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Cuihua Shen
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2020 – today
- 2024
- [j27]Grace H. Wolff, Cuihua Shen:
Audience size, moderator activity, gender, and content diversity: Exploring user participation and financial commitment on Twitch.tv. New Media Soc. 26(2): 859-881 (2024) - [i5]Qiyao Peng, Yingdan Lu, Yilang Peng, Sijia Qian, Xinyi Liu, Cuihua Shen:
Crafting Synthetic Realities: Examining Visual Realism and Misinformation Potential of Photorealistic AI-Generated Images. CoRR abs/2409.17484 (2024) - 2023
- [j26]Pengxiang Li, Hichang Cho, Cuihua Shen, Hangchen Kong:
From context adaptation to context restoration: strategies, motivations, and decision rules of managing context collapse on WeChat. J. Comput. Mediat. Commun. 29(1) (2023) - 2022
- [j25]Anfan Chen, Jingwen Zhang, Wang Liao, Chen Luo, Cuihua Shen, Bo Feng:
Multiplicity and dynamics of social representations of the COVID-19 pandemic on Chinese social media from 2019 to 2020. Inf. Process. Manag. 59(4): 102990 (2022) - [j24]Anfan Chen, Kaiping Chen, Jingwen Zhang, Jingbo Meng, Cuihua Shen:
When national identity meets conspiracies: the contagion of national identity language in public engagement and discourse about COVID-19 conspiracy theories. J. Comput. Mediat. Commun. 28(1) (2022) - [j23]Sijia Qian, Cuihua Shen, Jingwen Zhang:
Fighting cheapfakes: using a digital media literacy intervention to motivate reverse search of out-of-context visual misinformation. J. Comput. Mediat. Commun. 28(1) (2022) - [i4]Grace H. Wolff, Cuihua Shen:
Social Live-Streaming Use & Well-being: Examining Participation, Financial Commitment, Social Capital, and Psychological Well-being on Twitch.tv. CoRR abs/2207.13313 (2022) - 2021
- [j22]Qiusi Sun, Cuihua Shen:
Who would respond to A troll? A social network analysis of reactions to trolls in online communities. Comput. Hum. Behav. 121: 106786 (2021) - [i3]Cuihua Shen, Mona Kasra, James F. O'Brien:
This photograph has been altered: Testing the effectiveness of image forensic labeling on news image credibility. CoRR abs/2101.07951 (2021) - 2020
- [j21]Chelsea Kim, Cuihua Shen:
Connecting activities on Social Network Sites and life satisfaction: A comparison of older and younger users. Comput. Hum. Behav. 105: 106222 (2020) - [j20]Cuihua Shen, Qiusi Sun, Taeyoung Kim, Grace Wolff, Rabindra A. Ratan, Dmitri Williams:
Viral vitriol: Predictors and contagion of online toxicity in World of Tanks. Comput. Hum. Behav. 108: 106343 (2020) - [i2]Cuihua Shen, Anfan Chen, Chen Luo, Wang Liao, Jingwen Zhang, Bo Feng:
Reports of Own and Others' Symptoms and Diagnosis on Social Media Predict COVID-19 Case Counts in Mainland China. CoRR abs/2004.06169 (2020) - [i1]Kaiping Chen, Anfan Chen, Jingwen Zhang, Jingbo Meng, Cuihua Shen:
Conspiracy and debunking narratives about COVID-19 origination on Chinese social media: How it started and who is to blame. CoRR abs/2011.08409 (2020)
2010 – 2019
- 2019
- [j19]Cuihua Shen, Mona Kasra, Wenjing Pan, Grace A. Bassett, Yining Malloch, James F. O'Brien:
Fake images: The effects of source, intermediary, and digital media literacy on contextual assessment of image credibility online. New Media Soc. 21(2) (2019) - 2018
- [j18]Teresa Gil-Lopez, Cuihua Shen, Grace A. Benefield, Nicholas A. Palomares, Michal Kosinski, David Stillwell:
One Size Fits All: Context Collapse, Self-Presentation Strategies and Language Styles on Facebook. J. Comput. Mediat. Commun. 23(3): 127-145 (2018) - [c10]Mona Kasra, Cuihua Shen, James F. O'Brien:
Seeing Is Believing: How People Fail to Identify Fake Images on the Web. CHI Extended Abstracts 2018 - 2016
- [j17]Cuihua Shen, Rabindra A. Ratan, Y. Dora Cai, Alex Leavitt:
Do Men Advance Faster Than Women? Debunking the Gender Performance Gap in Two Massively Multiplayer Online Games. J. Comput. Mediat. Commun. 21(4): 312-329 (2016) - [c9]Grace A. Benefield, Cuihua Shen, Alex Leavitt:
Virtual Team Networks: How Group Social Capital Affects Team Success in a Massively Multiplayer Online Game. CSCW 2016: 677-688 - 2015
- [j16]Adam S. Kahn, Cuihua Shen, Li Lu, Rabindra A. Ratan, Sean Coary, Jinghui Hou, Jingbo Meng, Joseph C. Osborn, Dmitri Williams:
The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations. Comput. Hum. Behav. 49: 354-361 (2015) - [j15]Jingbo Meng, Dmitri Williams, Cuihua Shen:
Channels matter: Multimodal connectedness, types of co-players and social capital for Multiplayer Online Battle Arena gamers. Comput. Hum. Behav. 52: 190-199 (2015) - [j14]Cuihua Shen, Wenhong Chen:
Social capital, coplaying patterns, and health disruptions: A survey of Massively Multiplayer Online Game participants in China. Comput. Hum. Behav. 52: 243-249 (2015) - [j13]Drew B. Margolin, Cuihua Shen, Seungyoon Lee, Matthew S. Weber, Janet Fulk, Peter Monge:
Normative Influences on Network Structure in the Evolution of the Children's Rights NGO Network, 1977-2004. Commun. Res. 42(1): 30-59 (2015) - [j12]Cuihua Shen, Charles Cage:
Exodus to the real world? Assessing the impact of offline meetups on community participation and social capital. New Media Soc. 17(3): 394-414 (2015) - [j11]Cuihua Shen, Wenhong Chen:
Gamers' confidants: Massively Multiplayer Online Game participation and core networks in China. Soc. Networks 40: 207-214 (2015) - [c8]Bettina Cassandra Riedl, Y. Dora Cai, Rabindra A. Ratan, Cuihua Shen, Arnold Picot:
Champions of Equality: Examining Gender Egalitarianism in Virtual Teams across Cultures. HICSS 2015: 393-401 - [c7]Y. Dora Cai, Rabindra Robby Ratan, Cuihua Shen, Jay Alameda:
Grouping game players using parallelized k-means on supercomputers. XSEDE 2015: 10:1-10:7 - 2014
- [j10]Li Lu, Cuihua Shen, Dmitri Williams:
Friending your way up the ladder: Connecting massive multiplayer online game behaviors with offline leadership. Comput. Hum. Behav. 35: 54-60 (2014) - [j9]Cuihua Shen, Peter Monge, Dmitri Williams:
Virtual Brokerage and Closure. Commun. Res. 41(4): 459-480 (2014) - [j8]Cuihua Shen, Peter Monge, Dmitri Williams:
The evolution of social ties online: A longitudinal study in a massively multiplayer online game. J. Assoc. Inf. Sci. Technol. 65(10): 2127-2137 (2014) - [j7]Cuihua Shen:
Network patterns and social architecture in Massively Multiplayer Online Games: Mapping the social world of EverQuest II. New Media Soc. 16(4): 672-691 (2014) - [c6]Y. Dora Cai, Bettina Cassandra Riedl, Rabindra Robby Ratan, Cuihua Shen, Arnold Picot:
FeatureSelector: an XSEDE-Enabled Tool for Massive Game Log Analysis. XSEDE 2014: 17:1-17:7 - [e1]Muhammad Aurangzeb Ahmad, Cuihua Shen, Jaideep Srivastava, Noshir Contractor:
Predicting Real World Behaviors from Virtual World Data @ SocialCom 2013, Washington, DC, USA, September 2013. Springer Proceedings in Complexity, Springer 2014, ISBN 978-3-319-07141-1 [contents] - 2013
- [j6]Yun Huang, Cuihua Shen, Noshir S. Contractor:
Distance matters: Exploring proximity and homophily in virtual world networks. Decis. Support Syst. 55(4): 969-977 (2013) - [c5]Muhammad Aurangzeb Ahmad, Cuihua Shen, Jaideep Srivastava, Noshir Contractor:
On the Problem of Predicting Real World Characteristics from Virtual Worlds. Predicting Real World Behaviors from Virtual World Data @ SocialCom 2013: 1-18 - 2011
- [j5]Cuihua Shen, Dmitri Williams:
Unpacking Time Online: Connecting Internet and Massively Multiplayer Online Game Use With Psychosocial Well-Being. Commun. Res. 38(1): 123-149 (2011) - [j4]Cuihua Shen, Peter Monge:
Who connects with whom? A social network analysis of an online open source software community. First Monday 16(6) (2011) - [c4]Muhammad Aurangzeb Ahmad, Zoheb Borbora, Cuihua Shen, Jaideep Srivastava, Dmitri Williams:
Guild Play in MMOGs: Rethinking Common Group Dynamics Models. SocInfo 2011: 145-152 - 2010
- [j3]Rabindra A. Ratan, Jae Eun Chung, Cuihua Shen, Dmitri Williams, Marshall Scott Poole:
Schmoozing and Smiting: Trust, Social Institutions, and Communication Patterns in an MMOG. J. Comput. Mediat. Commun. 16(1): 93-114 (2010)
2000 – 2009
- 2009
- [j2]Ute Ritterfeld, Cuihua Shen, Hua Wang, Luciano Nocera, Wee Ling Wong:
Multimodality and Interactivity: Connecting Properties of Serious Games with Educational Outcomes. Cyberpsychology Behav. Soc. Netw. 12(6): 691-697 (2009) - [j1]Edward Castronova, Dmitri Williams, Cuihua Shen, Rabindra A. Ratan, Li Xiong, Yun Huang, Brian Keegan:
As real as real? Macroeconomic behavior in a large-scale virtual world. New Media Soc. 11(5): 685-707 (2009) - [c3]Yun Huang, Mengxiao Zhu, Jing (Annie) Wang, Nishith Pathak, Cuihua Shen, Brian Keegan, Dmitri Williams, Noshir S. Contractor:
The Formation of Task-Oriented Groups: Exploring Combat Activities in Online Games. CSE (4) 2009: 122-127 - [c2]Yun Huang, Cuihua Shen, Dmitri Williams, Noshir S. Contractor:
Virtually There: Exploring Proximity and Homophily in a Virtual World. CSE (4) 2009: 354-359 - 2007
- [c1]Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduardo Carriazo, Fei Tang, Shiyamvar Bugga, Harishkumar Narayanan, Hua Wang, Ute Ritterfeld:
Serious video game effectiveness. Advances in Computer Entertainment Technology 2007: 49-55
Coauthor Index
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