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9. Audio Mostly Conference 2014: Aalborg, Denmark
- Mark Grimshaw, Mads Walther-Hansen:
Audio Mostly 2014, AM '14, Aalborg, Denmark, October 1-3, 2014. ACM 2014, ISBN 978-1-4503-3032-9 - Christian Frisson, Stéphane Dupont, Willy Yvart, Nicolas Riche, Xavier Siebert, Thierry Dutoit:
AudioMetro: directing search for sound designers through content-based cues. 1:1-1:8 - Mark Grimshaw, Tom Garner:
Imagining sound. 2:1-2:8 - Jonathan Weinel, Stuart Cunningham, Darryl Griffiths:
Sound through the rabbit hole: sound design based on reports of auditory hallucination. 3:1-3:8 - Felix Schönfeld, Axel Berndt, Tilo Hähnel, Martin Pfleiderer, Rainer Groh:
Vocalmetrics: an interactive software for visualization and classification of music. 4:1-4:8 - Matteo Casu, Marinos Koutsomichalis, Andrea Valle:
Imaginary soundscapes: the SoDA project. 5:1-5:8 - Kai Tuuri, Henna-Riikka Peltola:
Imagining between ourselves: a group interview approach in exploring listening experiences. 6:1-6:8 - Stuart Cunningham, Jonathan Weinel, Darryl Griffiths:
ACERemix: a tool for glitch music remix production and performance. 7:1-7:7 - Marco Scirea, Yun-Gyung Cheong, Mark J. Nelson, Byung-Chull Bae:
Evaluating musical foreshadowing of videogame narrative experiences. 8:1-8:7 - Cárthach Ó Nuanáin, Liam O'Sullivan:
Real-time algorithmic composition with a tabletop musical interface: a first prototype and performance. 9:1-9:7 - Jim Bevington, Don Knox:
Cognitive factors in generative music systems. 10:1-10:8 - Michael Schoeffler, Jürgen Herre:
Towards a listener model for predicting the overall listening experience. 11:1-11:8 - Dionysios Marinos, Christian Geiger:
Facilitating the creation of natural interactions for live audiovisual performances: an authoring-by-demonstration approach. 12:1-12:6 - Antti Pirhonen:
Metaphor as a focal concept in sound design. 13:1-13:6 - Steven Gelineck:
OperaBooth: an installation for intimate remote communication through music. 14:1-14:7 - Maxime Carron, Françoise Dubois, Nicolas Misdariis, Corinne Talotte, Patrick Susini:
Designing sound identity: providing new communication tools for building brands "corporate sound". 15:1-15:8 - Justin Christensen:
Imagined time: sculpting a temporal experience for the listener. 16:1-16:8 - Jonathan Schuett, Riley J. Winton, Jared M. Batterman, Bruce N. Walker:
Auditory weather reports: demonstrating listener comprehension of five concurrent variables. 17:1-17:7 - Thomas Pellegrini, Patrice Guyot, Baptiste Angles, Christophe Mollaret, Christophe Mangou:
Towards soundpainting gesture recognition. 18:1-18:6 - Cornelius Poepel:
Evaluating computer-based musical instruments from the perspective of listening. 19:1-19:8 - Fernanda Dias:
Step and play!: space as interface in the context of location-based musical album apps. 20:1-20:6 - Emmanouel Rovithis, Andreas Mniestris, Andreas Floros:
Educational audio game design: sonification of the curriculum through a role-playing scenario in the audio game 'Kronos'. 21:1-21:6 - José Alberto Gomes, Álvaro Barbosa, Rui Penha:
An eco-structuralism approach in soundscape (data) composition. 22:1-22:7 - Sebastian Stober, Daniel J. Cameron, Jessica A. Grahn:
Does the beat go on?: identifying rhythms from brain waves recorded after their auditory presentation. 23:1-23:8 - Erik Sikström, Amalia de Götzen, Stefania Serafin:
The role of sound in the sensation of ownership of a pair of virtual wings in immersive VR. 24:1-24:6 - Morten Søndergaard:
Redesigning the way we listen: curating responsive sound interfaces in transdisciplinary domains. 25:1-25:6 - Anthony Prechtl, Robin C. Laney, Alistair Willis, Robert Samuels:
Methodological approaches to the evaluation of game music systems. 26:1-26:8 - Durval Pires, Valter Alves, Licínio Roque:
A software architecture for dynamic enhancement of soundscapes in games. 27:1-27:8 - Hans-Peter Gasselseder:
Dynamic music and immersion in the action-adventure an empirical investigation. 28:1-28:8 - Per Anders Östblad, Henrik Engström, Jenny Brusk, Per Backlund, Ulf Wilhelmsson:
Inclusive game design: audio interface in a graphical adventure game. 29:1-29:8
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