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Xubo Yang
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- affiliation: Shanghai Jiao Tong University, China
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2020 – today
- 2024
- [j38]Yonghua Chen, Xubo Yang:
Can manipulating control-display ratio dynamically really work in changing pseudo-haptic weight? Comput. Animat. Virtual Worlds 35(1) (2024) - [j37]Jiannan Ye, Xiaoxu Meng, Daiyun Guo, Cheng Shang, Haotian Mao, Xubo Yang:
Neural foveated super-resolution for real-time VR rendering. Comput. Animat. Virtual Worlds 35(4) (2024) - [c60]Cheng Shang, Jidong Tian, Jiannan Ye, Xubo Yang:
Free-view Rendering of Dynamic Human from Monocular Video Via Modeling Temporal Information Globally and Locally among Adjacent Frames. ICME 2024: 1-6 - [c59]Yue Wang, Yan Zhang, Xuanhui Yang, Hui Wang, Dongxu Liu, Xubo Yang:
Foveated Fluid Animation in Virtual Reality. VR 2024: 535-545 - [c58]Yan Zhang, Keyao You, Xiaodan Hu, Hangyu Zhou, Kiyoshi Kiyokawa, Xubo Yang:
Retinotopic Foveated Rendering. VR 2024: 903-912 - 2023
- [j36]Ye Pan, Ruisi Zhang, Shengran Cheng, Shuai Tan, Yu Ding, Kenny Mitchell, Xubo Yang:
Emotional Voice Puppetry. IEEE Trans. Vis. Comput. Graph. 29(5): 2527-2535 (2023) - [j35]Yan Zhang, Xiaodan Hu, Kiyoshi Kiyokawa, Xubo Yang:
Add-on Occlusion: Turning Off-the-Shelf Optical See-through Head-mounted Displays Occlusion-capable. IEEE Trans. Vis. Comput. Graph. 29(5): 2700-2709 (2023) - [c57]Xubo Yang, Linsen Li, Cunqing Hua, Changhao Yao:
CCBA: Code Poisoning-Based Clean-Label Covert Backdoor Attack Against DNNs. ICDF2C (1) 2023: 179-192 - [c56]Xubo Yang, Linsen Li, Yenan Chen:
Neural Network Backdoor Attacks Fully Controlled by Composite Natural Utterance Fragments. ICICS 2023: 451-466 - [c55]Xubo Yang, Jian Gao, Haozhe Zhang, Yimin Chen, Jingwei Guo, Sijia Su:
A Hybrid Workspace Mapping Method Based on Force Feedback for Underwater Teleoperation Systems. ICIRA (7) 2023: 317-328 - [c54]Yan Zhang, Xiaodan Hu, Kiyoshi Kiyokawa, Xubo Yang:
Add-on Occlusion: Building an Occlusion-capable Optical See-through Head-mounted Display with HoloLens 1. VR Workshops 2023: 1003-1004 - [c53]Xuanhui Yang, Yan Zhang, Xubo Yang:
Redirected Placement: Evaluating the Redirection of Passive Props during Reach-to-Place in Virtual Reality. VRST 2023: 36:1-36:11 - [i4]Xubo Yang, Jian Gao, Ting Wang, Yaozhen He:
An Intelligent Social Learning-based Optimization Strategy for Black-box Robotic Control with Reinforcement Learning. CoRR abs/2311.06576 (2023) - 2022
- [j34]Xubo Yang, Yuchen Fan, Hang Chu, Li Yan, Brenda K. Wiederhold, Mark D. Wiederhold, Yongchuan Liao:
Preliminary Study of Short-Term Visual Perceptual Training Based on Virtual Reality and Augmented Reality in Postoperative Strabismic Patients. Cyberpsychology Behav. Soc. Netw. 25(7): 465-470 (2022) - [j33]Vachiraporn Ketsoi, Muhammad Raza, Haopeng Chen, Xubo Yang:
SREFBN: Enhanced feature block network for single-image super-resolution. IET Image Process. 16(12): 3143-3154 (2022) - [j32]Nianchen Deng, Zhenyi He, Jiannan Ye, Budmonde Duinkharjav, Praneeth Chakravarthula, Xubo Yang, Qi Sun:
FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality. IEEE Trans. Vis. Comput. Graph. 28(11): 3854-3864 (2022) - [c52]Vachiraporn Ketsoi, Muhammad Raza, Haopeng Chen, Xubo Yang:
A Secure Approach for Human Computer Interaction Using Human Hand Action. SMC 2022: 968-974 - [c51]Muhammad Raza, Vachiraporn Ketsoi, Haopeng Chen, Xubo Yang:
Dta: An Integrative Approach For Human Action Understanding Based On Region Of Interest. SMC 2022: 1376-1382 - [c50]Yixiao Kang, Zhenglin Zhang, Meiqi Zhao, Xuanhui Yang, Xubo Yang:
Tie Memories to E-souvenirs: Hybrid Tangible AR Souvenirs in the Museum. UIST (Adjunct Volume) 2022: 33:1-33:3 - [c49]Xuanhui Yang, Yixiao Kang, Xubo Yang:
Retargeting Destinations of Passive Props for Enhancing Haptic Feedback in Virtual Reality. VR Workshops 2022: 618-619 - [c48]Jiannan Ye, Anqi Xie, Susmija Jabbireddy, Yunchuan Li, Xubo Yang, Xiaoxu Meng:
Rectangular Mapping-based Foveated Rendering. VR 2022: 756-764 - [c47]Yan Zhang, Kiyoshi Kiyokawa, Naoya Isoyama, Hideaki Uchiyama, Xubo Yang:
Add-on Occlusion: An External Module for Optical See-through Augmented Reality Displays to Support Mutual Occlusion. VR Workshops 2022: 800-801 - [e5]Gabriel Zachmann, Mariano Alcañiz Raya, Partrick Bourdot, Maud Marchal, Jeanine K. Stefanucci, Xubo Yang:
Virtual Reality and Mixed Reality - 19th EuroXR International Conference, EuroXR 2022, Stuttgart, Germany, September 14-16, 2022, Proceedings. Lecture Notes in Computer Science 13484, Springer 2022, ISBN 978-3-031-16233-6 [contents] - 2021
- [j31]Michiel Van Veldhuizen, Xubo Yang:
The Effect of Semi-Transparent and Interpenetrable Hands on Object Manipulation in Virtual Reality. IEEE Access 9: 17572-17583 (2021) - [j30]Nianchen Deng, Zhenyi He, Xubo Yang:
Render-based factorization for additive light field display. Comput. Animat. Virtual Worlds 32(3-4) (2021) - [j29]Nianchen Deng, Jiannan Ye, Nuo Chen, Xubo Yang:
Towards Stereoscopic On-vehicle AR-HUD. Vis. Comput. 37(9-11): 2527-2538 (2021) - [j28]Wentao Chen, Tian Sang, Yitian Ma, Qian Chen, Yuwei Xiao, Zhigeng Pan, Xubo Yang:
Real-time simulation of violent boiling in concentrated sulfuric acid dilution. Vis. Comput. 37(9-11): 2631-2642 (2021) - [j27]Qian Chen, Yue Wang, Hui Wang, Xubo Yang:
Data-driven simulation in fluids animation: A survey. Virtual Real. Intell. Hardw. 3(2): 87-104 (2021) - [c46]Tian Sang, Wentao Chen, Yitian Ma, Hui Wang, Xubo Yang:
Real-Time Fluid Simulation with Atmospheric Pressure Using Weak Air Particles. CGI 2021: 151-164 - [i3]Nianchen Deng, Zhenyi He, Jiannan Ye, Praneeth Chakravarthula, Xubo Yang, Qi Sun:
Foveated Neural Radiance Fields for Real-Time and Egocentric Virtual Reality. CoRR abs/2103.16365 (2021) - [i2]Ruyi Zhang, Ziwei Yang, Zhi Yang, Xubo Yang, Lei Wang, Zheyang Li:
Cascade Bagging for Accuracy Prediction with Few Training Samples. CoRR abs/2108.05613 (2021) - [i1]Ziwei Yang, Ruyi Zhang, Zhi Yang, Xubo Yang, Lei Wang, Zheyang Li:
Improving Ranking Correlation of Supernet with Candidates Enhancement and Progressive Training. CoRR abs/2108.05866 (2021) - 2020
- [j26]Fan Tan, Xubo Yang, Hang Chu, Li Yan, Brenda K. Wiederhold, Mark D. Wiederhold, Yongchuan Liao:
The Study of Perceptual Eye Position Examination and Visual Perceptual Training in Postoperative Intermittent Exotropes. Cyberpsychology Behav. Soc. Netw. 23(12): 871-875 (2020) - [j25]Hui Wang, Yongxu Jin, Anqi Luo, Xubo Yang, Bo Zhu:
Codimensional surface tension flow using moving-least-squares particles. ACM Trans. Graph. 39(4): 42 (2020) - [j24]Yuwei Xiao, Szeyu Chan, Siqi Wang, Bo Zhu, Xubo Yang:
An adaptive staggered-tilted grid for incompressible flow simulation. ACM Trans. Graph. 39(6): 171:1-171:15 (2020) - [j23]Xiangyun Xiao, Yanqing Zhou, Hui Wang, Xubo Yang:
A Novel CNN-Based Poisson Solver for Fluid Simulation. IEEE Trans. Vis. Comput. Graph. 26(3): 1454-1465 (2020) - [j22]Jerome Wan, Guillaume Mougeot, Xubo Yang:
Dense feature pyramid network for cartoon dog parsing. Vis. Comput. 36(10): 2471-2483 (2020) - [j21]Jingcheng Qian, Yancong Ma, Zhigeng Pan, Xubo Yang:
Effects of Virtual-real fusion on immersion, presence, and learning performance in laboratory education. Virtual Real. Intell. Hardw. 2(6): 569-584 (2020)
2010 – 2019
- 2019
- [j20]Xiangyun Xiao, Hui Wang, Xubo Yang:
A CNN-based Flow Correction Method for Fast Preview. Comput. Graph. Forum 38(2): 431-440 (2019) - 2018
- [j19]Chen Qianpeng, Ji Hong, Zhu Yi, Xubo Yang:
Proposal for Optimization of Spool Valve Flow Force Based on the MATLAB-AMESim-FLUENT Joint Simulation Method. IEEE Access 6: 33148-33158 (2018) - [j18]Xiangyun Xiao, Cheng Yang, Xubo Yang:
Adaptive learning-based projection method for smoke simulation. Comput. Animat. Virtual Worlds 29(3-4) (2018) - [c45]Nianchen Deng, Yanqing Zhou, Jiannan Ye, Xubo Yang:
A Calibration Method for On-Vehicle AR-HUD System Using Mixed Reality Glasses. VR 2018: 541-542 - [c44]Nianchen Deng, Xubo Yang, Yanqing Zhou:
PROME: projected measures model for fast human shape estimation. VRCAI 2018: 27:1-27:8 - [c43]Yanqing Zhou, Yongxu Jin, Anqi Luo, Szeyu Chan, Xiangyun Xiao, Xubo Yang:
ToonNet: a cartoon image dataset and a DNN-based semantic classification system. VRCAI 2018: 30:1-30:8 - [e4]Koji Mikami, Zhigeng Pan, Matt Adcock, Daniel Thalmann, Xubo Yang, Tomoki Itamiya, Enhua Wu:
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, VRCAI 2018, Hachioji, Japan, December 02-03, 2018. ACM 2018, ISBN 978-1-4503-6087-6 [contents] - 2017
- [j17]Jieyu Chu, Nafees Bin Zafar, Xubo Yang:
A Schur Complement Preconditioner for Scalable Parallel Fluid Simulation. ACM Trans. Graph. 36(5): 163:1-163:11 (2017) - [c42]Hao Dou, Xiao Sun, Bin Li, Qianqian Deng, Xubo Yang, Di Liu, Jinwen Tian:
Airplane detection based on fusion framework by combining saliency model with Deep Convolutional Neural Networks. MIPPR 2017: 1061106 - [c41]Xiangyun Xiao, Shuai Zhang, Xubo Yang:
Real-time high-quality surface rendering for large scale particle-based fluids. I3D 2017: 12:1-12:8 - [c40]Lele Feng, Xubo Yang, Shuangjiu Xiao:
MagicToon: A 2D-to-3D creative cartoon modeling system with mobile AR. VR 2017: 195-204 - 2016
- [j16]Cheng Yang, Xubo Yang, Xiangyun Xiao:
Data-driven projection method in fluid simulation. Comput. Animat. Virtual Worlds 27(3-4): 415-424 (2016) - [j15]Yang Yang, Xubo Yang, Shuangcai Yang:
A Fast Iterated Orthogonal Projection Framework for Smoke Simulation. IEEE Trans. Vis. Comput. Graph. 22(5): 1492-1502 (2016) - [c39]Lele Feng, Xubo Yang, Shuangjiu Xiao, Fan Jiang:
An Interactive 2D-to-3D Cartoon Modeling System. Edutainment 2016: 193-204 - [c38]Chao Yin, Xubo Yang:
Real-time head pose estimation for driver assistance system using low-cost on-board computer. VRCAI 2016: 43-46 - [c37]Fan Jiang, Xubo Yang, Lele Feng:
Real-time full-body motion reconstruction and recognition for off-the-shelf VR devices. VRCAI 2016: 309-318 - [c36]Teng Teng, Xubo Yang:
Facial expressions recognition based on convolutional neural networks for mobile virtual reality. VRCAI 2016: 475-478 - 2015
- [c35]Shuai Zhang, Xubo Yang, Ziqi Wu, Haibo Liu:
Position-based fluid control. I3D 2015: 61-68 - [e3]Issei Fujishiro, Zhigeng Pan, Nadia Magnenat-Thalmann, Masaki Oshita, Xubo Yang, Hyun Seung Yang, Stephen N. Spencer:
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2015, Kobe, Japan, October 30 - November 1, 2015. ACM 2015, ISBN 978-1-4503-3940-7 [contents] - 2014
- [j14]Mao Ye, Huamin Wang, Nianchen Deng, Xubo Yang, Ruigang Yang:
Real-time Human Pose and Shape Estimation for Virtual Try-On Using a Single Commodity Depth Camera. IEEE Trans. Vis. Comput. Graph. 20(4): 550-559 (2014) - [c34]Zhenyi He, Xubo Yang:
Object creation based on free virtual grid with ARGlass. SIGGRAPH ASIA Posters 2014: 41 - [c33]Huan Li, Xubo Yang:
Fluid simulation using overcomplete dictionaries based on sparse coding. VRCAI 2014: 81-88 - [c32]Shuangcai Yang, Xubo Yang:
A practical GPU accelerated surface reconstruction. VRCAI 2014: 215-218 - [c31]Zhenyi He, Xubo Yang:
Hand-based interaction for object manipulation with augmented reality glasses. VRCAI 2014: 227-230 - [e2]Xiaogang Jin, Nadia Magnenat-Thalmann, Hyun Seung Yang, Xubo Yang, Tomasz Bednarz, Issei Fujishiro:
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, VRCAI 2014, Shenzhen, China, November 30 - December 2, 2014. ACM 2014, ISBN 978-1-4503-3254-5 [contents] - 2013
- [j13]Xiaoyue Wu, Xubo Yang, Yang Yang:
A Novel Projection Technique with Detail Capture and Shape Correction for Smoke Simulation. Comput. Graph. Forum 32(2): 389-397 (2013) - [c30]Andrew Maimone, Xubo Yang, Nate Dierk, Andrei State, Mingsong Dou, Henry Fuchs:
General-purpose telepresence with head-worn optical see-through displays and projector-based lighting. VR 2013: 23-26 - [c29]Qing Dai, Xubo Yang:
Interactive smoke simulation and rendering on the GPU. VRCAI 2013: 177-182 - [c28]Bingbin Dai, Xubo Yang:
A low-latency 3D teleconferencing system with image based approach. VRCAI 2013: 243-248 - 2011
- [j12]Lei Pan, Xubo Yang, Lixu Gu, Wenlong Lu, Min Fang:
Validation and prediction of traditional Chinese physical operation on spinal disease using multiple deformation models. Int. J. Comput. Assist. Radiol. Surg. 6(2): 201-208 (2011) - [j11]Jie Tan, Xubo Yang, Xin Zhao, ZhanXin Yang:
A multi-layer grid approach for fluid animation. Sci. China Inf. Sci. 54(11): 2269-2278 (2011) - [c27]Zhibiao Li, Xubo Yang:
Automatic detail analysis for fluid animation. VRCAI 2011: 557-560 - [e1]Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Xubo Yang:
Transactions on Edutainment V. Lecture Notes in Computer Science 6530, Springer 2011, ISBN 978-3-642-18451-2 [contents] - 2010
- [j10]Bo Zhu, Xubo Yang, Ye Fan:
Creating and Preserving Vortical Details in SPH Fluid. Comput. Graph. Forum 29(7): 2207-2214 (2010) - [j9]Achim Weimert, Xueting Tan, Xubo Yang:
Natural Feature Detection on Mobile Phones with 3D FAST. Int. J. Virtual Real. 9(4): 29-34 (2010) - [c26]Bo Zhu, Xubo Yang:
Animating Sand as a Surface Flow. Eurographics (Short Papers) 2010: 9-12 - [c25]Lei Ma, Shuangjiu Xiao, Xubo Yang:
Multi-interfaces based refractive rendering. SIGGRAPH Posters 2010: 130:1
2000 – 2009
- 2009
- [j8]Jie Tan, Xubo Yang:
Physically-based fluid animation: A survey. Sci. China Ser. F Inf. Sci. 52(5): 723-740 (2009) - [j7]Xubo Yang, Milo K. Yip, Xiaoyue Xu:
Visual Effects in Computer Games. Computer 42(7): 48-56 (2009) - [c24]Jie Liu, Xubo Yang, Ting-ting Xi, Lixu Gu, Zhe-yuan Yu:
A Novel Method for Computer Aided Plastic Surgery Prediction. BMEI 2009: 1-5 - [c23]Xueting Tan, Xubo Yang, Shuangjiu Xiao:
Robust and Fast Keypoint Recognition Based on SE-FAST. DASC 2009: 188-193 - [c22]Xin Zhao, Xubo Yang:
Real-time horizon-based reflection occlusion. SIGGRAPH ASIA Sketches 2009: 33:1 - [p1]Oliver Bimber, Xubo Yang:
Projector-Camera Systems in Entertainment and Art. Handbook of Multimedia for Digital Entertainment and Arts 2009: 471-496 - 2008
- [c21]Lingchun Li, Xubo Yang, Shuangjiu Xiao:
Efficient visibility projection on spherical polar coordinates for shadow rendering using geometry shader. ICME 2008: 1005-1008 - [c20]Xinli Chen, Xubo Yang, Shuangjiu Xiao, Meng Li:
A practical radiometric compensation method for projector-based augmentation. ISMAR 2008: 155-156 - [c19]Yifan Chen, Xubo Yang, Shuangjiu Xiao, Xiaodong Ding:
Relighting with real incident light source. ISMAR 2008: 157-158 - [c18]Weibin Sun, Xubo Yang, Shuangjiu Xiao, Wencong Hu:
Robust checkerboard recognition for efficient nonplanar geometry registration in projector-camera systems. PROCAMS 2008: 2:1-2:7 - [c17]Xinli Chen, Xubo Yang, Shuangjiu Xiao, Meng Li:
Color mixing property of a projector-camera system. PROCAMS 2008: 14:1-14:6 - 2007
- [j6]Zhiying Zhou, Adrian David Cheok, Yan Qiu, Xubo Yang:
The Role of 3-D Sound in Human Reaction and Performance in Augmented Reality Environments. IEEE Trans. Syst. Man Cybern. Part A 37(2): 262-272 (2007) - [c16]Ming Jin, Hui Zhang, Xubo Yang, Shuangjiu Xiao:
A Real-Time ProCam System for Interaction with Chinese Ink-and-Wash Cartoons. CVPR 2007 - [c15]Manli Yuan, Xubo Yang, Shuangjiu Xiao, Zheng Ren:
GPU-based rendering and animation for Chinese painting cartoon. Graphics Interface 2007: 57-61 - [c14]Yuan Yuan, Xubo Yang, Shuangjiu Xiao:
A Framework for Tangible User Interfaces within Projector-based Mixed Reality. ISMAR 2007: 283-284 - [c13]Qi Duan, Jianjun Yu, Xubo Yang, Shuangjiu Xiao:
A Practical Framework for Virtual Viewing and Relighting. ICEC 2007: 282-287 - [c12]Jianjun Yu, Xubo Yang, Shuangjiu Xiao:
Interactive Image Based Relighting with Physical Light Acquisition. ICEC 2007: 288-293 - 2006
- [c11]Jingxiang Li, Shuangjiu Xiao, Xubo Yang, Lizhuang Ma:
Dynamic Environment Matting Using Radiance. CIMCA/IAWTIC 2006: 104 - 2004
- [j5]Zhiying Zhou, Adrian David Cheok, Wei Liu, Xiangdong Chen, Farzam Farbiz, Xubo Yang, Michael Haller:
Multisensory Musical Entertainment Systems. IEEE Multim. 11(3): 88-101 (2004) - [j4]Zhiying Zhou, Adrian David Cheok, Xubo Yang, Yan Qiu:
An experimental study on the role of software synthesized 3D sound in augmented reality environments. Interact. Comput. 16(5): 989-1016 (2004) - [j3]Zhiying Zhou, Adrian David Cheok, Xubo Yang, Yan Qiu:
An experimental study on the role of 3D sound in augmented reality environment. Interact. Comput. 16(6): 1043-1068 (2004) - [j2]Adrian David Cheok, Kok Hwee Goh, Wei Liu, Farzam Farbiz, Siew Wan Fong, Sze Lee Teo, Yu Li, Xubo Yang:
Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing. Pers. Ubiquitous Comput. 8(2): 71-81 (2004) - [c10]Adrian David Cheok, Kok Hwee Goh, Wei Liu, Farzam Farbiz, Sze Lee Teo, Hui Siang Teo, Shang Ping Lee, Yu Li, Siew Wan Fong, Xubo Yang:
Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing. Advances in Computer Entertainment Technology 2004: 360-361 - [c9]Adrian David Cheok, Kok Hwee Goh, Farzam Farbiz, Wei Liu, Yu Li, Siew Wan Fong, Xubo Yang, Sze Lee Teo:
Human pacman: a wide area socio-physical interactive entertainment system in mixed reality. CHI Extended Abstracts 2004: 779-780 - [c8]Xubo Yang:
Image Assisted Remote Visualization of Volume Data. ICADL 2004: 647 - 2003
- [c7]Adrian David Cheok, Fong Siew Wan, Kok Hwee Goh, Xubo Yang, Wei Liu, Farzam Farbiz, Yu Li:
Human Pacman: A Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction over a Wide Outdoor Area. Mobile HCI 2003: 209-223 - [c6]Adrian David Cheok, Fong Siew Wan, Kok Hwee Goh, Xubo Yang, Wei Liu, Farzam Farbiz:
Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction. NETGAMES 2003: 106-117 - 2002
- [j1]Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark Billinghurst, Hirokazu Kato:
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing. Pers. Ubiquitous Comput. 6(5/6): 430-442 (2002) - [c5]Adrian David Cheok, Wang Weihua, Xubo Yang, Simon Prince, Fong Siew Wan, Mark Billinghurst, Hirokazu Kato:
Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space. ISMAR 2002: 59-68 - [c4]Adrian David Cheok, Wang Weihua, Xubo Yang, Simon Prince, Fong Siew Wan, Mark Billinghurst, Hirokazu Kato:
Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space. ISMAR 2002: 317 - [c3]Adrian David Cheok, Fong Siew Wan, Xubo Yang, Wang Weihua, Lee Men Huang, Mark Billinghurst, Hirokazu Kato:
Game-City: A Ubiquitous Large Area Multi-Interface Mixed Reality Game Space for Wearable Computers. ISWC 2002: 156-157 - [c2]Wang Weihua, Xubo Yang, Adrian David Cheok, Mark Billinghurst, Hirokazu Kato:
Touch space: an embodied computing mixed reality game space. IWEC 2002: 463-470
1990 – 1999
- 1997
- [c1]Xubo Yang, Wenli Cai, Jiaoying Shi:
GIVE: a general interactive visualization environment. IV 1997: 139-147
Coauthor Index
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