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Computer Graphics Forum, Volume 17
Volume 17, Number 1, 1998
- Gilles Rougeron, Bernard Péroche:
Color Fidelity in Computer Graphics: A Survey. 3-16 - M. Fischer:
An Algorithm for Dynamic Color Management. 17-28 - Jon D. Genetti, Dan Gordon, G. Williams:
Adaptive Supersampling in Object Space Using Pyramidal Rays. 29-54 - A. James, A. Ray:
The Priority Face Determination Tree for Hidden Surface Removal. 55-72 - Bernd Lintermann, Oliver Deussen:
A Modelling Method and User Interface for Creating Plants. 73-82
Volume 17, Number 2, 1998
- Jon McCormack, Andrei Sherstyuk:
Creating and Rendering Convolution Surfaces. 113-120 - Baba C. Vemuri, Y. Cao, Li Chen:
Fast Collision Detection Algorithms with Applications to Particle Flow. 121-134 - Russell Turner, Enrico Gobbetti:
Interactive Construction and Animation of Layered Elastically Deformable Characters. 135-152 - Ivan Herman, Maylis Delest, Guy Melançon:
Tree Visualisation and Navigation Clues for Information Visualisation. 153-165 - Paolo Cignoni, Claudio Rocchini, Roberto Scopigno:
Metro: Measuring Error on Simplified Surfaces. 167-174
Volume 17, Number 3, 1998
- Roman Durikovic, Kazufumi Kaneda, Hideo Yamashita:
Animation of Biological Organ Growth Based on L-systems. 1-14 - Tong-Yee Lee, Young-Ching Lin, Leeween Lin, Yung-Nien Sun:
Fast Feature-Based Metamorphosis and Operator Design. 15-22 - Hujun Bao, Qunsheng Peng:
Interactive 3D Morphing. 23-30 - Cindy Grimm, Matthew Ayers:
A Framework for Synchronized Editing of Multiple Curve Representations. 31-40 - Ivan Poupyrev, Suzanne Weghorst, Mark Billinghurst, Tadao Ichikawa:
Egocentric Object Manipulation in Virtual Environments: Evaluation of Interaction Techniques. 41-52 - Tainchi Lu, Chuanwen Chiang, Ming-Tang Lin, Chungnan Lee:
A Collaborative Scene Editor for VRML Worlds. 53-62 - Eric Paquette, Pierre Poulin, George Drettakis:
A Light Hierarchy for Fast Rendering of Scenes with Many Lights. 63-74 - Tae-Joon Park, Seungyong Lee, Sung Yong Shin:
Optical Flow Rendering. 75-86 - Jean-Michel Dischler, Djamchid Ghazanfarpour, R. Freydier:
Anisotropic Solid Texture Synthesis Using Orthogonal 2D Views. 87-96 - Peter-Pike J. Sloan, David M. Weinstein, J. Dean Brederson:
Importance Driven Texture Coordinate Optimization. 97-104 - John W. Buchanan:
Simulating Wood Using a Voxel Approach. 105-112 - Wenli Cai, Georgios Sakas, Roberto Grosso, Thomas Ertl:
Progressive Iso-Surface Extraction from Hierarchical 3D Meshes. 125-136 - Tim Poston, Tien-Tsin Wong, Pheng-Ann Heng:
Multiresolution Isosurface Extraction with Adaptive Skeleton Climbing. 137-148 - Jacques Zaninetti, Xavier Serpaggi, Bernard Peroche:
A Vector Approach for Global Illumination in Ray Tracing. 149-158 - Ignacio Martín, Xavier Pueyo, Dani Tost:
A Two-Pass Hardware-Based Method Hierarchical Radiosity. 159-164 - Marc Stamminger, Hartmut Schirmacher, Philipp Slusallek, Hans-Peter Seidel:
Getting Rid of Links in Hierarchical Radiosity. 165-174 - Frank Jardillier, Éric Languénou:
Screen-Space Constraints for Camera Movements: the Virtual Cameraman. 175-186 - Yigang Wang, Hujun Bao, Qunsheng Peng:
Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Simplification. 187-194 - Srikanth Bandi, Daniel Thalmann:
Space Discretization for Efficient Human Navigation. 195-206 - Lisa Streit, John W. Buchanan:
Importance Driven Halftoning. 207-218 - Joachim M. Buhmann, Dieter W. Fellner, Marcus Held, Jens Ketterer, Jan Puzicha:
Dithered Color Quantization. 219-232 - László Neumann, Kresimir Matkovic, Werner Purgathofer:
Perception Based Color Image Difference. 233-242 - Daniel Cohen-Or, Gadi Fibich, Dan Halperin, Eyal Zadicario:
Conservative Visibility and Strong Occlusion for Viewspace Partitioning of Densely Occluded Scenes. 243-254 - Joachim Loos, Philipp Slusallek, Hans-Peter Seidel:
Using Wavefront Tracing for the Visualization and Optimization of Progressive Lenses. 255-266 - Zhuming Ai, Torsten Fröhlich:
Molecular Dynamics Simulation in Virtual Environments. 267-274 - Qing-hong Zhu, Yan Chen, Arie E. Kaufman:
Real-time Biomechanically-based Muscle Volume Deformation using FEM. 275-284 - Samuel Hans Martin Roth, Markus H. Gross, Silvio Turello, Friedrich R. Carls:
A Bernstein-Bézier Based Approach to Soft Tissue Simulation. 285-294 - Rolf M. Koch, Markus H. Gross, Albert Bosshard:
Emotion Editing using Finite Elements. 295-302 - Henrik Weimer, Joe D. Warren:
Subdivision Schemes for Thin Plate Splines. 303-314 - Shankar Krishnan, M. Gopi, Ming C. Lin, Dinesh Manocha, A. Pattekar:
Rapid and Accurate Contact Determination between Spline Models using ShellTrees. 315-326 - J. M. Zheng, K. W. Chan, Ian Gibson:
A New Approach for Direct Manipulation of Free-Form Curve. 327-334 - Holger Theisel, Matthias Kreuseler:
An Enhanced Spring Model for Information Visualization. 335-344 - Paul Howlett, W. Terry Hewitt:
Mass-Spring Simulation using Adaptive Non-Active Points. 345-354 - Michael Meißner, Bernd Eberhardt:
The Art of Knitted Fabrics, Realistic & Physically Based Modeling Of Knitted Fabrics. 355-362
Volume 17, Number 4, 1998
- Nicolas Holzschuch, François X. Sillion:
An Exhaustive Error-Bounding Algorithm for Hierarchical Radiosity. 197-218 - David A. Duce, Daniela Giorgetti, Christopher S. Cooper, Julian R. Gallop, Ian J. Johnson, E. Robinson, C. D. Seelig:
Reference Models for Distributed Cooperative Visualization. 219-233 - László Neumann, Kresimir Matkovic, Attila Neumann, Werner Purgathofer:
Incident Light Metering in Computer Graphics. 235-247 - David J. Duke, Ivan Herman:
Programming Paradigms in an Object-Oriented Multimedia Standard. 249-261 - L. Brun, C. Secroun:
A Fast Algorithm for Inverse Colormap Computation. 261-271
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