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Presence: Teleoperators and Virtual Environments, Volume 24
Volume 24, Number 1, Winter 2015
- Himalaya Patel, Karl F. MacDorman:
Sending an Avatar to Do a Human's Job: Compliance with Authority Persists Despite the Uncanny Valley. 1-23 - Ye Pan, Oyewole Oyekoya, Anthony Steed:
A Surround Video Capture and Presentation System for Preservation of Eye-Gaze in Teleconferencing Applications. 24-43 - David Weibel, Jan B. Schmutz, Olivier Pahud, Bartholomäus Wissmath:
Measuring Spatial Presence: Introducing and Validating the Pictorial Presence SAM. 44-61 - Jurica Katicic, Polina Häfner, Jivka Ovtcharova:
Methodology for Emotional Assessment of Product Design by Customers in Virtual Reality. 62-73 - Isabelle Milleville-Pennel, Camilo Charron:
Driving for Real or on a Fixed-Base Simulator: Is It so Different? An Explorative Study. 74-91
Volume 24, Number 2, Spring 2015
- Shuo Ren, Frederic D. McKenzie, Sushil K. Chaturvedi, Ramamurthy Prabhakaran, Jaewan Yoon, Petros J. Katsioloudis, Hector M. Garcia:
Design and Comparison of Immersive Interactive Learning and Instructional Techniques for 3D Virtual Laboratories. 93-112 - Laura Kohonen-Aho, Pauli Alin:
Introducing a Video-Based Strategy for Theorizing Social Presence Emergence in 3D Virtual Environments. 113-131 - Rebecca P. Khurshid, Katherine J. Kuchenbecker:
Data-Driven Motion Mappings Improve Transparency in Teleoperation. 132-154 - Nigel W. John, Nicholas I. Phillips, Llyr ap Cenydd, David Coope, Nick Carleton-Bland, Ian Kamaly-Asl, William P. Gray:
A Tablet-Based Virtual Environment for Neurosurgery Training. 155-162 - Maori Kobayashi, Kanako Ueno, Shiro Ise:
The Effects of Spatialized Sounds on the Sense of Presence in Auditory Virtual Environments: A Psychological and Physiological Study. 163-174
- Forrest Fabian Jesse, Zhenjiang Miao, Li Zhao, Yao Chen, Weidong Li:
Auricular Tensing for Indication of Intent on a Visual Selection Vector. 175-178
Volume 24, Number 3, Summer 2015
- Eugene Ch'ng:
Special Issue on Virtual Heritage: Cultural Agents, Environments, and Objects Guest Editor's Introduction. iii-vii
- Erik Champion:
Defining Cultural Agents for Virtual Heritage Environments. 179-186 - Elissa Wolf, Norman I. Badler:
The Distribution of Carried Items in Urban Environments. 187-200 - Jean-Baptiste Barreau, Florian Nouviale, Ronan Gaugne, Yann Bernard, Sylviane Llinares, Valérie Gouranton:
An Immersive Virtual Sailing on the 18th-Century Ship Le Boullongne. 201-219 - Rasika Ranaweera, Michael Cohen, Michael Frishkopf:
Narrowcasting and Multipresence for Music Auditioning and Conferencing in Social Cyberworlds. 220-242 - Paola Di Giuseppantonio Di Franco, Carlo Camporesi, Fabrizio Galeazzi, Marcelo Kallmann:
3D Printing and Immersive Visualization for Improved Perception of Ancient Artifacts. 243-264 - Théophane Nicolas, Ronan Gaugne, Cédric Tavernier, Quentin Petit, Valérie Gouranton, Bruno Arnaldi:
Touching and Interacting with Inaccessible Cultural Heritage. 265-277
Volume 24, Number 4, Fall 2015
- John Penczek, Steven G. Satterfield, Edward F. Kelley, Timothy Scheitlin, Judith E. Terrill, Paul A. Boynton:
Evaluating the Optical Characteristics of Stereoscopic Immersive Display Systems. 279-297 - Ernesto de la Rubia, Antonio Díaz Estrella:
Natural Locomotion Based on Foot-Mounted Inertial Sensors in a Wireless Virtual Reality System. 298-321 - Tyler Thrash, Mubbasir Kapadia, Mehdi Moussaïd, Christophe Wilhelm, Dirk Helbing, Robert W. Sumner, Christoph Hölscher:
Evaluation of Control Interfaces for Desktop Virtual Environments. 322-334 - Andrea Stevenson Won, Jeremy N. Bailenson, Jaron Lanier:
Appearance and Task Success in Novel Avatars. 335-346
- Eugene Ch'ng:
Crowd Behavior Mining with Virtual Environments. 347-358
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