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Yoshinori Dobashi
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2020 – today
- 2024
- [c86]Kei Iwasaki, Yoshinori Dobashi:
A Non-parametric Factor Representation and Editing for Measured Anisotropic Spectral BRDFs. Graphics Interface 2024: 18:1-18:10 - 2023
- [j66]Shogo Umeyama, Yoshinori Dobashi:
A Simple and Interactive System for Modeling Typical Japanese Castles. IEICE Trans. Inf. Syst. 106(2): 267-270 (2023) - [j65]Yoshinori Dobashi, Naoto Ishikawa, Kei Iwasaki:
Efficient Visualization of Light Pollution for the Night Sky. ACM Trans. Graph. 42(6): 219:1-219:11 (2023) - 2022
- [j64]Kento Mannen, Yoshinori Dobashi:
Convolution Formulation of Cost Function in Cohen-Or Color Harmonization. SN Comput. Sci. 3(1): 86 (2022) - [c85]Shogo Umeyama, Yoshinori Dobashi:
An Interactive Modeling System of Japanese Castles with Decorative Objects. PG (Short Papers, Posters, and Work-in-Progress Papers) 2022: 15-16 - [c84]Shintaro Fuji, Syuhei Sato, Kei Iwasaki, Yoshinori Dobashi, Shangce Gao, Zheng Tang:
Rendering of Scratched Transparent Materials using Precomputed SV-BSDFs. SIGGRAPH Posters 2022: 42:1-42:2 - [c83]Ryoma Hashimoto, Yoshinori Dobashi:
Adjusting Level of Abstraction for Stylized Image Composition. SIGGRAPH Asia Posters 2022: 18:1-18:2 - 2021
- [j63]Namo Podee, Nelson Max, Kei Iwasaki, Yoshinori Dobashi:
Temporal and spatial anti-aliasing for rendering reflections on water waves. Comput. Vis. Media 7(2): 201-215 (2021) - [j62]Kosei Ozeki, Naofumi Aoki, Saki Anazawa, Yoshinori Dobashi, Kenichi Ikeda, Hiroshi Yasuda:
Improving the Recognition Accuracy of a Sound Communication System Designed with a Neural Network. IEICE Trans. Fundam. Electron. Commun. Comput. Sci. 104-A(11): 1577-1584 (2021) - [j61]Syuhei Sato, Yoshinori Dobashi, Theodore Kim:
Stream-guided smoke simulations. ACM Trans. Graph. 40(4): 161:1-161:7 (2021) - [c82]Yuto Matsunaga, Naofumi Aoki, Yoshinori Dobashi, Tetsuya Kojima:
Distortion based Watermark Extraction Technique Using 1D CNN. ICAIIC 2021: 31-35 - [c81]Hyuga Saito, Syuhei Sato, Yoshinori Dobashi:
A Liquid Sound Retrieval using History of Velocities in Physically-based Simulation. SIGGRAPH ASIA Posters 2021: 31:1-31:2 - 2020
- [j60]Makoto Okabe, Keita Noda, Yoshinori Dobashi, Ken Anjyo:
Interactive Video Completion. IEEE Computer Graphics and Applications 40(1): 127-139 (2020) - [j59]Kosuke Nabata, Kei Iwasaki, Yoshinori Dobashi:
Two-stage Resampling for Bidirectional Path Tracing with Multiple Light Sub-paths. Comput. Graph. Forum 39(7): 219-230 (2020) - [j58]Naoto Ishikawa, Yoshinori Dobashi:
Estimating camera parameters from starry night photographs. Comput. Vis. Media 6(4): 445-454 (2020) - [j57]Kosuke Nabata, Kei Iwasaki, Yoshinori Dobashi:
Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths. ACM Trans. Graph. 39(2): 15:1-15:11 (2020) - [c80]Kosei Ozeki, Naofumi Aoki, Yoshinori Dobashi:
Development of an Inaudible Sound Communications System Based on a Machine Learning Approach. ICAIIC 2020: 79-83 - [c79]Yuto Matsunaga, Naofumi Aoki, Yoshinori Dobashi, Tetsuya Kojima:
A Black Box Modeling Technique for Distortion Stomp Boxes Using LSTM Neural Networks. ICAIIC 2020: 653-656 - [c78]Yudai Kikuchi, Naofumi Aoki, Yoshinori Dobashi:
A Study on Automatic Music Genre Classification Based on the Summarization of Music Data. ICAIIC 2020: 705-708 - [c77]Kosei Ozeki, Naofumi Aoki, Saki Anazawa, Yoshinori Dobashi, Kenichi Ikeda, Hiroshi Yasuda:
Designing a Symbol Classifier for Inaudible Sound Communication Systems Using a Neural Network. ISITA 2020: 569-572
2010 – 2019
- 2019
- [j56]Yuto Matsunaga, Tetsuya Kojima, Naofumi Aoki, Yoshinori Dobashi, Tsuyoshi Yamamoto:
Some Evaluations on a Digital Watermarking Technique for Music Data Using Distortion Effect. IEICE Trans. Inf. Syst. 102-D(6): 1119-1125 (2019) - [j55]Yoshinori Dobashi, Kei Iwasaki, Makoto Okabe, Takashi Ijiri, Hideki Todo:
Inverse appearance modeling of interwoven cloth. Vis. Comput. 35(2): 175-190 (2019) - [j54]Hideki Todo, Tatsuya Yatagawa, Masataka Sawayama, Yoshinori Dobashi, Masanori Kakimoto:
Image-based translucency transfer through correlation analysis over multi-scale spatial color distribution. Vis. Comput. 35(6-8): 811-822 (2019) - [c76]Yu Murata, Yoshinori Dobashi:
Automatic Image Enhancement Taking into Account User Preference. CW 2019: 374-377 - [c75]Naho Sakao, Yoshinori Dobashi:
Fonts Style Transfer using Conditional GAN. CW 2019: 391-394 - [c74]Masayuki Tamiya, Yoshinori Dobashi:
An Interactive System for Modeling Fish Shapes. CW 2019: 395-398 - [c73]Atsuhito Udo, Naofumi Aoki, Yoshinori Dobashi, Tsuyoshi Yamamoto:
Evaluation of Machine-Made Scores for Music Games Generated by a Deep Neural Network. ICAIIC 2019: 128-131 - [c72]Namo Podee, Nelson Max, Kei Iwasaki, Yoshinori Dobashi:
Temporal and spatial anti-aliasing for rendering reflection on a water surface. SIGGRAPH Posters 2019: 50:1-50:2 - 2018
- [j53]Tetsuya Takahashi, Yoshinori Dobashi, Tomoyuki Nishita, Ming C. Lin:
An Efficient Hybrid Incompressible SPH Solver with Interface Handling for Boundary Conditions. Comput. Graph. Forum 37(1): 313-324 (2018) - [j52]Syuhei Sato, Yoshinori Dobashi, Theodore Kim, Tomoyuki Nishita:
Example-based turbulence style transfer. ACM Trans. Graph. 37(4): 84 (2018) - [j51]Kaisei Sakurai, Yoshinori Dobashi, Kei Iwasaki, Tomoyuki Nishita:
Fabricating reflectors for displaying multiple images. ACM Trans. Graph. 37(4): 158 (2018) - [j50]Syuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita:
Editing Fluid Animation Using Flow Interpolation. ACM Trans. Graph. 37(5): 173 (2018) - [j49]Makoto Okabe, Yoshinori Dobashi, Ken Anjyo:
Animating pictures of water scenes using video retrieval. Vis. Comput. 34(3): 347-358 (2018) - [c71]Yuto Matsunaga, Naofumi Aoki, Yoshinori Dobashi, Tsuyoshi Yamamoto:
A Digital Modeling Technique for Distortion Effect Based on a Machine Learning Approach. APSIPA 2018: 1888-1892 - 2017
- [j48]Syuhei Sato, Keisuke Mizutani, Yoshinori Dobashi, Tomoyuki Nishita, Tsuyoshi Yamamoto:
Feedback control of fire simulation based on computational fluid dynamics. Comput. Animat. Virtual Worlds 28(3-4) (2017) - [j47]Yoshinori Dobashi, Kei Iwasaki, Yonghao Yue, Tomoyuki Nishita:
Visual simulation of clouds. Vis. Informatics 1(1): 1-8 (2017) - [c70]Kei Iwasaki, Yoshinori Dobashi, Makoto Okabe:
Example-based synthesis of three-dimensional clouds from photographs. CGI 2017: 28:1-28:6 - [c69]Yuto Matsunaga, Tetsuya Kojima, Naofumi Aoki, Yoshinori Dobashi, Tsuyoshi Yamamoto:
A study on a digital watermarking technique for music data using distortion effect. IWSDA 2017: 131-134 - [c68]Takuya Yamakawa, Yoshinori Dobashi, Makoto Okabe, Kei Iwasaki, Tsuyoshi Yamamoto:
Computer simulation of furniture layout when moving from one house to another. SCCG 2017: 4:1-4:8 - [c67]Syuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita:
Example-based synthesis of turbulence by flow field style transfer. SIGGRAPH Asia Technical Briefs 2017: 6:1-6:4 - 2016
- [j46]Mikio Shinya, Yoshinori Dobashi, Michio Shiraishi, Motonobu Kawashima, Tomoyuki Nishita:
Multiple Scattering Approximation in Heterogeneous Media by Narrow Beam Distributions. Comput. Graph. Forum 35(7): 373-382 (2016) - [j45]Kosuke Nabata, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
An Error Estimation Framework for Many-Light Rendering. Comput. Graph. Forum 35(7): 431-439 (2016) - [j44]Yongsheng Zhang, Tsuyoshi Yamamoto, Yoshinori Dobashi:
Multi-scale object retrieval via learning on graph from multimodal data. Neurocomputing 207: 684-692 (2016) - [j43]Tetsuya Takahashi, Yoshinori Dobashi, Issei Fujishiro, Tomoyuki Nishita:
Volume preserving viscoelastic fluids with large deformations using position-based velocity corrections. Vis. Comput. 32(1): 57-66 (2016) - [c66]Takuya Yamakawa, Yoshinori Dobashi, Tsuyoshi Yamamoto:
Efficient Simulation of Furniture Layout Taking into Account Lighting Environment. CASA 2016: 173-179 - [c65]Masanori Sotozaki, Yoshinori Dobashi, Tsuyoshi Yamamoto:
Creating Endless Water Flow Animation using Particle Data. VISIGRAPP (1: GRAPP) 2016: 236-241 - [c64]Keisuke Mizutani, Yoshinori Dobashi, Tsuyoshi Yamamoto:
Interactive Control of Fire Simulation based on Computational Fluid Dynamics. VISIGRAPP (1: GRAPP) 2016: 242-247 - [c63]Syuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita:
A combining method of fluid animations by interpolating flow fields. SIGGRAPH Asia Technical Briefs 2016: 4 - [c62]Yoshinori Dobashi, Takashi Ijiri, Hideki Todo, Kei Iwasaki, Makoto Okabe, Satoshi Nishimura:
Measuring microstructures using confocal laser scanning microscopy for estimating surface roughness. SIGGRAPH Posters 2016: 28:1 - [c61]Syuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita:
Combining multiple flow fields for editing existing fluid animations. SIGGRAPH Posters 2016: 62:1-62:2 - [e1]Eitan Grinspun, Bernd Bickel, Yoshinori Dobashi:
24th Pacific Conference on Computer Graphics and Applications, PG 2016 - Short Papers, Okinawa, Japan, October 11-14, 2016. Eurographics Association 2016, ISBN 978-3-03868-024-6 [contents] - 2015
- [j42]Tetsuya Takahashi, Yoshinori Dobashi, Issei Fujishiro, Tomoyuki Nishita, Ming C. Lin:
Implicit Formulation for SPH-based Viscous Fluids. Comput. Graph. Forum 34(2): 493-502 (2015) - [j41]Xiaoxiong Xing, Yoshinori Dobashi, Tsuyoshi Yamamoto, Yosuke Katsura, Ken Anjyo:
Efficient Hair Rendering under Dynamic, Low-Frequency Environmental Light Using Spherical Harmonics. IEICE Trans. Inf. Syst. 98-D(2): 404-411 (2015) - [j40]Tatsuki Kawaguchi, Yoshinori Dobashi, Tsuyoshi Yamamoto:
Controlling the Simulation of Cumuliform Clouds Based on Fluid Dynamics. IEICE Trans. Inf. Syst. 98-D(11): 2034-2037 (2015) - [j39]Charles Welton Ferreira Barbosa, Yoshinori Dobashi, Tsuyoshi Yamamoto:
Adaptive cloud simulation using position based fluids. Comput. Animat. Virtual Worlds 26(3-4): 367-375 (2015) - [j38]Hiroshi Yoshida, Kosuke Nabata, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Adaptive Importance Caching for Many-Light Rendering. J. WSCG 23(1): 65-72 (2015) - [j37]Makoto Okabe, Yoshinori Dobashi, Ken Anjyo, Rikio Onai:
Fluid volume modeling from sparse multi-view images by appearance transfer. ACM Trans. Graph. 34(4): 93:1-93:10 (2015) - [j36]Syuhei Sato, Yoshinori Dobashi, Yonghao Yue, Kei Iwasaki, Tomoyuki Nishita:
Incompressibility-preserving deformation for fluid flows using vector potentials. Vis. Comput. 31(6-8): 959-965 (2015) - [c60]Yoshinori Dobashi, Yuhei Shibukawa, Munehiro Tada, Syuhei Sato, Kei Iwasaki, Tsuyoshi Yamamoto:
An Interactive Editing System for Visual Appearances of Fire and Explosions. Eurographics (Short Papers) 2015: 49-52 - [c59]Kei Suzuki, Yoshinori Dobashi, Tsuyoshi Yamamoto:
A sketch-based system for cloud volume retrieval from simulated dataset for realistic image synthesis. VRCAI 2015: 51-54 - 2014
- [j35]Kei Iwasaki, K. Mizutani, Yoshinori Dobashi, Tomoyuki Nishita:
Interactive cloth rendering of microcylinder appearance model under environment lighting. Comput. Graph. Forum 33(2): 333-340 (2014) - [j34]Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita:
Poisson-Based Continuous Surface Generation for Goal-Based Caustics. ACM Trans. Graph. 33(3): 31:1-31:7 (2014) - [c58]Syuhei Sato, Yoshinori Dobashi, Kei Iwasaki, Tsuyoshi Yamamoto, Tomoyuki Nishita:
Deformation of 2D flow fields using stream functions. SIGGRAPH ASIA Technical Briefs 2014: 4:1-4:4 - [c57]Syuhei Sato, Yoshinori Dobashi, Kei Iwasaki, Hiroyuki Ochiai, Tsuyoshi Yamamoto, Tomoyuki Nishita:
Generating various flow fields using principal component analysis. SIGGRAPH Posters 2014: 9:1 - 2013
- [j33]Mikio Shinya, Yoshinori Dobashi, Kei Iwasaki, Michio Shiraishi, Tomoyuki Nishita:
A Simplified Plane-parallel Scattering Model for Rendering Densely Distributed Objects such as Foliage. Inf. Media Technol. 8(2): 380-388 (2013) - [j32]Mikio Shinya, Yoshinori Dobashi, Kei Iwasaki, Michio Shiraishi, Tomoyuki Nishita:
A Simplified Plane-parallel Scattering Model for Rendering Densely Distributed Objects such as Foliage. J. Inf. Process. 21(2): 349-357 (2013) - [c56]Kosuke Nabata, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Efficient Divide-And-Conquer Ray Tracing using Ray Sampling. High Performance Graphics 2013: 129-136 - [c55]Syuhei Sato, Yoshinori Dobashi, Kei Iwasaki, Hiroyuki Ochiai, Tsuyoshi Yamamoto:
Generating flow fields variations by modulating amplitude and resizing simulation space. SIGGRAPH ASIA Technical Briefs 2013: 13:1-13:4 - [c54]Tomokazu Ishikawa, Yoshinori Dobashi, Yonghao Yue, Masanori Kakimoto, Taichi Watanabe, Kunio Kondo, Kei Iwasaki, Tomoyuki Nishita:
Visual simulation of glazed frost. SIGGRAPH Posters 2013: 14 - [c53]Hisanari Otsu, Yonghao Yue, Qiming Hou, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Replica exchange light transport on relaxed distributions. SIGGRAPH Posters 2013: 106 - [c52]Wataru Naya, Kazuya Fukumoto, Tsuyoshi Yamamoto, Yoshinori Dobashi:
Real-time image-based animation using morphing with human skeletal tracking. SUI 2013: 93 - 2012
- [j31]Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita:
Pixel Art with Refracted Light by Rearrangeable Sticks. Comput. Graph. Forum 31(2pt3): 575-582 (2012) - [j30]Kei Iwasaki, Wataru Furuya, Yoshinori Dobashi, Tomoyuki Nishita:
Real-time Rendering of Dynamic Scenes under All-frequency Lighting using Integral Spherical Gaussian. Comput. Graph. Forum 31(2pt3): 727-734 (2012) - [j29]Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Interactive bi-scale editing of highly glossy materials. ACM Trans. Graph. 31(6): 144:1-144:7 (2012) - [j28]Yoshinori Dobashi, Wataru Iwasaki, Ayumi Ono, Tsuyoshi Yamamoto, Yonghao Yue, Tomoyuki Nishita:
An inverse problem approach for automatically adjusting the parameters for rendering clouds using photographs. ACM Trans. Graph. 31(6): 145:1-145:10 (2012) - [c51]Syuhei Sato, Takuya Morita, Yoshinori Dobashi, Tsuyoshi Yamamoto:
A data-driven approach for synthesizing high-resolution animation of fire. DigiPro 2012: 37-42 - [c50]Tomokazu Ishikawa, Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Visual Simulation of Magnetic Fluids. GRAPP/IVAPP 2012: 319-327 - [c49]Katsutoshi Kusumoto, Yoshinori Dobashi, Tsuyoshi Yamamoto:
Keyframe control of cumulus cloud simulation. SIGGRAPH ASIA Posters 2012: 4 - [c48]Xiaoxiong Xing, Yoshinori Dobashi, Tsuyoshi Yamamoto, Yosuke Katsura, Ken Anjyo:
Rendering animated hair under dynamic environmental lighting. SIGGRAPH ASIA Posters 2012: 40 - [c47]Takanori Nishino, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Visual simulation of freezing ice with air bubbles. SIGGRAPH Asia Technical Briefs 2012: 1:1-1:4 - [c46]Tomokazu Ishikawa, Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Visual Simulation of Magnetic Fluid Using a Procedural Approach for Spikes Shape. VISIGRAPP (Selected Papers) 2012: 112-126 - [c45]Xiaoxiong Xing, Yoshinori Dobashi, Tsuyoshi Yamamoto, Yosuke Katsura, Ken Anjyo:
Real-time rendering of animated hair under dynamic, low-frequency environmental lighting. VRCAI 2012: 43-46 - [c44]Mumehiro Tada, Yoshinori Dobashi, Tsuyoshi Yamamoto:
Feature-based interpolation for the interactive editing of shading effects. VRCAI 2012: 47-50 - 2011
- [j27]Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita:
Toward Optimal Space Partitioning for Unbiased, Adaptive Free Path Sampling of Inhomogeneous Participating Media. Comput. Graph. Forum 30(7): 1911-1919 (2011) - [j26]Hiroyuki Kubo, Yoshinori Dobashi, Shigeo Morishima:
Curvature-Dependent Reflectance Function for Interactive Rendering of Subsurface Scattering. Int. J. Virtual Real. 10(1): 45-51 (2011) - [c43]Syuhei Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Ken Anjyo:
Controlling Simulated Explosions by Optimization and Prediction. CAD/Graphics 2011: 296-301 - [c42]Hiroyuki Kubo, Yoshinori Dobashi, Shigeo Morishima:
Real-time and Interactive Rendering for Translucent Materials such as Human Skin. HCI (12) 2011: 388-395 - [c41]Kei Iwasaki, Takanori Nishino, Yoshinori Dobashi:
Real-time Rendering of Endless Cloud Animation. PG (Short Papers) 2011 - [c40]Tomokazu Ishikawa, Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Modeling of aurora borealis using the observed data. SCC 2011: 13-16 - [c39]Wataru Furuya, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Efficient calculation method of spherical signed distance function for real-time rendering of dynamic scenes. SIGGRAPH Asia Sketches 2011: 12:1-12:2 - [c38]Ayumi Ono, Yoshinori Dobashi, Tsuyoshi Yamamoto:
A system for editing sky images using an image database. SIGGRAPH Asia Sketches 2011: 38:1-38:2 - 2010
- [j25]Yoshinori Dobashi, Yusuke Shinzo, Tsuyoshi Yamamoto:
Modeling of Clouds from a Single Photograph. Comput. Graph. Forum 29(7): 2083-2090 (2010) - [j24]Kei Iwasaki, H. Uchida, Yoshinori Dobashi, Tomoyuki Nishita:
Fast Particle-based Visual Simulation of Ice Melting. Comput. Graph. Forum 29(7): 2215-2223 (2010) - [j23]Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita:
An interactive rendering system using hierarchical data structure for earth-scale clouds. Sci. China Inf. Sci. 53(5): 920-931 (2010) - [j22]Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita:
Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media. ACM Trans. Graph. 29(6): 177 (2010) - [j21]Yusuke Tsuda, Yonghao Yue, Yoshinori Dobashi, Tomoyuki Nishita:
Visual simulation of mixed-motion avalanches with interactions between snow layers. Vis. Comput. 26(6-8): 883-891 (2010) - [c37]Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Interactive Lighting and Material Design System for Cyber Worlds. CW 2010: 331-337 - [c36]Mikio Shinya, Michio Shiraishi, Yoshinori Dobashi, Kei Iwasaki, Tomoyuki Nishita:
A Simplified Plane-Parallel Scattering Model and Its Application to Hair Rendering. PG (Poster Papers) 2010: 85-92 - [c35]Hiroyuki Kubo, Yoshinori Dobashi, Shigeo Morishima:
Curvature-dependent reflectance function for rendering translucent materials. SIGGRAPH Talks 2010
2000 – 2009
- 2009
- [j20]Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita:
Interactive Rendering of Interior Scenes with Dynamic Environment Illumination. Comput. Graph. Forum 28(7): 1935-1944 (2009) - [j19]Mikio Shinya, Michio Shiraishi, Yoshinori Dobashi, Kei Iwasaki, Tomoyuki Nishita:
Rendering Translucent Materials with Plane-parallel Solution. Inf. Media Technol. 4(3): 655-665 (2009) - [j18]Mikio Shinya, Michio Shiraishi, Yoshinori Dobashi, Kei Iwasaki, Tomoyuki Nishita:
Rendering Translucent Materials with Plane-parallel Solution. J. Inf. Process. 17: 180-190 (2009) - [c34]Yoshinori Dobashi:
Simulation of various natural phenomena based on computational fluid dynamics. CAD/Graphics 2009: 30-31 - [c33]Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita:
An Inverse Problem Approach to BRDF Modeling. GRAPP 2009: 129-136 - [c32]Siren Bato, Yoshinori Dobashi, Tsuyoshi Yamamoto:
Rendering from unstructured image collections. IADIS AC (1) 2009: 369-386 - 2008
- [j17]Yoshinori Dobashi, Yasuhiro Matsuda, Tsuyoshi Yamamoto, Tomoyuki Nishita:
A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects. Comput. Graph. Forum 27(2): 477-486 (2008) - [j16]Yoshinori Dobashi, Katsutoshi Kusumoto, Tomoyuki Nishita, Tsuyoshi Yamamoto:
Feedback control of cumuliform cloud formation based on computational fluid dynamics. ACM Trans. Graph. 27(3): 94 (2008) - [j15]Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita:
GPU-based rendering of point-sampled water surfaces. Vis. Comput. 24(2): 77-84 (2008) - [c31]Masahiro Sakai, Noriyuki Ichijo, Yoshinori Dobashi, Tsuyoshi Yamamoto:
Improvement Rendering of Web3D Using the Shading Language. EGVE (Posters) 2008 - [c30]Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishtia:
An interactive system for realistic rendering of large-scale terrains. SIGGRAPH Talks 2008: 21:1 - 2007
- [j14]Yoshinori Dobashi, Tsuyoshi Yamamoto, Makoto Sato, Shoichi Hasegawa, Mitsuaki Kato, Tomoyuki Nishita:
A Precomputed Approach for Real-Time Haptic Interaction with Fluids. IEEE Computer Graphics and Applications 27(3): 90-92 (2007) - [j13]Yoshinori Dobashi, Yoshihiro Enjyo, Tsuyoshi Yamamoto, Tomoyuki Nishita:
A fast rendering method for clouds illuminated by lightning taking into account multiple scattering. Vis. Comput. 23(9-11): 697-705 (2007) - [c29]Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation. PG 2007: 87-98 - [c28]Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita:
Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection. Rendering Techniques 2007: 35-44 - [c27]Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita:
Visual simulation of smoke using overlapping grids. SIGGRAPH Posters 2007: 54 - [c26]Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Global illumination using precomputed light paths for interactive light condition manipulation. SIGGRAPH Sketches 2007: 58 - [c25]Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Global illumination using precomputed light paths for interactive light condition manipulation. SIGGRAPH Posters 2007: 83 - 2006
- [c24]Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita:
Real-Time Rendering of Point Based Water Surfaces. Computer Graphics International 2006: 102-114 - [c23]Kei Iwasaki, Yoshinori Dobashi, Naoki Tamura, Henry Johan, Fujiichi Yoshimoto, Tomoyuki Nishita:
Precomputed radiance transfer for dynamic scenes with diffuse interreflection. SIGGRAPH Sketches 2006: 173 - [c22]Yoshinori Dobashi, Makoto Sato, Shoichi Hasegawa, Tsuyoshi Yamamoto, Mitsuaki Kato, Tomoyuki Nishita:
A fluid resistance map method for real-time haptic interaction with fluids. VRST 2006: 91-99 - 2005
- [j12]Kei Iwasaki, Fujiichi Yoshimoto, Yoshinori Dobashi, Tomoyuki Nishita:
A Method for Fast Rendering of Caustics from Refraction by Transparent Objects. IEICE Trans. Inf. Syst. 88-D(5): 904-911 (2005) - [c21]Shoichi Hasegawa, Makoto Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Mitsuaki Kato, Tomoyuki Nishita:
Virtual canoe: real-time realistic water simulation for haptic interaction. SIGGRAPH Emerging Technologies 2005: 28 - [c20]Yoshinori Dobashi, Shoichi Hasegawa, Mitsuaki Kato, Makoto Sato, Tsuyoshi Yamamoto, Tomoyuki Nishita:
A fluid resistance map method for real-time haptic interaction with fluids. SIGGRAPH Sketches 2005: 83 - 2004
- [j11]Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita:
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation. Comput. Graph. Forum 23(3): 539-546 (2004) - [j10]Ryoichi Mizuno, Yoshinori Dobashi, Tomoyuki Nishita:
Modeling of Volcanic Clouds using CML. J. Inf. Sci. Eng. 20(2): 219-232 (2004) - [c19]Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Katsumi Takao, Ken Anjyo:
Extracting 3D Stylized Accentuation Effects from a Painted Image. Computer Graphics International 2004: 222-229 - [c18]Kei Iwasaki, Fujiichi Yoshimoto, Tomoyuki Nishita, Yoshinori Dobashi:
A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects. CW 2004: 39-44 - [c17]Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita:
Radiosity for Point-Sampled Geometry. PG 2004: 152-159 - 2003
- [j9]Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces. Comput. Graph. Forum 22(3): 601-610 (2003) - [j8]Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita:
Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics. ACM Trans. Graph. 22(3): 732-740 (2003) - [c16]Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, Tomoyuki Nishita:
Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model. PG 2003: 440-444 - [c15]Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
A Volume Rendering Approach for Sea Surfaces Taking into Account Second Order Scattering Using Scattering Maps. VG 2003: 129-136 - 2002
- [j7]Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware. Comput. Graph. Forum 21(4): 701-711 (2002) - [c14]Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita:
Interactive Rendering of Atmospheric Scattering Effects Using Graphics Hardware. Graphics Hardware 2002: 99-108 - [c13]Yoshinori Dobashi, Toshiyuki Haga, Henry Johan, Tomoyuki Nishita:
A Method for Creating Mosaic Images Using Voronoi Diagrams. Eurographics (Short Presentations) 2002 - [c12]Ryo Miyazaki, Yoshinori Dobashi, Tomoyuki Nishita:
Simulation of Cumuliform Clouds Based on Computational Fluid Dynamics. Eurographics (Short Presentations) 2002 - [c11]Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto:
A method for real-time rendering of water droplets taking into account interactive depth of field effects. IWEC 2002: 125-132 - 2001
- [c10]Tomoyuki Nishita, Yoshinori Dobashi:
Modeling and Rendering of Various Natural Phenomena Consisting of Particles. Computer Graphics International 2001: 149-156 - [c9]Ryo Miyazaki, Satoru Yoshida, Tomoyuki Nishita, Yoshinori Dobashi:
A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics. PG 2001: 363-373 - [c8]Kei Iwasaki, Tomoyuki Nishita, Yoshinori Dobashi:
Efficient Rendering of Optical Effects within Water Using Graphics Hardware. PG 2001: 374-383 - [c7]Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita:
Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles. PG 2001: 390-400 - 2000
- [c6]Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita:
Interactive Rendering Method for Displaying Shafts of Light. PG 2000: 31- - [c5]Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita, Tomoyuki Nishita:
A simple, efficient method for realistic animation of clouds. SIGGRAPH 2000: 19-28
1990 – 1999
- 1999
- [j6]Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita:
Using metaballs to modeling and animate clouds from satellite images. Vis. Comput. 15(9): 471-482 (1999) - [c4]Tomoyuki Nishita, Yoshinori Dobashi:
Modeling and Rendering Methods of Clouds. PG 1999: 218- - 1998
- [c3]Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita:
Modeling of Clouds from Satellite Images using Metaballs. PG 1998: 53-60 - 1997
- [j5]Tomoyuki Nishita, H. Iwasaki, Yoshinori Dobashi, Eihachiro Nakamae:
A Modeling and Rendering Method for Snow by Using Metaballs. Comput. Graph. Forum 16(3): 357-364 (1997) - [j4]Yoshinori Dobashi, Tomoyuki Nishita, Kazufumi Kaneda, Hideo Yamashita:
A Fast Display Method of Sky Colour Using Basis Functions. Comput. Animat. Virtual Worlds 8(2): 115-127 (1997) - 1996
- [j3]Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tomoyuki Nishita:
Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design. Comput. Graph. Forum 15(3): 109-118 (1996) - [c2]Tomoyuki Nishita, Yoshinori Dobashi, Eihachiro Nakamae:
Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light. SIGGRAPH 1996: 379-386 - [c1]Kazufumi Kaneda, Yoshinori Dobashi, Kazunori Yamamoto, Hideo Yamashita:
Fast Volume Rendering with Adjustable Color Maps. VVS 1996: 7-14 - 1995
- [j2]Yoshinori Dobashi, Kazufumi Kaneda, Hideki Nakatani, Hideo Yamashita:
A Quick Rendering Method Using Basis Functions for Interactive Lighting Design. Comput. Graph. Forum 14(3): 229-240 (1995) - 1994
- [j1]Yoshinori Dobashi, Kazufumi Kaneda, Takanobu Nakashima, Hideo Yamashita, Tomoyuki Nishita, Katsumi Tadamura:
Skylight for Interior Lighting Design. Comput. Graph. Forum 13(3): 85-96 (1994)
Coauthor Index
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