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23rd VSMM 2017: Dublin, Ireland
- Lizbeth Goodman, Alonzo C. Addison:
23rd International Conference on Virtual System & Multimedia, VSMM 2017, Dublin, Ireland, October 31 - Nov. 4, 2017. IEEE 2017, ISBN 978-1-5386-4494-2 - Diana G. Domingues, Silvana Funghetto, Mateus R. Miranda, Pedro K. C. M. Batista, Paulo R. Fernandes de Oliveira, Gilda A. Assis, Adson F. da Rocha, Ricardo da Silva Torres:
Mobility and freedom: Affective cane for expanded sensorium and embodied cognition. 1-7 - Lizbeth Goodman, Reinhard Schäler, Padraig Schaler:
Life and living: Co-designing real and virtual spaces for survivors of severe Acquired Brain Injury (sABI). 1-4 - Daria Dorosh:
Take back your body. 1-6 - George Lambrakopoulos, Nikolaos Begetis, Akrivi Katifori, Manos Karvounis, Yannis E. Ioannidis:
Experimental evaluation of the impact of virtual reality on the sentiment of fear. 1-6 - Maria Christofi, Despina Michael-Grigoriou:
Virtual reality for inducing empathy and reducing prejudice towards stigmatized groups: A survey. 1-8 - Vanessa Camilleri, Matthew Montebello, Alexiei Dingli, Vince Briffa:
Walking in small shoes: Investigating the power of VR on empathising with children's difficulties. 1-6 - Rusaila Bazlamit:
Communicating experiential and spatial qualities of complex political narratives using mixed video-virtual environments. 1-8 - Human Esmaeili, Harold Thwaites, Peter Charles Woods:
Immersive virtual environments for tacit knowledge transfer focusing on gestures: A workflow. 1-6 - Martha J. Ladly, Thoreau Bakker, Kartikay Chadha, Glen Farrelly, Katie Micak, Gerald Penn, Frank Rudzicz:
Reality recalled: Elders, memory and VR. 1-9 - Jim Hensman:
The holonovel - A powerful methodology for prototyping and creating the future. 1-5 - Baolei Liu, Abraham G. Campbell, Pavel Gladyshev:
Development of a cybercrime investigation simulator for immersive virtual reality. 1-4 - Camille Baker:
Virtual, artificial and mixed reality: New frontiers in performance. 1-10 - Daniel Bacchus:
Articulating a post-human understanding of presence in virtual reality. 1-9 - Krzysztof Szczurowski, Matt Smith:
Measuring presence: Hypothetical quantitative framework. 1-8 - Delas Santano, Zi Siang See, Chi How Fong, Harold Thwaites:
Aerial virtual reality 360 research-creation. 1-5 - Alan Transon, Adrien Verhulst, Jean-Marie Normand, Guillaume Moreau, Maki Sugimoto:
Evaluation of facial expressions as an interaction mechanism and their impact on affect, workload and usability in an AR game. 1-8 - Copper Frances Giloth, Jonathan Tanant:
VR in the garden: The Labyrinthe of Versailles revisited. 1-7 - Michael Englert, Marcel Klomann, Yvonne Jung:
Optimized streaming of large web 3D applications. 1-8 - Eleni E. Mangina:
3D learning objects for augmented/virtual reality educational ecosystems. 1-6 - Colin Keogh, Vincent Hyland, Rick Nassar:
3D rocks - Augmented reality Islands for Skellig Kerry region. 1-5 - Gabriele Guidi, Umair Shafqat Malik, Bernard D. Frischer, Cristiana Barandoni, Fabrizio Paolucci:
The Indiana University-Uffizi project: Metrologica! challenges and workflow for massive 3D digitization of sculptures. 1-8 - Benjamin Outram, Yukari Konishi, Aria Shimbo, Reiko Shimizu, Kouta Minamizawa, Ayahiko Sato, Tetsuya Mizuguchi:
Crystal Vibes feat. Ott: A psychedelic musical virtual reality experience utilising the full-body vibrotactile haptic synesthesia suit. 1-4 - Dieter Fritsch, Michael Klein:
3D and 4D modeling for AR and VR app developments. 1-8 - Sobhi Ahmed, Laure Leroy, Ari Bouaniche:
Questioning the use of virtual reality in the assessment of the physical impacts of real-task gestures and tasks. 1-10 - Brendan Rooney, Colun Burke, Katalin Bálint, Tess O'Leary, Thomas Parsons, Chi Tak Lee, Caroline Mantei:
Virtual reality, presence and social cognition: The effect of eye-gaze and narrativity on character engagement. 1-6 - Antonella Guidazzoli, Maria Chiara Liguori, Beatrice Chiavarini, Luigi Verri, Silvano Imboden, Daniele De Luca, Francesca Delli Ponti:
From 3D Web to VR historical scenarios: A cross-media digital heritage application for audience development. 1-8 - Simona Caraceni, Michele Carpenè, Mattia D'Antonio, Giuseppe Fiameni, Antonella Guidazzoli, Silvano Imboden, Maria Chiara Liguori, Margherita Montanari, Giuseppe Trotta, Gabriella Scipione, Davy Hanegreefs:
I-media-cities, a searchable platform on moving images with automatic and manual annotations. 1-8 - Hiroshi Suzuki, Hisashi Sato, Haruo Hayami:
Summo Sonic: Paper sumo wrestling system using voice vibration and AR technology. 1-4 - Sara Perry, Maria Economou, Hilary Young, Maria Roussou, Laia Pujol:
Moving beyond the virtual museum: Engaging visitors emotionally. 1-8 - Marco Carpiceci, Michele Russo, Andrea Angelini:
The digital model of the S. Zenone chapel inside Santa Prassede in Rome: A case study for the morphological analysis. 1-8 - Simona Morandi, Marco Tremari:
Interactive Past: From 3D reconstruction to Augmented and Virtual Reality applied to archaeological heritage. The medieval site of Bastia St. Michele (Cavaion Veronese, Verona, Italy). 1-8 - Mohamed Gamal Abdelmonem:
Navigating virtual heritage applications for historic cities in the middle east. 1-8 - Kathrin Koebel, Doris Agotai, Stefan Arisona, Matthias Oberli:
Biennale 4D - A Journey in time: Virtual reality experience to explore the archives of the Swiss pavilion at the "Biennale di Venezia" art exhibition. 1-8 - Martine Gallant, Stephen Fai:
BIM: The virtual capriccio: New paradigm of the modern tool in the heritage world. 1-8 - Johanna Barbier, Patricia Kenny, Jordan Young, Jean-Marie Normand, Mark T. Keane, Muiris O'Sullivan, Anthony Ventresque:
MAAP Annotate: When archaeology meets augmented reality for annotation of megalithic art. 1-8 - Mads Haahr:
Reconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritage. 1-7 - Tim Collins, Sandra I. Woolley, Erlend Gehlken, Eugene Ch'ng:
Computational aspects of model acquisition and join geometry for the virtual reconstruction of the atrahasis cuneiform tablet. 1-6 - Deborah Richards, Patrina Caldwell:
An empathie virtual medical specialist: It's not what you say but how you say it. 1-8 - Jesse de Haan, Deborah Richards, Frank Dignum:
Aiding learning efficiency in virtual worlds. 1-8 - Despina Michael-Grigoriou, Panayiotis Yiannakou, Maria Christofi:
Intuitive interaction for exploring human anatomy in a VR setup. 1-4 - Josef Wolfartsberger, Jan Zenisek, Christoph Sievi, Mathias Silmbroth:
A virtual reality supported 3D environment for engineering design review. 1-8 - Marcel Klomann, Michael Englert, Achim Rehberger, Andreas Dietze, Timo Geier, Sebastian Rieger, Paul Grimm, Yvonne Jung:
NetFlinCS: A hybrid cloud-based framework to allow context-based detection and surveillance. 1-8 - Aviva Cohen, Lizbeth Goodman, Shane Keaveney, Colin Keogh, Karola Dillenburger:
Sustaining a caring relationship at a distance: Can haptics and 3D technologies overcome the deficits in 2D direct synchronous video based communication? 1-6 - Anita Yakkundi, Karola Dillenburger, Lizbeth Goodman:
An inclusive reading programme for individuals with autism and intellectual disability using multi-media: Application of behaviour analysis and Headsprout early reading programme. 1-5 - Le Moine, Jutraz:
Immersion creating engagement in urban planning and redesign. 1-8 - Katie Graham, Abhijit Dhanda, Kyle Tousant, Adam Weigert, Stephen Fai:
The VR Kiosk How observant passive VR storytelling enhanced the physical tour of parliament hill and disseminated the rehabilitation project. 1-7 - Kenneth Percy, Stephen Fai, James Hayes, Philip White, Christian Ouimet:
Real//virtual//real, or, aibohphobia (The Phobia of Palindromes). 1-8 - Brendan McCloskey:
Gamification, virtual physical objects, and the non-stigmatising assessment of upper-limb motor skills amongst musicians with cerebral palsy. 1-6 - Seana Kerr, Marlene Sinclair, Frank Lyons, Patricia Gillen:
Co-creating a bespoke antenatal sonic environment, using mobile technology, to impact positively on the relationship that parents have with their unborn baby. 1-4 - Kenneth Feinstien:
Beyond the Screen: Moving images in physical spaces. 1-5 - Rebecca Crawford, Yuanyuan Chen:
From hypertext to hyperdimension Neptunia: The future of VR visual novels: The potentials of new technologies for branching-path narrative games. 1-7 - Denise Doyle:
Immersive storytelling in mixed reality environments. 1-4 - Joshua A. Fisher, Amit Garg, Wesley Wang, Karan Pratap Singh:
Bauhaus scenography for virtual environments. 1-4 - Miroslaw Narbutt, Seán O'Leary, Andrew Allen, Jan Skoglund, Andrew Hines:
Streaming VR for immersion: Quality aspects of compressed spatial audio. 1-6 - Maxim Spur, Vincent Tourre, Jimmy Coppin:
Virtually physical presentation of data layers for spatiotemporal urban data visualization. 1-8 - Christian Linn, Simon Bender, Joshua Prosser, Kevin Schmitt, Dirk Werth:
Virtual remote inspection - A new concept for virtual reality enhanced real-time maintenance. 1-6 - Gunnar Liestol:
Sequence & access, storytelling & archive in mobile augmented reality. 1-7 - Adrien Verhulst, Jean-Marie Normand, Guillaume Moreau:
Generation of variability in shape, aspect and time of 3D Fruits and Vegetables. 1-8
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