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Two kinesthetic learning activities: turing machines and basic computer organization

Published: 27 June 2011 Publication History

Abstract

Kinesthetic learning "is a learning style in which learning takes place by the student actually carrying out a physical activity, rather than listening to a lecture or merely watching a demonstration."[2] Activities that incorporate kinesthetic learning are called KLAs. There is a rich set of opportunities for using KLAs in computer science education[3]. This report describes two KLAs; one which is used to convey basic computer organization/stored-program architectures, and the other to convey the basics of Turing machines.

References

[1]
Decimal computer emulator. http://emulator.decimalcomputer.com/.
[2]
Kinesthetic learning. http://en.wikipedia.org/wiki/Kinesthetic_learning.
[3]
A. Begel, D. Garcia, and S. Wolfman. Kinesthetic learning in the classroom. In Proc. of the 35th SIGCSE Technical Symposium on Computer Science Education, 2004.

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  • (2022)Embodied design: A framework for teaching practices focused on the early development of computational thinkingComputer Applications in Engineering Education10.1002/cae.2258831:2(365-375)Online publication date: 4-Dec-2022

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  1. Two kinesthetic learning activities: turing machines and basic computer organization

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    cover image ACM Conferences
    ITiCSE '11: Proceedings of the 16th annual joint conference on Innovation and technology in computer science education
    June 2011
    418 pages
    ISBN:9781450306973
    DOI:10.1145/1999747

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    Association for Computing Machinery

    New York, NY, United States

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    Published: 27 June 2011

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    1. in-class exercises
    2. kinesthetic learning activities

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    • (2022)Embodied design: A framework for teaching practices focused on the early development of computational thinkingComputer Applications in Engineering Education10.1002/cae.2258831:2(365-375)Online publication date: 4-Dec-2022

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