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Large scale cut plane: an occlusion management technique for immersive dense 3D reconstructions

Published: 02 November 2016 Publication History

Abstract

Dense 3D reconstructions of real-world environments become wide spread and are foreseen to act as data base to solve real world problems, such as remote inspections. Therefore not only scene viewing is required but also the ability to interact with the environment, such as selection of a user-defined part of the reconstruction for later usage. However, inter-object occlusion is inherent to large dense 3D reconstructions, due to scene geometry or reconstruction artifacts that might result in object containment. Since prior art lacks approaches for occlusion management in environments that consist of one or multiple (large) continuous surfaces, we propose the novel technique Large Scale Cut Plane that enables segmentation and subsequent selection of visible, partly or fully occluded patches within a large 3D reconstruction, even at far distance. We combine Large Scale Cut Plane with an immersive virtual reality setup to foster 3D scene understanding and natural user interactions. We furthermore present results from a user study where we investigate performance and usability of our proposed technique compared to a baseline technique. Our results indicate Large Scale Cut Plane to be superior in terms of speed and precision, while we found need of improvement of the user interface. The presented investigations has to the authors' best knowledge not been subject to previous research.

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cover image ACM Conferences
VRST '16: Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology
November 2016
363 pages
ISBN:9781450344913
DOI:10.1145/2993369
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Published: 02 November 2016

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Author Tags

  1. 3D selection
  2. dense 3D surface reconstruction
  3. immersive virtual reality
  4. occlusion management

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