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Anna Lisa Martin-Niedecken
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2020 – today
- 2022
- [j4]Simone Kriglstein, Anna Lisa Martin-Niedecken, Josef B. Spjut, Nicole B. Damen, Selen Türkay, Anders Drachen:
Esports meets human-computer interaction. Interactions 29(3): 42-47 (2022) - 2021
- [c19]Simone Kriglstein, Anna Lisa Martin-Niedecken, Laia Turmo Vidal, Madison Klarkowski, Katja Rogers, Selen Turkay, Magy Seif El-Nasr, Elena Márquez Segura, Anders Drachen, Perttu Hämäläinen:
Special Interest Group: The Present and Future of Esports in HCI. CHI Extended Abstracts 2021: 160:1-160:4 - [c18]Elena Márquez Segura, Katja Rogers, Anna Lisa Martin-Niedecken, Stephan Niedecken, Laia Turmo Vidal:
Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model. CHI 2021: 442:1-442:14 - 2020
- [j3]Anna Lisa Martin-Niedecken, Andrea Mahrer, Katja Rogers, Eling D. de Bruin, Alexandra Schättin:
"HIIT" the ExerCube: Comparing the Effectiveness of Functional High-Intensity Interval Training in Conventional vs. Exergame-Based Training. Frontiers Comput. Sci. 2: 33 (2020) - [c17]Rakesh Patibanda, Nathan Arthur Semertzidis, Michaela Scary, Joseph Nathan La Delfa, Josh Andres, Mehmet Aydin Baytas, Anna Lisa Martin-Niedecken, Paul Strohmeier, Bruno Fruchard, Sang-won Leigh, Elisa D. Mekler, Suranga Nanayakkara, Josef Wiemeyer, Nadia Berthouze, Kai Kunze, Thanassis Rikakis, Aisling Kelliher, Kevin Warwick, Elise van den Hoven, Florian 'Floyd' Mueller, Steve Mann:
Motor Memory in HCI. CHI Extended Abstracts 2020: 1-8
2010 – 2019
- 2019
- [c16]Anna Lisa Martin-Niedecken, Katja Rogers, Laia Turmo Vidal, Elisa D. Mekler, Elena Márquez Segura:
ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup. CHI 2019: 88 - [c15]Anna Lisa Martin-Niedecken:
Plunder Planet: An Adaptive Fitness Game Setup for Children. CHI Extended Abstracts 2019 - [c14]Anna Lisa Martin-Niedecken, Elena Márquez Segura, Katja Rogers, Stephan Niedecken, Laia Turmo Vidal:
Towards Socially Immersive Fitness Games: An Exploratory Evaluation Through Embodied Sketching. CHI PLAY (Companion) 2019: 525-534 - [c13]Mela Kocher, Anna Lisa Martin-Niedecken, Yu Li, Wolfgang Kinzelbach, Haijing Wang, René Bauer, Livio Lunin:
"Save the Water" - A China water management game project. GamiFIN 2019: 265-276 - 2018
- [j2]Florian 'Floyd' Mueller, Josh Andres, Joe Marshall, Dag Svanæs, m. c. schraefel, Kathrin Gerling, Jakob Tholander, Anna Lisa Martin-Niedecken, Elena Márquez Segura, Elise van den Hoven, T. C. Nicholas Graham, Kristina Höök, Corina Sas:
Body-centric computing: results from a weeklong Dagstuhl seminar in a German castle. Interactions 25(4): 34-39 (2018) - [c12]Anna Lisa Martin-Niedecken:
Designing for bodily interplay: engaging with the adaptive social exertion game "plunder planet". IDC 2018: 19-30 - [c11]Anna Lisa Martin-Niedecken:
Plunder Planet: An Adaptive Single- and Multiplayer Fitness Game Environment for Children and Young Adolescents. CHI Extended Abstracts 2018 - [c10]Anna Lisa Martin-Niedecken, Elisa D. Mekler:
The ExerCube: Participatory Design of an Immersive Fitness Game Environment. JCSG 2018: 263-275 - 2017
- [c9]Anna Lisa Martin-Niedecken:
Exploring Spatial Experiences of Children and Young Adolescents While Playing the Dual Flow-based Fitness Game "Plunder Planet". CHIRA 2017: 218-229 - [c8]Anna Lisa Martin-Niedecken, Ulrich Götz:
Go with the Dual Flow: Evaluating the Psychophysiological Adaptive Fitness Game Environment "Plunder Planet". JCSG 2017: 32-43 - 2016
- [c7]Anna Lisa Martin-Niedecken, Ulrich Götz:
Design and Evaluation of a Dynamically Adaptive Fitness Game Environment for Children and Young Adolescents. CHI PLAY (Companion) 2016: 205-212 - [p1]Ralf Dörner, Anna Lisa Martin-Niedecken, Mela Kocher, Tom Baranowski, Michael D. Kickmeier-Rust, Stefan Göbel, Josef Wiemeyer, Paul Gebelein:
Contributing Disciplines. Serious Games 2016: 35-55 - 2015
- [c6]Anna Lisa Martin-Niedecken, René Bauer, Ralf Mauerhofer, Ulrich Götz:
"RehabConnex": A middleware for the flexible connection of multimodal game applications with input devices used in movement therapy and physical exercising. CIG 2015: 496-502 - 2014
- [c5]Anna Lisa Martin, Ulrich Götz, René Bauer:
Development of task-specific RehabGame settings for robot-assisted pédiatrie movement therapies. GEM 2014: 1-4 - [c4]Anna Lisa Martin, Ulrich Götz, René Bauer:
Development of task-specific RehabGame settings for robot-assisted pédiatrie movement therapies. GEM 2014: 1-4 - [c3]Anna Lisa Martin, Ulrich Götz, Cornelius Müller, René Bauer:
"Gabarello v.1.0" and "Gabarello v.2.0": Development of motivating rehabilitation games for robot-assisted locomotion therapy in childhood. GFHEU 2014: 101-104 - [c2]Anna Lisa Martin, Viktoria Jolanda Kluckner:
Player-centred Design Model for psychophysiological adaptive Exergame Fitness Training for Children. GFHEU 2014: 105-109 - 2012
- [j1]Anna Lisa Martin, Josef Wiemeyer:
Technology-Mediated Experience of Space while Playing Digital Sports Games. Int. J. Comput. Sci. Sport 11(1) (2012) - [c1]Anna Lisa Martin, Josef Wiemeyer:
The Impact of Different Gaming Interfaces on Spatial Experience and Spatial Presence - A Pilot Study. Edutainment 2012: 177-182
Coauthor Index
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