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Taehyun Rhee
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- affiliation: Victoria University of Wellington, New Zealand
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2020 – today
- 2024
- [c42]Rongsen Chen, Junhong Zhao, Fang-Lue Zhang, Andrew Chalmers, Taehyun Rhee:
Neural Radiance Fields for Dynamic View Synthesis Using Local Temporal Priors. CVM (1) 2024: 74-90 - [c41]Andrew Chalmers, Faisal Zaman, Taehyun Rhee:
Avatar360: Emulating 6-DoF Perception in 360°Panoramas through Avatar-Assisted Navigation. VR 2024: 630-638 - 2023
- [j15]Rongsen Chen, Fang-Lue Zhang, Simon Finnie, Andrew Chalmers, Taehyun Rhee:
Casual 6-DoF: Free-Viewpoint Panorama Using a Handheld 360° Camera. IEEE Trans. Vis. Comput. Graph. 29(9): 3976-3988 (2023) - [c40]Junhong Zhao, Kien T. P. Tran, Andrew Chalmers, Weng Khuan Hoh, Richard Yao, Arindam Dey, James Wilmott, James Lin, Mark Billinghurst, Robert W. Lindeman, Taehyun Rhee:
Deep Learning-based Simulator Sickness Estimation from 3D Motion. ISMAR 2023: 39-48 - [c39]Faisal Zaman, Craig Anslow, Andrew Chalmers, Taehyun Rhee:
MRMAC: Mixed Reality Multi-user Asymmetric Collaboration. ISMAR 2023: 591-600 - [c38]Joshua Weir, Junhong Zhao, Andrew Chalmers, Taehyun Rhee:
De-lighting Human Images Using Region-Specific Data Augmentation. IVCNZ 2023: 1-6 - [c37]Taehyun Rhee, Andrew Chalmers, Faisal Zaman, Anna Stangnes, Vic Roberts:
Real-time Stage Modelling and Visual Effects for Live Performances. SIGGRAPH Real Time Live! 2023: 8:1-8:2 - [c36]Andrew Chalmers, Junhong Zhao, Weng Khuan Hoh, James Drown, Simon Finnie, Richard Yao, James Lin, James Wilmott, Arindam Dey, Mark Billinghurst, Taehyun Rhee:
A Motion-Simulation Platform to Generate Synthetic Motion Data for Computer Vision Tasks. SIGGRAPH Asia Technical Communications 2023: 21:1-21:4 - [c35]Joshua O'Hagan, Andrew Chalmers, Taehyun Rhee:
Simulating the Geometric Growth of the Marine Sponge Crella Incrustans. IEEE VIS (Short Papers) 2023: 116-120 - [c34]Faisal Zaman, Craig Anslow, Taehyun James Rhee:
Vicarious: Context-aware Viewpoints Selection for Mixed Reality Collaboration. VRST 2023: 23:1-23:11 - [i3]Joshua O'Hagan, Andrew Chalmers, Taehyun Rhee:
Simulating the Geometric Growth of the Marine Sponge Crella Incrustans. CoRR abs/2308.00474 (2023) - 2022
- [j14]Andrew Chalmers, Todd E. Zickler, Taehyun Rhee:
Illumination Browser: An intuitive representation for radiance map databases. Comput. Graph. 103: 101-108 (2022) - [c33]Joshua Weir, Junhong Zhao, Andrew Chalmers, Taehyun Rhee:
Deep Portrait Delighting. ECCV (16) 2022: 423-439 - [c32]Jacob Young, Stephen Thompson, Holly Downer, Benjamin Allen, Nadia Pantidi, Lukas Stoecklein, Taehyun Rhee:
TeleFest: Augmented Virtual Teleportation for Live Concerts. IMX 2022: 69-78 - [i2]Joshua Weir, Junhong Zhao, Andrew Chalmers, Taehyun Rhee:
Deep Portrait Delighting. CoRR abs/2203.12088 (2022) - [i1]Rongsen Chen, Fang-Lue Zhang, Simon Finnie, Andrew Chalmers, Taehyun Rhee:
Casual 6-DoF: free-viewpoint panorama using a handheld 360 camera. CoRR abs/2203.16756 (2022) - 2021
- [j13]Finn Welsford-Ackroyd, Andrew Chalmers, Rafael Kuffner dos Anjos, Daniel Medeiros, Hyejin Kim, Taehyun Rhee:
Spectator View: Enabling Asymmetric Interaction between HMD Wearers and Spectators with a Large Display. Proc. ACM Hum. Comput. Interact. 5(ISS): 485:1-485:17 (2021) - [j12]Lohit Petikam, Ken Anjyo, Taehyun Rhee:
Shading Rig: Dynamic Art-directable Stylised Shading for 3D Characters. ACM Trans. Graph. 40(5): 189:1-189:14 (2021) - [j11]Andrew Chalmers, Junhong Zhao, Daniel Medeiros, Taehyun Rhee:
Reconstructing Reflection Maps Using a Stacked-CNN for Mixed Reality Rendering. IEEE Trans. Vis. Comput. Graph. 27(10): 4073-4084 (2021) - [j10]Junhong Zhao, Andrew Chalmers, Taehyun Rhee:
Adaptive Light Estimation using Dynamic Filtering for Diverse Lighting Conditions. IEEE Trans. Vis. Comput. Graph. 27(11): 4097-4106 (2021) - [c31]Christian Suppan, Andrew Chalmers, Junhong Zhao, Alex Doronin, Taehyun Rhee:
Neural Screen Space Rendering of Direct Illumination. PG (Short Papers, Posters, and Work-in-Progress Papers) 2021: 37-42 - [c30]Lohit Petikam, Andrew Chalmers, Ken Anjyo, Taehyun Rhee:
Art-directing Appearance using an Environment Map Latent Space. PG (Short Papers, Posters, and Work-in-Progress Papers) 2021: 43-48 - [c29]Hyejin Kim, Jacob Young, Daniel Medeiros, Stephen Thompson, Taehyun Rhee:
TeleGate: Immersive Multi-User Collaboration for Mixed Reality 360°Video. VR Workshops 2021: 532-533 - 2020
- [j9]Taehyun Rhee, Stephen Thompson, Daniel Medeiros, Rafael Kuffner dos Anjos, Andrew Chalmers:
Augmented Virtual Teleportation for High-Fidelity Telecollaboration. IEEE Trans. Vis. Comput. Graph. 26(5): 1923-1933 (2020) - [c28]Andrew Chalmers, Taehyun Rhee:
Shadow-based Light Detection for HDR Environment Maps. IVCNZ 2020: 1-5 - [c27]Rongsen Chen, Fang-Lue Zhang, Taehyun Rhee:
Edge-Aware Convolution for RGB-D Image Segmentation. IVCNZ 2020: 1-6 - [c26]Simon Finnie, Fang-Lue Zhang, Taehyun Rhee:
Visual Object Tracking in Spherical 360° Videos: A Bridging Approach. IVCNZ 2020: 1-6 - [c25]Junhong Zhao, Christopher James Parry, Rafael Kuffner dos Anjos, Craig Anslow, Taehyun Rhee:
Voice Interaction for Augmented Reality Navigation Interfaces with Natural Language Understanding. IVCNZ 2020: 1-6 - [c24]Andrew Chalmers, Todd E. Zickler, Taehyun Rhee:
Illumination Space: A Feature Space for Radiance Maps. PG (Short Papers, Posters, and Work-in-Progress Papers) 2020: 7-12 - [c23]Finn Welsford-Ackroyd, Andrew Chalmers, Rafael Kuffner dos Anjos, Daniel Medeiros, Hyejin Kim, Taehyun Rhee:
Asymmetric Interaction between HMD Wearers and Spectators with a Large Display. VR Workshops 2020: 671-672
2010 – 2019
- 2019
- [c22]Stephen Thompson, Andrew Chalmers, Taehyun Rhee:
Real-Time Mixed Reality Rendering for Underwater 360° Videos. ISMAR 2019: 74-82 - [c21]Stephen Thompson, Andrew Chalmers, Taehyun Rhee:
Real-time Underwater Caustics for Mixed Reality 360° Videos. VR 2019: 1191-1192 - 2018
- [j8]Ping Liu, John Lewis, Taehyun Rhee:
Low-Rank Matrix Completion to Reconstruct Incomplete Rendering Images. IEEE Trans. Vis. Comput. Graph. 24(8): 2353-2365 (2018) - [c20]Lohit Petikam, Andrew Chalmers, Taehyun Rhee:
Visual Perception of Real World Depth Map Resolution for Mixed Reality Rendering. VR 2018: 401-408 - 2017
- [j7]Seung-Hyun Yoon, John Lewis, Taehyun Rhee:
Blending Face Details: Synthesizing a Face Using Multiscale Face Models. IEEE Computer Graphics and Applications 37(6): 65-75 (2017) - [j6]Taehyun Rhee, Lohit Petikam, Benjamin Allen, Andrew Chalmers:
MR360: Mixed Reality Rendering for 360° Panoramic Videos. IEEE Trans. Vis. Comput. Graph. 23(4): 1379-1388 (2017) - 2015
- [j5]Kieran Carnegie, Taehyun Rhee:
Reducing Visual Discomfort with HMDs Using Dynamic Depth of Field. IEEE Computer Graphics and Applications 35(5): 34-41 (2015) - [c19]Kurt Wan-Duo Ma, Thomas Iorns, Andrew Chalmers, Taehyun Rhee:
Synthesising radiance maps from legacy outdoor photographs for real-time IBL on HMDs. IVCNZ 2015: 1-6 - [c18]Thomas Iorns, Taehyun Rhee:
Real-Time Image Based Lighting for 360-Degree Panoramic Video. PSIVT Workshops 2015: 139-151 - [c17]Wan-Chun Alex Ma, Taehyun Rhee, Yusuke Yoshiyasu:
Making digital characters: creation, deformation, and animation. SIGGRAPH Asia Courses 2015: 11:1-11:79 - 2014
- [c16]John P. Lewis, Ken Anjyo, Taehyun Rhee, Mengjie Zhang, Frédéric H. Pighin, Zhigang Deng:
Practice and Theory of Blendshape Facial Models. Eurographics (State of the Art Reports) 2014: 199-218 - [c15]Andrew Chalmers, Jong Jin Choi, Taehyun Rhee:
Perceptually Optimised Illumination for Seamless Composites. PG (Short Papers) 2014 - [c14]Andrew Chalmers, John Lewis, Peter Hillman, Charlie Tait, Taehyun Rhee:
Sky Browser: Search for HDR Sky Maps. PG (Short Papers) 2014 - 2013
- [c13]Seon-Min Rhee, Yong-Beom Lee, James Dokyoon Kim, Taehyun Rhee:
Pose estimation of a depth camera using plane features. ICCE 2013: 133-134 - [c12]Chandan Pawaskar, Wan-Chun Ma, Kieran Carnegie, John P. Lewis, Taehyun Rhee:
Expression transfer: A system to build 3D blend shapes for facial animation. IVCNZ 2013: 154-159 - [c11]Andrew Chalmers, Jong Jin Choi, Taehyun Rhee:
Perceptually based radiance map for realistic composition. IVCNZ 2013: 172-177 - 2012
- [j4]Nahyup Kang, Min-Woo Lee, Taehyun Rhee:
Simulating Liver Deformation during Respiration Using Sparse Local Features. IEEE Computer Graphics and Applications 32(5): 29-38 (2012) - [j3]Hyunjung Shim, Rolf Adelsberger, James Dokyoon Kim, Seon-Min Rhee, Taehyun Rhee, Jae-Young Sim, Markus H. Gross, Changyeong Kim:
Time-of-flight sensor and color camera calibration for multi-view acquisition. Vis. Comput. 28(12): 1139-1151 (2012) - [c10]Youngkyoo Hwang, Jung-Bae Kim, Xuetao Feng, Won-Chul Bang, Taehyun Rhee, James D. K. Kim, Chang-Yeong Kim:
Markerless 3D facial motion capture system. ERVR 2012: 828909 - [c9]Seon-Min Rhee, Yong-Beom Lee, James Dokyoon Kim, Taehyun Rhee:
Split and merge approach for detecting multiple planes in a depth image. ICIP 2012: 1213-1216 - 2011
- [j2]Taehyun Rhee, John P. Lewis, Ulrich Neumann, Krishna S. Nayak:
Scan-Based Volume Animation Driven by Locally Adaptive Articulated Registrations. IEEE Trans. Vis. Comput. Graph. 17(3): 368-379 (2011) - [c8]Taehyun Rhee, Youngkyoo Hwang, James Dokyoon Kim, Changyeong Kim:
Real-time Facial Animation from Live Video Tracking. Symposium on Computer Animation 2011: 215-224 - [c7]Huajun Liu, Xiaolin K. Wei, Jinxiang Chai, Inwoo Ha, Taehyun Rhee:
Realtime human motion control with a small number of inertial sensors. SI3D 2011: 133-140 - 2010
- [c6]Hyunjung Shim, Inwoo Ha, Taehyun Rhee, James Dokyoon Kim, Changyeong Kim:
A probabilistic approach to realistic face synthesis. ICIP 2010: 1817-1820
2000 – 2009
- 2009
- [c5]Sang Yun Lee, Kwang-Wu Lee, Taehyun Rhee, Ulrich Neumann:
Reservoir Model Information System: REMIS. VDA 2009: 72430 - 2008
- [c4]Taehyun Rhee, John P. Lewis, Krishna S. Nayak, Ulrich Neumann:
Adaptive non-rigid registration of 3D knee MRI in different pose spaces. ISBI 2008: 1111-1114 - [c3]Taehyun Rhee, John P. Lewis, Ulrich Neumann, Krishna S. Nayak:
Creating an Animatable 3D Volume Hand Model from In Vivo MRI. MMVR 2008: 402-407 - 2007
- [c2]Taehyun Rhee, John P. Lewis, Ulrich Neumann, Krishna S. Nayak:
Soft-Tissue Deformation for In Vivo Volume Animation. PG 2007: 435-438 - 2006
- [j1]Taehyun Rhee, John P. Lewis, Ulrich Neumann:
Real-Time Weighted Pose-Space Deformation on the GPU. Comput. Graph. Forum 25(3): 439-448 (2006) - [c1]Taehyun Rhee, Ulrich Neumann, John P. Lewis:
Human hand modeling from surface anatomy. SI3D 2006: 27-34
Coauthor Index
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last updated on 2024-10-07 21:26 CEST by the dblp team
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