Gamepad
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The Gamepad
interface of the Gamepad API defines an individual gamepad or other controller, allowing access to information such as button presses, axis positions, and id.
A Gamepad object can be returned in one of two ways: via the gamepad
property of the gamepadconnected
and gamepaddisconnected
events, or by grabbing any position in the array returned by the Navigator.getGamepads()
method.
Note: The support of gamepad features varies across different combinations of platforms and controllers. Even if the controller supports a certain feature (for example, haptic feedback), the platform may not support it for that controller.
Instance properties
Gamepad.axes
Read only-
An array representing the controls with axes present on the device (e.g. analog thumb sticks).
-
An array of
gamepadButton
objects representing the buttons present on the device. Gamepad.connected
Read only-
A boolean indicating whether the gamepad is still connected to the system.
Gamepad.displayId
Read only Deprecated Non-standard-
Returns the
VRDisplay.displayId
of an associatedVRDisplay
(if relevant) — theVRDisplay
that the gamepad is controlling the displayed scene of. Gamepad.hand
Read only Experimental-
An enum defining what hand the controller is being held in, or is most likely to be held in.
Gamepad.hapticActuators
Read only Experimental-
An array containing
GamepadHapticActuator
objects, each of which represents haptic feedback hardware available on the controller. Gamepad.vibrationActuator
Read only-
A
GamepadHapticActuator
object, which represents haptic feedback hardware available on the controller. Gamepad.id
Read only-
A string containing identifying information about the controller.
Gamepad.index
Read only-
An integer that is auto-incremented to be unique for each device currently connected to the system.
Gamepad.mapping
Read only-
A string indicating whether the browser has remapped the controls on the device to a known layout.
Gamepad.pose
Read only Experimental-
A
GamepadPose
object representing the pose information associated with a WebVR controller (e.g. its position and orientation in 3D space). Gamepad.timestamp
Read only-
A
DOMHighResTimeStamp
representing the last time the data for this gamepad was updated.
Example
window.addEventListener("gamepadconnected", (e) => {
console.log(
"Gamepad connected at index %d: %s. %d buttons, %d axes.",
e.gamepad.index,
e.gamepad.id,
e.gamepad.buttons.length,
e.gamepad.axes.length,
);
});
Specifications
Specification |
---|
Gamepad # gamepad-interface |
Gamepad Extensions # partial-gamepad-interface |
Browser compatibility
BCD tables only load in the browser