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Oliver Korn
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2020 – today
- 2024
- [j10]Oliver Korn, Matteo Zallio, Benjamin Schnitzer:
Young skeptics: exploring the perceptions of virtual worlds and the metaverse in generations Y and Z. Frontiers Virtual Real. 5 (2024) - [j9]Polona Caserman, Kim Annabell Baumgartner, Stefan Göbel, Oliver Korn:
A best practice for gamification in large companies: An extensive study focusing inter-generational acceptance. Multim. Tools Appl. 83(12): 35175-35195 (2024) - [j8]Benjamin Schnitzer, Umut Can Vural, Bastian Schnitzer, Muhammad Usman Sardar, Oren Fuerst, Oliver Korn:
Prototyping a Zoomorphic Interactive Robot Companion with Emotion Recognition and Affective Voice Interaction for Elderly People. Proc. ACM Hum. Comput. Interact. 8(EICS): 1-32 (2024) - [j7]Ela Liberman-Pincu, Oliver Korn, Jonas Grund, Elmer D. van Grondelle, Tal Oron-Gilad:
Designing Socially Assistive Robots Exploring Israeli and German Designers' Perceptions. ACM Trans. Hum. Robot Interact. 13(2): 28:1-28:27 (2024) - [c49]Benjamin Lukas Schnitzer, Polona Caserman, Oliver Korn:
Shaken, not stirred: Effects of Minimal Rotational Motion Cues on Cybersickness in a VR Flying Experience. MuC 2024: 605-610 - [c48]Benjamin Schnitzer, Polona Caserman, Oliver Korn:
Sky Dash: Evaluating the Effects of a Serious Low-Threshold Mobile Game on Learning Efficacy and User Experience in a Repetitive Learning Task. JCSG 2024: 211-227 - 2023
- [i1]Ela Liberman-Pincu, Oliver Korn, Jonas Grund, Elmer D. van Grondelle, Tal Oron-Gilad:
Designing Socially Assistive Robots: Exploring Israeli and German Designers' Perceptions. CoRR abs/2305.00419 (2023) - 2022
- [j6]Francesca Fracasso, Lea Buchweitz, Arthur Theil, Amedeo Cesta, Oliver Korn:
Social Robots Acceptance and Marketability in Italy and Germany: A Cross-National Study Focusing on Assisted Living for Older Adults. Int. J. Soc. Robotics 14(6): 1463-1480 (2022) - [c47]Rogério Augusto Bordini, Oliver Korn:
Strengthening Invisible Ties: Decreasing Loneliness Indices of University Students Through a Gamified Mobile App. GoodIT 2022: 424-430 - [c46]Oliver Korn, Matteo Zallio:
Perspectives on Social Health Robots: How Experts' Views Improved from 2017 to 2021. PETRA 2022: 125-128 - [c45]Annebeth Demaeght, Christina Miclau, Julia Hartmann, Janina Markwardt, Oliver Korn:
Multimodal Emotion Analysis of Robotic Assistance in Elderly Care. PETRA 2022: 230-236 - [p1]Oliver Korn, Steffen Willwacher:
Smarte Systeme in Rehabilitation und Prävention. Wie künstliche Intelligenz und Gamification das Bewegungstraining individualisieren. Künstliche Intelligenz im Gesundheitswesen 2022: 867-879 - 2021
- [j5]Oliver Korn, Neziha Akalin, Rúben Gouveia:
Understanding Cultural Preferences for Social Robots: A Study in German and Arab Communities. ACM Trans. Hum. Robot Interact. 10(2): 12:1-12:19 (2021) - [c44]Steffen Willwacher, Oliver Korn:
Gamification of Movement Exercises in Rehabilitation and Prevention: A Framework for Smart Training in AI-Based Exergames. AHFE (2) 2021: 855-862 - [c43]Rogério Augusto Bordini, Oliver Korn:
Noneliness: : A Gamified Mobile App to Reduce Loneliness Among University Students. CHI PLAY 2021: 87-93 - 2020
- [c42]Arthur Theil, Lea Buchweitz, Mauricio Fuentes, Oliver Korn:
Co-Designing Assistive Tools to Support Social Interactions by Individuals Living with Deafblindness. Conference on Designing Interactive Systems (Companion Volume) 2020: 79-83 - [c41]Lea Buchweitz, Arthur Theil, James Gay, Oliver Korn:
Exploring Low-Cost Materials to Make Pattern-Based Lock-Screens Accessible for Users with Visual Impairments or Deafblindness. ASSETS 2020: 69:1-69:4 - [c40]James Gay, Moritz Umfahrer, Arthur Theil, Lea Buchweitz, Eva Lindell, Li Guo, Nils-Krister Persson, Oliver Korn:
Keep Your Distance: A Playful Haptic Navigation Wearable for Individuals with Deafblindness. ASSETS 2020: 93:1-93:4 - [c39]Kai Israel, Lea Buchweitz, Dieter K. Tscheulin, Christopher Zerres, Oliver Korn:
Captivating Product Experiences: How Virtual Reality Creates Flow and Thereby Optimize Product Presentations. HCI (24) 2020: 354-368 - [c38]Eva Lindell, Arthur Theil, Li Guo, Nasrine Olson, Oliver Korn, Nils-Krister Persson:
Physical Add-Ons for Haptic Human-Surrounding Interaction and Sensorial Augmentation. IHIET (Paris) 2020: 183-188 - [c37]Isaac Wang, Lea Buchweitz, Jesse Smith, Lara-Sophie Bornholdt, Jonas Grund, Jaime Ruiz, Oliver Korn:
Wow, You Are Terrible at This!: An Intercultural Study on Virtual Agents Giving Mixed Feedback. IVA 2020: 55:1-55:8 - [c36]Jonas Grund, Moritz Umfahrer, Lea Buchweitz, James Gay, Arthur Theil, Oliver Korn:
A gamified and adaptive learning system for neurodivergent workers in electronic assembling tasks. MuC 2020: 491-494 - [c35]Rogério Augusto Bordini, Oliver Korn:
A Mobile App to Combat Loneliness and Social Isolation Among University Students. MobileHCI (Extended Abstracts) 2020: 41:1-41:4 - [c34]Arthur Theil, Lea Buchweitz, James Gay, Eva Lindell, Li Guo, Nils-Krister Persson, Oliver Korn:
Tactile Board: A Multimodal Augmentative and Alternative Communication Device for Individuals with Deafblindness. MUM 2020: 223-228 - [c33]Oliver Korn, James Gay, Rúben Gouveia, Lea Buchweitz, Annika Sabrina Schulz, Moritz Umfahrer:
Tactile navigation with checkpoints as progress indicators?: only when walking longer straight paths. PETRA 2020: 32:1-32:8 - [c32]Karan Nandkumar, Annika Sabrina Schulz, Oliver Korn:
Wearable or HMD?: how to support tactile navigation. PETRA 2020: 78:1-78:2
2010 – 2019
- 2019
- [j4]Oliver Korn:
Soziale Roboter - Einführung und Potenziale für Pflege und Gesundheit. Wirtschaftsinformatik Manag. 11(3): 126-135 (2019) - [c31]Louisa Heimburger, Lea Buchweitz, Rúben Gouveia, Oliver Korn:
Gamifying Onboarding: How to Increase Both Engagement and Integration of New Employees. AHFE (19) 2019: 3-14 - [c30]Kai Israel, Christopher Zerres, Dieter K. Tscheulin, Lea Buchweitz, Oliver Korn:
Presenting Your Products in Virtual Reality: Do not Underestimate Cybersickness. HCI (23) 2019: 206-224 - [c29]Andrea Müller, Alexander Feldberger, Christina Miclau, Philipp Koch, Lena Walter, Sarah Feige, Nicolas Schmidt, Moritz Neth, Oliver Korn:
Hidden Champions: A Study on Recruiting Top-Level Staff in Rural Areas. HCI (24) 2019: 393-407 - [c28]Oliver Korn:
Session details: Human affect, physiology & biosignal analysis. PETRA 2019 - [c27]Oliver Korn, Adrian Rees:
Affective effects of gamification: using biosignals to measure the effects on working and learning users. PETRA 2019: 1-10 - 2018
- [c26]Andrea Müller, Selina Anke, Sabrina Herrmann, Pia Katz, Christina Leuchtweis, Christina Miclau, Sandra Wörner, Oliver Korn:
Measuring the Influence of User Experience on Banking Customers' Trust. HCI (23) 2018: 382-395 - [c25]Oliver Korn, Gerald Bieber, Christian Fron:
Perspectives on Social Robots: From the Historic Background to an Experts' View on Future Developments. PETRA 2018: 186-193 - [c24]Oliver Korn, Raymond J. Holt, Efstratios Kontopoulos, Astrid M. L. Kappers, Nils-Krister Persson, Nasrine Olson:
Empowering Persons with Deafblindness: Designing an Intelligent Assistive Wearable in the SUITCEYES Project. PETRA 2018: 545-551 - [c23]Annika Sabrina Schulz, Franziska Schulz, Rúben Gouveia, Oliver Korn:
Branded Gamification in Technical Education. VS-GAMES 2018: 1-8 - 2017
- [j3]Oliver Korn, Michael Blatz, Adrian Rees, Jakob Schaal, Valentin Schwind, Daniel Görlich:
Procedural Content Generation for Game Props? A Study on the Effects on User Experience. Comput. Entertain. 15(2): 1:1-1:15 (2017) - [j2]Oliver Korn, Alan J. Dix:
Educational playgrounds: how context-aware systems enable playful coached learning. Interactions 24(1): 54-57 (2017) - [c22]Oliver Korn, Lukas Stamm, Gerd Moeckl:
Designing Authentic Emotions for Non-Human Characters: A Study Evaluating Virtual Affective Behavior. Conference on Designing Interactive Systems 2017: 477-487 - [c21]Oliver Korn, Florian Brenner, Julian Börsig, Fabio Lalli, Maik Mattmüller, Andrea Müller:
Defining Recrutainment: A Model and a Survey on the Gamification of Recruiting and Human Resources. AHFE (17) 2017: 37-49 - [c20]Damian Gerbaulet, Oliver Korn:
Do Zenware Applications Reduce the Digital Distraction of Knowledge Workers? A Qualitative Study Based on Expert Interviews. AHFE (4) 2017: 115-126 - [c19]Oliver Korn, Adrian Rees, Alan J. Dix:
Designing a System for Playful Coached Learning in the STEM Curriculum. SmartLearn@IUI 2017: 31-37 - [c18]Oliver Korn, Stefan Tietz:
Strategies for Playful Design when Gamifying Rehabilitation: A Study on User Experience. PETRA 2017: 209-214 - 2016
- [c17]Oliver Korn, Johannes Lang, Andreas Korge, Haris Causegic, Albrecht Schmidt:
Gamification of a Workday: A Study on the Effects in Sheltered Employment. CHI Extended Abstracts 2016: 3114-3121 - [c16]Oliver Korn, Leslie Tso, Christos Papagrigoriou, Yannic Sowoidnich, Robert Arthur Konrad, Albrecht Schmidt:
Computerized Assessment of the Skills of Impaired and Elderly Workers: A Tool Survey and Comparative Study. PETRA 2016: 50 - 2015
- [c15]Valentin Schwind, Katrin Wolf, Niels Henze, Oliver Korn:
Determining the Characteristics of Preferred Virtual Faces Using an Avatar Generator. CHI PLAY 2015: 221-230 - [c14]Oliver Korn, Markus Funk, Albrecht Schmidt:
Towards a gamification of industrial production: a comparative study in sheltered work environments. EICS 2015: 84-93 - [c13]Oliver Korn, Sandra Boffo, Albrecht Schmidt:
The Effect of Gamification on Emotions - The Potential of Facial Recognition in Work Environments. HCI (1) 2015: 489-499 - [c12]Markus Funk, Andreas Bächler, Liane Bächler, Oliver Korn, Christoph Krieger, Thomas Heidenreich, Albrecht Schmidt:
Comparing projected in-situ feedback at the manual assembly workplace with impaired workers. PETRA 2015: 1:1-1:8 - [c11]Oliver Korn, Markus Funk, Albrecht Schmidt:
Design approaches for the gamification of production environments: a study focusing on acceptance. PETRA 2015: 6:1-6:7 - [c10]Oliver Korn, Adrian Rees, Uwe Schulz:
Small-Scale Cross Media Productions: A Case Study of a Documentary Game. TVX 2015: 149-154 - 2014
- [b1]Oliver Korn:
Context-aware assistive systems for augmented work: a framework using gamification and projection. University of Stuttgart, 2014 - [c9]Markus Funk, Oliver Korn, Albrecht Schmidt:
An augmented workplace for enabling user-defined tangibles. CHI Extended Abstracts 2014: 1285-1290 - [c8]Oliver Korn, Markus Funk, Stephan Abele, Thomas Hörz, Albrecht Schmidt:
Context-aware assistive systems at the workplace: analyzing the effects of projection and gamification. PETRA 2014: 38:1-38:8 - 2013
- [c7]Oliver Korn, Albrecht Schmidt, Thomas Hörz:
The potentials of in-situ-projection for augmented workplaces in production: a study with impaired persons. CHI Extended Abstracts 2013: 979-984 - [c6]Oliver Korn, Stephan Abele, Albrecht Schmidt, Thomas Hörz:
Augmentierte Produktion. Assistenzsysteme mit Projektion und Gamification für leistungsgeminderte und leistungsgewandelte Menschen. MuC 2013: 119-128 - [c5]Oliver Korn, Albrecht Schmidt, Thomas Hörz:
Augmented manufacturing: a study with impaired persons on assistive systems using in-situ projection. PETRA 2013: 21:1-21:8 - 2012
- [j1]Michael Brach, Klaus Hauer, Lisa Rotter, Christina Werres, Oliver Korn, Robert Arthur Konrad, Stefan Göbel:
Modern Principles of Training in Exergames for Sedentary Seniors: Requirements and Approaches for Sport and Exercise Sciences. Int. J. Comput. Sci. Sport 11(1) (2012) - [c4]Oliver Korn, Albrecht Schmidt, Thomas Hörz, Daniel Kaupp:
Assistive system experiment designer ASED: a toolkit for the quantitative evaluation of enhanced assistive systems for impaired persons in production. ASSETS 2012: 259-260 - [c3]Oliver Korn, Michael Brach, Albrecht Schmidt, Thomas Hörz, Robert Arthur Konrad:
Context-Sensitive User-Centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts. Edutainment 2012: 164-176 - [c2]Oliver Korn:
Industrial playgrounds: how gamification helps to enrich work for elderly or impaired persons in production. EICS 2012: 313-316 - [c1]Oliver Korn, Albrecht Schmidt, Thomas Hörz:
Assistive systems in production environments: exploring motion recognition and gamification. PETRA 2012: 9
Coauthor Index
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