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David Panzoli
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2020 – today
- 2024
- [i1]Hèctor Loopez Hidalgo, Michel Boeglin, David Kahn, Josiane Mothe, Diégo Ortiz, David Panzoli:
Adapting PromptORE for Modern History: Information Extraction from Hispanic Monarchy Documents of the XVIth Century. CoRR abs/2406.00027 (2024) - 2023
- [c26]Jean-Benoît Culié, Stéphane Sanchez, David Panzoli:
Effortlessly Populating Immersive Training Simulations with Background Characters. XR (1) 2023: 172-183 - [c25]Alexis Evain, Audrey Fertier, Shane E. Halse, Jess Kropczynski, Frédérick Bénaben, David Panzoli, Robin Batard:
A Framework for Virtual Training in Crisis Context and a Focus on the Animation Component: The Gamemaster Workshop. HICSS 2023: 1788-1797 - 2021
- [b1]David Panzoli:
L'interaction pédagogique dans les jeux d'apprentissage immersifs. Paul Sabatier University, Toulouse, France, 2021
2010 – 2019
- 2019
- [c24]David Panzoli, Paco Royeres, Mathéo Fedou:
Hand-based interactions in Virtual Reality: No better feeling than the real thing! VS-GAMES 2019: 1-2 - 2018
- [j4]Catherine Pons-Lelardeux, Michel Galaup, David Panzoli, Pierre Lagarrigue, Jean-Pierre Jessel:
A Method to Design a Multi-Player Educational Scenario to Make Interdisciplinary Teams Experiment Risk Management Situation in a Digital Collaborative Learning Game: A Case of Study in Healthcare. Int. J. Eng. Pedagog. 8(2): 88-100 (2018) - 2017
- [j3]Catherine Pons-Lelardeux, David Panzoli, Vincent Lubrano, Vincent Minville, Pierre Lagarrigue, Jean-Pierre Jessel:
Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating room. Vis. Comput. 33(4): 489-515 (2017) - [c23]Catherine Pons-Lelardeux, Michel Galaup, David Panzoli, Pierre Lagarrigue, Jean-Pierre Jessel:
A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game: A Case of Study in Healthcare. ICL (1) 2017: 926-935 - [c22]David Panzoli, Sylvain Cussat-Blanc, Jonathan Pascalie, Jean Disset, Marvyn O'Rourke, Laetitia Brichese, Valérie Lobjois, Elsa Bonnafe, Florence Geret, Catherine Pons-Lelardeux, Bernard Ducommun, Yves Duthen:
Learning the cell cycle with a game: Virtual experiments in cell biology. VS-GAMES 2017: 47-54 - [c21]Nicolas Muller, David Panzoli, Michel Galaup, Pierre Lagarrigue, Jean-Pierre Jessel:
Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability. VS-GAMES 2017: 55-62 - 2016
- [c20]Catherine Pons-Lelardeux, David Panzoli, Pierre Lagarrigue, Jean-Pierre Jessel:
Making Decisions in a Virtual Operating Room. CTS 2016: 136-142 - [c19]Catherine Pons-Lelardeux, David Panzoli, Michel Galaup, Vincent Minville, Vincent Lubrano, Pierre Lagarrigue, Jean-Pierre Jessel:
3D Real-Time Collaborative Environment to Learn Teamwork and Non-technical Skills in the Operating Room. ICL (1) 2016: 143-157 - [c18]Yohan Duval, Axel Reymonet, Jérôme Thomas, David Panzoli, Jean-Yves Plantec, Jean-Pierre Jessel:
Automated and Assisted Authoring of Serious Game Scenarios. ICL (2) 2016: 547-554 - 2015
- [c17]Yohan Duval, David Panzoli, Axel Reymonet, Jean-Yves Plantec, Jérôme Thomas, Jean-Pierre Jessel:
Serious Games Scenario Modeling for Non-experts. CSEDU (1) 2015: 474-479 - [c16]David Panzoli, Catherine Pons-Lelardeux, Pierre Lagarrigue:
Communication and Knowledge Sharing in an Immersive Learning Game. VS-GAMES 2015: 1-8 - 2014
- [c15]Maxime Sanselone, Stéphane Sanchez, Cédric Sanza, David Panzoli, Yves Duthen:
Constrained control of non-playing characters using Monte Carlo Tree Search. CIG 2014: 1-8 - [c14]Maxime Sanselone, Stéphane Sanchez, Cédric Sanza, David Panzoli, Yves Duthen:
Control of non player characters in a medical learning game with Monte Carlo tree search. GECCO (Companion) 2014: 51-52 - 2013
- [j2]Philippe Mathieu, David Panzoli, Sébastien Picault:
Virtual Customers in a Multiagent Training Application. Trans. Edutainment 9: 97-114 (2013) - [c13]Benoit Gaudou, Christophe Sibertin-Blanc, Olivier Thérond, Frédéric Amblard, Yves Auda, Jean-Paul Arcangeli, Maud Balestrat, Marie-Hélène Charron-Moirez, Etienne Gondet, Yi Hong, Romain Lardy, Thomas Louail, Eunate Mayor, David Panzoli, Sabine Sauvage, José-Miguel Sánchez-Pérez, Patrick Taillandier, Nguyen Van Bai, Maroussia Vavasseur, Pierre Mazzega:
The MAELIA Multi-Agent Platform for Integrated Analysis of Interactions Between Agricultural Land-Use and Low-Water Management Strategies. MABS 2013: 85-100 - 2012
- [c12]Philippe Mathieu, David Panzoli, Sébastien Picault:
Virtual Customers in an Agent World. PAAMS 2012: 147-152 - [c11]Philippe Mathieu, David Panzoli, Sébastien Picault:
An Immersion into a Multi-agent Store Simulation. PAAMS 2012: 273-276 - 2011
- [c10]Philippe Mathieu, David Panzoli, Sébastien Picault:
Serious Games et SMA - Application à un supermarché virtuel. JFSMA 2011: 181-190 - [c9]Philippe Mathieu, David Panzoli, Sébastien Picault:
Format-Store: A Multi-agent Based Approach to Experiential Learning. VS-GAMES 2011: 120-127 - 2010
- [j1]David Panzoli, Sara de Freitas, Yves Duthen, Hervé Luga:
The Cortexionist architecture: behavioural intelligence of artificial creatures. Vis. Comput. 26(5): 353-366 (2010) - [c8]David Panzoli, Adam Qureshi, Ian Dunwell, Panagiotis Petridis, Sara de Freitas, Genaro Rebolledo-Mendez:
Levels of Interaction (LoI): A Model for Scaffolding Learner Engagement in an Immersive Environment. Intelligent Tutoring Systems (2) 2010: 393-395 - [c7]Panagiotis Petridis, Ian Dunwell, Sara de Freitas, David Panzoli:
An Engine Selection Methodology for High Fidelity Serious Games. VS-GAMES 2010: 27-34 - [c6]David Panzoli, Christopher Peters, Ian Dunwell, Stéphane Sanchez, Panagiotis Petridis, Aristidis Protopsaltis, Vincent Scesa, Sara de Freitas:
Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments. VS-GAMES 2010: 87-90
2000 – 2009
- 2009
- [c5]David Panzoli, Hervé Luga, Yves Duthen:
The Cortexionist Architecture: An Ecological Approach to Knowledge Representations. IICAI 2009: 2207-2219 - [c4]David Panzoli, Hervé Luga, Yves Duthen:
Beyond Reactive Systems: An Associative Memory for Sensory-Driven Intelligent Behavior. CW 2009: 63-70 - 2008
- [c3]David Panzoli, Hervé Luga, Yves Duthen:
A Reactive Architecture Integrating an Associative Memory for Sensory-Driven Intelligent Behavior. IVA 2008: 528-529 - 2006
- [c2]David Panzoli, Hervé Luga, Yves Duthen:
Modeling Cognition with a Human Memory Inspired Advanced Neural Controller. IVA 2006: 463 - 2005
- [c1]David Panzoli, Hervé Luga, Yves Duthen:
Memory as an Active Component of a Behavioral Animation System. ISSADS 2005: 452-464
Coauthor Index
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last updated on 2024-12-03 20:30 CET by the dblp team
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