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Anatole Lécuyer
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2020 – today
- 2024
- [j72]Yutaro Hirao, Takuji Narumi, Ferran Argelaguet, Anatole Lécuyer:
Revisiting Walking-in-Place by Introducing Step-Height Control, Elastic Input, and Pseudo-Haptic Feedback. IEEE Trans. Vis. Comput. Graph. 30(7): 3210-3223 (2024) - [j71]Elodie Bouzbib, Marc Teyssier, Thomas Howard, Claudio Pacchierotti, Anatole Lécuyer:
PalmEx: Adding Palmar Force-Feedback for 3D Manipulation With Haptic Exoskeleton Gloves. IEEE Trans. Vis. Comput. Graph. 30(7): 3973-3980 (2024) - [j70]Maé Mavromatis, Ludovic Hoyet, Anatole Lécuyer, Diane Dewez, Ferran Argelaguet:
To Stick or Not to Stick? Studying the Impact of Offset Recovery Techniques During Mid-Air Interactions. IEEE Trans. Vis. Comput. Graph. 30(8): 5493-5506 (2024) - [j69]Yutaro Hirao, Tomohiro Amemiya, Takuji Narumi, Ferran Argelaguet, Anatole Lécuyer:
Leveraging Tendon Vibration to Enhance Pseudo-Haptic Perceptions in VR. IEEE Trans. Vis. Comput. Graph. 30(8): 5861-5874 (2024) - [c147]Mark Billinghurst, Jian Chen, Sabine Coquillart, Kiyoshi Kiyokawa, Gudrun Klinker, Anatole Lécuyer, Betty J. Mohler, Amela Sadagic, J. Edward Swan, Mary C. Whitton:
IEEE VR 2024 Steering Committee Message. VR 2024: xi-xii - 2023
- [j68]Antoine Costes, Anatole Lécuyer:
Inducing Self-Motion Sensations With Haptic Feedback: State-of-The-Art and Perspectives on "Haptic Motion". IEEE Trans. Haptics 16(2): 171-181 (2023) - [j67]Léa Pillette, Guillaume Moreau, Jean-Marie Normand, Manon Perrier, Anatole Lécuyer, Mélanie Cogné:
A Systematic Review of Navigation Assistance Systems for People With Dementia. IEEE Trans. Vis. Comput. Graph. 29(4): 2146-2165 (2023) - [j66]Elodie Bouzbib, Claudio Pacchierotti, Anatole Lécuyer:
When Tangibles Become Deformable: Studying Pseudo-Stiffness Perceptual Thresholds in a VR Grasping Task. IEEE Trans. Vis. Comput. Graph. 29(5): 2743-2752 (2023) - [j65]Yann Moullec, Mélanie Cogné, Justine Saint-Aubert, Anatole Lécuyer:
Assisted walking-in-place: Introducing assisted motion to walking-by-cycling in embodied virtual reality. IEEE Trans. Vis. Comput. Graph. 29(5): 2796-2805 (2023) - [j64]Justine Saint-Aubert, Mélanie Cogné, Isabelle Bonan, Yoann Launey, Anatole Lécuyer:
Influence of User Posture and Virtual Exercise on Impression of Locomotion During VR Observation. IEEE Trans. Vis. Comput. Graph. 29(8): 3507-3518 (2023) - [j63]Geoffrey Gorisse, Simon Wellenreiter, Sylvain Fleury, Anatole Lécuyer, Simon Richir, Olivier Christmann:
I am a Genius! Influence of Virtually Embodying Leonardo da Vinci on Creative Performance. IEEE Trans. Vis. Comput. Graph. 29(11): 4328-4338 (2023) - [j62]Antonin Cheymol, Rebecca Fribourg, Anatole Lécuyer, Jean-Marie Normand, Ferran Argelaguet:
Beyond my Real Body: Characterization, Impacts, Applications and Perspectives of "Dissimilar" Avatars in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 29(11): 4426-4437 (2023) - [j61]Justine Saint-Aubert, Julien Manson, Isabelle Bonan, Yoann Launey, Anatole Lécuyer, Mélanie Cogné:
Effect of Vibrations on Impression of Walking and Embodiment With First- and Third-Person Avatar. IEEE Trans. Vis. Comput. Graph. 29(12): 5579-5585 (2023) - [c146]Jeanne Hecquard, Justine Saint-Aubert, Ferran Argelaguet, Claudio Pacchierotti, Anatole Lécuyer, Marc J.-M. Macé:
Fostering empathy in social Virtual Reality through physiologically based affective haptic feedback. WHC 2023: 78-84 - [c145]Justine Saint-Aubert, Ferran Argelaguet, Anatole Lécuyer:
Tangible Avatar : Enhancing Presence and Embodiment During Seated Virtual Experiences with a Prop-Based Controller. ISMAR-Adjunct 2023: 572-577 - [c144]Grégoire Richard, Thomas Pietrzak, Ferran Argelaguet, Anatole Lécuyer, Géry Casiez:
MultiVibes: What if your VR Controller had 10 Times more Vibrotactile Actuators? ISMAR 2023: 703-712 - [c143]Gabriela Herrera Altamira, Stéphanie Fleck, Anatole Lécuyer, Laurent Bougrain:
EEG Modulations Induced by a Visual and Vibrotactile Stimulation. SMC 2023: 4247-4252 - [c142]Gabriela Herrera Altamira, Nathalie Skiba, Anatole Lécuyer, Laurent Bougrain, Stéphanie Fleck:
Multisensory neurofeedback design for KMI embodiment. IMX Workshops 2023: 56-58 - [c141]Riku Otono, Adélaïde Genay, Monica Perusquía-Hernández, Naoya Isoyama, Hideaki Uchiyama, Martin Hachet, Anatole Lécuyer, Kiyoshi Kiyokawa:
I'm Transforming! Effects of Visual Transitions to Change of Avatar on the Sense of Embodiment in AR. VR 2023: 83-93 - [c140]Justine Saint-Aubert, Ferran Argelaguet, Marc J.-M. Macé, Claudio Pacchierotti, Amir Amedi, Anatole Lécuyer:
Persuasive Vibrations: Effects of Speech-Based Vibrations on Persuasion, Leadership, and Co-Presence During Verbal Communication in VR. VR 2023: 552-560 - [c139]Mark Billinghurst, Jian Chen, Sabine Coquillart, Kiyoshi Kiyokawa, Gudrun Klinker, Anatole Lécuyer, Betty J. Mohler, Amela Sadagic, J. Edward Swan, Mary C. Whitton:
IEEE VR 2023 Steering Committee Message. VR 2023: x-xi - [i9]Yutaro Hirao, Takuji Narumi, Ferran Argelaguet, Anatole Lécuyer:
Move or Push? Studying Pseudo-Haptic Perceptions Obtained with Motion or Force Input. CoRR abs/2311.15546 (2023) - 2022
- [j60]Antoine Costes, Anatole Lécuyer:
The "Kinesthetic HMD": Inducing Self-Motion Sensations in Immersive Virtual Reality With Head-Based Force Feedback. Frontiers Virtual Real. 3: 838720 (2022) - [j59]Victor Rodrigo Mercado, Ferran Argelaguet, Géry Casiez, Anatole Lécuyer:
Watch out for the Robot! Designing Visual Feedback Safety Techniques When Interacting With Encountered-Type Haptic Displays. Frontiers Virtual Real. 3 (2022) - [j58]Diane Dewez, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet:
Do You Need Another Hand? Investigating Dual Body Representations During Anisomorphic 3D Manipulation. IEEE Trans. Vis. Comput. Graph. 28(5): 2047-2057 (2022) - [j57]Yann Moullec, Justine Saint-Aubert, Julien Manson, Mélanie Cogné, Anatole Lécuyer:
Multi-sensory display of self-avatar's physiological state: virtual breathing and heart beating can increase sensation of effort in VR. IEEE Trans. Vis. Comput. Graph. 28(11): 3596-3606 (2022) - [j56]Adélaïde Genay, Anatole Lécuyer, Martin Hachet:
Being an Avatar "for Real": A Survey on Virtual Embodiment in Augmented Reality. IEEE Trans. Vis. Comput. Graph. 28(12): 5071-5090 (2022) - [j55]Tiffany Luong, Anatole Lécuyer, Nicolas Martin, Ferran Argelaguet:
A Survey on Affective and Cognitive VR. IEEE Trans. Vis. Comput. Graph. 28(12): 5154-5171 (2022) - [c138]Emilie Hummel, Claudio Pacchierotti, Valérie Gouranton, Ronan Gaugne, Théophane Nicolas, Anatole Lécuyer:
Haptic Rattle: Multi-modal Rendering of Virtual Objects Inside a Hollow Container. EuroHaptics 2022: 189-197 - [c137]Hakim Si-Mohammed, Coralie Haumont, Alexandre Sanchez, Cyril Plapous, Foued Bouchnak, Jean-Philippe Javaudin, Anatole Lécuyer:
Designing Functional Prototypes Combining BCI and AR for Home Automation. EuroXR 2022: 3-21 - [c136]Antonin Cheymol, Rebecca Fribourg, Nami Ogawa, Anatole Lécuyer, Yutaro Hirao, Takuji Narumi, Ferran Argelaguet, Jean-Marie Normand:
Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands. ISMAR 2022: 102-111 - [c135]Adélaïde Genay, Anatole Lécuyer, Martin Hachet:
What Can I Do There? Controlling AR Self-Avatars to Better Perceive Affordances of the Real World. ISMAR 2022: 450-459 - [c134]Riku Otono, Adélaïde Genay, Monica Perusquía-Hernández, Naoya Isoyama, Hideaki Uchiyama, Martin Hachet, Anatole Lécuyer, Kiyoshi Kiyokawa:
Studying "Avatar Transitions" in Augmented Reality: Influence on Sense of Embodiment and Physiological Activity. ISMAR Adjunct 2022: 503-504 - [c133]Grégoire Richard, Thomas Pietrzak, Ferran Argelaguet, Anatole Lécuyer, Géry Casiez:
Within or Between? Comparing Experimental Designs for Virtual Embodiment Studies. VR 2022: 186-195 - [c132]Julien Cauquis, Victor Rodrigo Mercado, Géry Casiez, Jean-Marie Normand, Anatole Lécuyer:
"Kapow!": Studying the Design of Visual Feedback for Representing Contacts in Extended Reality. VRST 2022: 33:1-33:11 - [i8]Yutaro Hirao, Takuji Narumi, Ferran Argelaguet, Anatole Lécuyer:
Revisiting the Scheme of Walking-in-Place by Introducing Step-Height Control, Elastic Input and Pseudo-Haptic Feedback. CoRR abs/2205.04845 (2022) - [i7]Yutaro Hirao, Tomohiro Amemiya, Takuji Narumi, Ferran Argelaguet, Anatole Lécuyer:
Leveraging Tendon Vibration to Extend Pseudo-Haptic Sensations in VR. CoRR abs/2209.00435 (2022) - 2021
- [j54]Rebecca Fribourg, Evan Blanpied, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet:
Does virtual threat harm VR experience?: Impact of threat occurrence and repeatability on virtual embodiment and threat response. Comput. Graph. 100: 125-136 (2021) - [j53]Adélaïde Genay, Anatole Lécuyer, Martin Hachet:
Virtual, Real or Mixed: How Surrounding Objects Influence the Sense of Embodiment in Optical See-Through Experiences? Frontiers Virtual Real. 2: 679902 (2021) - [j52]Victor Mercado, Maud Marchal, Anatole Lécuyer:
"Haptics On-Demand": A Survey on Encountered-Type Haptic Displays. IEEE Trans. Haptics 14(3): 449-464 (2021) - [j51]Victor Mercado, Maud Marchal, Anatole Lécuyer:
ENTROPiA: Towards Infinite Surface Haptic Displays in Virtual Reality Using Encountered-Type Rotating Props. IEEE Trans. Vis. Comput. Graph. 27(3): 2237-2243 (2021) - [j50]Xavier de Tinguy, Claudio Pacchierotti, Anatole Lécuyer, Maud Marchal:
Capacitive Sensing for Improving Contact Rendering With Tangible Objects in VR. IEEE Trans. Vis. Comput. Graph. 27(4): 2481-2487 (2021) - [j49]Rebecca Fribourg, Nami Ogawa, Ludovic Hoyet, Ferran Argelaguet, Takuji Narumi, Michitaka Hirose, Anatole Lécuyer:
Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals. IEEE Trans. Vis. Comput. Graph. 27(10): 4023-4038 (2021) - [c131]Diane Dewez, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet-Sanz:
Towards "Avatar-Friendly" 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality. CHI 2021: 264:1-264:14 - [c130]Victor Mercado, Thomas Howard, Hakim Si-Mohammed, Ferran Argelaguet, Anatole Lécuyer:
Alfred: the Haptic Butler On-Demand Tangibles for Object Manipulation in Virtual Reality using an ETHD. WHC 2021: 373-378 - [c129]Yutaro Hirao, Takuji Narumi, Ferran Argelaguet-Sanz, Anatole Lécuyer:
SHeF-WIP: Walking-in-Place based on Step Height and Frequency for Wider Range of Virtual Speed. VR Workshops 2021: 498-499 - [i6]Antoine Costes, Anatole Lécuyer:
The "Kinesthetic HMD": Enhancing Self-Motion Sensations in VR with Head-Based Force Feedback. CoRR abs/2108.10196 (2021) - 2020
- [j48]Grégoire Richard, Thomas Pietrzak, Géry Casiez, Ferran Argelaguet, Anatole Lécuyer:
Studying the Role of Haptic Feedback on Virtual Embodiment in a Drawing Task. Frontiers Virtual Real. 1: 573167 (2020) - [j47]Thomas Howard, Maud Marchal, Anatole Lécuyer, Claudio Pacchierotti:
PUMAH: Pan-Tilt Ultrasound Mid-Air Haptics for Larger Interaction Workspace in Virtual Reality. IEEE Trans. Haptics 13(1): 38-44 (2020) - [j46]Antoine Costes, Fabien Danieau, Ferran Argelaguet, Philippe Guillotel, Anatole Lécuyer:
Towards Haptic Images: A Survey on Touchscreen-Based Surface Haptics. IEEE Trans. Haptics 13(3): 530-541 (2020) - [j45]Hakim Si-Mohammed, Jimmy Petit, Camille Jeunet, Ferran Argelaguet, Fabien Spindler, Andéol Évain, Nicolas Roussel, Géry Casiez, Anatole Lécuyer:
Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation. IEEE Trans. Vis. Comput. Graph. 26(3): 1608-1621 (2020) - [j44]Rebecca Fribourg, Ferran Argelaguet, Anatole Lécuyer, Ludovic Hoyet:
Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View. IEEE Trans. Vis. Comput. Graph. 26(5): 2062-2072 (2020) - [c128]Nicolas Olivier, Ludovic Hoyet, Fabien Danieau, Ferran Argelaguet, Quentin Avril, Anatole Lécuyer, Philippe Guillotel, Franck Multon:
The impact of stylization on face recognition. SAP 2020: 15:1-15:9 - [c127]Rebecca Fribourg, Evan Blanpied, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet:
Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR. ICAT-EGVE 2020: 81-89 - [c126]Xavier de Tinguy, Thomas Howard, Claudio Pacchierotti, Maud Marchal, Anatole Lécuyer:
WeATaViX: WEarable Actuated TAngibles for VIrtual Reality eXperiences. EuroHaptics 2020: 262-270 - [c125]Maud Marchal, Gerard Gallagher, Anatole Lécuyer, Claudio Pacchierotti:
Can Stiffness Sensations Be Rendered in Virtual Reality Using Mid-air Ultrasound Haptic Technologies? EuroHaptics 2020: 297-306 - [c124]Claire Cury, Giulia Lioi, Lorraine Perronnet, Anatole Lécuyer, Pierre Maurel, Christian Barillot:
Impact of 1D and 2D Visualisation on EEG-fMRI Neurofeedback Training During a Motor Imagery Task. ISBI 2020: 1018-1021 - [c123]Etienne Peillard, Yuta Itoh, Guillaume Moreau, Jean-Marie Normand, Anatole Lécuyer, Ferran Argelaguet:
Can Retinal Projection Displays Improve Spatial Perception in Augmented Reality? ISMAR 2020: 80-89 - [c122]Victor Mercado, Jean-Marie Normand, Anatole Lécuyer:
"Kapow!": Augmenting Contacts with Real and Virtual Objects Using Stylized Visual Effects. ISMAR Adjunct 2020: 116-117 - [c121]Tiffany Luong, Nicolas Martin, Anaïs Raison, Ferran Argelaguet, Jean-Marc Diverrez, Anatole Lécuyer:
Towards Real-Time Recognition of Users Mental Workload Using Integrated Physiological Sensors Into a VR HMD. ISMAR 2020: 425-437 - [c120]Diane Dewez, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet:
Studying the Inter-Relation Between Locomotion Techniques and Embodiment in Virtual Reality. ISMAR 2020: 452-461 - [c119]Victor Mercado, Maud Marchal, Anatole Lécuyer:
Design and Evaluation of Interaction Techniques Dedicated to Integrate Encountered-Type Haptic Displays in Virtual Environments. VR 2020: 230-238 - [c118]Yutaro Hirao, Tuukka M. Takala, Anatole Lécuyer:
Comparing Motion-based Versus Controller-based Pseudo-haptic Weight Sensations in VR. VR Workshops 2020: 305-310 - [c117]Hakim Si-Mohammed, Catarina Lopes Dias, Maria Duarte, Ferran Argelaguet, Camille Jeunet, Géry Casiez, Gernot R. Müller-Putz, Anatole Lécuyer, Reinhold Scherer:
Detecting System Errors in Virtual Reality Using EEG Through Error-Related Potentials. VR 2020: 653-661 - [c116]Tiffany Luong, Ferran Argelaguet, Nicolas Martin, Anatole Lécuyer:
Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios. VR 2020: 662-671
2010 – 2019
- 2019
- [j43]Antoine Costes, Ferran Argelaguet, Fabien Danieau, Philippe Guillotel, Anatole Lécuyer:
Touchy : A Visual Approach for Simulating Haptic Effects on Touchscreens. Frontiers ICT 6: 1 (2019) - [c115]Hakim Si-Mohammed, Géry Casiez, Ferran Argelaguet, Nicolas Roussel, Anatole Lécuyer:
Defining brain-Computer Interfaces: a Human-Computer Interaction Perspective. GBCIC 2019 - [c114]Thomas Howard, Gerard Gallagher, Anatole Lécuyer, Claudio Pacchierotti, Maud Marchal:
Investigating the Recognition of Local Shapes Using Mid-air Ultrasound Haptics. WHC 2019: 503-508 - [c113]Xavier de Tinguy, Claudio Pacchierotti, Mathieu Emily, Mathilde Chevalier, Aurélie Guignardat, Morgan Guillaudeux, Chloé Six, Anatole Lécuyer, Maud Marchal:
How Different Tangible and Virtual Objects Can Be While Still Feeling the Same? WHC 2019: 580-585 - [c112]Etienne Peillard, Ferran Argelaguet, Jean-Marie Normand, Anatole Lécuyer, Guillaume Moreau:
Studying Exocentric Distance Perception in Optical See-Through Augmented Reality. ISMAR 2019: 115-122 - [c111]Diane Dewez, Rebecca Fribourg, Ferran Argelaguet, Ludovic Hoyet, Daniel Mestre, Mel Slater, Anatole Lécuyer:
Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality. ISMAR 2019: 123-134 - [c110]Etienne Peillard, Thomas Thebaud, Jean-Marie Normand, Ferran Argelaguet, Guillaume Moreau, Anatole Lécuyer:
Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality. VR 2019: 227-236 - [c109]Xavier de Tinguy, Claudio Pacchierotti, Maud Marchal, Anatole Lécuyer:
Toward Universal Tangible Objects: Optimizing Haptic Pinching Sensations in 3D Interaction. VR 2019: 321-330 - [c108]Tiffany Luong, Nicolas Martin, Ferran Argelaguet, Anatole Lécuyer:
Studying the Mental Effort in Virtual Versus Real Environments. VR 2019: 809-816 - [i5]Rebecca Fribourg, Nami Ogawa, Ludovic Hoyet, Ferran Argelaguet, Takuji Narumi, Michitaka Hirose, Anatole Lécuyer:
Virtual Co-Embodiment: Evaluation of the Sense of Agency while Sharing the Control of a Virtual Body among Two Individuals. CoRR abs/1911.03166 (2019) - 2018
- [j42]Victoria Interrante, Tobias Höllerer, Anatole Lécuyer:
Virtual and Augmented Reality. IEEE Computer Graphics and Applications 38(2): 28-30 (2018) - [j41]Yoren Gaffary, Anatole Lécuyer:
The Use of Haptic and Tactile Information in the Car to Improve Driving Safety: A Review of Current Technologies. Frontiers ICT 5: 5 (2018) - [j40]Guillaume Cortes, Éric Marchand, Guillaume Brincin, Anatole Lécuyer:
MoSART: Mobile Spatial Augmented Reality for 3D Interaction With Tangible Objects. Frontiers Robotics AI 5: 93 (2018) - [j39]Yoren Gaffary, Ferran Argelaguet, Maud Marchal, Adrien Girard, Florian Gosselin, Mathieu Emily, Anatole Lécuyer:
Toward Haptic Communication: Tactile Alphabets Based on Fingertip Skin Stretch. IEEE Trans. Haptics 11(4): 636-645 (2018) - [j38]Camille Jeunet, Louis Albert, Ferran Argelaguet, Anatole Lécuyer:
"Do You Feel in Control?": Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments. IEEE Trans. Vis. Comput. Graph. 24(4): 1486-1495 (2018) - [c107]Guillaume Cortes, Ferran Argelaguet, Éric Marchand, Anatole Lécuyer:
Virtual shadows for real humans in a CAVE: influence on virtual embodiment and 3D interaction. SAP 2018: 1:1-1:8 - [c106]Anatole Lécuyer:
3D Interaction in Virtual Reality using Eyes, Hands, and Brain. BIOSTEC 2018: 5 - [c105]Antoine Costes, Fabien Danieau, Ferran Argelaguet-Sanz, Anatole Lécuyer, Philippe Guillotel:
KinesTouch: 3D Force-Feedback Rendering for Tactile Surfaces. EuroVR 2018: 97-116 - [c104]Antoine Costes, Fabien Danieau, Ferran Argelaguet, Anatole Lécuyer, Philippe Guillotel:
Haptic Material: A Holistic Approach for Haptic Texture Mapping. EuroHaptics (2) 2018: 37-45 - [c103]Xavier de Tinguy, Claudio Pacchierotti, Maud Marchal, Anatole Lécuyer:
Enhancing the Stiffness Perception of Tangible Objects in Mixed Reality Using Wearable Haptics. VR 2018: 81-88 - [c102]Rebecca Fribourg, Ferran Argelaguet, Ludovic Hoyet, Anatole Lécuyer:
Studying the Sense of Embodiment in VR Shared Experiences. VR 2018: 273-280 - 2017
- [j37]Anatole Lécuyer:
Playing with Senses in VR: Alternate Perceptions Combining Vision and Touch. IEEE Computer Graphics and Applications 37(1): 20-26 (2017) - [j36]Yoren Gaffary, Benoit Le Gouis, Maud Marchal, Ferran Argelaguet, Bruno Arnaldi, Anatole Lécuyer:
AR Feels "Softer" than VR: Haptic Perception of Stiffness in Augmented versus Virtual Reality. IEEE Trans. Vis. Comput. Graph. 23(11): 2372-2377 (2017) - [c101]Guillaume Cortes, Éric Marchand, Jérôme Ardouin, Anatole Lécuyer:
Increasing optical tracking workspace of VR applications using controlled cameras. 3DUI 2017: 22-25 - [c100]Merwan Achibet, Benoit Le Gouis, Maud Marchal, Pierre-Alexandre Leziart, Ferran Argelaguet, Adrien Girard, Anatole Lécuyer, Hiroyuki Kajimoto:
FlexiFingers: Multi-finger interaction in VR combining passive haptics and pseudo-haptics. 3DUI 2017: 103-106 - [c99]Ferran Argelaguet, Melanie Ducoffe, Anatole Lécuyer, Rémi Gribonval:
Spatial and rotation invariant 3D gesture recognition based on sparse representation. 3DUI 2017: 158-167 - [c98]Andéol Évain, Ferran Argelaguet, Nicolas Roussel, Géry Casiez, Anatole Lécuyer:
Can I Think of Something Else when Using a BCI?: Cognitive Demand of an SSVEP-based BCI. CHI 2017: 5120-5125 - [c97]Hakim Si-Mohammed, Ferran Argelaguet, Géry Casiez, Nicolas Roussel, Anatole Lécuyer:
Brain-Computer Interfaces and Augmented Reality: a State of the Art. GBCIC 2017 - [c96]Benoit Le Gouis, François Lehericey, Maud Marchal, Bruno Arnaldi, Valérie Gouranton, Anatole Lécuyer:
Haptic rendering of FEM-based tearing simulation using clusterized collision detection. WHC 2017: 406-411 - [c95]Guillaume Cortes, Éric Marchand, Jérôme Ardouin, Anatole Lécuyer:
An optical tracking system based on hybrid stereo/single-view registration and controlled cameras. IROS 2017: 6185-6190 - [c94]Guillaume Bouyer, Amine Chellali, Anatole Lécuyer:
Inducing self-motion sensations in driving simulators using force-feedback and haptic motion. VR 2017: 84-90 - [c93]Benoit Le Gouis, Maud Marchal, Anatole Lécuyer, Bruno Arnaldi:
Elasticity-based Clustering for Haptic Interaction with Heterogeneous Deformable Objects. VRIPHYS 2017: 75-83 - 2016
- [j35]Adrien Girard, Maud Marchal, Florian Gosselin, Anthony Chabrier, François Louveau, Anatole Lécuyer:
HapTip: Displaying Haptic Shear Forces at the Fingertips for Multi-Finger Interaction in Virtual Environments. Frontiers ICT 3: 6 (2016) - [j34]Ludovic Hoyet, Ferran Argelaguet, Corentin Nicole, Anatole Lécuyer:
"Wow! I Have Six Fingers!": Would You Accept Structural Changes of Your Hand in VR? Frontiers Robotics AI 3: 27 (2016) - [j33]Gerd Bruder, Ferran Argelaguet, Anne-Hélène Olivier, Anatole Lécuyer:
CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups. Presence Teleoperators Virtual Environ. 25(1): 1-16 (2016) - [j32]Merwan Achibet, Adrien Girard, Maud Marchal, Anatole Lécuyer:
Leveraging Passive Haptic Feedback in Virtual Environments with the Elastic-Arm Approach. Presence Teleoperators Virtual Environ. 25(1): 17-32 (2016) - [c92]Andéol Évain, Ferran Argelaguet, Anthony Strock, Nicolas Roussel, Géry Casiez, Anatole Lécuyer:
Influence of Error Rate on Frustration of BCI Users. AVI 2016: 248-251 - [c91]Yoren Gaffary, Maud Marchal, Adrien Girard, Marine Pellan, Anouk Asselin, Benoit Peigne, Mathieu Emily, Florian Gosselin, Anthony Chabrier, Anatole Lécuyer:
Studying One and Two-Finger Perception of Tactile Directional Cues. EuroHaptics (2) 2016: 396-405 - [c90]Guillermo Andrade-Barroso, Florian Nouviale, Jérôme Ardouin, Éric Marchand, Maud Marchal, Anatole Lécuyer:
Enjoy 360° vision with the FlyVIZ. SIGGRAPH Emerging Technologies 2016: 6:1 - [c89]Ferran Argelaguet, Ludovic Hoyet, Michael Trico, Anatole Lécuyer:
The role of interaction in virtual embodiment: Effects of the virtual hand representation. VR 2016: 3-10 - [c88]Tobias Höllerer, Victoria Interrante, Anatole Lécuyer, Evan A. Suma:
Program chair message. VR 2016: xii - [c87]Gwendal Le Moulec, Ferran Argelaguet, Anatole Lécuyer, Valérie Gouranton:
Take-over control paradigms in collaborative virtual environments for training. VRST 2016: 65-68 - [e6]Tobias Höllerer, Victoria Interrante, Anatole Lécuyer, Evan A. Suma:
2016 IEEE Virtual Reality, VR 2016, Greenville, SC, USA, March 19-23, 2016. IEEE Computer Society 2016, ISBN 978-1-5090-0836-0 [contents] - 2015
- [j31]Ferran Argelaguet, Franck Multon, Anatole Lécuyer:
A Methodology for Introducing Competitive Anxiety and Pressure in VR Sports Training. Frontiers Robotics AI 2: 10 (2015) - [j30]Fabien Danieau, Anatole Lécuyer, Philippe Guillotel, Julien Fleureau, Nicolas Mollet, Marc Christie:
A Kinesthetic Washout Filter for Force-Feedback Rendering. IEEE Trans. Haptics 8(1): 114-118 (2015) - [c86]Jonathan Mercier-Ganady, Maud Marchal, Anatole Lécuyer:
B-C-invisibility power: introducing optical camouflage based on mental activity in augmented reality. AH 2015: 97-100 - [c85]Jonathan Mercier-Ganady, Maud Marchal, Anatole Lécuyer:
The mind-window: brain activity visualization using tablet-based AR and EEG for multiple users. AH 2015: 197-198 - [c84]Merwan Achibet, Géry Casiez, Anatole Lécuyer, Maud Marchal:
THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models. CHI 2015: 317-326 - [c83]Gerd Bruder, Fernando Argelaguet Sanz, Anne-Hélène Olivier, Anatole Lécuyer:
Distance estimation in large immersive projection systems, revisited. VR 2015: 27-32 - [c82]Merwan Achibet, Adrien Girard, Anthony Talvas, Maud Marchal, Anatole Lécuyer:
Elastic-Arm: Human-scale passive haptic feedback for augmenting interaction and perception in virtual environments. VR 2015: 63-68 - [c81]Ferran Argelaguet, Anne-Hélène Olivier, Gerd Bruder, Julien Pettré, Anatole Lécuyer:
Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments. VR 2015: 75-80 - [e5]Tobias Höllerer, Victoria Interrante, Anatole Lécuyer, J. Edward Swan II:
2015 IEEE Virtual Reality, VR 2015, Arles, Camargue, Provence, France, March 23-27, 2015. IEEE Computer Society 2015, ISBN 978-1-4799-1727-3 [contents] - 2014
- [j29]Fabien Danieau, Julien Fleureau, Philippe Guillotel, Nicolas Mollet, Marc Christie, Anatole Lécuyer:
Toward Haptic Cinematography: Enhancing Movie Experiences with Camera-Based Haptic Effects. IEEE Multim. 21(2): 11-21 (2014) - [j28]Anthony Talvas, Maud Marchal, Anatole Lécuyer:
A Survey on Bimanual Haptic Interaction. IEEE Trans. Haptics 7(3): 285-300 (2014) - [j27]David Antonio Gómez Jáuregui, Ferran Argelaguet, Anne-Hélène Olivier, Maud Marchal, Franck Multon, Anatole Lécuyer:
Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting. IEEE Trans. Vis. Comput. Graph. 20(4): 654-661 (2014) - [c80]Merwan Achibet, Maud Marchal, Ferran Argelaguet, Anatole Lécuyer:
The Virtual Mitten: A novel interaction paradigm for visuo-haptic manipulation of objects using grip force. 3DUI 2014: 59-66 - [c79]Taku Hachisu, Gabriel Cirio, Maud Marchal, Anatole Lécuyer, Hiroyuki Kajimoto:
Visual Vibrations to Simulate Taps on Different Materials. AsiaHaptics 2014: 297-303 - [c78]Ferran Argelaguet, Takuya Sato, Thierry Duval, Yoshifumi Kitamura, Anatole Lécuyer:
Collaborative Pseudo-Haptics: Two-User Stiffness Discrimination Based on Visual Feedback. EuroHaptics (2) 2014: 49-54 - [c77]Nizar Ouarti, Anatole Lécuyer, Alain Berthoz:
Haptic motion: Improving sensation of self-motion in virtual worlds with force feedback. HAPTICS 2014: 167-174 - [c76]Jérôme Ardouin, Anatole Lécuyer, Maud Marchal, Éric Marchand:
Stereoscopic rendering of virtual environments with wide Field-of-Views up to 360°. VR 2014: 3-8 - [c75]Francesco Grani, Stefania Serafin, Ferran Argelaguet, Valérie Gouranton, Marwan Badawi, Ronan Gaugne, Anatole Lécuyer:
Audio-visual attractors for capturing attention to the screens when walking in CAVE systems. SIVE@VR 2014: 3-6 - [c74]Jonathan Mercier-Ganady, Fabien Lotte, Emilie Loup-Escande, Maud Marchal, Anatole Lécuyer:
The Mind-Mirror: See your brain in action in your head using EEG and augmented reality. VR 2014: 33-38 - [c73]Francesco Grani, Ferran Argelaguet, Valérie Gouranton, Marwan Badawi, Ronan Gaugne, Stefania Serafin, Anatole Lécuyer:
Design and evaluation of Binaural auditory rendering for CAVEs. VR 2014: 73-74 - [c72]Francesco Grani, Ferran Argelaguet, Valérie Gouranton, Marwan Badawi, Ronan Gaugne, Stefania Serafin, Anatole Lécuyer:
Audio-visual attractors for capturing attention to the screens when walking in CAVE systems. VR 2014: 75-76 - [e4]Anatole Lécuyer, Rob Lindeman, Frank Steinicke:
IEEE Symposium on 3D User Interfaces, 3DUI 2014, Minneapolis, MN, USA, March 29-30, 2014. IEEE Computer Society 2014, ISBN 978-1-4799-3624-3 [contents] - 2013
- [j26]Anatole Lécuyer, Laurent George, Maud Marchal:
Toward Adaptive VR Simulators Combining Visual, Haptic, and Brain-Computer Interfaces. IEEE Computer Graphics and Applications 33(5): 18-23 (2013) - [j25]Ferran Argelaguet, David Antonio Gómez Jáuregui, Maud Marchal, Anatole Lécuyer:
Elastic images: Perceiving local elasticity of images through a novel pseudo-haptic deformation effect. ACM Trans. Appl. Percept. 10(3): 17:1-17:14 (2013) - [j24]Jozef Legény, Raquel Viciana-Abad, Anatole Lécuyer:
Toward Contextual SSVEP-Based BCI Controller: Smart Activation of Stimuli and Control Weighting. IEEE Trans. Comput. Intell. AI Games 5(2): 111-116 (2013) - [j23]Laurent Bonnet, Fabien Lotte, Anatole Lécuyer:
Two Brains, One Game: Design and Evaluation of a Multiuser BCI Video Game Based on Motor Imagery. IEEE Trans. Comput. Intell. AI Games 5(2): 185-198 (2013) - [j22]Gabriel Cirio, Maud Marchal, Anatole Lécuyer, Jeremy R. Cooperstock:
Vibrotactile Rendering of Splashing Fluids. IEEE Trans. Haptics 6(1): 117-122 (2013) - [j21]Fabien Danieau, Anatole Lécuyer, Philippe Guillotel, Julien Fleureau, Nicolas Mollet, Marc Christie:
Enhancing Audiovisual Experience with Haptic Feedback: A Survey on HAV. IEEE Trans. Haptics 6(2): 193-205 (2013) - [j20]Léo Terziman, Maud Marchal, Franck Multon, Bruno Arnaldi, Anatole Lécuyer:
Personified and Multistate Camera Motions for First-Person Navigation in Desktop Virtual Reality. IEEE Trans. Vis. Comput. Graph. 19(4): 652-661 (2013) - [j19]Tony Regia-Corte, Maud Marchal, Gabriel Cirio, Anatole Lécuyer:
Perceiving affordances in virtual reality: influence of person and environmental properties in perception of standing on virtual grounds. Virtual Real. 17(1): 17-28 (2013) - [c71]Pierre Gaucher, Ferran Argelaguet, Jérôme Royan, Anatole Lécuyer:
A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasing. 3DUI 2013: 55-58 - [c70]Jérôme Ardouin, Anatole Lécuyer, Maud Marchal, Éric Marchand:
Navigating in virtual environments with 360° omnidirectional rendering. 3DUI 2013: 95-98 - [c69]Anthony Talvas, Maud Marchal, Anatole Lécuyer:
The god-finger method for improving 3D interaction with virtual objects through simulation of contact area. 3DUI 2013: 111-114 - [c68]Fabien Danieau, Julien Fleureau, Philippe Guillotel, Nicolas Mollet, Marc Christie, Anatole Lécuyer:
HapSeat: a novel approach to simulate motion in a consumer environment. CHI Extended Abstracts 2013: 3035-3038 - [c67]Gabriel Cirio, Maud Marchal, Miguel A. Otaduy, Anatole Lécuyer:
Six-oof haptic interaction with fluids, solids, and their transitions. World Haptics 2013: 157-162 - [c66]Fabien Danieau, Julien Fleureau, Philippe Guillotel, Nicolas Mollet, Marc Christie, Anatole Lécuyer:
HapSeat: a novel approach to simulate motion in audiovisual experiences. SIGGRAPH Emerging Technologies 2013: 6:1 - [c65]Fabien Danieau, Jérémie Bernon, Julien Fleureau, Philippe Guillotel, Nicolas Mollet, Marc Christie, Anatole Lécuyer:
H-Studio: an authoring tool for adding haptic and motion effects to audiovisual content. UIST (Adjunct Volume) 2013: 83-84 - [c64]Jonathan Mercier-Ganady, Emilie Loup-Escande, Laurent George, Colomban Busson, Maud Marchal, Anatole Lécuyer:
Can we use a brain-computer interface and manipulate a mouse at the same time? VRST 2013: 69-72 - [p1]Anthony Talvas, Maud Marchal, Gabriel Cirio, Anatole Lécuyer:
3D Interaction Techniques for Bimanual Haptics in Virtual Environments. Multi-finger Haptic Interaction 2013: 31-53 - [e3]Anatole Lécuyer, Frank Steinicke, Mark Billinghurst:
IEEE Symposium on 3D User Interfaces, 3DUI 2013, Orlando, FL, USA, March 16-17, 2013. IEEE Computer Society 2013, ISBN 978-1-4673-6097-5 [contents] - [e2]Juan Carlos Torres, Anatole Lécuyer:
34th Annual Conference of the European Association for Computer Graphics, Eurographics 2013 - Lab Presentations, Girona, Spain, May 6-10, 2013. Eurographics Association 2013 [contents] - 2012
- [j18]Guillaume Millet, Anatole Lécuyer, Jean-Marie Burkhardt, D. Sinan Haliyo, Stéphane Régnier:
Haptics and graphic analogies for the understanding of atomic force microscopy. Int. J. Hum. Comput. Stud. 71(5): 608-626 (2012) - [j17]Nicolas Brodu, Fabien Lotte, Anatole Lécuyer:
Exploring two novel features for EEG-based brain-computer interfaces: Multifractal cumulants and predictive complexity. Neurocomputing 79: 87-94 (2012) - [j16]Sébastien Hillaire, Anatole Lécuyer, Tony Regia-Corte, Rémi Cozot, Jérôme Royan, Gaspard Breton:
Design and Application of Real-Time Visual Attention Model for the Exploration of 3D Virtual Environments. IEEE Trans. Vis. Comput. Graph. 18(3): 356-368 (2012) - [j15]Gabriel Cirio, Peter Vangorp, Emmanuelle Chapoulie, Maud Marchal, Anatole Lécuyer, George Drettakis:
Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces. IEEE Trans. Vis. Comput. Graph. 18(4): 546-554 (2012) - [c63]Mark Billinghurst, Joe LaViola, Anatole Lécuyer:
Preface: A message from the symposium chairs. 3DUI 2012 - [c62]Léo Terziman, Maud Marchal, Franck Multon, Bruno Arnaldi, Anatole Lécuyer:
The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each step. 3DUI 2012: 19-26 - [c61]David Antonio Gómez Jáuregui, Ferran Argelaguet, Anatole Lécuyer:
Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments. 3DUI 2012: 69-76 - [c60]Roberto Santana, Laurent Bonnet, Jozef Legény, Anatole Lécuyer:
Introducing the use of model-based evolutionary algorithms for EEG-based motor imagery classification. GECCO 2012: 1159-1166 - [c59]Ferran Argelaguet, David Antonio Gómez Jáuregui, Maud Marchal, Anatole Lécuyer:
A Novel Approach for Pseudo-haptic Textures Based on Curvature Information. EuroHaptics (1) 2012: 1-12 - [c58]Laurent George, Maud Marchal, Loeïz Glondu, Anatole Lécuyer:
Combining Brain-Computer Interfaces and Haptics: Detecting Mental Workload to Adapt Haptic Assistance. EuroHaptics (1) 2012: 124-135 - [c57]Fabien Danieau, Julien Fleureau, Audrey Cabec, Paul Kerbiriou, Philippe Guillotel, Nicolas Mollet, Marc Christie, Anatole Lécuyer:
Framework for enhancing video viewing experience with haptic effects of motion. HAPTICS 2012: 541-546 - [c56]Anthony Talvas, Maud Marchal, Clément Nicolas, Gabriel Cirio, Mathieu Emily, Anatole Lécuyer:
Novel Interactive Techniques for Bimanual Manipulation of 3D Objects with Two 3DoF Haptic Interfaces. EuroHaptics (1) 2012: 552-563 - [c55]Jérôme Ardouin, Anatole Lécuyer, Maud Marchal, Clément Riant, Éric Marchand:
FlyVIZ: a novel display device to provide humans with 360° vision by coupling catadioptric camera with hmd. VRST 2012: 41-44 - [c54]Fabien Danieau, Julien Fleureau, Philippe Guillotel, Nicolas Mollet, Anatole Lécuyer, Marc Christie:
HapSeat: producing motion sensation with multiple force-feedback devices embedded in a seat. VRST 2012: 69-76 - [e1]Mark Billinghurst, Joseph J. LaViola Jr., Anatole Lécuyer:
IEEE Symposium on 3D User Interfaces 2012, 3DUI 2012, Costa Mesa, CA, USA, March 4-5, 2012. IEEE Computer Society 2012, ISBN 978-1-4673-1204-2 [contents] - [i4]Laurent George, Maud Marchal, Loeïz Glondu, Anatole Lécuyer:
Combining Brain-Computer Interfaces and Haptics: Detecting Mental Workload to Adapt Haptic Assistance. CoRR abs/1207.3351 (2012) - 2011
- [j14]Jozef Legény, Raquel Viciana-Abad, Anatole Lécuyer:
Navigating in Virtual Worlds Using a Self-Paced SSVEP-Based Brain-Computer Interface with Integrated Stimulation and Real-Time Feedback. Presence Teleoperators Virtual Environ. 20(6): 529-544 (2011) - [j13]Gabriel Cirio, Maud Marchal, Sébastien Hillaire, Anatole Lécuyer:
Six Degrees-of-Freedom Haptic Interaction with Fluids. IEEE Trans. Vis. Comput. Graph. 17(11): 1714-1727 (2011) - [c53]Maud Marchal, Julien Pettré, Anatole Lécuyer:
Joyman: A human-scale joystick for navigating in virtual worlds. 3DUI 2011: 19-26 - [c52]Jérôme Ardouin, Anatole Lécuyer, Maud Marchal, Éric Marchand:
Design and evaluation of methods to prevent frame cancellation in real-time stereoscopic rendering. 3DUI 2011: 95-98 - [c51]Taku Hachisu, Gabriel Cirio, Maud Marchal, Anatole Lécuyer, Hiroyuki Kajimoto:
Virtual chromatic percussions simulated by pseudo-haptic and vibrotactile feedback. Advances in Computer Entertainment Technology 2011: 20 - [c50]Nicolas Brodu, Fabien Lotte, Anatole Lécuyer:
Comparative study of band-power extraction techniques for Motor Imagery classification. CCMB 2011: 95-100 - [c49]Léo Terziman, Maud Marchal, Franck Multon, Bruno Arnaldi, Anatole Lécuyer:
Short Paper: Comparing Virtual Trajectories Made in Slalom UsingWalking-In-Place and Joystick Techniques. EGVE/EuroVR 2011: 55-58 - [c48]Laurent George, Fabien Lotte, Raquel Viciana-Abad, Anatole Lécuyer:
Using scalp electrical biosignals to control an object by concentration and relaxation tasks: Design and evaluation. EMBC 2011: 6299-6302 - [c47]Andreas Pusch, Anatole Lécuyer:
Pseudo-haptics: from the theoretical foundations to practical system design guidelines. ICMI 2011: 57-64 - [c46]Gabriel Cirio, Maud Marchal, Sébastien Hillaire, Anatole Lécuyer:
The Virtual Crepe Factory: 6DoF haptic interaction with fluids. SIGGRAPH Emerging Technologies 2011: 17 - [c45]Frank Steinicke, Mary C. Whitton, Anatole Lécuyer, Betty J. Mohler:
Perceptually inspired methods for naturally navigating virtual worlds. SIGGRAPH Asia Courses 2011: 18:1-18:193 - [c44]Julien Pettré, Orianne Siret, Maud Marchal, Jean-Baptiste de la Rivire, Anatole Lécuyer:
Joyman: an immersive and entertaining interface for virtual locomotion. SIGGRAPH Asia Emerging Technologies 2011: 22:1 - [c43]Laurent Aguerreche, Thierry Duval, Anatole Lécuyer:
Evaluation of a Reconfigurable Tangible Device for Collaborative Manipulation of Objects in Virtual Reality. TPCG 2011: 81-88 - [c42]Gabriel Cirio, Maud Marchal, Aurélien Le Gentil, Anatole Lécuyer:
"Tap, squeeze and stir" the virtual world: Touching the different states of matter through 6DoF haptic interaction. VR 2011: 123-126 - [i3]Laurent George, Laurent Bonnet, Anatole Lécuyer:
Freeze the BCI until the user is ready: a pilot study of a BCI inhibitor. CoRR abs/1111.1842 (2011) - [i2]Laurent George, Fabien Lotte, Raquel Viciana-Abad, Anatole Lécuyer:
Using Scalp Electrical Biosignals to Control an Object by Concentration and Relaxation Tasks: Design and Evaluation. CoRR abs/1111.5285 (2011) - 2010
- [j12]Sébastien Hillaire, Gaspard Breton, Nizar Ouarti, Rémi Cozot, Anatole Lécuyer:
Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications. Comput. Graph. Forum 29(6): 1830-1841 (2010) - [j11]Yann Renard, Fabien Lotte, Guillaume Gibert, Marco Congedo, Emmanuel Maby, Vincent Delannoy, Olivier Bertrand, Anatole Lécuyer:
OpenViBE: An Open-Source Software Platform to Design, Test, and Use Brain-Computer Interfaces in Real and Virtual Environments. Presence Teleoperators Virtual Environ. 19(1): 35-53 (2010) - [j10]Fabien Lotte, Aurélien van Langhenhove, Fabrice Lamarche, Thomas Ernest, Yann Renard, Bruno Arnaldi, Anatole Lécuyer:
Exploring Large Virtual Environments by Thoughts Using a Brain-Computer Interface Based on Motor Imagery and High-Level Commands. Presence Teleoperators Virtual Environ. 19(1): 54-70 (2010) - [c41]Maud Marchal, Anatole Lécuyer, Gabriel Cirio, Laurent Bonnet, Mathieu Emily:
Walking up and down in immersive virtual worlds: Novel interactive techniques based on visual feedback. 3DUI 2010: 19-26 - [c40]Anatole Lécuyer, Marco Congedo, Edouard Gentaz, Olivier Joly, Sabine Coquillart:
Influence of Visual Feedback on Passive Tactile Perception of Speed and Spacing of Rotating Gratings. EuroHaptics (2) 2010: 73-78 - [c39]Ludovic Hoyet, Franck Multon, Taku Komura, Anatole Lécuyer:
Perception Based Real-Time Dynamic Adaptation of Human Motions. MIG 2010: 266-277 - [c38]Tony Regia-Corte, Maud Marchal, Anatole Lécuyer:
Can you stand on virtual grounds? A study on postural affordances in virtual reality. VR 2010: 207-210 - [c37]Léo Terziman, Maud Marchal, Mathieu Emily, Franck Multon, Bruno Arnaldi, Anatole Lécuyer:
Shake-your-head: revisiting walking-in-place for desktop virtual reality. VRST 2010: 27-34 - [c36]Ludovic Hoyet, Franck Multon, Anatole Lécuyer, Taku Komura:
Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting. VRST 2010: 87-90 - [c35]Luca Turchet, Maud Marchal, Anatole Lécuyer, Rolf Nordahl, Stefania Serafin:
Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR. VRST 2010: 139-142 - [c34]Sébastien Hillaire, Anatole Lécuyer, Tony Regia-Corte, Rémi Cozot, Jérôme Royan, Gaspard Breton:
A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments. VRST 2010: 191-198 - [c33]Laurent Aguerreche, Thierry Duval, Anatole Lécuyer:
Reconfigurable tangible devices for 3D virtual object manipulation by single or multiple users. VRST 2010: 227-230
2000 – 2009
- 2009
- [j9]Anatole Lécuyer:
Simulating Haptic Feedback Using Vision: A Survey of Research and Applications of Pseudo-Haptic Feedback. Presence Teleoperators Virtual Environ. 18(1): 39-53 (2009) - [j8]Fabien Lotte, Anatole Lécuyer, Bruno Arnaldi:
FuRIA: an inverse solution based feature extraction algorithm using fuzzy set theory for brain-computer interfaces. IEEE Trans. Signal Process. 57(8): 3253-3263 (2009) - [c32]Fabien Lotte, Junya Fujisawa, Hideaki Touyama, Rika Ito, Michitaka Hirose, Anatole Lécuyer:
Towards ambulatory brain-computer interfaces: a pilot study with P300 signals. Advances in Computer Entertainment Technology 2009: 336-339 - [c31]Jean-Baptiste Sauvan, Anatole Lécuyer, Fabien Lotte, Géry Casiez:
A performance model of selection techniques for p300-based brain-computer interfaces. CHI 2009: 2205-2208 - [c30]Laurent Aguerreche, Thierry Duval, Anatole Lécuyer:
3-Hand Manipulation of Virtual Objects. EGVE/ICAT/EuroVR 2009: 153-156 - [c29]Zhan Gao, Anatole Lécuyer:
Path-planning and manipulation of nanotubes using visual and haptic guidance. VECIMS 2009: 1-5 - [c28]Jean Sreng, Anatole Lécuyer, Claude Andriot, Bruno Arnaldi:
Spatialized Haptic Rendering: Providing Impact Position Information in 6DOF Haptic Simulations Using Vibrations. VR 2009: 3-9 - [c27]Léo Terziman, Anatole Lécuyer, Sébastien Hillaire, Jan M. Wiener:
Can Camera Motions Improve the Perception of Traveled Distance in Virtual Environments? VR 2009: 131-134 - [c26]Sébastien Hillaire, Anatole Lécuyer, Gaspard Breton, Tony Regia-Corte:
Gaze behavior and visual attention model when turning in virtual environments. VRST 2009: 43-50 - [c25]Gabriel Cirio, Maud Marchal, Tony Regia-Corte, Anatole Lécuyer:
The magic barrier tape: a novel metaphor for infinite navigation in virtual worlds with a restricted walking workspace. VRST 2009: 155-162 - [i1]Anatole Lécuyer, Yann Renard:
OpenViBE: Open-Source Software for Brain-Computer Interfaces. ERCIM News 2009(78) (2009) - 2008
- [j7]Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez:
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments. IEEE Computer Graphics and Applications 28(6): 47-55 (2008) - [j6]Anatole Lécuyer, Fabien Lotte, Richard B. Reilly, Robert Leeb, Michitaka Hirose, Mel Slater:
Brain-Computer Interfaces, Virtual Reality, and Videogames. Computer 41(10): 66-72 (2008) - [j5]Mingjun Zhong, Fabien Lotte, Mark A. Girolami, Anatole Lécuyer:
Classifying EEG for brain computer interfaces using Gaussian processes. Pattern Recognit. Lett. 29(3): 354-359 (2008) - [j4]Anatole Lécuyer, Jean-Marie Burkhardt, Chee-Hian Tan:
A study of the modification of the speed and size of the cursor for simulating pseudo-haptic bumps and holes. ACM Trans. Appl. Percept. 5(3): 14:1-14:21 (2008) - [c24]Jean Sreng, Anatole Lécuyer, Claude Andriot:
Using Vibration Patterns to Provide Impact Position Information in Haptic Manipulation of Virtual Objects. EuroHaptics 2008: 589-598 - [c23]Guillaume Millet, Anatole Lécuyer, Jean-Marie Burkhardt, D. Sinan Haliyo, Stephane Régnier:
Improving Perception and Understanding of Nanoscale Phenomena Using Haptics and Visual Analogy. EuroHaptics 2008: 847-856 - [c22]Fabien Lotte, Harold Mouchère, Anatole Lécuyer:
Pattern rejection strategies for the design of self-paced EEG-based Brain-Computer Interfaces. ICPR 2008: 1-5 - [c21]Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez:
Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments. VR 2008: 47-50 - [c20]Lazar Bibin, Anatole Lécuyer, Jean-Marie Burkhardt, Alain Delbos, Madeleine Bonnet:
SAILOR: a 3-D medical simulator of loco-regional anaesthesia based on desktop virtual reality and pseudo-haptic feedback. VRST 2008: 97-100 - [c19]Zhan Gao, Anatole Lécuyer:
A VR simulator for training and prototyping of telemanipulation of nanotubes. VRST 2008: 101-104 - 2007
- [j3]Lionel Dominjon, Jérôme Perret, Anatole Lécuyer:
Novel devices and interaction techniques for human-scale haptics. Vis. Comput. 23(4): 257-266 (2007) - [c18]Abdelmajid Kadri, Anatole Lécuyer, Jean-Marie Burkhardt:
The Visual Appearance of User's Avatar Can Influence the Manipulation of Both Real Devices and Virtual Objects. 3DUI 2007: 11 - [c17]Abdelmajid Kadri, Anatole Lécuyer, Jean-Marie Burkhardt, Simon Richir:
The Influence of Visual Appearance of User's Avatar on the Manipulation of Objects in Virtual Environments. VR 2007: 291-292 - [c16]Anatole Lécuyer, Matthias Harders, Günter Niemeyer, Lynette A. Jones, Miguel A. Otaduy, Dinesh K. Pai:
Tutorial 3: Integration of Haptics in Virtual Environments - A Perception-Based Approach. VR 2007: 320 - [c15]Jean Sreng, Florian Bergez, Jérémie Legarrec, Anatole Lécuyer, Claude Andriot:
Using an event-based approach to improve the multimodal rendering of 6DOF virtual contact. VRST 2007: 165-173 - [c14]Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez:
Depth-of-field blur effects for first-person navigation in virtual environments. VRST 2007: 203-206 - 2006
- [j2]Marco Congedo, Anatole Lécuyer, Edouard Gentaz:
The Influence of Spatial Delocation on Perceptual Integration of Vision and Touch. Presence Teleoperators Virtual Environ. 15(3): 353-357 (2006) - [j1]Jean Sreng, Anatole Lécuyer, Christine Mégard, Claude Andriot:
Using Visual Cues of Contact to Improve Interactive Manipulation of Virtual Objects in Industrial Assembly/Maintenance Simulations. IEEE Trans. Vis. Comput. Graph. 12(5): 1013-1020 (2006) - [c13]Thierry Duval, Anatole Lécuyer, Sébastien Thomas:
SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual Environments. 3DUI 2006: 69-72 - [c12]Lionel Dominjon, Anatole Lécuyer, Jean-Marie Burkhardt, Simon Richir:
A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace. Computer Graphics International 2006: 288-299 - [c11]Anatole Lécuyer, Jean-Marie Burkhardt, Jean-Marie Henaff, Stéphane Donikian:
Camera Motions Improve the Sensation of Walking in Virtual Environments. VR 2006: 11-18 - [c10]Lionel Dominjon, Simon Richir, Anatole Lécuyer, Jean-Marie Burkhardt:
Haptic Hybrid Rotations: Overcoming Hardware Angular Limitations of Force-Feedback Devices. VR 2006: 167-174 - 2005
- [c9]Anatole Lécuyer, Jean-Marie Burkhardt, Jildaz Le Biller, Marco Congedo:
"A4": A Technique to Improve Perception of Contacts with Under-Actuated Haptic Devices in Virtual Reality. WHC 2005: 316-322 - [c8]Lionel Dominjon, Anatole Lécuyer, Jean-Marie Burkhardt, Guillermo Andrade-Barroso, Simon Richir:
The "Bubble" Technique: Interacting with Large Virtual Environments Using Haptic Devices with Limited Workspace. WHC 2005: 639-640 - [c7]Lionel Dominjon, Anatole Lécuyer, Jean-Marie Burkhardt, Paul Richard, Simon Richir:
Influence of Color/Display Ratio on the Perception of Mass of Manipulated Objects in Virtual Environments. VR 2005: 19-25 - [c6]Franck Crison, Anatole Lécuyer, Daniel Mellet d'Huart, Jean-Marie Burkhardt, Georges Michel, Jean-Louis Dautin:
Virtual Technical Trainer: Learning How to Use Milling Machines with Multi-Sensory Feedback in Virtual Reality. VR 2005: 139-145 - 2004
- [c5]Anatole Lécuyer, Jean-Marie Burkhardt, Laurent Étienne:
Feeling bumps and holes without a haptic interface: the perception of pseudo-haptic textures. CHI 2004: 239-246 - [c4]Anatole Lécuyer, Manuel Vidal, Olivier Joly, Christine Mégard, Alain Berthoz:
Can Haptic Feedback Improve the Perception of Self-Motion in Virtual Reality? HAPTICS 2004: 208-215 - 2003
- [c3]Anatole Lécuyer, Pascal Mobuchon, Christine Mégard, Jérôme Perret, Claude Andriot, Jean-Pierre Colinot:
HOMERE: a Multimodal System for Visually Impaired People to Explore Virtual Environments. VR 2003: 251-258 - 2001
- [c2]Anatole Lécuyer, Jean-Marie Burkhardt, Sabine Coquillart, Philippe Coiffet:
"Boundary of Illusion: " An Experiment of Sensory Integration with a Pseudo-Haptic System. VR 2001: 115-122 - 2000
- [c1]Anatole Lécuyer, Sabine Coquillart, Abderrahmane Kheddar, Paul Richard, Philippe Coiffet:
Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback? VR 2000: 83-90
Coauthor Index
aka: Ferran Argelaguet-Sanz
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