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Duane Szafron
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- affiliation: University of Alberta, Edmonton, Canada
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2010 – 2019
- 2017
- [j34]Neesha Desai, Richard Zhao, Duane Szafron:
Effects of Gender on Perception and Interpretation of Video Game Character Behavior and Emotion. IEEE Trans. Comput. Intell. AI Games 9(4): 333-341 (2017) - 2014
- [c96]Richard Zhao, Duane Szafron:
Using Cyclic Scheduling to Generate Believable Behavior in Games. AIIDE 2014 - [c95]Richard Zhao, Duane Szafron:
Virtual character behavior architecture using cyclic scheduling. FDG 2014 - [c94]Candy Pang, Duane Szafron:
Single Source of Truth (SSOT) for Service Oriented Architecture (SOA). ICSOC 2014: 575-589 - 2013
- [c93]Kevin Schenk, Adel Lari, Matthew Church, Eric Graves, Jason Duncan, Robin Miller, Neesha Desai, Richard Zhao, Duane Szafron, Mike Carbonaro, Jonathan Schaeffer:
ScriptEase II: Platform Independent Story Creation Using High-Level Patterns. AIIDE 2013 - [c92]Duane Szafron, Richard G. Gibson, Nathan R. Sturtevant:
A parameterized family of equilibrium profiles for three-player kuhn poker. AAMAS 2013: 247-254 - 2012
- [c91]Richard G. Gibson, Marc Lanctot, Neil Burch, Duane Szafron, Michael Bowling:
Generalized Sampling and Variance in Counterfactual Regret Minimization. AAAI 2012: 1355-1361 - [c90]John Alexander Hawkin, Robert Holte, Duane Szafron:
Using Sliding Windows to Generate Action Abstractions in Extensive-Form Games. AAAI 2012: 1924-1930 - [c89]Neesha Desai, Duane Szafron:
Enhancing the Believability of Character Behaviors Using Non-Verbal Cues. AIIDE 2012 - [c88]Richard G. Gibson, Neil Burch, Marc Lanctot, Duane Szafron:
Efficient Monte Carlo Counterfactual Regret Minimization in Games with Many Player Actions. NIPS 2012: 1889-1897 - 2011
- [c87]John Alexander Hawkin, Robert Holte, Duane Szafron:
Automated Action Abstraction of Imperfect Information Extensive-Form Games. AAAI 2011: 681-687 - [c86]Richard Zhao, Duane Szafron:
Generating Believable Virtual Characters Using Behavior Capture and Hidden Markov Models. ACG 2011: 342-353 - [c85]Matthew Church, Eric Graves, Jason Duncan, Adel Lari, Robin Miller, Neesha Desai, Richard Zhao, Mike Carbonaro, Jonathan Schaeffer, Nathan R. Sturtevant, Duane Szafron:
A Demonstration of ScriptEase II. AIIDE 2011 - [c84]Ricardo Nabinger Sanchez, José Nelson Amaral, Duane Szafron, Marius Pirvu, Mark G. Stoodley:
Using machines to learn method-specific compilation strategies. CGO 2011: 257-266 - [c83]Neesha Desai, Duane Szafron:
Descriptions: a viable choice for video game authors. FDG 2011: 268-270 - [c82]Richard G. Gibson, Duane Szafron:
Regret Minimization in Multiplayer Extensive Games. IJCAI 2011: 2802-2803 - [c81]Richard G. Gibson, Duane Szafron:
On Strategy Stitching in Large Extensive Form Multiplayer Games. NIPS 2011: 100-108 - 2010
- [j33]Mike Carbonaro, Duane Szafron, Maria Cutumisu, Jonathan Schaeffer:
Computer-game construction: A gender-neutral attractor to Computing Science. Comput. Educ. 55(3): 1098-1111 (2010) - [c80]AmirAli Sharifi, Richard Zhao, Duane Szafron:
Learning Companion Behaviors Using Reinforcement Learning in Games. AIIDE 2010 - [c79]Marcus Trenton, Duane Szafron, Josh Friesen, Curtis Onuczko:
Quest Patterns for Story-Based Computer Games. AIIDE 2010 - [c78]Nicholas Abou Risk, Duane Szafron:
Using counterfactual regret minimization to create competitive multiplayer poker agents. AAMAS 2010: 159-166 - [c77]Ricardo Nabinger Sanchez, José Nelson Amaral, Duane Szafron, Marius Pirvu, Mark G. Stoodley:
Using Support Vector Machines to Learn How to Compile a Method. SBAC-PAD 2010: 223-230
2000 – 2009
- 2009
- [j32]Babak Bostan, Russell Greiner, Duane Szafron, Paul Lu:
Predicting homologous signaling pathways using machine learning. Bioinform. 25(22): 2913-2920 (2009) - [j31]Steve MacDonald, Kai Tan, Jonathan Schaeffer, Duane Szafron:
Deferring design pattern decisions and automating structural pattern changes using a design-pattern-based programming system. ACM Trans. Program. Lang. Syst. 31(3): 9:1-9:49 (2009) - [j30]Jeff Siegel, Duane Szafron:
Dialogue patterns - A visual language for dynamic dialogue. J. Vis. Lang. Comput. 20(3): 196-220 (2009) - [c76]Maria Cutumisu, Duane Szafron:
An Architecture for Game Behavior AI: Behavior Multi-Queues. AIIDE 2009 - [c75]Christopher Michael Kerr, Duane Szafron:
Supporting Dialogue Generation for Story-Based Games. AIIDE 2009 - [c74]Richard Zhao, Duane Szafron:
Learning Character Behaviors Using Agent Modeling in Games. AIIDE 2009 - [c73]Kevin Waugh, David Schnizlein, Michael H. Bowling, Duane Szafron:
Abstraction pathologies in extensive games. AAMAS (2) 2009: 781-788 - [c72]Michael H. Bowling, Nicholas Abou Risk, Nolan Bard, Darse Billings, Neil Burch, Joshua Davidson, John Alexander Hawkin, Robert Holte, Michael Johanson, Morgan Kan, Bryce Paradis, Jonathan Schaeffer, David Schnizlein, Duane Szafron, Kevin Waugh, Martin Zinkevich:
A demonstration of the Polaris poker system. AAMAS (2) 2009: 1391-1392 - [c71]David Schnizlein, Michael H. Bowling, Duane Szafron:
Probabilistic State Translation in Extensive Games with Large Action Sets. IJCAI 2009: 278-284 - 2008
- [j29]Alona Fyshe, Yifeng Liu, Duane Szafron, Russell Greiner, Paul Lu:
Improving subcellular localization prediction using text classification and the gene ontology. Bioinform. 24(21): 2512-2517 (2008) - [j28]Mike Carbonaro, Maria Cutumisu, Harvey Duff, Stephanie Gillis, Curtis Onuczko, Jeff Siegel, Jonathan Schaeffer, Allan Schumacher, Duane Szafron, Kevin Waugh:
Interactive story authoring: A viable form of creative expression for the classroom. Comput. Educ. 51(2): 687-707 (2008) - [c70]Maria Cutumisu, Duane Szafron:
A Demonstration of Agent Learning with Action-Dependent Learning Rates in Computer Role-Playing Games. AIIDE 2008 - [c69]Maria Cutumisu, Duane Szafron, Michael H. Bowling, Richard S. Sutton:
Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games. AIIDE 2008 - [c68]Michael H. Bowling, Michael Johanson, Neil Burch, Duane Szafron:
Strategy evaluation in extensive games with importance sampling. ICML 2008: 72-79 - [c67]Robert Niewiadomski, José Nelson Amaral, Duane Szafron:
The MAP3S Static-and-Regular Mesh Simulation and Wavefront Parallel-Programming Patterns. ICPP 2008: 570-577 - 2007
- [j27]Maria Cutumisu, Curtis Onuczko, Matthew McNaughton, Thomas Roy, Jonathan Schaeffer, Allan Schumacher, Jeff Siegel, Duane Szafron, Kevin Waugh, Mike Carbonaro, Harvey Duff, Stephanie Gillis:
ScriptEase: A generative/adaptive programming paradigm for game scripting. Sci. Comput. Program. 67(1): 32-58 (2007) - [c66]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher:
A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs. AAAI 2007: 1968-1969 - [c65]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh:
Motivational Ambient and Latent Behaviors in Computer RPGs. AIIDE 2007: 74-76 - [c64]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher:
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs. AIIDE 2007: 106-107 - [c63]Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher:
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator. AIIDE 2007: 110-111 - 2006
- [j26]Adrian Driga, Paul Lu, Jonathan Schaeffer, Duane Szafron, Kevin Charter, Ian Parsons:
FastLSA: A Fast, Linear-Space, Parallel and Sequential Algorithm for Sequence Alignment. Algorithmica 45(3): 337-375 (2006) - [j25]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro:
Generating Ambient Behaviors in Computer Role-Playing Games. IEEE Intell. Syst. 21(5): 19-27 (2006) - [j24]Luca Pireddu, Duane Szafron, Paul Lu, Russell Greiner:
The Path-A metabolic pathway prediction web server. Nucleic Acids Res. 34(Web-Server-Issue): 714-719 (2006) - [j23]Paras Mehta, José Nelson Amaral, Duane Szafron:
Is MPI suitable for a generative design-pattern system? Parallel Comput. 32(7-8): 616-626 (2006) - [c62]Brett Poulin, Roman Eisner, Duane Szafron, Paul Lu, Russell Greiner, David S. Wishart, Alona Fyshe, Brandon Pearcy, Cam Macdonell, John Anvik:
Visual Explanation of Evidence with Additive Classifiers. AAAI 2006: 1822-1829 - [c61]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher:
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games. AAAI 2006: 1935-1936 - [c60]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher:
A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games. AIIDE 2006: 141-142 - [c59]Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher:
Automatic Story Generation for Computer Role-Playing Games. AIIDE 2006: 147-148 - [c58]Alona Fyshe, Duane Szafron:
Term Generalization and Synonym Resolution for Biological Abstracts: Using the Gene Ontology for Subcellular Localization Prediction. BioNLP@NAACL-HLT 2006: 17-24 - [c57]Zhuang Guo, José Nelson Amaral, Duane Szafron, Yang Wang:
Utilizing field usage patterns for Java heap space optimization. CASCON 2006: 67-79 - [c56]Maria Cutumisu, Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Jeff Siegel, Mike Carbonaro:
Evaluating pattern catalogs: the computer games experience. ICSE 2006: 132-141 - 2005
- [j22]John Anvik, Jonathan Schaeffer, Duane Szafron, Kai Tan:
Asserting the utility of CO2P3S using the Cowichan Problem Set. J. Parallel Distributed Comput. 65(12): 1542-1557 (2005) - [j21]Paul Lu, Duane Szafron, Russell Greiner, David S. Wishart, Alona Fyshe, Brandon Pearcy, Brett Poulin, Roman Eisner, Danny Ngo, Nicholas Lamb:
PA-GOSUB: a searchable database of model organism protein sequences with their predicted Gene Ontology molecular function and subcellular localization. Nucleic Acids Res. 33(Database-Issue): 147-153 (2005) - [j20]Gary H. Van Domselaar, Paul Stothard, Savita Shrivastava, Joseph A. Cruz, Anchi Guo, Xiaoli Dong, Paul Lu, Duane Szafron, Russell Greiner, David S. Wishart:
BASys: a web server for automated bacterial genome annotation. Nucleic Acids Res. 33(Web-Server-Issue): 455-459 (2005) - [c55]Brett Poulin, Duane Szafron, Paul Lu, Russell Greiner, David S. Wishart, Roman Eisner, Alona Fyshe, Brandon Pearcy, Luca Pireddu:
The Proteome Analyst Suite of Automated Function Prediction Tools. AAAI 2005: 1698-1699 - [c54]Jonathan Schaeffer, Mike Carbonaro, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Duane Szafron:
Interactive Story Writing Using ScriptEase. AIIDE 2005: 163-164 - [c53]Luca Pireddu, Brett Poulin, Duane Szafron, Paul Lu, David S. Wishart:
Pathway Analyst--Automated Metabolic Pathway Prediction. CIBCB 2005: 243-250 - [c52]Roman Eisner, Brett Poulin, Duane Szafron, Paul Lu, Russell Greiner:
Improving Protein Function Prediction Using the Hierarchical Structure of the Gene Ontology. CIBCB 2005: 354-363 - [c51]Jonathan Schaeffer, Mike Carbonaro, Duane Szafron, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Stephanie Gillis, Sabrina Kratchmer:
Interactive Story Writing in the Classroom: Using Computer Games. DiGRA Conference 2005 - [c50]Marco Danelutto, Denis Caromel, Duane Szafron, Fernando M. A. Silva:
Topic 9 - Parallel Programming: Models, Methods and Languages. Euro-Par 2005: 685 - [c49]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro:
Generating Ambient Behaviors in Computer Role-Playing Games. INTETAIN 2005: 34-43 - [c48]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro:
A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games. INTETAIN 2005: 311-314 - [c47]Zhuang Guo, Jonathan Schaeffer, Duane Szafron, Patrick Earl:
Using Generative Design Patterns to Develop Network Server Applications. IPDPS 2005 - 2004
- [j19]Zhiyong Lu, Duane Szafron, Russell Greiner, Paul Lu, David S. Wishart, Brett Poulin, John Anvik, Cam Macdonell, Roman Eisner:
Predicting subcellular localization of proteins using machine-learned classifiers. Bioinform. 20(4): 547-556 (2004) - [j18]Duane Szafron, Paul Lu, Russell Greiner, David S. Wishart, Brett Poulin, Roman Eisner, Zhiyong Lu, John Anvik, Cam Macdonell, Alona Fyshe, David Meeuwis:
Proteome Analyst: custom predictions with explanations in a web-based tool for high-throughput proteome annotations. Nucleic Acids Res. 32(Web-Server-Issue): 365-371 (2004) - [c46]Darse Billings, Aaron Davidson, Terence Schauenberg, Neil Burch, Michael H. Bowling, Robert C. Holte, Jonathan Schaeffer, Duane Szafron:
Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games. Computers and Games 2004: 21-34 - [c45]Steve MacDonald, Duane Szafron, Jonathan Schaeffer:
Rethinking the Pipeline as Object-Oriented States with Transformations. HIPS 2004: 12-21 - [c44]Matthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford, Dominique Parker:
ScriptEase: Generative Design Patterns for Computer Role-Playing Games. ASE 2004: 88-99 - [c43]Matthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford, Dominique Parker:
ScriptEase: Generating Scripting Code for Computer Role-Playing Games. ASE 2004: 386-387 - 2003
- [c42]Matthew McNaughton, James Redford, Jonathan Schaeffer, Duane Szafron:
Pattern-Based AI Scripting Using ScriptEase. AI 2003: 35-49 - [c41]John Anvik, Jonathan Schaeffer, Duane Szafron, Kai Tan:
Why Not Use a Pattern-Based Parallel Programming System? Euro-Par 2003: 81-86 - [c40]Adrian Driga, Paul Lu, Jonathan Schaeffer, Duane Szafron, Kevin Charter, Ian Parsons:
FastLSA: A Fast, Linear-Space, Parallel and Sequential Algorithm for Sequence Alignment. ICPP 2003: 48- - [c39]Darse Billings, Neil Burch, Aaron Davidson, Robert C. Holte, Jonathan Schaeffer, Terence Schauenberg, Duane Szafron:
Approximating Game-Theoretic Optimal Strategies for Full-scale Poker. IJCAI 2003: 661-668 - [c38]Kai Tan, Duane Szafron, Jonathan Schaeffer, John Anvik, Steve MacDonald:
Using generative design patterns to generate parallel code for a distributed memory environment. PPoPP 2003: 203-215 - 2002
- [j17]Darse Billings, Aaron Davidson, Jonathan Schaeffer, Duane Szafron:
The challenge of poker. Artif. Intell. 134(1-2): 201-240 (2002) - [j16]Yuri Leontiev, M. Tamer Özsu, Duane Szafron:
On type systems for object-oriented database programming languages. ACM Comput. Surv. 34(4): 409-449 (2002) - [j15]Steve MacDonald, John Anvik, Steven Bromling, Jonathan Schaeffer, Duane Szafron, Kai Tan:
From patterns to frameworks to parallel programs. Parallel Comput. 28(12): 1663-1683 (2002) - [c37]Matthew McNaughton, Paul Lu, Jonathan Schaeffer, Duane Szafron:
Memory-Efficient A* Heuristics for Multiple Sequence Alignment. AAAI/IAAI 2002: 737-743 - [c36]Steven Bromling, Steve MacDonald, John Anvik, Jonathan Schaeffer, Duane Szafron, Kai Tan:
Pattern-Based Parallel Programming. ICPP 2002: 257-265 - [c35]John Anvik, Steve MacDonald, Duane Szafron, Jonathan Schaeffer, Steven Bromling, Kai Tan:
Generating Parallel Programs from the Wavefront Design Pattern. IPDPS 2002 - [c34]Steve MacDonald, Duane Szafron, Jonathan Schaeffer, John Anvik, Steven Bromling, Kai Tan:
Generative Design Patterns. ASE 2002: 23- - 2001
- [j14]Iqbal A. Goralwalla, Yuri Leontiev, M. Tamer Özsu, Duane Szafron, Carlo Combi:
Temporal Granularity: Completing the Puzzle. J. Intell. Inf. Syst. 16(1): 41-63 (2001) - [c33]Christopher Dutchyn, Paul Lu, Duane Szafron, Steven Bromling, Wade Holst:
Multi-Dispatch in the Java Virtual Machine: Design and Implementation. COOTS 2001: 77-92 - 2000
- [c32]Steve MacDonald, Duane Szafron, Jonathan Schaeffer, Steven Bromling:
Generating Parallel Program Frameworks from Parallel Design Patterns. Euro-Par 2000: 95-104 - [c31]Christopher Dutchyn, Paul Lu, Duane Szafron, Steven Bromling, Wade Holst:
Multi-dispatch in the Java Virtual Machine (poster session): design and implementation. OOPSLA Addendum 2000: 115-116
1990 – 1999
- 1999
- [c30]Darse Billings, Lourdes Peña Castillo, Jonathan Schaeffer, Duane Szafron:
Using Probabilistic Knowledge and Simulation to Play Poker. AAAI/IAAI 1999: 697-703 - [c29]Steve MacDonald, Duane Szafron, Jonathan Schaeffer:
Object-Oriented Pattern-Based Parallel Programming with Automatically Generated Frameworks. COOTS 1999: 29-44 - [c28]Vincent Oria, M. Tamer Özsu, Duane Szafron, Paul Iglinski:
Defining Views in an Image Database System. DS-8 1999: 231-250 - [c27]Candy Pang, Wade Holst, Yuri Leontiev, Duane Szafron:
Multi-method Dispatch Using Multiple Row Displacement. ECOOP 1999: 304-328 - 1998
- [j13]Ajit Singh, Jonathan Schaeffer, Duane Szafron:
Experience with parallel programming using code templates. Concurr. Pract. Exp. 10(2): 91-120 (1998) - [j12]Iqbal A. Goralwalla, Duane Szafron, M. Tamer Özsu, Randal J. Peters:
A Temporal Approach to Managing Schema Evolution in Object Database Systems. Data Knowl. Eng. 28(1): 73-105 (1998) - [c26]Darse Billings, Denis Papp, Jonathan Schaeffer, Duane Szafron:
Opponent Modeling in Poker. AAAI/IAAI 1998: 493-499 - [c25]Darse Billings, Denis Papp, Jonathan Schaeffer, Duane Szafron:
Poker as Testbed for AI Research. Canadian AI 1998: 228-238 - [c24]Iqbal A. Goralwalla, Yuri Leontiev, M. Tamer Özsu, Duane Szafron, Carlo Combi:
Temporal Granularity for Unanchored Temporal Data. CIKM 1998: 414-423 - [c23]Ian Parsons, Jonathan Schaeffer, Duane Szafron, Ronald C. Unrau:
Using PI/OT to Support Complex Parallel I/O. IPPS/SPDP 1998: 285-291 - [c22]Yuri Leontiev, M. Tamer Özsu, Duane Szafron:
On Separation between Interface, Implementation, and Representation in Object DBMSs. TOOLS (26) 1998: 155-167 - 1997
- [j11]David S. Wishart, Scott Fortin, David R. Woloschuk, Warren Wong, Timothy Rosborough, Gary H. Van Domselaar, Jonathan Schaeffer, Duane Szafron:
A platform-independent graphical user interface for SEQSEE and XALIGN. Comput. Appl. Biosci. 13(5): 561-562 (1997) - [j10]Iqbal A. Goralwalla, M. Tamer Özsu, Duane Szafron:
Modeling medical trials in pharmacoeconomics using a temporal object model. Comput. Biol. Medicine 27(5): 369-387 (1997) - [j9]Johnny W. Wong, Kelly A. Lyons, David Evans, Rolf J. Velthuys, Gregor von Bochmann, Eric Dubois, Nicolas D. Georganas, Gerald W. Neufeld, M. Tamer Özsu, Jeff Brinskelle, Abdelhakim Hafid, Norman C. Hutchinson, Paul Iglinski, Brigitte Kerhervé, Louise Lamont, Dwight J. Makaroff, Duane Szafron:
Enabling Technology for Distributed Multimedia Applications. IBM Syst. J. 36(4): 489-507 (1997) - [j8]Ian Parsons, Ronald C. Unrau, Jonathan Schaeffer, Duane Szafron:
PI/OT: Parallel I/O Templates. Parallel Comput. 23(4-5): 543-570 (1997) - [c21]Iqbal A. Goralwalla, Yuri Leontiev, M. Tamer Özsu, Duane Szafron:
Modeling Temporal Primitives: Back to Basics. CIKM 1997: 24-31 - [c20]Iqbal A. Goralwalla, M. Tamer Özsu, Duane Szafron:
An Object-Oriented Framework for Temporal Data Models. Temporal Databases, Dagstuhl 1997: 1-35 - [c19]Wade Holst, Duane Szafron:
A General Framework for Inheritance Management and Method Dispatch in Object-Oriented Languages. ECOOP 1997: 276-301 - [c18]Iqbal A. Goralwalla, Duane Szafron, M. Tamer Özsu, Randal J. Peters:
Managing Schema Evolution Using a Temporal Object Model. ER 1997: 71-84 - [c17]John Z. Li, M. Tamer Özsu, Duane Szafron:
Modeling of Moving Objects in a Video Database. ICMCS 1997: 336-343 - [c16]Steve MacDonald, Jonathan Schaeffer, Duane Szafron:
Pattern-Based Object-Oriented Parallel Programming. ISCOPE 1997: 267-274 - [c15]M. Tamer Özsu, Paul Iglinski, Duane Szafron, Sherine El-Medani, Manuela Junghanns:
An Object-Oriented SGML/HyTime Compliant Multimedia Database Management System. ACM Multimedia 1997: 239-249 - [c14]M. Tamer Özsu, Iqbal A. Goralwalla, Duane Szafron:
A Framework for Temporal Data Models: Exploiting Object-Oriented Technology. TOOLS (23) 1997: 16-30 - [c13]Wade Holst, Duane Szafron:
Incremental Table-Based Method Dispatch for Reflective Object-Oriented Languages. TOOLS (23) 1997: 63- - 1996
- [j7]Duane Szafron, Jonathan Schaeffer:
An experiment to measure the usability of parallel programming systems. Concurr. Pract. Exp. 8(2): 147-166 (1996) - [c12]Ajit Singh, Jonathan Schaeffer, Duane Szafron:
Views on template-based parallel programming. CASCON 1996: 35 - [c11]John Z. Li, M. Tamer Özsu, Duane Szafron:
Modeling of Video Spatial Relationships in an Object Oriented Database Management System. IW-MMDBMS 1996: 124-132 - [c10]John Z. Li, M. Tamer Özsu, Duane Szafron:
Spatial Reasoning Rules in Multimedia Management Systems. MMM 1996: 119-133 - 1995
- [j6]M. Tamer Özsu, Duane Szafron, Ghada El-Medani, Chiradeep Vittal:
An Object-Oriented Multimedia Database System for a News-on-Demand Applications. Multim. Syst. 3(5-6): 182-203 (1995) - [j5]M. Tamer Özsu, Randal J. Peters, Duane Szafron, Boman Irani, Anna Lipka, Adriana Muñoz:
TIGUKAT: A Uniform Behavioral Objectbase Management System. VLDB J. 4(3): 445-492 (1995) - [c9]David R. Woloschuk, Paul Iglinski, Steve MacDonald, Diego Novillo, Ian Parsons, Jonathan Schaeffer, Duane Szafron:
Performance debugging in the enterprise parallel programming system. CASCON 1995: 61 - [c8]M. Tamer Özsu, Adriana Muñoz, Duane Szafron:
An Extensible Query Optimizer for an Objectbase Management System. CIKM 1995: 188-196 - 1994
- [c7]Duane Szafron, Jonathan Schaeffer, Paul Iglinski, Ian Parsons, Ronald Kornelsen, Chris Morrow:
Enterprise: current status and future directions. CASCON 1994: 65 - 1993
- [j4]Jonathan Schaeffer, Duane Szafron, Greg Lobe, Ian Parsons:
The Enterprise model for developing distributed applications. IEEE Parallel Distributed Technol. Syst. Appl. 1(3): 85-96 (1993) - [c6]M. Tamer Özsu, Randal J. Peters, Boman Irani, Anna Lipka, Adriana Muñoz, Duane Szafron:
TIGUKAT object management system: initial design and current directions. CASCON 1993: 595-611 - [c5]Gregory V. Wilson, Jonathan Schaeffer, Duane Szafron:
Enterprise in context: assessing the usability of parallel programming environments. CASCON 1993: 999-1010 - [c4]Randal J. Peters, Anna Lipka, M. Tamer Özsu, Duane Szafron:
An Extensible Query Model and Its Languages for a Uniform Behavioral Object Management System. CIKM 1993: 403-412 - [c3]Greg Lobe, Duane Szafron, Jonathan Schaeffer:
The Object-Oriented Components of the Enterprise Parallel Programming Environment. TOOLS (11) 1993: 215-229 - 1992
- [j3]Jonathan Schaeffer, Joseph C. Culberson, Norman Treloar, Brent Knight, Paul Lu, Duane Szafron:
A World Championship Caliber Checkers Program. Artif. Intell. 53(2-3): 273-289 (1992) - [j2]Daniel Lanovaz, Duane Szafron:
An object-oriented inference engine for PROLOG. J. Syst. Softw. 19(1): 13-25 (1992) - [c2]Duane Szafron, Jonathan Schaeffer, Pok Sze Wong, Enoch Chan, Paul Lu, Carol Smith:
The Enterprise Distributed Programming Model. Programming Environments for Parallel Computing 1992: 67-76 - [c1]Duane Szafron:
SPECTalk: an Object-Oriented Data Specification Language. TOOLS (8) 1992: 123-137 - 1990
- [j1]Duane Szafron, Randy Ng:
LexAGen: An Interactive Incremental Scanner Generator. Softw. Pract. Exp. 20(5): 459-483 (1990)
Coauthor Index
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last updated on 2024-09-21 01:44 CEST by the dblp team
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