Showing results for July 2018 - C++ Team Blog

Jul 25, 2018
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Visual Studio Code C/C++ extension July 2018 Update and IntelliSense auto-configuration for CMake

Rong Lu
Rong Lu

Last week we shipped the July 2018 update to the C/C++ extension for Visual Studio Code. In this update we added support for a new experimental API that allows build system extensions to pass IntelliSense configuration information to our extension for powering up full IntelliSense experience. You can find the full list of changes in the July 2018 ...

AnnouncementCMakeVisual Studio Code
Jul 25, 2018
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Data Breakpoints – Visual Studio 2017 15.8 Update  

Leslie Richardson
Leslie Richardson

New to Visual Studio 2017 version 15.8, you can now set data breakpoints from within the Locals, Autos, Watch, and Quickwatch windows!  To view official documentation on data breakpoints, check out this post. Data breakpoints allow you to stop execution when a particular variable stored at a specific memory address changes.  Prior to version 15....

Announcement
Jul 6, 2018
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MSVC Preprocessor Progress towards Conformance

Ulzii Luvsanbat [MSFT]
Ulzii Luvsanbat [MSFT]

Why re-write the preprocessor? Recently, we published a blog post on C++ conformance completion. As mentioned in the blog post, the preprocessor in MSVC is currently getting an overhaul. We are doing this to improve its language conformance, address some of the longstanding bugs that were difficult to fix due to its design and improve its ...

AnnouncementNew FeatureExperimental
Jul 5, 2018
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Shared PCH usage sample in Visual Studio

EricMittelette
EricMittelette

This post was written by Olga Arkhipova and Xiang Fan Oftentimes, multiple projects in a Visual Studio solution use the same (or very similar) precompiled headers. As pch files are often big and building them takes a significant amount of time, this leads to the popular question: is it possible for several projects to use the same pch file ...

Documentation
Jul 2, 2018
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Support for Unity (Jumbo) Files in Visual Studio 2017 15.8 (Experimental)

Will Buik
Will Buik

This post was written by Olga Arkhipova. Many big codebases use so-called unity (jumbo) builds where many source files are included in one or a few ‘unity’ files for compilation, which makes compiling and linking much faster. Just to avoid any confusion – this blog is NOT related to the Unity game engine. Looking at some customer feedback ...

C++