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Gustavo Fortes Tondello
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2020 – today
- 2023
- [c35]Jeanine Krath, Maximilian Altmeyer, Gustavo Fortes Tondello, Lennart E. Nacke:
Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale. CHI 2023: 677:1-677:18 - 2020
- [j8]Gustavo Fortes Tondello, Lennart E. Nacke:
Validation of User Preferences and Effects of Personalized Gamification on Task Performance. Frontiers Comput. Sci. 2: 29 (2020) - [c34]Maximilian Altmeyer, Gustavo Fortes Tondello, Antonio Krüger, Lennart E. Nacke:
HexArcade: Predicting Hexad User Types By Using Gameful Applications. CHI PLAY 2020: 219-230
2010 – 2019
- 2019
- [j7]Richard N. Landers, Gustavo Fortes Tondello, Dennis L. Kappen, Andrew B. Collmus, Elisa D. Mekler, Lennart E. Nacke:
Defining gameful experience as a psychological state caused by gameplay: Replacing the term 'Gamefulness' with three distinct constructs. Int. J. Hum. Comput. Stud. 127: 81-94 (2019) - [j6]Gustavo Fortes Tondello, Alberto Mora, Andrzej Marczewski, Lennart E. Nacke:
Empirical validation of the Gamification User Types Hexad scale in English and Spanish. Int. J. Hum. Comput. Stud. 127: 95-111 (2019) - [c33]Gustavo Fortes Tondello, Lennart E. Nacke:
Player Characteristics and Video Game Preferences. CHI PLAY 2019: 365-378 - [c32]Gustavo Fortes Tondello, Lennart E. Nacke:
A Pilot Study of a Digital Skill Tree in Gameful Education. GamiLearn 2019 - [c31]Gustavo Fortes Tondello, Dennis L. Kappen, Marim Ganaba, Lennart E. Nacke:
Gameful Design Heuristics: A Gamification Inspection Tool. HCI (1) 2019: 224-244 - [c30]Alberto Mora, Gustavo Fortes Tondello, Laura Calvet, Carina Soledad González, Joan Arnedo-Moreno, Lennart E. Nacke:
The quest for a better tailoring of gameful design: An analysis of player type preferences. Interacción 2019: 1:1-1:8 - [c29]Gustavo Fortes Tondello, Karina Arrambide, Giovanni Ribeiro, Andrew Jian-lan Cen, Lennart E. Nacke:
"I Don't Fit into a Single Type": A Trait Model and Scale of Game Playing Preferences. INTERACT (2) 2019: 375-395 - 2018
- [j5]Gustavo Fortes Tondello:
How to publish research results for academic and non-academic audiences. XRDS 25(1): 16-17 (2018) - [j4]Gustavo Fortes Tondello, Deltcho Valtchanov, Adrian Reetz, Rina R. Wehbe, Rita Orji, Lennart E. Nacke:
Towards a Trait Model of Video Game Preferences. Int. J. Hum. Comput. Interact. 34(8): 732-748 (2018) - [c28]Rita Orji, Gustavo Fortes Tondello, Lennart E. Nacke:
Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types. CHI 2018: 435 - [c27]Gustavo Fortes Tondello, Lennart E. Nacke:
Gamification: Tools and Techniques for Motivating Users. CHI Extended Abstracts 2018 - [c26]Alberto Mora, Gustavo Fortes Tondello, Lennart E. Nacke, Joan Arnedo-Moreno:
Effect of personalized gameful design on student engagement. EDUCON 2018: 1925-1933 - [c25]Gustavo Fortes Tondello, Hardy Premsukh, Lennart E. Nacke:
A Theory of Gamification Principles Through Goal-Setting Theory. HICSS 2018 - [c24]Gustavo Fortes Tondello, Lennart E. Nacke:
Towards Customizing Gameful Systems by Gameful Design Elements. PPT@PERSUASIVE 2018: 102-110 - [e1]Gustavo Fortes Tondello, Rita Orji, Kellie Vella, Daniel Johnson, Marierose M. M. van Dooren, Lennart E. Nacke:
Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing co-located with the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017), Amsterdam, The Netherlands, October 15, 2017. CEUR Workshop Proceedings 2055, CEUR-WS.org 2018 [contents] - 2017
- [j3]Gustavo Fortes Tondello:
Positive computing: a novel research field to promote human well-being. XRDS 23(4): 20 (2017) - [j2]Yannai A. Gonczarowski, Gustavo Fortes Tondello:
Incentives and gamification. XRDS 24(1): 9-11 (2017) - [c23]Melissa Stocco, Marim Ganaba, Gustavo Fortes Tondello, Lennart E. Nacke:
Defining Gamification Video. CHI Extended Abstracts 2017: 472 - [c22]Gustavo Fortes Tondello, Lennart E. Nacke:
Applying Gameful Design Heuristics. CHI Extended Abstracts 2017: 1209-1212 - [c21]Ekaterina Pogrebtsova, Gustavo Fortes Tondello, Hardy Premsukh, Lennart E. Nacke:
Using Technology to Boost Employee Wellbeing? How Gamification Can Help or Hinder Results. PGW@CHI PLAY 2017 - [c20]Gustavo Fortes Tondello, Alberto Mora, Lennart E. Nacke:
Elements of Gameful Design Emerging from User Preferences. CHI PLAY 2017: 129-142 - [c19]Gustavo Fortes Tondello, Rina R. Wehbe, Rita Orji, Giovanni Ribeiro, Lennart E. Nacke:
A Framework and Taxonomy of Videogame Playing Preferences. CHI PLAY 2017: 329-340 - [c18]Gustavo Fortes Tondello, Rita Orji, Kellie Vella, Daniel Johnson, Marierose M. M. van Dooren, Lennart E. Nacke:
Positive Gaming: Workshop on Gamification and Games for Wellbeing. CHI PLAY (Companion) 2017: 657-660 - [c17]Elke E. Mattheiss, Marc Busch, Rita Orji, Gustavo Fortes Tondello, Andrzej Marczewski, Wolfgang Hochleitner, Michael Lankes, Manfred Tscheligi:
UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization. UMAP (Adjunct Publication) 2017: 395-397 - [c16]Rita Orji, Kiemute Oyibo, Gustavo Fortes Tondello:
A Comparison of System-Controlled and User-Controlled Personalization Approaches. UMAP (Adjunct Publication) 2017: 413-418 - [c15]Gustavo Fortes Tondello, Rita Orji, Lennart E. Nacke:
Recommender Systems for Personalized Gamification. UMAP (Adjunct Publication) 2017: 425-430 - 2016
- [j1]Gustavo Fortes Tondello:
An introduction to gamification in human-computer interaction. XRDS 23(1): 15-17 (2016) - [c14]Dominic Elm, Gustavo Fortes Tondello, Dennis L. Kappen, Marim Ganaba, Melissa Stocco, Lennart E. Nacke:
CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning. CHI PLAY (Companion) 2016: 61-66 - [c13]Gustavo Fortes Tondello, Lennart E. Nacke:
Gamification Research: A 50-years Retrospective from PBLs Towards Conscious Evolution. FGE@CHI PLAY 2016 - [c12]Rina R. Wehbe, Diane K. Watson, Gustavo Fortes Tondello, Marim Ganaba, Melissa Stocco, Alvin Lee, Lennart E. Nacke:
ABOVE WATER: An Educational Game for Anxiety. CHI PLAY (Companion) 2016: 79-84 - [c11]Dominic Elm, Dennis L. Kappen, Gustavo Fortes Tondello, Lennart E. Nacke:
CLEVER: Gamification and Enterprise Knowledge Learning. CHI PLAY (Companion) 2016: 141-148 - [c10]Gustavo Fortes Tondello, Rina R. Wehbe, Lisa Diamond, Marc Busch, Andrzej Marczewski, Lennart E. Nacke:
The Gamification User Types Hexad Scale. CHI PLAY 2016: 229-243 - [c9]Phoebe O. Toups Dugas, Nicole K. Crenshaw, Rina R. Wehbe, Gustavo Fortes Tondello, Lennart E. Nacke:
"The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects. CHI PLAY 2016: 276-290 - [c8]Gustavo Fortes Tondello, Dennis L. Kappen, Elisa D. Mekler, Marim Ganaba, Lennart E. Nacke:
Heuristic Evaluation for Gameful Design. CHI PLAY (Companion) 2016: 315-323 - [c7]Gustavo Fortes Tondello, Rina R. Wehbe, Lennart E. Nacke:
CHI PLAYGUE: A Mobile Conference Networking Game. ISS 2016: 449-452 - [c6]Rina R. Wehbe, Diane K. Watson, Gustavo Fortes Tondello, Lennart E. Nacke:
ABOVE WATER: Extending the Play Space for Health. ISS 2016: 497-499 - 2015
- [c5]Gustavo Fortes Tondello, Rina R. Wehbe, Phoebe O. Toups Dugas, Lennart E. Nacke, Nicole K. Crenshaw:
Understanding Player Attitudes Towards Digital Game Objects. CHI PLAY 2015: 709-714 - [c4]Gustavo Fortes Tondello, Rina R. Wehbe, Samantha N. Stahlke, Amanda Leo, Rylan Koroluk, Lennart E. Nacke:
CHI PLAYGUE: A Networking Game of Emergent Sociality. CHI PLAY 2015: 791-794
2000 – 2009
- 2008
- [c3]Gustavo Fortes Tondello, Frank Siqueira:
The QoS-MO ontology for semantic QoS modeling. SAC 2008: 2336-2340 - [c2]Gustavo Fortes Tondello, Frank Siqueira:
Um Mecanismo Semântico de Busca de Componentes de Software Baseado em Qualidade de Serviço. SBCARS 2008: 179-192 - 2005
- [c1]Gustavo Fortes Tondello, Antônio Augusto Fröhlich:
On the automatic configuration of application-oriented operating systems. AICCSA 2005: 120
Coauthor Index
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