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Frank Van Reeth
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2020 – today
- 2024
- [j23]Nick Michiels, Lode Jorissen, Jeroen Put, Jori Liesenborgs, Isjtar Vandebroeck, Eric Joris, Frank Van Reeth:
Tracking and co-location of global point clouds for large-area indoor environments. Virtual Real. 28(2): 106 (2024) - [i4]Bram Vanherle, Vittorio Pippi, Silvia Cascianelli, Nick Michiels, Frank Van Reeth, Rita Cucchiara:
VATr++: Choose Your Words Wisely for Handwritten Text Generation. CoRR abs/2402.10798 (2024) - [i3]Bram Vanherle, Nick Michiels, Frank Van Reeth:
Genetic Learning for Designing Sim-to-Real Data Augmentations. CoRR abs/2403.06786 (2024) - 2023
- [j22]Guibiao Fang, Junhong Chen, Dayong Liang, Muhammad Asim, Frank Van Reeth, Luc Claesen, Zhenguo Yang, Wenyin Liu:
Feature Correlation Transformer for Estimating Ambiguous Optical Flow. Neural Process. Lett. 55(6): 7543-7559 (2023) - 2022
- [j21]Yuanlin Hong, Junhong Chen, Yu Cheng, Yishi Han, Frank Van Reeth, Luc Claesen, Wenyin Liu:
ClueDepth Grasp: Leveraging positional clues of depth for completing depth of transparent objects. Frontiers Neurorobotics 16 (2022) - [c68]Bram Vanherle, Steven Moonen, Frank Van Reeth, Nick Michiels:
Analysis of Training Object Detection Models with Synthetic Data. BMVC 2022: 833 - [i2]Bram Vanherle, Jeroen Put, Nick Michiels, Frank Van Reeth:
Real-time Detection of 2D Tool Landmarks with Synthetic Training Data. CoRR abs/2210.11991 (2022) - [i1]Bram Vanherle, Steven Moonen, Frank Van Reeth, Nick Michiels:
Analysis of Training Object Detection Models with Synthetic Data. CoRR abs/2211.16066 (2022) - 2021
- [c67]Bram Vanherle, Jeroen Put, Nick Michiels, Frank Van Reeth:
Real-time Detection of 2D Tool Landmarks with Synthetic Training Data. ROBOVIS 2021: 40-47
2010 – 2019
- 2019
- [c66]Tom Haber, Frank Van Reeth:
Improving the Runtime Performance of Non-linear Mixed-Effects Model Estimation. Euro-Par Workshops 2019: 560-571 - [c65]Thomas Kovac, Tom Haber, Frank Van Reeth, Niel Hens:
Improving ODE Integration on Graphics Processing Units by Reducing Thread Divergence. ICCS (3) 2019: 450-456 - 2018
- [j20]Thomas Kovac, Tom Haber, Frank Van Reeth, Niel Hens:
Heterogeneous computing for epidemiological model fitting and simulation. BMC Bioinform. 19(1): 101:1-101:11 (2018) - [c64]Jeroen Put, Nick Michiels, Fabian Di Fiore, Frank Van Reeth:
Capturing Industrial Machinery into Virtual Reality. AMDO 2018: 44-52 - 2016
- [c63]Fabian Di Fiore, Steven Maesen, Frank Van Reeth:
Interactive Acquisition of Apparel for Garment Modeling. AMDO 2016: 55-65 - 2015
- [c62]Thomas Kovac, Sammy Rogmans, Frank Van Reeth:
Computing Corpus Callosum as Biomarker for Degenerative Disorders. VISAPP (3) 2015: 138-149 - 2014
- [c61]Fabian Di Fiore, Tom Schaessens, Robin Marx, Frank Van Reeth, Eddy Flerackers:
Real-Time Hand-Painted Graphics for Mobile Games. AMDO 2014: 148-159 - 2012
- [p2]Fabian Di Fiore, Eddy Flerackers, Frank Van Reeth:
Technology Transfer at IBBT-EDM: Case Study in the Computer Graphics Domain. Expanding the Frontiers of Visual Analytics and Visualization 2012: 499-508 - 2011
- [j19]Tom Van Laerhoven, Fabian Di Fiore, William Van Haevre, Frank Van Reeth:
Paint-on-glass animation: the fellowship of digital paint and artisanal control. Comput. Animat. Virtual Worlds 22(2-3): 325-332 (2011) - [c60]Peter Vandoren, Karel Frederix, Karin Coninx, Frank Van Reeth:
Exploring Whole-Hand Gestures in a Tabletop Environment for Urban Modeling. HCI (23) 2011: 201-205 - 2010
- [c59]Fabian Di Fiore, Bram Gerits, Frank Van Reeth:
Faking Dynamics of Cloth Animation for Animated Films. AMDO 2010: 238-249 - [c58]Maarten Dumont, Steven Maesen, Karel Frederix, Chris Raymaekers, Philippe Bekaert, Frank Van Reeth:
Immersive Collaboration Environment. ServiceWave 2010: 187-188 - [c57]Luc Claesen, Peter Vandoren, Tom Van Laerhoven, Andy Motten, Domien Nowicki, Tom De Weyer, Frank Van Reeth, Eddy Flerackers:
Smart camera SoC system for interactive real-time real-brush based digital painting systems. VLSI-SoC 2010: 247-252 - [c56]Luc Claesen, Peter Vandoren, Tom Van Laerhoven, Andy Motten, Fabian Di Fiore, Frank Van Reeth, Jing Liao, Jinhui Yu:
Smart Camera System-on-Chip Architecture for Real-Time Brush Based Interactive Painting Systems. VLSI-SoC (Selected Papers) 2010: 339-353
2000 – 2009
- 2009
- [j18]Tom Mertens, Jan Kautz, Frank Van Reeth:
Exposure Fusion: A Simple and Practical Alternative to High Dynamic Range Photography. Comput. Graph. Forum 28(1): 161-171 (2009) - [j17]Peter Quax, Fabian Di Fiore, Wim Lamotte, Frank Van Reeth:
Efficient distribution of emotion-related data through a networked virtual environment architecture. Comput. Animat. Virtual Worlds 20(5-6): 501-510 (2009) - [c55]Peter Quax, Fabian Di Fiore, Panagiotis Issaris, Wim Lamotte, Frank Van Reeth:
Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players Using H.264. MIG 2009: 256-267 - [c54]Peter Vandoren, Luc Claesen, Tom Van Laerhoven, Johannes Taelman, Chris Raymaekers, Eddy Flerackers, Frank Van Reeth:
FluidPaint: an interactive digital painting system using real wet brushes. ITS 2009: 53-56 - [c53]Peter Quax, Wim Lamotte, Frank Van Reeth:
Virtual Interactive Communities: Capita Selecta in Multi-disciplinary Demand-Driven Research. CW 2009: 154-162 - 2008
- [j16]Chris Hermans, Cedric Vanaken, Tom Mertens, Frank Van Reeth, Philippe Bekaert:
Augmented Panoramic Video. Comput. Graph. Forum 27(2): 281-290 (2008) - [j15]Tom Van Laerhoven, Fabian Di Fiore, Frank Van Reeth:
Hand-painted animation with intelligent brushes. Comput. Animat. Virtual Worlds 19(3-4): 365-374 (2008) - [j14]Fabian Di Fiore, Frank Van Reeth, John Patterson, Philip Willis:
Highly stylised animation. Vis. Comput. 24(2): 105-123 (2008) - [c52]Peter Vandoren, Tom Van Laerhoven, Luc Claesen, Johannes Taelman, Fabian Di Fiore, Frank Van Reeth, Eddy Flerackers:
Dip - it: digital infrared painting on an interactive table. CHI Extended Abstracts 2008: 2901-2906 - [c51]Tom Cuypers, Cedric Vanaken, Yannick Francken, Frank Van Reeth, Philippe Bekaert:
A Multi-Camera Framework for Interactive Video Games. GRAPP 2008: 443-449 - [c50]Fabian Di Fiore, Peter Quax, Cedric Vanaken, Wim Lamotte, Frank Van Reeth:
Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments. MIG 2008: 222-233 - [c49]Peter Vandoren, Tom Van Laerhoven, Luc Claesen, Johannes Taelman, Chris Raymaekers, Frank Van Reeth:
IntuPaint: Bridging the gap between physical and digital painting. Tabletop 2008: 65-72 - [c48]Cedric Vanaken, Chris Hermans, Tom Mertens, Fabian Di Fiore, Philippe Bekaert, Frank Van Reeth:
Strike a Pose: Image-Based Pose Synthesis. VMV 2008: 131-138 - 2007
- [j13]Tom Van Laerhoven, Frank Van Reeth:
Brush up your painting skills. Vis. Comput. 23(9-11): 763-771 (2007) - [j12]William Van Haevre, Tom Van Laerhoven, Fabian Di Fiore, Frank Van Reeth:
From dust till drawn. Vis. Comput. 23(9-11): 925-934 (2007) - [c47]Fabian Di Fiore, Pieter Jorissen, Gert Vansichem, Frank Van Reeth:
A 3D Virtual Learning Environment to Foster Communication for Long Term Ill Children. Edutainment 2007: 92-103 - [c46]Tom Mertens, Jan Kautz, Frank Van Reeth:
Exposure Fusion. PG 2007: 382-390 - 2006
- [c45]Jan Fransens, Frank Van Reeth:
Hierarchical PCA Decomposition of Point Clouds. 3DPVT 2006: 591-598 - [c44]Fabian Di Fiore, Frank Van Reeth, John Patterson, Philip Willis:
Highly Stylised Drawn Animation. Computer Graphics International 2006: 36-53 - [c43]Koen Beets, Johan Claes, Frank Van Reeth:
Optimizing Mesh Construction for Quad/Triangle Schemes. Computer Graphics International 2006: 711-718 - [c42]William Van Haevre, Fabian Di Fiore, Frank Van Reeth:
Physically-based Driven Tree Animations. NPH 2006: 75-82 - 2005
- [j11]Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel:
Efficient Rendering of Local Subsurface Scattering. Comput. Graph. Forum 24(1): 41-49 (2005) - [j10]Tom Van Laerhoven, Frank Van Reeth:
Real-time simulation of watery paint. Comput. Animat. Virtual Worlds 16(3-4): 429-439 (2005) - [c41]William Van Haevre, Frank Van Reeth:
Video Textures Exploiting Symmetric Movements. Eurographics (Short Presentations) 2005: 57-60 - [c40]Tom Haber, Tom Mertens, Philippe Bekaert, Frank Van Reeth:
A computational approach to simulate subsurface light diffusion in arbitrarily shaped objects. Graphics Interface 2005: 79-86 - [c39]Alex Henzen, Neculai Ailenei, Fabian Di Fiore, Frank Van Reeth, John Patterson:
Sketching with a low-latency electronic ink drawing tablet. GRAPHITE 2005: 51-60 - [c38]William Van Haevre, Fabian Di Fiore, Frank Van Reeth:
Uniting cartoon textures with computer assisted animation. GRAPHITE 2005: 245-253 - [c37]Tom Van Laerhoven, Frank Van Reeth:
Real-time simulation of thin paint media. SIGGRAPH Sketches 2005: 63 - [c36]Koen Beets, Johan Claes, Frank Van Reeth:
A Subdivision Scheme to Model Surfaces with Spherelike Features. WSCG (Full Papers) 2005: 103-108 - 2004
- [c35]Fabian Di Fiore, Peter Vandoren, Frank Van Reeth:
Multimodal Interaction in a Collaborative Virtual Brainstorming Environment. CDVE 2004: 47-60 - [c34]Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth:
Real-Time Watercolor Painting on a Distributed Paper Model. Computer Graphics International 2004: 640-643 - [c33]Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth:
A Self-Shadow Algorithm for Dynamic Hair using Density Clustering. Rendering Techniques 2004: 173-178 - [c32]William Van Haevre, Fabian Di Fiore, Philippe Bekaert, Frank Van Reeth:
A ray density estimation approach to take into account environment illumination in plant growth simulation. SCCG 2004: 121-131 - [c31]Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth:
A self-shadow algorithm for dynamic hair using density clustering. SIGGRAPH Sketches 2004: 44 - 2003
- [j9]Kris Luyten, Tom Van Laerhoven, Karin Coninx, Frank Van Reeth:
Runtime transformations for modal independent user interface migration. Interact. Comput. 15(3): 329-347 (2003) - [c30]Fabian Di Fiore, William Van Haevre, Frank Van Reeth:
Rendering Artistic and Believable Trees for Cartoon Animation. Computer Graphics International 2003: 144-151 - [c29]Fabian Di Fiore, Frank Van Reeth:
Mimicing 3D transformations of emotional stylised animation with minimal 2D input. GRAPHITE 2003: 21-28 - [c28]Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel:
Efficient Rendering of Local Subsurface Scattering. PG 2003: 51-58 - [c27]Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth:
Interactive Rendering of Translucent Deformable Objects. Rendering Techniques 2003: 130-140 - [c26]Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth:
Interactive rendering of translucent deformable objects. SIGGRAPH 2003 - [c25]Koen Beets, Bjorn Geuns, Johan Claes, Frank Van Reeth:
A Mass Spring System Supporting 2D Modelling of 3D Components. VMV 2003: 415-422 - [c24]Tom Van Laerhoven, Chris Raymaekers, Frank Van Reeth:
Generalized Object Interactions in a Component based Simulation Environment. WSCG 2003 - 2002
- [c23]Fabian Di Fiore, Frank Van Reeth:
Employing Approximate 3D Models to Enrich Traditional Computer Assisted Animation. CA 2002: 183-192 - [c22]Kris Luyten, Tom Van Laerhoven, Karin Coninx, Frank Van Reeth:
Specifying User Interfaces for Runtime Modal Independent Migration. CADUI 2002: 283-294 - [c21]Tom Mertens, Frank Van Reeth:
An Image-Based Radiosity Representation. Eurographics (Short Presentations) 2002 - [c20]Jori Liesenborgs, Peter Quax, Wim Lamotte, Frank Van Reeth:
Designing a Virtual Environment for Large Audiences. ICOIN (2) 2002: 585-595 - [c19]Tom Van Laerhoven, Frank Van Reeth:
The pLab project: an extensible architecture for physically-based simulations. SCCG 2002: 133-139 - [c18]Johan Claes, Koen Beets, Frank Van Reeth:
A Corner-Cutting Scheme for Hexagonal Subdivision Surfaces. Shape Modeling International 2002: 13-20 - 2001
- [j8]Chris Flerackers, Rae A. Earnshaw, Gert Vansichem, Frank Van Reeth, Frank Alsema:
Creating Broadcast Interactive Drama in an NVE. IEEE Computer Graphics and Applications 21(1): 56-60 (2001) - [c17]Fabian Di Fiore, Philip Schaeken, Koen Elens, Frank Van Reeth:
Automatic in-betweening in computer assisted animation by exploiting 2.5D modelling techniques. CA 2001: 192-200 - [c16]Johan Claes, Marc Ramaekers, Frank Van Reeth:
Providing Local Interpolation, Tension and Normal Control in the Manipulation of Loop Subdivision Surfaces. Computer Graphics International 2001: 299-305 - [c15]Chris Flerackers, Chris Raymaekers, Gert Vansichem, Frank Van Reeth:
Generating Interactive Television Programs in the PANIVE architecture. Digital Content Creation 2001: 117-126 - [c14]Jori Liesenborgs, Wim Lamotte, Frank Van Reeth:
Voice over IP with JVOIPLIB and JRTPLIB. LCN 2001: 346-347 - [c13]Johan Claes, Koen Beets, Frank Van Reeth, Andrei Iones, Anton Krupkin:
Turning the Approximating Catmull-Clark Subdivision Scheme into a Locally Interpolating Surface Modeling Tool. Shape Modeling International 2001: 42-48 - 2000
- [c12]Johan Claes, Frank Van Reeth, Marc Ramaekers:
Locally Interpolating Subdivision Surfaces Supporting Free-Form 2D Deformations. DEFORM/AVATARS 2000: 59-71
1990 – 1999
- 1999
- [j7]Chris Raymaekers, Tom De Weyer, Karin Coninx, Frank Van Reeth, Eddy Flerackers:
ICOME: An Immersive Collaborative 3D Object Modelling Environment. Virtual Real. 4(2): 129-138 (1999) - [j6]Chris Raymaekers, Tom De Weyer, Karin Coninx, Frank Van Reeth, Eddy Flerackers:
ICOME: An Immersive Collaborative 3D Object Modelling Environment. Virtual Real. 4(4): 265-274 (1999) - [c11]Karin Coninx, Chris Raymaekers, Tom De Weyer, Frank Van Reeth:
Uniform interaction for immersive and non-immersive 3D object modelling. HCI (2) 1999: 1080-1084 - 1998
- [j5]Herbert Baerten, Frank Van Reeth:
Using VRML and JAVA to visualize 3D algorithms in computer graphics education. Comput. Networks 30(20-21): 1833-1839 (1998) - [j4]Frank Van Reeth, Karin Coninx:
Using networked multimedia in computer graphics education. Comput. Networks 30(20-21): 2065-2073 (1998) - [c10]Frank Van Reeth, Chris Raymaekers, Peter Trekels, Stefan Verkoyen, Eddy Flerackers:
A Distributed Video Retrieval System Utilising Broadband Networked PC_s for Educational Applications. MMM 1998: 47-49 - 1997
- [j3]Wim Lamotte, Eddy Flerackers, Frank Van Reeth, Rae A. Earnshaw, João Mena de Matos:
Visinet: Collaborative 3D Visualization and VR over ATM Networks. IEEE Computer Graphics and Applications 17(2): 66-75 (1997) - [j2]Karin Coninx, Frank Van Reeth, Eddy Flerackers:
2D human-computer interaction techniques in immersive virtual environments. Comput. Networks ISDN Syst. 29(14): 1685-1693 (1997) - [c9]Karin Coninx, Frank Van Reeth, Eddy Flerackers:
A Hybrid 2D / 3D User Interface for Immersive Object Modeling. Computer Graphics International 1997: 47-55 - [c8]Karin Coninx, Frank Van Reeth, Eddy Flerackers:
HCI Issues About Immersive Modeling. HCI (2) 1997: 953-956 - [c7]Karin Coninx, B. Daems, Frank Van Reeth, Eddy Flerackers:
Design and realization of an interactive multimedia server in education. ITiCSE 1997: 65-70 - 1996
- [c6]Frank Van Reeth:
Integrating 2 1/2-D Computer Animation Techniques for Supporting Traditional Animation. CA 1996: 118- - [c5]Frank Van Reeth, Patrick Monsieurs, Pieter Bekaert, Eddy Flerackers:
Ray Tracing Optimization Utilizing Projective Methods. Computer Graphics International 1996: 47-53 - 1995
- [j1]Frank Van Reeth, Karin Coninx, Steve De Backer, Eddy Flerackers:
Realizing 3D Visual Programming Environments within a Virtual Environment. Comput. Graph. Forum 14(3): 361-370 (1995) - [p1]Frank Van Reeth, Karin Coninx, Eddy Flerackers:
xXX: A Modular System for Manipulating Image Sequences. Computer Graphics 1995: 297-310 - 1994
- [c4]Frank Van Reeth, Wim Lamotte, Eddy Flerackers:
ExTwAnPaSy: an Extensible Two-dimensional Animation/Paint System. CA 1994: 141-147, 202 - 1993
- [b1]Frank Van Reeth:
Interactieve visuele en grafische programmeeromgevingen binnen het drie-dimensionale computeranimatiedomein. Hasselt University, Belgium, 1993 - [c3]Frank Van Reeth, Eddy Flerackers:
Three-dimensional Graphical Programming in CAEL. VL 1993: 389-391 - 1990
- [c2]Frank Van Reeth, Eddy Flerackers:
Visual pRogramming in a Computer Animation Environment. VL 1990: 194-199
1980 – 1989
- 1988
- [c1]Frank Van Reeth, Eddy Flerackers, Theo D'Hondt:
IGIP: a framework towards open-ended visual programming. VL 1988: 239-247
Coauthor Index
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last updated on 2024-08-05 21:11 CEST by the dblp team
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