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2020 – today
- 2024
- [j39]Stefan Zellmann, Qi Wu, Alper Sahistan, Kwan-Liu Ma, Ingo Wald:
Beyond ExaBricks: GPU Volume Path Tracing of AMR Data. Comput. Graph. Forum 43(3) (2024) - [c75]Ingo Wald, Stefan Zellmann, Jefferson Amstutz, Qi Wu, Kevin S. Griffin, Milan Jaros, Stefan Wesner:
Standardized Data-Parallel Rendering Using ANARI. LDAV 2024: 23-32 - [i16]Ingo Wald, Stefan Zellmann, Jefferson Amstutz, Qi Wu, Kevin S. Griffin, Milan Jaros, Stefan Wesner:
Standardized Data-Parallel Rendering Using ANARI. CoRR abs/2407.00179 (2024) - 2023
- [j38]Stefan Zellmann, Qi Wu, Kwan-Liu Ma, Ingo Wald:
Memory-Efficient GPU Volume Path Tracing of AMR Data Using the Dual Mesh. Comput. Graph. Forum 42(3): 51-62 (2023) - [j37]Jonathan Sarton, Stefan Zellmann, Serkan Demirci, Ugur Güdükbay, Welcome Alexandre-Barff, Laurent Lucas, Jean-Michel Dischler, Stefan Wesner, Ingo Wald:
State-of-the-art in Large-Scale Volume Visualization Beyond Structured Data. Comput. Graph. Forum 42(3): 491-515 (2023) - [j36]Ingo Wald, Milan Jaros, Stefan Zellmann:
Data Parallel Multi-GPU Path Tracing using Ray Queue Cycling. Comput. Graph. Forum 42(8): i-xiii (2023) - [j35]Nate Morrical, Alper Sahistan, Ugur Güdükbay, Ingo Wald, Valerio Pascucci:
Quick Clusters: A GPU-Parallel Partitioning for Efficient Path Tracing of Unstructured Volumetric Grids. IEEE Trans. Vis. Comput. Graph. 29(1): 537-547 (2023) - [i15]Will Usher, Ingo Wald, Jefferson Amstutz, Johannes Günther, Carson Brownlee, Valerio Pascucci:
Scalable Ray Tracing Using the Distributed FrameBuffer. CoRR abs/2305.07083 (2023) - 2022
- [j34]Bin Wang, Ingo Wald, Nate Morrical, Will Usher, Lin Mu, Karsten E. Thompson, Richard Hughes:
An GPU-accelerated particle tracking method for Eulerian-Lagrangian simulations using hardware ray tracing cores. Comput. Phys. Commun. 271: 108221 (2022) - [j33]Stefan Zellmann, Daniel Seifried, Nate Morrical, Ingo Wald, Will Usher, Jamie A. P. Law-Smith, Stefanie Walch-Gassner, André Hinkenjann:
Point Containment Queries on Ray-Tracing Cores for AMR Flow Visualization. Comput. Sci. Eng. 24(2): 40-51 (2022) - [j32]Ingo Wald, Steven G. Parker:
Data Parallel Path Tracing with Object Hierarchies. Proc. ACM Comput. Graph. Interact. Tech. 5(3): 30:1-30:16 (2022) - [j31]Ingo Wald, Nate Morrical, Stefan Zellmann:
A Memory Efficient Encoding for Ray Tracing Large Unstructured Data. IEEE Trans. Vis. Comput. Graph. 28(1): 583-592 (2022) - [j30]Nate Morrical, Ingo Wald, Will Usher, Valerio Pascucci:
Accelerating Unstructured Mesh Point Location With RT Cores. IEEE Trans. Vis. Comput. Graph. 28(8): 2852-2866 (2022) - [c74]Stefan Zellmann, Ingo Wald, Alper Sahistan, Matthias Hellmann, Will Usher:
Design and Evaluation of a GPU Streaming Framework for Visualizing Time-Varying AMR Data. EGPGV@EuroVis 2022: 61-71 - [c73]Stefan Zellmann, Ingo Wald, João Barbosa, Serkan Dermic, Alper Sahistan, Ugur Güdükbay:
Hybrid Image-/Data-Parallel Rendering Using Island Parallelism. LDAV 2022: 1-10 - [i14]Stefan Zellmann, Daniel Seifried, Nate Morrical, Ingo Wald, Will Usher, Jamie A. P. Law-Smith, Stefanie Walch-Gassner, André Hinkenjann:
Point Containment Queries on Ray Tracing Cores for AMR Flow Visualization. CoRR abs/2202.12020 (2022) - [i13]Ingo Wald, Steven G. Parker:
Data Parallel Path Tracing in Object Space. CoRR abs/2204.10170 (2022) - [i12]Alper Sahistan, Serkan Demirci, Ingo Wald, Stefan Zellmann, João Barbosa, Nathan Morrical, Ugur Güdükbay:
GPU-based Data-parallel Rendering of Large, Unstructured, and Non-convexly Partitioned Data. CoRR abs/2209.14537 (2022) - [i11]Ingo Wald:
A Stack-Free Traversal Algorithm for Left-Balanced k-d Trees. CoRR abs/2210.12859 (2022) - [i10]Ingo Wald:
GPU-friendly, Parallel, and (Almost-)In-Place Construction of Left-Balanced k-d Trees. CoRR abs/2211.00120 (2022) - [i9]Stefan Zellmann, Qi Wu, Alper Sahistan, Kwan-Liu Ma, Ingo Wald:
Beyond ExaBricks: GPU Volume Path Tracing of AMR Data. CoRR abs/2211.09997 (2022) - 2021
- [j29]Aytek Aman, Serkan Demirci, Ugur Güdükbay, Ingo Wald:
Multi-level tetrahedralization-based accelerator for ray-tracing animated scenes. Comput. Animat. Virtual Worlds 32(3-4) (2021) - [j28]Ingo Wald, Stefan Zellmann, Will Usher, Nate Morrical, Ulrich Lang, Valerio Pascucci:
Ray Tracing Structured AMR Data Using ExaBricks. IEEE Trans. Vis. Comput. Graph. 27(2): 625-634 (2021) - [c72]Ingo Wald, Stefan Zellmann, Nate Morrical:
Faster RTX-Accelerated Empty Space Skipping using Triangulated Active Region Boundary Geometry. EGPGV@EuroVis 2021: 37-44 - [c71]Alper Sahistan, Serkan Demirci, Nathan Morrical, Stefan Zellmann, Aytek Aman, Ingo Wald, Ugur Güdükbay:
Ray-traced Shell Traversal of Tetrahedral Meshes for Direct Volume Visualization. IEEE VIS (Short Papers) 2021: 91-95 - [i8]Nathan Morrical, Jonathan Tremblay, Yunzhi Lin, Stephen Tyree, Stan Birchfield, Valerio Pascucci, Ingo Wald:
NViSII: A Scriptable Tool for Photorealistic Image Generation. CoRR abs/2105.13962 (2021) - [i7]Ingo Wald:
GPGPU-Parallel Re-indexing of Triangle Meshes with Duplicate-Vertex and Unused-Vertex Removal. CoRR abs/2109.09812 (2021) - 2020
- [j27]Hank Childs, Sean Ahern, James P. Ahrens, Andrew C. Bauer, Janine Bennett, E. Wes Bethel, Peer-Timo Bremer, Eric Brugger, Joseph Cottam, Matthieu Dorier, Soumya Dutta, Jean M. Favre, Thomas Fogal, Steffen Frey, Christoph Garth, Berk Geveci, William F. Godoy, Charles D. Hansen, Cyrus Harrison, Bernd Hentschel, Joseph A. Insley, Christopher R. Johnson, Scott Klasky, Aaron Knoll, James Kress, Matthew Larsen, Jay F. Lofstead, Kwan-Liu Ma, Preeti Malakar, Jeremy S. Meredith, Kenneth Moreland, Paul A. Navrátil, Patrick O'Leary, Manish Parashar, Valerio Pascucci, John Patchett, Tom Peterka, Steve Petruzza, Norbert Podhorszki, David Pugmire, Michel E. Rasquin, Silvio Rizzi, David H. Rogers, Sudhanshu Sane, Franz Sauer, Robert Sisneros, Han-Wei Shen, Will Usher, Rhonda Vickery, Venkatram Vishwanath, Ingo Wald, Ruonan Wang, Gunther H. Weber, Brad Whitlock, Matthew Wolf, Hongfeng Yu, Sean B. Ziegeler:
A terminology for in situ visualization and analysis systems. Int. J. High Perform. Comput. Appl. 34(6) (2020) - [j26]Ingo Wald, Nate Morrical, Stefan Zellmann, Lei Ma, Will Usher, Tiejun Huang, Valerio Pascucci:
Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 17:1-17:16 (2020) - [c70]Stefan Zellmann, Nathan Morrical, Ingo Wald, Valerio Pascucci:
Finding Efficient Spatial Distributions for Massively Instanced 3-d Models. EGPGV@Eurographics/EuroVis 2020: 1-11 - [c69]Stefan Zellmann, Martin Aumüller, Nathan Marshak, Ingo Wald:
High-Quality Rendering of Glyphs Using Hardware-Accelerated Ray Tracing. EGPGV@Eurographics/EuroVis 2020: 69-73 - [c68]Patrick Gralka, Ingo Wald, Sergej Geringer, Guido Reina, Thomas Ertl:
Spatial Partitioning Strategies for Memory-Efficient Ray Tracing of Particles. LDAV 2020: 42-52 - [c67]Ingo Wald, Steven G. Parker:
RTX accelerated ray tracing with OptiX 7. SIGGRAPH Courses 2020: 6:1 - [c66]Mengjiao Han, Ingo Wald, Will Usher, Nate Morrical, Aaron Knoll, Valerio Pascucci, Chris R. Johnson:
A Virtual Frame Buffer Abstraction for Parallel Rendering of Large Tiled Display Walls. IEEE VIS (Short Papers) 2020: 11-15 - [c65]Stefan Zellmann, Martin Weier, Ingo Wald:
Accelerating Force-Directed Graph Drawing with RT Cores. IEEE VIS (Short Papers) 2020: 96-100 - [i6]Ingo Wald, Bruce Cherniak, Will Usher, Carson Brownlee, Attila T. Áfra, Johannes Günther, Jefferson Amstutz, Tim Rowley, Valerio Pascucci, Chris R. Johnson, Jim Jeffers:
Digesting the Elephant - Experiences with Interactive Production Quality Path Tracing of the Moana Island Scene. CoRR abs/2001.02620 (2020) - [i5]Ingo Wald:
A Simple, General, and GPU Friendly Method for Computing Dual Mesh and Iso-Surfaces of Adaptive Mesh Refinement (AMR) Data. CoRR abs/2004.08475 (2020) - [i4]Stefan Zellmann, Martin Weier, Ingo Wald:
Accelerating Force-Directed Graph Drawing with RT Cores. CoRR abs/2008.11235 (2020) - [i3]Ingo Wald, Stefan Zellmann, Will Usher, Nate Morrical, Ulrich Lang, Valerio Pascucci:
Ray Tracing Structured AMR Data Using ExaBricks. CoRR abs/2009.03076 (2020) - [i2]Mengjiao Han, Ingo Wald, Will Usher, Nate Morrical, Aaron Knoll, Valerio Pascucci, Chris R. Johnson:
A Virtual Frame Buffer Abstraction for Parallel Rendering of Large Tiled Display Walls. CoRR abs/2009.03368 (2020)
2010 – 2019
- 2019
- [j25]Will Usher, Ingo Wald, Jefferson Amstutz, Johannes Günther, Carson Brownlee, Valerio Pascucci:
Scalable Ray Tracing Using the Distributed FrameBuffer. Comput. Graph. Forum 38(3): 455-466 (2019) - [j24]Mengjiao Han, Ingo Wald, Will Usher, Qi Wu, Feng Wang, Valerio Pascucci, Charles D. Hansen, Christopher R. Johnson:
Ray Tracing Generalized Tube Primitives: Method and Applications. Comput. Graph. Forum 38(3): 467-478 (2019) - [j23]Feng Wang, Ingo Wald, Qi Wu, Will Usher, Chris R. Johnson:
CPU Isosurface Ray Tracing of Adaptive Mesh Refinement Data. IEEE Trans. Vis. Comput. Graph. 25(1): 1142-1151 (2019) - [c64]Ingo Wald, Will Usher, Nathan Morrical, Laura Lediaev, Valerio Pascucci:
RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location. High Performance Graphics (Short Papers) 2019: 7-13 - [c63]Feng Wang, Ingo Wald, Chris R. Johnson:
Interactive Rendering of Large-Scale Volumes on Multi-Core CPUs. LDAV 2019: 27-36 - [c62]Ingo Wald, Steven G. Parker:
RTX accelerated ray tracing with OptiX. SIGGRAPH Courses 2019 - [c61]Nathan Morrical, William Usher, Ingo Wald, Valerio Pascucci:
Efficient Space Skipping and Adaptive Sampling of Unstructured Volumes Using Hardware Accelerated Ray Tracing. IEEE VIS (Short Papers) 2019: 256-260 - [i1]Nathan Morrical, Will Usher, Ingo Wald, Valerio Pascucci:
Efficient Space Skipping and Adaptive Sampling of Unstructured Volumes Using Hardware Accelerated Ray Tracing. CoRR abs/1908.01906 (2019) - 2018
- [c60]Carsten Benthin, Ingo Wald, Sven Woop, Attila T. Áfra:
Compressed-leaf bounding volume hierarchies. High Performance Graphics 2018: 6:1-6:4 - [c59]Tim Biedert, Jan-Tobias Sohns, Simon Schröder, Jefferson Amstutz, Ingo Wald, Christoph Garth:
Direct Raytracing of Particle-based Fluid Surfaces Using Anisotropic Kernels. EGPGV@EuroVis 2018: 1-11 - [c58]Qi Wu, Will Usher, Steve Petruzza, Sidharth Kumar, Feng Wang, Ingo Wald, Valerio Pascucci, Charles D. Hansen:
VisIt-OSPRay: Toward an Exascale Volume Visualization System. EGPGV@EuroVis 2018: 13-23 - [c57]Ingo Wald, Jefferson Amstutz, Carsten Benthin:
Robust Iterative Find-Next-Hit Ray Traversal. EGPGV@EuroVis 2018: 25-32 - [c56]Will Usher, Silvio Rizzi, Ingo Wald, Jefferson Amstutz, Joseph A. Insley, Venkatram Vishwanath, Nicola J. Ferrier, Michael E. Papka, Valerio Pascucci:
libIS: a lightweight library for flexible in transit visualization. ISAV@SC 2018: 33-38 - 2017
- [j22]Ingo Wald, Gregory P. Johnson, Jefferson Amstutz, Carson Brownlee, Aaron Knoll, Jim Jeffers, Johannes Günther, Paul A. Navrátil:
OSPRay - A CPU Ray Tracing Framework for Scientific Visualization. IEEE Trans. Vis. Comput. Graph. 23(1): 931-940 (2017) - [c55]Carsten Benthin, Sven Woop, Ingo Wald, Attila T. Áfra:
Improved two-level BVHs using partial re-braiding. High Performance Graphics 2017: 7:1-7:8 - [c54]Will Usher, Jefferson Amstutz, Carson Brownlee, Aaron Knoll, Ingo Wald:
Progressive CPU Volume Rendering with Sample Accumulation. EGPGV@EuroVis 2017: 21-30 - [c53]Tom Vierjahn, Andrea Schnorr, Benjamin Weyers, Dominik Denker, Ingo Wald, Christoph Garth, Torsten W. Kuhlen, Bernd Hentschel:
Interactive Exploration of Dissipation Element Geometry. EGPGV@EuroVis 2017: 53-62 - [c52]Ingo Wald, Carson Brownlee, Will Usher, Aaron Knoll:
CPU volume rendering of adaptive mesh refinement data. SIGGRAPH Asia Symposium on Visualization 2017: 9:1-9:8 - 2016
- [j21]Will Usher, Ingo Wald, Aaron Knoll, Michael E. Papka, Valerio Pascucci:
In Situ Exploration of Particle Simulations with CPU Ray Tracing. Supercomput. Front. Innov. 3(4): 4-18 (2016) - [c51]Attila T. Áfra, Carsten Benthin, Ingo Wald, Jacob Munkberg:
Local shading coherence extraction for SIMD-efficient path tracing on CPUs. High Performance Graphics 2016: 119-128 - [c50]Alexander Keller, Ingo Wald, Takahiro Harada, Dmitry Kozlov, Ralf Karrenberg, Luke Peterson, Tobias Hector:
The quest for the ray tracing API. SIGGRAPH Courses 2016: 25:1 - [c49]Attila T. Áfra, Ingo Wald, Carsten Benthin, Sven Woop:
Embree ray tracing kernels: overview and new features. SIGGRAPH Talks 2016: 52:1-52:2 - 2015
- [c48]Carsten Benthin, Sven Woop, Matthias Nießner, Kai Selgard, Ingo Wald:
Efficient ray tracing of subdivision surfaces using tessellation caching. High Performance Graphics 2015: 5-12 - [c47]Brad Rathke, Ingo Wald, Kenneth Chiu, Carson Brownlee:
SIMD Parallel Ray Tracing of Homogeneous Polyhedral Grids. EGPGV@EuroVis 2015: 33-41 - [c46]Ingo Wald, Aaron Knoll, Gregory P. Johnson, Will Usher, Valerio Pascucci, Michael E. Papka:
CPU ray tracing large particle data with balanced P-k-d trees. SciVis 2015: 57-64 - 2014
- [j20]Aaron Knoll, Ingo Wald, Paul A. Navrátil, Anne Bowen, Khairi Reda, Michael E. Papka, Kelly P. Gaither:
RBF Volume Ray Casting on Multicore and Manycore CPUs. Comput. Graph. Forum 33(3): 71-80 (2014) - [j19]Ingo Wald, Sven Woop, Carsten Benthin, Gregory S. Johnson, Manfred Ernst:
Embree: a kernel framework for efficient CPU ray tracing. ACM Trans. Graph. 33(4): 143:1-143:8 (2014) - [c45]Sven Woop, Carsten Benthin, Ingo Wald, Gregory S. Johnson, Eric Tabellion:
Exploiting Local Orientation Similarity for Efficient Ray Traversal of Hair and Fur. High Performance Graphics 2014: 41-49 - [e2]Ingo Wald, Jonathan Ragan-Kelley:
High-Performance Graphics 2014, Lyon, France, 2014. Proceedings. Eurographics Association 2014, ISBN 978-3-905674-60-6 [contents] - 2013
- [c44]Aaron Knoll, Ingo Wald, Paul A. Navrátil, Michael E. Papka, Kelly P. Gaither:
Ray tracing and volume rendering large molecular data on multi-core and many-core architectures. UltraVis@SC 2013: 5:1-5:8 - [c43]Alexander Keller, Tero Karras, Ingo Wald, Timo Aila, Samuli Laine, Jacco Bikker, Christiaan P. Gribble, Won-Jong Lee, James McCombe:
Ray tracing is the future and ever will be... SIGGRAPH Courses 2013: 9:1-9:7 - [c42]Sven Woop, Louis Feng, Ingo Wald, Carsten Benthin:
Embree ray tracing kernels for CPUs and the Xeon Phi architecture. SIGGRAPH Talks 2013: 44:1 - 2012
- [j18]Ingo Wald:
Fast Construction of SAH BVHs on the Intel Many Integrated Core (MIC) Architecture. IEEE Trans. Vis. Comput. Graph. 18(1): 47-57 (2012) - [j17]Carsten Benthin, Ingo Wald, Sven Woop, Manfred Ernst, William R. Mark:
Combining Single and Packet-Ray Tracing for Arbitrary Ray Distributions on the Intel MIC Architecture. IEEE Trans. Vis. Comput. Graph. 18(9): 1438-1448 (2012) - [c41]Roland Leißa, Sebastian Hack, Ingo Wald:
Extending a C-like language for portable SIMD programming. PPoPP 2012: 65-74 - 2011
- [c40]Aaron Knoll, Sebastian Thelen, Ingo Wald, Charles D. Hansen, Hans Hagen, Michael E. Papka:
Full-resolution interactive CPU volume rendering with coherent BVH traversal. PacificVis 2011: 3-10 - [c39]Ingo Wald:
Active Thread Compaction for GPU Path Tracing. High Performance Graphics 2011: 51-58 - [c38]Michal Hapala, Tomás Davidovic, Ingo Wald, Vlastimil Havran, Philipp Slusallek:
Efficient stack-less BVH traversal for ray tracing. SCC 2011: 7-12
2000 – 2009
- 2009
- [j16]Ingo Wald, William R. Mark, Johannes Günther, Solomon Boulos, Thiago Ize, Warren A. Hunt, Steven G. Parker, Peter Shirley:
State of the Art in Ray Tracing Animated Scenes. Comput. Graph. Forum 28(6): 1691-1722 (2009) - [j15]Aaron Knoll, Ingo Wald, Charles D. Hansen:
Coherent multiresolution isosurface ray tracing. Vis. Comput. 25(3): 209-225 (2009) - [c37]Carsten Benthin, Ingo Wald:
Efficient ray traced soft shadows using multi-frusta tracing. High Performance Graphics 2009: 135-144 - [e1]Stephen N. Spencer, David K. McAllister, Matt Pharr, Ingo Wald, David P. Luebke, Philipp Slusallek:
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, New Orleans, Louisiana, USA, August 1-3, 2009. Eurographics Association 2009, ISBN 978-1-60558-603-8 [contents] - 2008
- [j14]Ingo Wald, Thiago Ize, Steven G. Parker:
Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes. Comput. Graph. 32(1): 3-13 (2008) - [j13]Vincent Pegoraro, Ingo Wald, Steven G. Parker:
Sequential Monte Carlo Adaptation in Low-Anisotropy Participating Media. Comput. Graph. Forum 27(4): 1097-1104 (2008) - 2007
- [j12]Andreas Dietrich, Abe Stephens, Ingo Wald:
Exploring a Boeing 777: Ray Tracing Large-Scale CAD Data. IEEE Computer Graphics and Applications 27(6): 36-46 (2007) - [j11]Ingo Wald, Solomon Boulos, Peter Shirley:
Ray tracing deformable scenes using dynamic bounding volume hierarchies. ACM Trans. Graph. 26(1): 6 (2007) - [j10]Christiaan P. Gribble, Thiago Ize, Andrew E. Kensler, Ingo Wald, Steven G. Parker:
A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data. IEEE Trans. Vis. Comput. Graph. 13(4): 758-768 (2007) - [j9]Ingo Wald, Heiko Friedrich, Aaron Knoll, Charles D. Hansen:
Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes. IEEE Trans. Vis. Comput. Graph. 13(6): 1727-1734 (2007) - [c36]Thiago Ize, Ingo Wald, Steven G. Parker:
Asynchronous BVH Construction for Ray Tracing Dynamic Scenes on Parallel Multi-Core Architectures. EGPGV 2007: 101-108 - [c35]Heiko Friedrich, Ingo Wald, Johannes Günther, Gerd Marmitt, Philipp Slusallek:
Interactive Iso-Surface Ray Tracing of Massive Volumetric Data Sets. EGPGV 2007: 109-116 - [c34]Ingo Wald, William R. Mark, Johannes Günther, Solomon Boulos, Thiago Ize, Warren A. Hunt, Steven G. Parker, Peter Shirley:
State of the Art in Ray Tracing Animated Scenes. Eurographics (State of the Art Reports) 2007: 89-116 - [c33]Solomon Boulos, David Edwards, J. Dylan Lacewell, Joe Kniss, Jan Kautz, Peter Shirley, Ingo Wald:
Packet-based whitted and distribution ray tracing. Graphics Interface 2007: 177-184 - 2006
- [j8]Johannes Günther, Heiko Friedrich, Ingo Wald, Hans-Peter Seidel, Philipp Slusallek:
Ray Tracing Animated Scenes using Motion Decomposition. Comput. Graph. Forum 25(3): 517-525 (2006) - [j7]Ingo Wald:
Echtzeit Ray Tracing und Interaktive Globale Beleuchtungssimulation (Realtime Ray Tracing and Interactive Global Illumination). it Inf. Technol. 48(4): 242- (2006) - [j6]Carsten Benthin, Ingo Wald, Philipp Slusallek:
Techniques for Interactive Ray Tracing of Bézier Surfaces. J. Graph. Tools 11(2): 1-16 (2006) - [j5]Ingo Wald, Thiago Ize, Andrew E. Kensler, Aaron Knoll, Steven G. Parker:
Ray tracing animated scenes using coherent grid traversal. ACM Trans. Graph. 25(3): 485-493 (2006) - [c32]Abe Stephens, Solomon Boulos, James Bigler, Ingo Wald, Steven G. Parker:
An Application of Scalable Massive Model Interaction using Shared-Memory Systems. EGPGV@EuroVis/EGVE 2006: 19-26 - 2005
- [j4]Ingo Wald, Heiko Friedrich, Gerd Marmitt, Philipp Slusallek, Hans-Peter Seidel:
Faster Isosurface Ray Tracing Using Implicit KD-Trees. IEEE Trans. Vis. Comput. Graph. 11(5): 562-572 (2005) - [c31]Philipp Slusallek, Peter Shirley, William R. Mark, Gordon Stoll, Ingo Wald:
Introduction to real-time ray tracing. SIGGRAPH Courses 2005: 1 - [c30]Ingo Wald:
The RTRT core. SIGGRAPH Courses 2005: 5 - [c29]Philipp Slusallek, Peter Shirley, William R. Mark, Gordon Stoll, Ingo Wald:
Parallel & distributed processing. SIGGRAPH Courses 2005: 11 - [c28]Ingo Wald:
Supporting animation and interaction. SIGGRAPH Courses 2005: 13 - [c27]Ingo Wald:
Handling dynamic scenes. SIGGRAPH Courses 2005: 14 - [c26]Philipp Slusallek, Peter Shirley, William R. Mark, Gordon Stoll, Ingo Wald:
Rendering massive models. SIGGRAPH Courses 2005: 16 - [c25]Ingo Wald, Andreas Dietrich, Philipp Slusallek:
An interactive out-of-core rendering framework for visualizing massively complex models. SIGGRAPH Courses 2005: 17 - [c24]Philipp Slusallek, Peter Shirley, William R. Mark, Gordon Stoll, Ingo Wald:
Custom hardware support for realtime ray tracing. SIGGRAPH Courses 2005: 18 - [c23]Ingo Wald:
The OpenRT-API. SIGGRAPH Courses 2005: 21 - [c22]Ingo Wald:
Writing OpenRT shaders. SIGGRAPH Courses 2005: 22 - [c21]Ingo Wald, Hans-Peter Seidel:
Interactive ray tracing of point-based models. SIGGRAPH Sketches 2005: 54 - [c20]Johannes Günther, Ingo Wald, Hans-Peter Seidel:
Precomputed light sets for fast high quality global illumination. SIGGRAPH Sketches 2005: 108 - [c19]Ingo Wald, Hans-Peter Seidel:
Interactive Ray Tracing of Point-based Models. PBG 2005: 9-16 - 2004
- [b1]Ingo Wald:
Realtime ray tracing and interactive global illumination. Saarland University, Saarbrücken, Germany, 2004, pp. I-XIV, 1-297 - [j3]Ingo Wald, Johannes Günther, Philipp Slusallek:
Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic. Comput. Graph. Forum 23(3): 595-604 (2004) - [c18]Carsten Benthin, Ingo Wald, Philipp Slusallek:
Interactive ray tracing of free-form surfaces. Afrigraph 2004: 99-106 - [c17]Ingo Wald, Andreas Dietrich, Philipp Slusallek:
An Interactive Out-of-Core Rendering Framework for Visualizing massive Complex Models. Rendering Techniques 2004: 81-92 - [c16]Johannes Günther, Ingo Wald, Philipp Slusallek:
Realtime Caustics using Distributed Photon Mapping. Rendering Techniques 2004: 111-122 - [c15]Andreas Dietrich, Ingo Wald, Philipp Slusallek:
Interactive visualization of exceptionally complex industrial CAD datasets. SIGGRAPH Sketches 2004: 27 - [c14]Gerd Marmitt, Andreas Kleer, Ingo Wald, Heiko Friedrich, Philipp Slusallek:
Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing. VMV 2004: 429-435 - [c13]Andreas Dietrich, Ingo Wald, Markus Wagner, Philipp Slusallek:
VRML Scene Graphs on an Interactive Ray Tracing Engine. VR 2004: 109-116 - [c12]Andreas Dietrich, Ingo Wald, Markus Wagner, Philipp Slusallek:
Colorplate: VRML Scene Graphs on an Interactive Ray Tracing Engine. VR 2004: 282 - [p1]Ingo Wald:
Realtime ray tracing and interactive global illumination. Ausgezeichnete Informatikdissertationen 2004: 173-182 - 2003
- [j2]Carsten Benthin, Ingo Wald, Philipp Slusallek:
A Scalable Approach to Interactive Global Illumination. Comput. Graph. Forum 22(3): 621-631 (2003) - [c11]Ingo Wald, Timothy J. Purcell, Jörg Schmittler, Carsten Benthin, Philipp Slusallek:
Realtime Ray Tracing and its use for Interactive Global Illumination. Eurographics (State of the Art Reports) 2003 - [c10]Ingo Wald, Carsten Benthin, Andreas Dietrich, Philipp Slusallek:
Interactive Ray Tracing on Commodity PC Clusters. Euro-Par 2003: 499-508 - [c9]Ingo Wald, Carsten Benthin, Philipp Slusallek:
Distributed Interactive Ray Tracing of Dynamic Scenes. IEEE Symposium on Parallel and Large-Data Visualization and Graphics 2003: 77-86 - [c8]Ingo Wald, Carsten Benthin, Philipp Slusallek:
Interactive Global Illumination in Complex and Highly Occluded Environments. Rendering Techniques 2003: 74-81 - [c7]Andreas Pomi, Gerd Mannitt, Ingo Wald, Philipp Slusallek:
Sttreaming Video Textures for Mixed Reality Applications in Interactive Ray Tracing Environments. VMV 2003: 261-269 - 2002
- [c6]Jörg Schmittler, Ingo Wald, Philipp Slusallek:
SaarCOR - A Hardware Architecture for Ray Tracing. Graphics Hardware 2002: 27-36 - [c5]Carsten Benthin, Tim Dahmen, Ingo Wald, Philipp Slusallek:
Interactive headlight simulation: a case study of interactive distributed ray tracing. EGPGV 2002: 83-88 - [c4]Ingo Wald, Carsten Benthin, Philipp Slusallek, Thomas Kollig, Alexander Keller:
Interactive Global Illumination using Fast Ray Tracing. Rendering Techniques 2002: 15-24 - 2001
- [j1]Ingo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner:
Interactive Rendering with Coherent Ray Tracing. Comput. Graph. Forum 20(3): 153-165 (2001) - [c3]Ingo Wald, Philipp Slusallek:
State of the Art in Interactive Ray Tracing. Eurographics (State of the Art Reports) 2001 - [c2]Ingo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner:
Interactive Distributed Ray Tracing of Highly Complex Models. Rendering Techniques 2001: 277-288 - 2000
- [c1]Alexander Keller, Ingo Wald:
Efficient Importance Sampling Techniques for the Photon Map. VMV 2000: 271-280
Coauthor Index
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Privacy notice: By enabling the option above, your browser will contact the API of unpaywall.org to load hyperlinks to open access articles. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Unpaywall privacy policy.
Archived links via Wayback Machine
For web page which are no longer available, try to retrieve content from the of the Internet Archive (if available).
Privacy notice: By enabling the option above, your browser will contact the API of archive.org to check for archived content of web pages that are no longer available. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Internet Archive privacy policy.
Reference lists
Add a list of references from , , and to record detail pages.
load references from crossref.org and opencitations.net
Privacy notice: By enabling the option above, your browser will contact the APIs of crossref.org, opencitations.net, and semanticscholar.org to load article reference information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Crossref privacy policy and the OpenCitations privacy policy, as well as the AI2 Privacy Policy covering Semantic Scholar.
Citation data
Add a list of citing articles from and to record detail pages.
load citations from opencitations.net
Privacy notice: By enabling the option above, your browser will contact the API of opencitations.net and semanticscholar.org to load citation information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the OpenCitations privacy policy as well as the AI2 Privacy Policy covering Semantic Scholar.
OpenAlex data
Load additional information about publications from .
Privacy notice: By enabling the option above, your browser will contact the API of openalex.org to load additional information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the information given by OpenAlex.
last updated on 2024-12-13 19:12 CET by the dblp team
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