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Derek L. Hansen
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- affiliation: Brigham Young University, Provo, UT, USA
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2020 – today
- 2024
- [j10]Justin Scott Giboney, Elizabeth M. Bonsignore, Jason McDonald, Derek L. Hansen, Lucia Mata, Jon Balzotti:
Perception of "This is Not a Game": Definition and Measurement. Int. J. Hum. Comput. Interact. 40(17): 4725-4744 (2024) - [j9]Miah Dawes, Katherine Rackliffe, Amanda Lee Hughes, Derek L. Hansen:
Asymmetric VR Game Subgenres: Implications for Analysis and Design. Multimodal Technol. Interact. 8(2): 12 (2024) - 2021
- [j8]Aatish Neupane, Derek L. Hansen, Jerry Alan Fails, Anud Sharma:
The Role of Steps and Game Elements in Gamified Fitness Tracker Apps: A Systematic Review. Multimodal Technol. Interact. 5(2): 5 (2021) - [c49]Kira Gedris, Kayla Bowman, Aatish Neupane, Amanda Lee Hughes, Elizabeth Bonsignore, Ryan West, Jon Balzotti, Derek L. Hansen:
Simulating Municipal Cybersecurity Incidents: Recommendations from Expert Interviews. HICSS 2021: 1-10 - [e1]Barry M. Lunt, Derek L. Hansen, C. Paul Morrey:
SIGITE '21: The 22nd Annual Conference on Information Technology Education, SnowBird, UT, USA, October 6 - 9, 2021. ACM 2021, ISBN 978-1-4503-8355-4 [contents] - 2020
- [c48]Derek L. Hansen, Amanda Lee Hughes, Sophie Cram, Austin Bond Harker, Brinnley Ashton, Karli Hirschi, Ben Dorton, Nate Bothwell, Ashley Stevens:
The DELAY Framework: Designing for Extended LAtencY. CHI 2020: 1-13 - [c47]Aatish Neupane, Derek L. Hansen, Anud Sharma, Jerry Alan Fails, Bikalpa Neupane, Jeremy Beutler:
A Review of Gamified Fitness Tracker Apps and Future Directions. CHI PLAY 2020: 522-533 - [c46]Matthew Berland, Maxine McKinney de Royston, Leilah Lyons, Vishesh Kumar, Derek L. Hansen, Paula K. Hooper, Robb Lindgren, James Planey, Kathryn C. Quigley, Wren Thompson, Elham Beheshti, Stephen M. Uzzo, Stephanie Hladik, Basak Helvaci Ozacar, Marie-Claire Shanahan, Pratim Sengupta, June Ahn, Elizabeth Bonsignore, Kari Kraus, Kathryn Kaczmarek-Frew, Angela Booker:
Reframing Playful Participation in Museums: Identity, Collaboration, Inclusion, and Joy. ICLS 2020 - [c45]Derek L. Hansen, Aatish Neupane, C. Richard G. Helps:
The Evolution of Computing Degrees: Tracking ABET Accredited Undergraduate Disciplines over Time. SIGITE 2020: 126-131
2010 – 2019
- 2019
- [c44]Ankita Samariya, Jerry Alan Fails, Derek L. Hansen:
Investigating the Social and Temporal Aspects of Children's Physical Activity Games. IDC 2019: 616-622 - [c43]Justin Scott Giboney, Derek L. Hansen, Jason McDonald, Jonathan Balzotti, Johnson Tanner, Desiree Winters, Elizabeth Bonsignore:
Theory of Experiential Career Exploration Technology (TECET): Increasing cybersecurity career interest through playable case studies. HICSS 2019: 1-10 - [c42]Jason McDonald, Derek L. Hansen, Jonathan Balzotti, Johnson Tanner, Desiree Winters, Justin Scott Giboney, Elizabeth Bonsignore:
Designing Authentic Cybersecurity Learning Experiences: Lessons from the Cybermatics Playable Case Study. HICSS 2019: 1-10 - 2018
- [j7]Sung Kim, Derek L. Hansen, C. Richard G. Helps:
Computing research in the academy: insights from theses and dissertations. Scientometrics 114(1): 135-158 (2018) - [c41]Jared James Meyers, Derek L. Hansen, Justin Scott Giboney, Dale C. Rowe:
Training Future Cybersecurity Professionals in Spear Phishing using SiEVE. SIGITE 2018: 135-140 - 2017
- [c40]Jonathan Balzotti, Derek L. Hansen, Daniel Ebeling, Lauren Fine:
Microcore: A Playable Case Study for Improving Adolescents' Argumentative Writing in a Workplace Context. HICSS 2017: 1-10 - 2016
- [c39]Elizabeth Bonsignore, Derek L. Hansen, Anthony Pellicone, June Ahn, Kari Kraus, Steven Shumway, Kathryn Kaczmarek, Jeff Parkin, Jared Cardon, Jeff Sheets, Carlea Holl-Jensen, Jes A. Koepfler:
Traversing Transmedia Together: Co-designing an Educational Alternate Reality Game For Teens, With Teens. IDC 2016: 11-24 - [c38]June Ahn, Elizabeth Bonsignore, Derek L. Hansen, Kari Kraus, Carman Neustaedter:
Pervasive Play. CHI Extended Abstracts 2016: 3317-3324 - [c37]Elizabeth Bonsignore, Derek L. Hansen, Kari Kraus, Amanda Visconti, Ann Fraistat:
Roles People Play: Key Roles Designed to Promote Participation and Learning in Alternate Reality Games. CHI PLAY 2016: 78-90 - 2015
- [c36]Sung Kim, Derek L. Hansen, C. Richard G. Helps:
Information Technology Research in the Academy: Insights from Theses and Dissertations. RIIT 2015: 5-10 - 2014
- [j6]Jennifer Golbeck, Derek L. Hansen:
A method for computing political preference among Twitter followers. Soc. Networks 36: 177-184 (2014) - [c35]Elizabeth M. Bonsignore, Vicki Moulder, Carman Neustaedter, Derek L. Hansen, Kari Kraus, Allison Druin:
Design tactics for authentic interactive fiction: insights from alternate reality game designers. CHI 2014: 947-950 - [c34]Anne Bowser, Derek L. Hansen, Jennifer Preece, Yurong He, Carol L. Boston, Jennifer Hammock:
Gamifying citizen science: a study of two user groups. CSCW Companion 2014: 137-140 - [c33]Yurong He, Jennifer Preece, Carol L. Boston, Anne Bowser, Derek L. Hansen, Jennifer Hammock:
The effects of individualized feedback on college students' contributions to citizen science. CSCW Companion 2014: 165-168 - [c32]Dana Rotman, Jennifer Hammock, Jenny Preece, Carol L. Boston, Derek L. Hansen, Anne Bowser, Yurong He:
Does motivation in citizen science change with time and culture? CSCW Companion 2014: 229-232 - [c31]Derek L. Hansen, Jes A. Koepfler, Paul T. Jaeger, John Carlo Bertot, Tracy Viselli:
Civic action brokering platforms: facilitating local engagement with ACTion Alexandria. CSCW 2014: 1308-1322 - [p1]Derek L. Hansen, Marc A. Smith:
Social Network Analysis in HCI. Ways of Knowing in HCI 2014: 421-447 - 2013
- [c30]Elizabeth M. Bonsignore, Derek L. Hansen, Kari Kraus, Amanda Visconti, June Ahn, Allison Druin:
Playing for real: designing alternate reality games for teenagers in learning contexts. IDC 2013: 237-246 - [c29]Anne Bowser, Derek L. Hansen, Jocelyn Raphael, Matthew Reid, Ryan J. Gamett, Yurong He, Dana Rotman, Jenny Preece:
Prototyping in PLACE: a scalable approach to developing location-based apps and games. CHI 2013: 1519-1528 - [c28]Derek L. Hansen, Elizabeth M. Bonsignore, Marc Ruppel, Amanda Visconti, Kari Kraus:
Designing reusable alternate reality games. CHI 2013: 1529-1538 - [c27]Derek L. Hansen, Patrick John Schone, Douglas Corey, Matthew Reid, Jake Gehring:
Quality control mechanisms for crowdsourcing: peer review, arbitration, & expertise at familysearch indexing. CSCW 2013: 649-660 - [c26]Anne Bowser, Derek L. Hansen, Yurong He, Carol L. Boston, Matthew Reid, Logan Gunnell, Jennifer Preece:
Using gamification to inspire new citizen science volunteers. Gamification 2013: 18-25 - 2012
- [j5]John Carlo Bertot, Paul T. Jaeger, Derek L. Hansen:
The impact of polices on government social media usage: Issues, challenges, and recommendations. Gov. Inf. Q. 29(1): 30-40 (2012) - [j4]Dana Rotman, Kezia Procita, Derek L. Hansen, Cynthia Sims Parr, Jennifer Preece:
Supporting content curation communities: The case of the Encyclopedia of Life. J. Assoc. Inf. Sci. Technol. 63(6): 1092-1107 (2012) - [c25]Elizabeth M. Bonsignore, Kari Kraus, Amanda Visconti, Derek L. Hansen, Ann Fraistat, Allison Druin:
Game design for promoting counterfactual thinking. CHI 2012: 2079-2082 - [c24]Elizabeth M. Bonsignore, Derek L. Hansen, Phoebe O. Toups Dugas, Lennart E. Nacke, Anastasia Salter, Wayne G. Lutters:
Mixed reality games. CSCW (Companion) 2012: 7-8 - [c23]Dana Rotman, Jenny Preece, Jennifer Hammock, Kezee Procita, Derek L. Hansen, Cynthia Sims Parr, Darcy Lewis, David W. Jacobs:
Dynamic changes in motivation in collaborative citizen-science projects. CSCW 2012: 217-226 - [c22]Elizabeth Bonsignore, Derek L. Hansen, Kari Kraus, June Ahn, Amanda Visconti, Ann Fraistat, Allison Druin:
Alternate Reality Games: Platforms for Collaborative Learning. ICLS 2012 - [c21]Man Huang, Derek L. Hansen, Bo Xie:
Older adults' online health information seeking behavior. iConference 2012: 338-345 - [c20]Jes A. Koepfler, Derek L. Hansen:
We are visible: technology-mediated social participation in a Twitter network for the homeless. iConference 2012: 492-493 - [c19]Derek L. Hansen, Christianne Johnson:
Veiled viral marketing: disseminating information on stigmatized illnesses via social networking sites. IHI 2012: 247-254 - [c18]Jae-wook Ahn, Jennifer Hammock, Cynthia Parr, Jennifer Preece, Ben Shneiderman, Katja Schulz, Derek L. Hansen, Dana Rotman, Yurong He:
Visually Exploring Social Participation in Encyclopedia of Life. SocialInformatics 2012: 149-156 - [c17]Derek L. Hansen, Dana Rotman, Elizabeth M. Bonsignore, Natasa Milic-Frayling, Eduarda Mendes Rodrigues, Marc A. Smith, Ben Shneiderman:
Do You Know the Way to SNA?: A Process Model for Analyzing and Visualizing Social Media Network Data. SocialInformatics 2012: 304-313 - 2011
- [c16]Jennifer Golbeck, Derek L. Hansen:
Computing political preference among twitter followers. CHI 2011: 1105-1108 - [c15]Derek L. Hansen, John Carlo Bertot, Paul T. Jaeger:
Government policies on the use of social media: legislating for change. DG.O 2011: 131-140 - [c14]Beth Bonsignore, Georgina Goodlander, Derek L. Hansen, Margeaux C. Johnson, Kari Kraus, Amanda Visconti:
The Arcane Gallery of Gadgetry: A Design Case Study of an Alternate Reality Game. DH 2011: 281-283 - [c13]Derek L. Hansen, Marc A. Smith, Ben Shneiderman:
EventGraphs: Charting Collections of Conference Connections. HICSS 2011: 1-10 - [c12]Jennifer Golbeck, Derek L. Hansen:
A Framework for Recommending Collections. DiveRS@RecSys 2011: 35-42 - [c11]Derek L. Hansen, David W. Jacobs, Darcy Lewis, Arijit Biswas, Jennifer Preece, Dana Rotman, Eric Stevens:
Odd Leaf Out: Improving Visual Recognition with Games. SocialCom/PASSAT 2011: 87-94 - [c10]Eduarda Mendes Rodrigues, Natasa Milic-Frayling, Marc A. Smith, Ben Shneiderman, Derek L. Hansen:
Group-in-a-Box Layout for Multi-faceted Analysis of Communities. SocialCom/PASSAT 2011: 354-361 - 2010
- [j3]Bradford W. Hesse, Derek L. Hansen, Thomas A. Finholt, Sean A. Munson, Wendy A. Kellogg, John C. Thomas:
Social Participation in Health 2.0. Computer 43(11): 45-52 (2010) - [c9]Derek L. Hansen, Ben Shneiderman, Marc A. Smith:
Visualizing Threaded Conversation Networks: Mining Message Boards and Email Lists for Actionable Insights. AMT 2010: 47-62 - [c8]Jun Zhang, Yan Qu, Derek L. Hansen:
User Acceptance of Micro-Blogging in the Enterprise. ICWSM 2010
2000 – 2009
- 2009
- [j2]Derek L. Hansen, Margeaux C. Johnson, Elizabeth F. Norton, Anne Constance McDonough:
Virtual provider pessimism: analysing instant messaging reference encounters with the pair perception comparison method. Inf. Res. 14(4) (2009) - [c7]Derek L. Hansen:
Overhearing the crowd: an empirical examination of conversation reuse in a technical support community. C&T 2009: 155-164 - [c6]Derek L. Hansen, Jennifer Golbeck:
Mixing it up: recommending collections of items. CHI 2009: 1217-1226 - [c5]Elizabeth M. Bonsignore, Cody Dunne, Dana Rotman, Marc A. Smith, Tony Capone, Derek L. Hansen, Ben Shneiderman:
First Steps to Netviz Nirvana: Evaluating Social Network Analysis with NodeXL. CSE (4) 2009: 332-339 - [c4]Marc A. Smith, Derek L. Hansen, Eric Gleave:
Analyzing Enterprise Social Media Networks. CSE (4) 2009: 705-710 - 2007
- [c3]Derek L. Hansen, Mark S. Ackerman, Paul Resnick, Sean Munson:
Virtual community maintenance with a collaborative repository. ASIST 2007: 1-20 - 2006
- [c2]Lisa Neal, Gitte Lindgaard, Kate Oakley, Derek L. Hansen, Sandra L. Kogan, Jan Marco Leimeister, Ted Selker:
Online health communities. CHI Extended Abstracts 2006: 444-447 - [c1]Derek L. Hansen:
Knowledge sharing, maintenance, and use in online support communities. CHI Extended Abstracts 2006: 1751-1754 - 2004
- [j1]Paul Resnick, Derek L. Hansen, Caroline R. Richardson:
Calculating error rates for filtering software. Commun. ACM 47(9): 67-71 (2004)
Coauthor Index
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last updated on 2024-09-13 00:44 CEST by the dblp team
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