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Jan M. Allbeck
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- affiliation: George Mason University, Fairfax VA, USA
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2020 – today
- 2020
- [i1]Weizi Philip Li, Jan M. Allbeck:
Imperatives for Virtual Humans. CoRR abs/2004.10014 (2020)
2010 – 2019
- 2018
- [c26]J. Timothy Balint, Jan M. Allbeck, Rafael Bidarra:
Understanding everything NPCs can do: metrics for action similarity in non-player characters. FDG 2018: 14:1-14:10 - 2017
- [j5]J. Timothy Balint, Jan M. Allbeck:
ALET: Agents Learning their Environment through Text. Comput. Animat. Virtual Worlds 28(3-4) (2017) - 2015
- [b2]Mubbasir Kapadia, Nuria Pelechano, Jan M. Allbeck, Norman I. Badler:
Virtual Crowds: Steps Toward Behavioral Realism. Synthesis Lectures on Visual Computing, Morgan & Claypool Publishers 2015, ISBN 978-3-031-01458-1 - [c25]Tim Balint, Jan M. Allbeck:
Automated Generation of Plausible Agent Object Interactions. IVA 2015: 295-309 - 2014
- [j4]Cameron D. Pelkey, Jan M. Allbeck:
Populating semantic virtual environments. Comput. Animat. Virtual Worlds 25(3-4): 405-412 (2014) - [c24]Mubbasir Kapadia, Nuria Pelechano, Stephen J. Guy, Jan M. Allbeck, Yiorgos Chrysanthou:
Simulating Heterogeneous Crowds with Interactive Behaviors. Eurographics (Tutorials) 2014: 1 - [c23]Tim Balint, Jan M. Allbeck:
Is That How Everyone Really Feels? Emotional Contagion with Masking for Virtual Crowds. IVA 2014: 26-35 - [c22]John Mooney, Jan M. Allbeck:
Rethinking NPC intelligence: a new reputation system. MIG 2014: 55-60 - [c21]Tim Balint, Yotam I. Gingold, Jan M. Allbeck:
Agent script generation using descriptive text documents. MIG 2014: 181 - 2013
- [c20]John T. Balint, Jan M. Allbeck:
MacGyver virtual agents: using ontologies and hierarchies for resourceful virtual human decision-making. AAMAS 2013: 1153-1154 - [c19]Weizi Philip Li, Tim Balint, Jan M. Allbeck:
Using a Parameterized Memory Model to Modulate NPC AI. IVA 2013: 1-14 - [c18]Tim Balint, Jan M. Allbeck:
What's Going on? Multi-sense Attention for Virtual Agents. IVA 2013: 349-357 - [c17]John Mooney, Rohan Gandhi, Jan M. Allbeck:
Modeling agent determination of spatial relationships. I3D 2013: 188 - 2012
- [j3]Weizi Philip Li, Zichao Wendy Di, Jan M. Allbeck:
Crowd distribution and location preference. Comput. Animat. Virtual Worlds 23(3-4): 343-351 (2012) - [c16]Weizi Philip Li, Jan M. Allbeck:
The Virtual Apprentice. IVA 2012: 15-27 - [c15]Weizi Philip Li, Jan M. Allbeck:
Virtual Humans: Evolving with Common Sense. MIG 2012: 182-193 - 2011
- [j2]Funda Durupinar, Nuria Pelechano, Jan M. Allbeck, Ugur Güdükbay, Norman I. Badler:
How the Ocean Personality Model Affects the Perception of Crowds. IEEE Computer Graphics and Applications 31(3): 22-31 (2011) - [c14]Weizi Philip Li, Jan M. Allbeck:
Populations with Purpose. MIG 2011: 132-143 - [e2]Jan M. Allbeck, Petros Faloutsos:
Motion in Games - 4th International Conference, MIG 2011, Edinburgh, UK, November 13-15, 2011. Proceedings. Lecture Notes in Computer Science 7060, Springer 2011, ISBN 978-3-642-25089-7 [contents] - 2010
- [c13]Jan M. Allbeck, Hadas Kress-Gazit:
Constraints-Based Complex Behavior in Rich Environments. IVA 2010: 1-14 - [c12]Catherine Stocker, Libo Sun, Pengfei Huang, Wenhu Qin, Jan M. Allbeck, Norman I. Badler:
Smart Events and Primed Agents. IVA 2010: 15-27 - [c11]Jan M. Allbeck:
CAROSA: A Tool for Authoring NPCs. MIG 2010: 182-193 - [e1]Jan M. Allbeck, Norman I. Badler, Timothy W. Bickmore, Catherine Pelachaud, Alla Safonova:
Intelligent Virtual Agents, 10th International Conference, IVA 2010, Philadelphia, PA, USA, September 20-22, 2010. Proceedings. Lecture Notes in Computer Science 6356, Springer 2010, ISBN 978-3-642-15891-9 [contents]
2000 – 2009
- 2008
- [b1]Nuria Pelechano, Jan M. Allbeck, Norman I. Badler:
Virtual Crowds: Methods, Simulation, and Control. Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers 2008, ISBN 978-3-031-79241-0 - [j1]Matt Huenerfauth, Liming Zhao, Erdan Gu, Jan M. Allbeck:
Evaluation of American Sign Language Generation by Native ASL Signers. ACM Trans. Access. Comput. 1(1): 3:1-3:27 (2008) - [c10]Nuria Pelechano, Catherine Stocker, Jan M. Allbeck, Norman I. Badler:
Being a part of the crowd: towards validating VR crowds using presence. AAMAS (1) 2008: 136-142 - [c9]Funda Durupinar, Jan M. Allbeck, Nuria Pelechano, Norman I. Badler:
Creating crowd variation with the OCEAN personality model. AAMAS (3) 2008: 1217-1220 - 2007
- [c8]Matt Huenerfauth, Liming Zhao, Erdan Gu, Jan M. Allbeck:
Evaluating American Sign Language generation through the participation of native ASL signers. ASSETS 2007: 211-218 - [c7]Nuria Pelechano, Jan M. Allbeck, Norman I. Badler:
Controlling individual agents in high-density crowd simulation. Symposium on Computer Animation 2007: 99-108 - 2004
- [p1]Jan M. Allbeck, Norman I. Badler:
Representing and Parameterizing Agent Behaviors. Life-like characters 2004: 19-38 - 2002
- [c6]Jan M. Allbeck, Karin Kipper, Charles Adams, William Schuler, Elena Zoubanova, Norman I. Badler, Martha Stone Palmer, Aravind K. Joshi:
ACUMEN: amplifying control and understanding of multiple entities. AAMAS 2002: 191-198 - [c5]Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meeran Byun:
Representing and Parameterizing Agent Behaviors. CA 2002: 133-143 - 2001
- [c4]Koji Ashida, Seung-Joo Lee, Jan M. Allbeck, Harold C. Sun, Norman I. Badler, Dimitris N. Metaxas:
Pedestrians: creating agent behaviors through statistical analysis of observation data. CA 2001: 84-92 - 2000
- [c3]Rama Bindiganavale, William Schuler, Jan M. Allbeck, Norman I. Badler, Aravind K. Joshi, Martha Stone Palmer:
Dynamically altering agent behaviors using natural language instructions. Agents 2000: 293-300 - [c2]Jan M. Allbeck, Norman I. Badler:
Towards Behavioral Consistency in Animated Agents. DEFORM/AVATARS 2000: 191-205
1990 – 1999
- 1998
- [c1]Jan M. Allbeck, Norman I. Badler:
Avatars á la Snow Crash. CA 1998: 19-24
Coauthor Index
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