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"Modular Behavior Trees: Language for Fast AI in Open-World Video Games."
Tomás Plch et al. (2014)
- Tomás Plch, Matej Marko, Petr Ondrácek, Martin Cerný, Jakub Gemrot, Cyril Brom:
Modular Behavior Trees: Language for Fast AI in Open-World Video Games. ECAI 2014: 1209-1210
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