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Entertainment Computing, Volume 14
Volume 14, May 2016
- Samuel Almeida, Óscar Mealha, Ana Isabel Veloso:
Video game scenery analysis with eye tracking. 1-13
- Tim Marsh, Erik Champion, Helmut Hlavacs:
Special issue title: Entertainment in serious games and entertaining serious purposes. 15 - Christopher Helf, Helmut Hlavacs:
Apps for life change: Critical review and solution directions. 17-22 - Marco Furini:
On gamifying the transcription of digital video lectures. 23-31 - Zahen Malla Osman, Jérôme Dupire, Stéphanie Mader, Pierre Cubaud, Stéphane Natkin:
Monitoring player attention: A non-invasive measurement method applied to serious games. 33-43 - Tim Marsh:
Slow serious games, interactions and play: Designing for positive and serious experience and reflection. 45-53 - Michele Pirovano, Elif Sürer, Renato Mainetti, Pier Luca Lanzi, N. Alberto Borghese:
Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames. 55-65 - Erik Champion:
Entertaining the similarities and distinctions between serious games and virtual heritage projects. 67-74
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