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Picture scenarios for representing use context in design

Published: 07 July 2005 Publication History

Abstract

The context of use has a major impact on mobile device design. However, there are few system design methods that assist user interface designers to represent use context in a useful and systematic manner throughout the design process. We report here on a method called Picture Scenarios that was used by four design teams whilst designing mobile information devices for a public square. Results show that Picture Scenarios helped the teams to better understand, negotiate and represent use context during their design activities.

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Loewgren, J. Animated Use Sketches as Design Representations. Interactions, 6 (2004), 23--27.
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CHINZ '05: Proceedings of the 6th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: making CHI natural
July 2005
103 pages
ISBN:1595930361
DOI:10.1145/1073943
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • New Zealand Chapter of ACM SIGCHI
  • The University of Auckland

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 July 2005

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Author Tags

  1. mobile system design
  2. picture scenarios
  3. system design methods
  4. use context

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