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David Vanderhaeghe
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2020 – today
- 2022
- [j9]François Desrichard, David Vanderhaeghe, Mathias Paulin:
Shadow Layers for Participating Media. Comput. Graph. Forum 41(1): 190-200 (2022) - [j8]Pierre Mézières, François Desrichard, David Vanderhaeghe, Mathias Paulin:
Harmonics Virtual Lights: Fast Projection of Luminance Field on Spherical Harmonics for Efficient Rendering. Comput. Graph. Forum 41(6): 182-195 (2022) - [e1]Nuria Pelechano, David Vanderhaeghe:
43rd Annual Conference of the European Association for Computer Graphics, Eurographics 2022 - Short Papers, Reims, France, April 25-29, 2022. Eurographics Association 2022 [contents] - [i3]Pierre Mézières, François Desrichard, David Vanderhaeghe, Mathias Paulin:
Harmonics Virtual Lights : fast projection of luminance field on spherical harmonics for efficient rendering. CoRR abs/2201.01487 (2022) - 2020
- [j7]Chuan Yan, David Vanderhaeghe, Yotam I. Gingold:
A benchmark for rough sketch cleanup. ACM Trans. Graph. 39(6): 163:1-163:14 (2020) - [j6]Nadine Abu Rumman, Prapanch Nair, Patric Müller, Loïc Barthe, David Vanderhaeghe:
ISPH-PBD: coupled simulation of incompressible fluids and deformable bodies. Vis. Comput. 36(5): 893-910 (2020)
2010 – 2019
- 2019
- [j5]François Desrichard, David Vanderhaeghe, Mathias Paulin:
Global Illumination Shadow Layers. Comput. Graph. Forum 38(4): 183-191 (2019) - [i2]Baptiste Delos, Nicolas Mellado, David Vanderhaeghe, Rémi Cozot:
RGB Point Cloud Manipulation with Triangular Structures for Artistic Image Recoloring. CoRR abs/1912.04583 (2019) - 2017
- [j4]Nicolas Mellado, David Vanderhaeghe, Charlotte Hoarau, Sidonie Christophe, Mathieu Brédif, Loïc Barthe:
Constrained palette-space exploration. ACM Trans. Graph. 36(4): 60:1-60:14 (2017) - [j3]Thomas Subileau, Nicolas Mellado, David Vanderhaeghe, Mathias Paulin:
RayPortals: a light transport editing framework. Vis. Comput. 33(2): 129-138 (2017) - 2016
- [c8]Sidonie Christophe, Bertrand Duménieu, Jérémie Turbet, Charlotte Hoarau, Nicolas Mellado, Jérémie Ory, Hugo Loi, Antoine Masse, Benoit Arbelot, Romain Vergne, Mathieu Brédif, Thomas Hurtut, Joëlle Thollot, David Vanderhaeghe:
Map style formalization: rendering techniques extension for cartography. Expressive 2016: 59-68 - 2014
- [j2]Frédéric Claux, Loïc Barthe, David Vanderhaeghe, Jean-Pierre Jessel, Mathias Paulin:
Crack-free rendering of dynamically tesselated B-rep models. Comput. Graph. Forum 33(2): 263-272 (2014) - 2013
- [c7]Dorian Gomez, Mathias Paulin, David Vanderhaeghe, Pierre Poulin:
Time and Space Coherent Occlusion Culling for Tileable Extended 3D Worlds. CAD/Graphics 2013: 1-8 - [c6]Marion Dunyach, David Vanderhaeghe, Loïc Barthe, Mario Botsch:
Adaptive Remeshing for Real-Time Mesh Deformation. Eurographics (Short Papers) 2013: 29-32 - [p1]David Vanderhaeghe, John P. Collomosse:
Stroke Based Painterly Rendering. Image and Video-Based Artistic Stylisation 2013: 3-21 - 2012
- [c5]Frédéric Claux, David Vanderhaeghe, Loïc Barthe, Mathias Paulin, Jean-Pierre Jessel, David Croenne:
An Efficient Trim Structure for Rendering Large B-Rep Models. VMV 2012: 31-38 - 2011
- [j1]Romain Vergne, David Vanderhaeghe, Jiazhou Chen, Pascal Barla, Xavier Granier, Christophe Schlick:
Implicit Brushes for Stylized Line-based Rendering. Comput. Graph. Forum 30(2): 513-522 (2011) - [c4]David Vanderhaeghe, Romain Vergne, Pascal Barla, William V. Baxter III:
Dynamic stylized shading primitives. NPAR 2011: 99-104
2000 – 2009
- 2008
- [b1]David Vanderhaeghe:
Distributions cohérentes de primitives pour le rendu expressif de scènes animées et le rendu en demi-tons. (Coherent distribution of primitives for animations' stylisation and halftoning). Joseph Fourier University, Grenoble, France, 2008 - [i1]David Vanderhaeghe, Victor Ostromoukhov:
Polyomino-Based Digital Halftoning. CoRR abs/0812.1647 (2008) - 2007
- [c3]David Vanderhaeghe, Pascal Barla, Joëlle Thollot, François X. Sillion:
Dynamic Point Distribution for Stroke-based Rendering. Rendering Techniques 2007: 139-146 - 2006
- [c2]David Vanderhaeghe, Pascal Barla, Joëlle Thollot, François X. Sillion:
A dynamic drawing algorithm for interactive painterly rendering. SIGGRAPH Sketches 2006: 100 - 2004
- [c1]Brett Desbenoit, David Vanderhaeghe, Eric Galin, Jérôme Grosjean:
Interactive Modeling of Mushrooms. Eurographics (Short Presentations) 2004
Coauthor Index
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