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International Journal of Intelligent Games & Simulation, Volume 4
Volume 4, Number 1, 2006
- Gabriel Robert, Agnès Guillot:
MHICS: A motional Architecture of Action Selection for Non-player Characters in Dynamic Environments. 1-12
- Penny Baillie de Byl:
Bots with attitude. 13-24 - Stephen J. McGlinchey:
Fast Decompression of Textures using Vector Quantisation and Wavelet Decomposition. 25-34 - Frederic D. McKenzie, Mikel D. Petty, Paul Kruszewski, Ryland C. Gaskins, Jennifer Seevinck, Eric W. Weisel, Quynh-Ah H. Nguyen:
Crowd Modelling for Military Simulations Using Game Technology. 35-54 - Adam Szarowicz, Jaroslaw Francik, Ewa Lach:
Reinforcement learning and genetic Programming for Motion Acquisition. 55-66 - Paulo Calado, João Pedro Neto, Helder Coelho:
Species Diversity in Evolution of Game Tactics. 67-70
Volume 4, Number 2, 2007
- Rachel McDonnell, Simon Dobbyn, Carol O'Sullivan:
Pipeline for Populating Games with Realistic Crowds. 5-19 - Margot Kaszap, Michael Power, Sylvie Rail:
Socio-constructivist Framegame Design: Theoretical and Empirical Consideration. 20-26 - Antoine Gonot, Stéphane Natkin, Marc Emerit, Noël Chateau:
The Roles of Spatial Auditory Perception and Cognition in the Accessibility of a Game Map with a First Person View. 27-43 - Bernard Gorman, Martin Fredriksson, Mark Humphrys:
The QASE API: A Comprehensive Platform for Games-Based AI Research and Education. 44-59
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