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12th SeGAH 2024: Funchal, Portugal
- 12th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2024, Funchal, Portugal, August 7-9, 2024. IEEE 2024, ISBN 979-8-3503-8438-3
- Catarina Lopes, Armando Sousa, Adélio Vilaça, Cristina P. Santos, Luís Paulo Reis, Joaquim Mendes:
Simulation of a Total Knee Arthroplasty System Based on Extended Reality. 1-8 - Kody Wood, Lina Peñuela, Alvaro Uribe-Quevedo, Sharman Perera, Bill Kapralos:
Physiologically-Driven Audiovisual Changes in Virtual Reality Radiation Source Location. 1-8 - Mahmoud Mabrouk Ahmed, Sebastian Bosse, Slim Abdennadher:
An Analysis of Mu Rhythm Desynchronization in Virtual Reality Locomotion. 1-7 - Diana C. Gonçalves Mendes, Rita Costa, José Gabriel Agrela, Sergi Bermúdez i Badia, Mónica S. Cameirão:
Evaluating the Impact of Anthropomorphism and Verbal Interaction on Users' Perception of a Virtual Agent in Facilitating Self-Disclosure. 1-8 - Jennifer I. Daniel Onwuchekwa, Daniel Claus, Christian Weber, Maria Maleshkova:
Enhanced Predictive Monitoring of Hypoglycemia in Type 1 Diabetes Using Shapelet-Based Analysis of Wearable Sensor Data. 1-8 - Vishakha Singal, Kevin Gary, Armando Pina, Ryan Stoll, Ashish Amresh:
A Pilot Study of a Personalized Just-in-Time Adaptive mHealth App to Promote Adherence and Protocol Effect Size for Pediatric Anxiety Disorders. 1-8 - T. Arya Sree, J. Yogeshwaran, V. Sricharan, S. P. Preejith, Mohanasankar Sivaprakasam:
Enhancing Heart Rate Variability Assessment: A User-Centric Approach with Interactive Mobile Interface. 1-7 - Yasmim Fernandes Moniz, Higor Barreto Campos, Luan de Almeida Moura, Silvia Regina Matos Da Silva Boschi, Luis Duarte Andrade Ferreira:
Development of a new motor coordination test for the upper limb: preliminary usability study and correlation with the Box and Blocks Test and Tapping Test. 1-5 - Júlio Castro Lopes, Isaac Van-Deste, Rui Pedro Lopes:
Exploring Human Action Recognition for Rehabilitation Game Application. 1-8 - Alexandre Kira, Rodrigo G. Pontes, Luciano V. Araújo, Carlos B. M. Monteiro, Alvaro Uribe-Quevedo, Fátima L. S. Nunes:
An Approach for Automatic Adaptation of Serious Games Applied to Virtual Motor Rehabilitation. 1-8 - Christoph Wimmer, Felix Ledóchowski, René Baranyi, Christoph Aigner, Thomas Grechenig:
Design and Evaluation of First-/Third-Person Hybrid Locomotion Techniques in Virtual Reality for Enhanced Accessibility in Healthcare. 1-8 - Marta Ramalhoto, Silvino Martins, Mário Vairinhos:
PhobeeVR - Design and Development of a Virtual Reality Serious Game for People with Phobias. 1-8 - Lakshmi Panguluri, Morgan Vigil-Hayes, Ashish Amresh:
Applying the uMars Scale to Evaluate a Mindfulness-based mHealth App. 1-5 - Dania Navarro Alvarado, María Elena Melón Jareda, Mariana Maya López:
Design Process for SENS.O.S: A Collection of Wearables for Emotional Support. 1-8 - Joana Câmara, Ana Rita Sousa e Silva, Teresa Paulino, Sergi Bermúdez i Badia, Manuela Vilar, Eduardo Fermé:
Ecologically Valid Tablet-based Cognitive Training: A Case Report of a Bilateral Thalamic Stroke Patient. 1-8 - Marta Mondellini, Lucia Greco, Silvia Bolognini, Raffaele Pugliese, Elena Carraro, Marco Sacco, Sara Arlati:
Assessing User Experience in an Immersive Virtual Reality Application for Cognitive Training in Patients with Neuromuscular Disorders. 1-8 - Muhammad Asif Ahmad, Sergi Bermúdez i Badia:
Validity and Reliability of VR-based Cable Car simulation for balance assessment using the Nintendo Wii balance board. 1-7 - Dennis Paulino, Joana Ferreira, André Netto, António Correia, José Ribeiro, Diogo Guimarães, João Barroso, Hugo Paredes:
Probing into the Usage of Task Fingerprinting in Web Games to Enhance Cognitive Personalization: A Pilot Gamified Experience with Neurodivergent Participants. 1-8 - Patrick Healy, Dmitriy Babichenko, Steven Orebaugh, Mackenzie Noonan Haase, Zachary Fuller:
Comparing the Use of Controllers and Hand Tracking in a Virtual Reality Nerve Block Simulation. 1-8 - Tiago Ribeiro, Pedro Rangel Henriques, Eva Oliveira, Nuno F. Rodrigues:
Evaluating Constrained Users Ability to Interact with Virtual Reality Applications. 1-8 - Joana Alves, Carla Crespo, Nuno Feixa Rodrigues, Eva Oliveira:
Supportive Technologies and Videogames for Pediatric Hospital Patients: A scoping review. 1-8 - Aisha Aldosery, Anwar Musah, Bruna Ornelas De Gouveia, Patty Kostkova:
Madeira Mosquito Surveillance App (MMSA): Leveraging Mobile Phone Apps for Enhanced Mosquito Surveillance. 1-8 - Sriram Kumar Tentu, Joe Cecil, John A. Tetnowski:
The Potential of virtual reality Digital Twins to serve as therapy approaches for stuttering. 1-9 - Pedro Lobo, Rodrigo Lima, Diogo Branco, Sergi Bermúdez i Badia:
Flow Optimizer: A Dynamic Difficulty Adjustment Framework for Serious Games in Neurorehabilitation. 1-8 - Paolo Boffi, Monica Clerici, Giuseppe Mauri, Giulia Meneghin, Alberto Gallace, Pier Luca Lanzi:
Comparing Traditional and Haptic Controllers for Fine-Movement Tasks in Virtual Reality. 1-8 - Jorge Junior Martins, Miguel Castelo-Branco, Marco Simões:
Immersive Virtual Reality Serious Game for Facial Expression Training. 1-7 - Hércules Sant'Ana, Hugo Paredes, Luis Barbosa, Nuno F. Rodrigues:
Web of Things in the context of AAL and AHA: a mapping review. 1-6 - João Petersen, Gonçalo Andrade Pires, Andre Miraldo, Ezequiel Santos, José Graça, Estela Vilhena:
The Internet Gaming Disorder and predictors of Loneliness in Portuguese higher education students: a preliminary study. 1-5 - Julian Felipe Villada Castillo, John Edison Muñoz, David Sebastian Lopez, Jose Fernando López, Oscar Henao Gallo:
Exploratory Analysis of Game Metrics of a Multi-Session Study of a Virtual Reality Exergame for Stroke Rehabilitation. 1-8 - Stylianos Petrou, Patrick Okonji, Olajumoke Olufemi, Eneyi Kpokiri, Caroline Wood, Susanne Luedtke, Georgiana Birjovanu, Aisha Aldosery, Folasade Ogunsola, Patty Kostkova:
Gamified Antimicrobial Decision Support App (GADSA)-Is gamification more effective user engagement than group chat? 1-7 - Justus Leichtweiß, Enes Yigitbas:
An Exploratory Study on Fear-Inducing Factors in Virtual Reality Experiences. 1-8 - Winnie Sun, Sara Elgazzar, Alexander Theodorou, Volletta Peters, Dana Warner, Alvaro Uribe-Quevedo, Shawna Peddar:
Integrating Virtual Reality Reminiscence Therapy into Dementia Care: An Exploratory Study. 1-8 - Thiago Narak C. de Oliveira, Juliana Amaral De Figueiredo, Maria Andréia Formico Rodrigues:
A Tamagotchi-Style Game for Interactive Thyroid Cancer Care and Education. 1-8 - Helena Sophie Kothe, Madlien Apfelstädt, Marie-Luise Plekat, Janine Gründel, Felix Jan Müller, Luca Fischer, Finn Johannes Helmer, Manuel Heinzig, Alexander Thomas Kühn, Matthias Vodel, Iris Herrmann-Geppert, Christian Roschke, Marc Ritter:
Serious Games as an Educational Strategy in Chemistry Classes: Case Study of a Mobile Application for learning Chemistry in School. 1-8 - Paulo Brando Fernandes, Luís Andrade Ferreira, Sergi Bermúdez i Badia, Ana Lucia Faria:
Harnessing music and reminiscence approaches to personalize serious games for people with dementia: a randomized controlled trial. 1-8 - Diogo Branco, Ana Henriques Pereira, Leonor Sardinha, Mónica S. Cameirão, Sergi Bermúdez i Badia, Ana Lucia Faria:
Immersive Exergaming: Harnessing Virtual Reality Head-Mounted Displays for Health and Fitness Enhancement Through Case Study. 1-8 - Abel González Mondéjar, Greis Francy M. Silva-Calpa, Alberto Barbosa Raposo, Daniel C. Mograbi:
Redesign of an m-Health Application for Individuals with Bipolar Disorder: A Strategy for User Adherence and Effective Data Collection. 1-9 - Joana Bernardo, Elaine Santana, Filipa Ventura, Marco Simões, João Apóstolo, Rosa Silva:
From Perspectives to Practice: Engaging Citizens in the Co-Creation of a Digital Program for Active and Healthy Ageing. 1-8 - Rohan Jhangiani, Adrian Parrales, Gloria Wu, Sri Kurniawan, Aviv Elor:
Olfaction-Enhanced Virtual Reality Game for Visual Acuity in Adults with Amblyopia. 1-6 - Gordon Johnson, Aqib Mirza, Muhammad Arslan Usman, Natalie Sharp, Chris Smith, Jarek Francik, Christos Bakirtzis, Christos Politis, Nikolaos Grigoriadis:
Therapy Reloaded: Temporal Neural Network-Based Platform for Processing Muscle Activity Measurement in Electromyography-Games. 1-8 - Kristina Lalic, Helmut Hlavacs, Anna Alexandra Felnhofer, Oswald David Kothgassner, Stéphanie Galliez:
FiGHT: A (Web page) Quiz that Will Improve Communication between the Doctors and Adolescents Suffering from Eating Disorders and Distorted Perceptions of Beauty. 1-8 - Eleonora Chitti, Pierpaolo Serrano, N. Alberto Borghese:
XR-FOG: A mixed reality approach to treat Freezing of Gait in patients with Parkinson's disease. 1-5 - Masanori Fukui, Kazuki Okuno, Yudai Sano, Masakatsu Kuroda, Hiroaki Ohdachi, Chew Cheng Meng:
Exploratory Study on Differences in Digital Game Genre Preferences Focusing on Differences in Usual Duration of Game Playing. 1-6 - Ana Sofia Figueiredo Rodrigues, Júlio Castro Lopes, Rui Pedro Lopes:
Eye Importance in Facial Expression Recognition. 1-8 - Marlene Rosa, Susana Lopes, Natália Martins, Elena Lacomba-Arnau:
A Board Game Performance Index - a disruptive innovation to assess people with dementia with different apathy levels. 1-5 - Maria Andréia Formico Rodrigues, Eduardo Façanha Dutra, Pedro Fiuza Linhares, Pablo Jereissati Guedes, Herbert Lima S. Da Rocha, Raphael C. Cavalcanti, Pedro H. Gaya Wanderley, Nabor das Chagas Mendonça, Marza De Sousa Zaranza:
A Remote Cyber-Physical Patient Monitoring System Using Computer Vision Technologies. 1-8 - Mridula Badrinarayanan, V. Sricharan, Rohan R. Jais, N. Danush Adhithya, G. Sri Gayathri, S. P. Preejith, Mohanasankar Sivaprakasam:
Evaluating the Utility of a Cardiac Health Assessment Test in Predicting VO2max Obtained from CPET: A Pilot Study. 1-8 - Neil Majithia, Aisha Aldosery, Caroline Wood, Georgiana Birjovanu, Tianyi Wang, Phil Baker, Arnold Bosman, Patty Kostkova:
My Lockdown Journal - a Gamified Journaling App supporting Citizens' Wellbeing during COVID-19 Lockdowns. 1-8 - Lan Li, Caroline E. Wood, Patty Kostkova:
Co-creating a WeChat Decision Support Intervention to Increase Influenza Vaccine Uptake for Chinese University Students in the UK. 1-8 - Tara Collingwoode-Williams, Marco Gillies, Pratheeban Nambyiah, Carly Fertleman, Xueni Pan:
Delivering Bad News: VR Embodiment of Self Evaluation in Medical Communication Training. 1-8 - Maria Paula Estevez, Valérie Gay, Tuck Wah Leong, Jaime Andres Garcia:
Can Asynchronous Exergames Increase Physical Activity in the Elderly? 1-6 - Assankhan Amirov, Andrea Castegnaro, Katarzyna Rudzka, Neil Burgess, Dennis Chan, Xueni Pan:
Augmented Reality as a Potential Tool for Early Detection of Alzheimer's Disease: A Pilot Study. 1-8 - Masanori Fukui, Yudai Sano, Li Xiang, Eng Tek Ong, Wanda Nugroho Yanuarto, Subuh Anggoro, Khar Thoe Ng:
Exploratory Study of the Influence of Immersion in Games on Computational Thinking among University Students. 1-7 - John Henry, Connah Kendrick, Xia Cui, Sylvester Arnab:
Assessing the validity of wearable technology as game input for exergames. 1-8 - Rana Shaker, Nada Ibrahim, Slim Abdennadher:
Detecting Depressive Symptoms: Activity Tracking and Chatbot Intervention. 1-8 - Christoph Aigner, Kilian Köck, René Baranyi, Sylvia Winkler, Katharina Weindl, Thomas Grechenig:
NutriMine - A serious game modification for Minecraft to support people keeping a healthy diet. 1-7 - Malak Qbilat, André Netto, Hugo Paredes, Telma Mota, Fausto de Carvalho, João Mendonça, Vito Nitti:
Usability Evaluation of an Application for Managing Older Adults Physical Activity Sessions in an Immersive Multiuser Virtual Environment. 1-7 - Vasavi Gannina, Joe Cecil, Miguel A. Pirela-Cruz, Shelia Kennison:
Study of Perception and Cognition in Mixed Reality Training Environments. 1-6
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