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Entertainment Computing, Volume 29
Volume 29, March 2019
- Felix Reer, Nicole C. Krämer:
Are online role-playing games more social than multiplayer first-person shooters? Investigating how online gamers' motivations and playing habits are related to social capital acquisition and social support. 1-9 - Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda:
The influence of graphical elements on user's attention and control on a neurofeedback-based game. 10-19 - Jan David Smeddinck, Marc Herrlich, Xiaoyi Wang, Guangtao Zhang, Rainer Malaka:
Work hard, play hard: How linking rewards in games to prior exercise performance improves motivation and exercise intensity. 20-30 - Marcos Felipe Martins Silva, Pedro M. Martins, Diego C. B. Mariano, Lucianna Helene Santos, Isabela Pastorini, Naiara Pantuza, Cristiane Neri Nobre, Raquel Cardoso de Melo Minardi:
Proteingo: Motivation, user experience, and learning of molecular interactions in biological complexes. 31-42 - Amir Zaib Abbasi, Ding Hooi Ting, Helmut Hlavacs, Liliana Vale Costa, Ana Isabel Veloso:
An empirical validation of consumer video game engagement: A playful-consumption experience approach. 43-55 - Alena Denisova, Paul A. Cairns:
Player experience and deceptive expectations of difficulty adaptation in digital games. 56-68 - Elke A. Schoneveld, Anna Lichtwarck-Aschoff, Isabela Granic:
What keeps them motivated? Children's views on an applied game for anxiety. 69-74 - Petar Jercic, Veronica Sundstedt:
Practicing emotion-regulation through biofeedback on the decision-making performance in the context of serious games: A systematic review. 75-86
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