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"Effects of Gamification and Communication in Virtual Reality Frozen ..."
Takashi Ota, Takuto Nakamura, Hideaki Kuzuoka (2023)
- Takashi Ota, Takuto Nakamura, Hideaki Kuzuoka:
Effects of Gamification and Communication in Virtual Reality Frozen Shoulder Rehabilitation for Enhanced Rehabilitation Continuity. IEEE Access 11: 50841-50850 (2023)
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