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2nd GHItaly@AVI 2018: Castiglione della Pescaia, Italy
- Maria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani:
Proceedings of 2nd Workshop on Games-Human Interaction (GHItaly 2018) co-located with AVI 2018 - International Working Conference on Advanced Visual Interfaces, Castiglione della Pescaia, Grosseto (Italy), May 29th, 2018. CEUR Workshop Proceedings 2246, CEUR-WS.org 2018 - Maria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani:
GHItaly18: Game-Computer Interaction in research.
Session 1 - Assessing player experience with VR
- Kent L. Norman:
Evaluation of Virtual Reality Games: Simulator Sickness and Human Factors. - Barbara Rita Barricelli, Ambra De Bonis, Serena Di Gaetano, Stefano Valtolina:
Semiotic Framework for Virtual Reality Usability and UX Evaluation: a Pilot Study.
Session 2 - Interface design impact on user experience
- Mattia Bellini:
The impact of user interfaces for the enhancement of narrative elements of a video game. - Ilaria Mariani, Alan D. A. Mattiassi:
Things from Another World. VR, UI and UX through Run of Mydan.
Session 3 - Applied games and gamification
- Tommaso Celata, Antonio Notarangelo, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini:
G.E.M.I.X.: Game Engine Movie Interaction eXperience. - Vincenzo Liberti, Valeria Carofiglio, Berardina Nadja De Carolis, Fabio Abbattista:
EmoBrain: Playing with Emotions in the Target. - Dario Maggiorini, Laura Anna Ripamonti, Davide Gadia:
Creation of Physiatric Exercises for Remote Use in Rehabilitation Exergames. - Antti Knutas, Timo Hynninen:
The Impact of Gamification on Socio-technical Communities: A Case for Network Analysis.
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