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IEEE Transactions on Games, Volume 11
Volume 11, Number 1, March 2019
- Antonios Liapis, Georgios N. Yannakakis, Michael Cook, Simon Colton:
Guest Editorial Special Issue on AI-Based and AI-Assisted Game Design. 1-4 - Ismael Sagredo-Olivenza, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero:
Trained Behavior Trees: Programming by Demonstration to Support AI Game Designers. 5-14 - Justus Robertson, R. Michael Young:
Perceptual Experience Management. 15-24 - Alexander Zook, Mark O. Riedl:
Learning How Design Choices Impact Gameplay Behavior. 25-35 - Daniele Loiacono, Luca Arnaboldi:
Multiobjective Evolutionary Map Design for Cube 2: Sauerbraten. 36-47 - Antonios Liapis, Georgios N. Yannakakis, Mark J. Nelson, Mike Preuss, Rafael Bidarra:
Orchestrating Game Generation. 48-68 - Adam Summerville, Chris Martens, Sarah Harmon, Michael Mateas, Joseph C. Osborn, Noah Wardrip-Fruin, Arnav Jhala:
From Mechanics to Meaning. 69-78 - Gabriella Alves Bulhoes Barros, Michael Cerny Green, Antonios Liapis, Julian Togelius:
Who Killed Albert Einstein? From Open Data to Murder Mystery Games. 79-89
Volume 11, Number 2, June 2019
- Xenija Neufeld, Sanaz Mostaghim, Dario L. Sancho-Pradel, Sandy Brand:
Building a Planner: A Survey of Planning Systems Used in Commercial Video Games. 91-108 - Matthew C. Gombolay, Reed Jensen, Sung-Hyun Son:
Machine Learning Techniques for Analyzing Training Behavior in Serious Gaming. 109-120 - Franco Daniel Berdun, Marcelo Gabriel Armentano:
Modeling Users' Collaborative Behavior With a Serious Game. 121-128 - Shimon Ben Ishay, Alon Sela, Irad E. Ben-Gal:
Spread-It: A Strategic Game of Competitive Diffusion Through Social Networks. 129-141 - Isaac John Sledge, José C. Príncipe:
Analysis of Agent Expertise in Ms. Pac-Man Using Value-of-Information-Based Policies. 142-158 - Jonathan Robert Landers, Brian Duperrouzel:
Machine Learning Approaches to Competing in Fantasy Leagues for the NFL. 159-172 - Alexandre Santos Melotti, Carlos Henrique Valério de Moraes:
Evolving Roguelike Dungeons With Deluged Novelty Search Local Competition. 173-182 - Michele Colledanchise, Ramviyas Parasuraman, Petter Ögren:
Learning of Behavior Trees for Autonomous Agents. 183-189
Volume 11, Number 3, September 2019
- Jialin Liu, Diego Pérez-Liébana, Tristan Cazenave, Ruck Thawonmas:
Guest Editorial Special Issue on Game Competition Frameworks for Research and Education. 192-194 - Diego Pérez-Liébana, Jialin Liu, Ahmed Khalifa, Raluca D. Gaina, Julian Togelius, Simon M. Lucas:
General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms. 195-214 - EunJo Lee, Yoonjae Jang, DuMim Yoon, JiHoon Jeon, Seong-Il Yang, Sang-Kwang Lee, Dae-Wook Kim, Pei Pei Chen, Anna Guitart, Paul Bertens, África Periáñez, Fabian Hadiji, Marc Müller, Youngjun Joo, Jiyeon Lee, Inchon Hwang, Kyung-Joong Kim:
Game Data Mining Competition on Churn Prediction and Survival Analysis Using Commercial Game Log Data. 215-226 - Michal Certický, David Churchill, Kyung-Joong Kim, Martin Certický, Richard Kelly:
StarCraft AI Competitions, Bots, and Tournament Manager Software. 227-237 - Anderson Rocha Tavares, Daniel Kneipp S. Vieira, Tiago Negrisoli, Luiz Chaimowicz:
Algorithm Selection in Adversarial Settings: From Experiments to Tournaments in StarCraft. 238-247 - Marek Wydmuch, Michal Kempka, Wojciech Jaskowski:
ViZDoom Competitions: Playing Doom From Pixels. 248-259 - Timothy Atkinson, Hendrik Baier, Tara Copplestone, Sam Devlin, Jerry Swan:
The Text-Based Adventure AI Competition. 260-266 - Tomoyuki Kaneko, Takenobu Takizawa:
Computer Shogi Tournaments and Techniques. 267-274 - Matthew Stephenson, Jochen Renz, Xiaoyu Ge, Lucas Ferreira, Julian Togelius, Peng Zhang:
The 2017 AIBIRDS Level Generation Competition. 275-284 - José M. Font, Tobias Mahlmann:
Dota 2 Bot Competition. 285-289 - Ivan Pereira Pinto, Luciano Reis Coutinho:
Hierarchical Reinforcement Learning With Monte Carlo Tree Search in Computer Fighting Game. 290-295 - Nir Lipovetzky, Sebastian Sardiña:
Pacman Capture the Flag in AI Courses. 296-299 - Ching-Nung Lin, Jr-Chang Chen, Shi-Jim Yen:
Deep Learning Competition Framework on Othello for Education. 300-304
Volume 11, Number 4, December 2019
- Björn W. Schuller, Lucas Paletta, Peter Robinson, Nicolas Sabouret, Georgios N. Yannakakis:
Guest Editorial Intelligence in Serious Games. 306-310 - Joan Llobera, Ronan Boulic:
A Tool to Design Interactive Characters Based on Embodied Cognition. 311-319 - Maurice Hendrix, Tyrone Bellamy-Wood, Sam McKay, Victoria Bloom, Ian Dunwell:
Implementing Adaptive Game Difficulty Balancing in Serious Games. 320-327 - Erik Marchi, Tadas Baltrusaitis, Andra Adams, Marwa Mahmoud, Ofer Golan, Shimrit Fridenson-Hayo, Shahar Tal, Shai Newman, Noga Meir-Goren, Antonio Camurri, Stefano Piana, Björn W. Schuller, Sven Bölte, T. Metin Sezgin, Nese Alyüz, Agnieszka Rynkiewicz, Aurelie Baranger, Alice Baird, Simon Baron-Cohen, Amandine Lassalle, Helen O'Reilly, Delia Pigat, Peter Robinson, Ian Davies:
The ASC-Inclusion Perceptual Serious Gaming Platform for Autistic Children. 328-339 - Patrick Gebhard, Tanja Schneeberger, Elisabeth André, Tobias Baur, Ionut Damian, Gregor Mehlmann, Cornelius J. König, Markus Langer:
Serious Games for Training Social Skills in Job Interviews. 340-351 - Christoffer Holmgård, Michael Cerny Green, Antonios Liapis, Julian Togelius:
Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics. 352-362 - Jonathan Campbell, Clark Verbrugge:
Exploration in NetHack With Secret Discovery. 363-373 - Victoria J. Hodge, Feng Li, Nick Sephton, Sam Devlin, Peter I. Cowling, Nikolaos Goumagias, Jianhua Shao, Kieran Purvis, Ignazio Cabras, Kiran Jude Fernandes:
How the Business Model of Customizable Card Games Influences Player Engagement. 374-385 - Hendrik Baier, Adam Sattaur, Edward J. Powley, Sam Devlin, Jeff Rollason, Peter I. Cowling:
Emulating Human Play in a Leading Mobile Card Game. 386-395 - Wenli Looi, Manmeet Dhaliwal, Reda Alhajj, Jon G. Rokne:
Recommender System for Items in Dota 2. 396-404 - Peter Mawhorter, Sercan Sengün, Haewoon Kwak, D. Fox Harrell:
Identifying Regional Trends in Avatar Customization. 405-415 - Michael Helfried Schiller, Günter Wallner, Christopher Schinnerl, Alexander Monte Calvo, Johanna Pirker, Rafet Sifa, Anders Drachen:
Inside the Group: Investigating Social Structures in Player Groups and Their Influence on Activity. 416-425 - Cleyton R. Silva, Rubens O. Moraes, Levi H. S. Lelis, Kobi Gal:
Strategy Generation for Multiunit Real-Time Games via Voting. 426-435
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