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Julian Alvarez
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2020 – today
- 2023
- [j5]Grégory Ben-Sadoun, Julian Alvarez:
Gameplay Bricks Model, a Theoretical Framework to Match Game Mechanics and Cognitive Functions. Games Cult. 18(1): 79-101 (2023) - [j4]Julian Alvarez, Damien Djaouti, Sandy Louchart, Yoann Lebrun, Nabil Zary, Sophie Lepreux, Christophe Kolski:
A Formal Approach to Distinguish Games, Toys, Serious Games and Toys, Serious Repurposing and Modding, and Simulators. IEEE Trans. Games 15(3): 399-410 (2023) - 2021
- [c6]Gonzalo D. Sad, Facundo Reyes, Julian Alvarez:
Asymmetric 3D face model for Speech Language Pathologist applications. FG 2021: 1-8 - [c5]Gonzalo D. Sad, Facundo Reyes, Julian Alvarez:
FaceTrack: Asymmetric Facial and Gesture Analysis Tool for Speech Language Pathologist Applications. FME @ ACM Multimedia 2021: 1-10 - 2020
- [c4]Antoine Taly, Damien Djaouti, Julian Alvarez:
The Colectyng Model for the Evaluation of Game-Based Learning Activities. GALA 2020: 401-407
2010 – 2019
- 2019
- [b2]Julian Alvarez:
Design des dispositifs et expériences de jeu sérieux. (Design of serious gaming devices and experiences). Polytechnic University of Hauts-de-France, Valenciennes, France, 2019 - 2018
- [c3]Sophie Lepreux, Julian Alvarez, Clémentine Havrez, Yoann Lebrun, Pierette Ethuin, Christophe Kolski:
Serious game for waste sorting on interactive tabletop with tangible objects: exploratory study. Erog'IA 2018: 15:1-15:9 - 2017
- [j3]Julian Alvarez, Jean-Yves Plantec, Mathieu Vermeulen, Christophe Kolski:
RDU Model dedicated to evaluate needed counsels for Serious Game projects. Comput. Educ. 114: 38-56 (2017) - 2014
- [c2]Julian Alvarez, Sylvain Haudegond, Clémentine Havrez, Christophe Kolski, Yoann Lebrun, Sophie Lepreux, Aurélien Libessart:
From Screens to Devices and Tangible Objects: A Framework Applied to Serious Games Characterization. HCI (3) 2014: 559-570 - 2011
- [p1]Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Olivier Rampnoux:
Origins of Serious Games. Serious Games and Edutainment Applications 2011: 25-43 - 2010
- [c1]Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel:
Can "Gaming 2.0" help design "Serious Games"?: a comparative study. Sandbox@SIGGRAPH 2010: 11-18
2000 – 2009
- 2008
- [j2]Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel, Pierre Molinier:
A Gameplay Definition through Videogame Classification. Int. J. Comput. Games Technol. 2008: 470350:1-470350:7 (2008) - [j1]Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel:
Play, Game, World: Anatomy Of A Videogame. Int. J. Intell. Games Simul. 5(1) (2008) - 2007
- [b1]Julian Alvarez:
DU JEU VIDÉO AU SERIOUS GAME : Approches culturelle, pragmatique et formelle. (From Video Games to Serious Game / From Video Games to Serious Game : Cultural, pragmatic and formal approaches). University of Toulouse, France, 2007
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