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35th SIGGRAPH 2008: Los Angeles, CA, USA - Talks
- International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2008, Los Angeles, California, USA, August 11-15, 2008, Talks. ACM 2008, ISBN 978-1-60558-343-3
Smile for the camera
- John P. Lewis, Ken Anjyo:
Extracting higher-level information from facial mocap. 1:1 - Abhijeet Ghosh, Paul E. Debevec:
Estimating multi-layer scattering in faces using direct-indirect separation. 2:1 - Wan-Chun Ma, Andrew Jones, Tim Hawkins, Jen-Yuan Chiang, Paul E. Debevec:
A high-resolution geometry capture system for facial performance. 3:1 - Anselm Grundhöfer, Oliver Bimber:
Dynamic bluescreens. 4:1
Particle man
- Laurent Kermel, Fangwei Lee, Joon Taik Song, Scott Peterson:
Tackling computer generated clouds in 'Madagascar: The Crate Escape'. 5:1 - Gordon Chapman, Jerry Tessendorf, Michael A. Kowalski:
Art directing particle flows with custom vector fields. 6:1 - Tae-Yong Kim, Lucio Flores:
Snow avalanche effects for Mummy 3. 7:1 - Scott Townsend, Eric Horton, Sanjit Patel, Jerry Tessendorf:
Golden Compass daemon deaths. 8:1
Green scenes
- Hans Rijpkema, Gregory Steele, Matt L. Derksen:
It's not easy being green. 9:1 - Robyn Rindge, Feng Xie:
Shaping, simulating and rendering the grasses of Madagascar: Escape 2 Africa. 10:1
Machines & monsters: Iron Man & cloverfield
- Eric Leven, Devin Breese, Chris Morley:
Cloverfield: how to destroy a city in 12 easy steps. 11:1 - Ben Snow, Hal Hickel, Doug Smythe:
Digital costuming and virtual backgrounds on Iron Man. 12:1
Teaching with graphics
- Jana Whittington, Kim. J. Nankivell:
Addressing student and industry needs through experiential learning courses to better prepare the student for real-world work experience. 13:1 - Paul J. Diefenbach:
Building Planet Diggum: a case study of multi-discipline, multi-touch gaming collaboration. 14:1 - Mei-Fen Chen:
Integrate experiential learning to simulate a website design project process. 15:1 - Linda Neuhaus:
Teaching computer graphics in secondary education: building a model program for computer graphics background: adding to the partnership academies model. 16:1-16:2
Dancing with computers & technology
- Kirk A. Woolford, Carlos Guedes:
Echo locations. 17:1 - Anna Mura, Behdad Rezazadeh, Armin Duff, Jônatas Manzolli, Sylvain Le Groux, Zenon Mathews, Ulysses Bernardet, Sytse Wierenga, Sergi Bermúdez i Badia, Paul F. M. J. Verschure:
re(PER)curso: an interactive mixed reality chronicle. 18:1 - Alice Bodanzky, Julio Lucio, Ilana Paterman, Analivia Cordeiro, Silvia Steinberg, Luiz Velho:
Choreographisms. 19:1
To trace or not to trace
- Ares Lagae, Philip Dutré:
Compact, fast and robust grids for ray tracing. 20:1 - Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishtia:
An interactive system for realistic rendering of large-scale terrains. 21:1 - Louis Bavoil, Miguel Sainz, Rouslan Dimitrov:
Image-space horizon-based ambient occlusion. 22:1 - Ivan Neulander:
Pismo: parallax-interpolated shadow map occlusion. 23:1
Many things
- Maxwell Planck, Stephan Vladimir Bugaj:
Shading the many: solutions for shading crowd characters on WALL·E. 24:1 - Jeff Budsberg, Scott Peterson:
Beyond procedurally modeled foliage in Madagascar: Escape 2 Africa. 25:1 - Paul Kanyuk, Christopher Lawrence:
Brain springs: fast physics for large crowds on WALL·E. 26:1 - Brad Herman, John Gibson, Erik Gamache:
A.I. cars for speed racer. 27:1
Measurement & textures
- Max Grosse, Oliver Bimber:
Coded aperture projection. 28:1 - Junko Kishimoto, Masahiro Yamaguchi, Nagaaki Ohyama:
Evaluation of tone mapping for multi-band high dynamic range images: (0258). 29:1 - Hitoshi Uno, Yoshiki Mizushima, Noriko Nagata, Yoshiyuki Sakaguchi:
Lace curtain: measurement of BTDF and rendering of woven cloth - production of a catalog of curtain animations. 30:1 - Jérôme Baril, Tamy Boubekeur, Patrick Gioia, Christophe Schlick:
Polynomial wavelet trees for bidirectional texture functions. 31:1
Geometry
- David E. Breen, Linge Bai, Manolya Eyiyurekli:
Self-organizing primitives for shape composition based on chemotaxis and genetic programming. 32:1 - Yoshihiro Kanamori, Eiji Takaoki, Tomoyuki Nishita:
Eccentric radial basis functions and the applications. 33:1 - Romain Vergne, Pascal Barla, Xavier Granier, Christophe Schlick:
Shading with apparent relief. 34:1 - Kiran S. Bhat, Cary B. Phillips:
Transferring surface data across geometric models in a digital production environment. 35:1
Let's get physical
- Paul C. DiLorenzo, Victor B. Zordan, Benjamin L. Sanders:
Laughing out loud. 36:1 - Sarah Tariq, Louis Bavoil:
Real time hair simulation and rendering on the GPU. 37:1 - Takahiro Harada, Issei Masaie, Seiichi Koshizuka, Yoichiro Kawaguchi:
Massive particles: particle-based simulations on multiple GPUs. 38:1 - Tae-Yong Kim, David Horsley:
Smash it!: simulating car crash in the Incredible Hulk. 39:1
Ride, watch, and learn
- Bonnie Mitchell, Dena Elisabeth Eber, Anthony Fontana:
Artistic expression using Second Life in the classroom. 40:1 - Shunpei Yasuda, Fumitaka Ozaki, Hiroshi Sakasai, Shino Morita, Naohito Okude:
Bikeware: have a match with networked bicycle in urban space. 41:1 - Kathy Marmor:
Bird watching. 42:1
The future of art
- Clara Lemon:
Newtoon: learning science socially through cell phone game creation. 43:1 - Sabry F. El-Hakim, Jean-François Lapointe, Emily Whiting:
Digital reconstruction and 4D presentation through time. 44:1 - John Balistreri, Sebastien Dion:
Creating ceramic art using rapid prototyping. 45:1 - Joanna Berzowska, Di Mainstone:
SKORPIONS: kinetic electronic garments. 46:1
Lions + Whos + Hulks, oh my!
- Erik Malvarez, Scotty Sharp, Stephen Unterfranz:
A new approach to procedural character rigs. 47:1 - Stephan Osterburg, Nathaniel Dirksen, Rob Vogt:
Art-directable dynamic-hair shells in Madagascar: Escape 2 Africa. 48:1 - Rex Grignon, Milana Huang, Rob Vogt:
Merging bipedal and quadrupedal functionality into one rig for Madagascar: Escape 2 Africa. 49:1 - Hans Rijpkema, Matt L. Derksen, Dante Quintana:
Don't make me angry. 50:1
Science in 3D
- Kwan-Liu Ma:
Visualizing ultra-scale data. 51:1 - Robert F. Morreale, Michael A. King, Jane M. Matsumoto, Christopher Moir, Richard A. Robb, Kevin E. Bennet:
Planning the separation of conjoined twins with 3D medical imaging, scientific visualization and anatomic illustration. 52:1 - Carol LaFayette, Frederic I. Parke, Carl J. Pierce, Tatsuya Nakamura, Lauren Simpson:
Atta texana leafcutting ant colony: a view underground. 53:1
Rigging outside the box
- Geoffrey Irving, Ryan Kautzman, Gordon Cameron, Jiayi Chong:
Simulating the devolved: finite elements on WALL·E. 54:1 - Carsten Kolve, Christoph Sprenger, Malcolm Humphreys, Fred Chapman:
Large scale foliage animation for The Ruins. 55:1 - Lucia Modesto, Daniel Dawson:
Optimized multi strand beard setup for Shrek the Halls. 56:1 - Arthur D. Gregory, Dan Weston:
Offset curve deformation from skeletal animation. 57:1
Bend me break me
- Amaury Aubel, Sven Pohle, Mitch Cockerham, R. Matt Steele:
Rope bridge animation system in Kung Fu Panda. 58:1 - Lawrence Lee, Nikita Pavlov:
Procedural fracturing and debris generation for Kung-Fu Panda. 59:1 - Jason Bayever, Jimmy Gordon, Gavin McMillan, Yogesh Lakhani, Ari Shapiro, Joe Mancewicz, Tae-Yong Kim:
Making statues move. 60:1 - Ken Museth, Michael Clive:
CrackTastic: fast 3D fragmentation in "The Mummy: Tomb of the Dragon Emperor". 61:1
Fire, fur, and fluid
- Magnus Wrenninge, Vincent Serritella, Theo Vandernoot, Henrik Fält, Patrick Witting:
Fire simulation and rendering in Beowulf. 62:1 - Eric Maurer, Sean Palmer, Alen Lai, Jamie Williams:
Countless characters and clovers: interpreting Dr. Seuss' style with 3D fur. 63:1 - Ferdi Scheepers, Alexis Angelidis:
Atmos: a system for building volume shaders. 64:1
Digital cinematography techniques
- Kevin Thomason:
The BLT: a digital cinematographer's control center. 65:1 - John Warren, Jeremy Lasky, Danielle Feinberg:
The cinematography of Wall·E. 66:1 - Pablo Helman, Marshall Krasser, Jeff White:
Indiana Jones: a look into the visual effects challenges and slight of hand for Crystal Skull. 67:1
Effects omlette
- Mat Beck, David Alexander:
Got snow? Digital meteorology effects and advancements as used for the X-files: I Want to Believe. 68:1 - Tae-Yong Kim, Eugene Vendrovsky:
DrivenShape: a data-driven approach for shape deformation. 69:1 - Nathan Ortiz, Eric Horton, Michael Kowalski, Jerry Tessendorf:
Golden Compass auroras. 70:1 - Rachel Weinstein, Frank Petterson, Brice Criswell:
Destruction system. 71:1
Caspian challenges of the sequel
- Greg Butler, Anders Langlands, Hannes Ricklefs:
A pipeline for 800+ shots. 72:1 - Paul Beilby, Ian Comley, Mike Mulholland, Alex Rothwell, Olivier Soares:
Aslan and Trufflehunter: creature creation, from follicle to chronicle. 73:1 - Stephan Trojansky:
Raging waters: the rivergod of Narnia. 74:1
Computer animation festival talks
- Julien Bocabeille, François-Xavier Chanioux, Olivier Delabarre, Thierry Marchand, Quentin Marmier, Emud Mokhberi:
The making of an oktapodi. 75:1 - Daniel Seddon, Martin Auflinger, David Mellor:
Rendertime procedural feathers through blended guide meshes. 76:1 - Wes Burian:
Fat panda: from 2D to 3D visual design development in Kung Fu Panda. 77:1
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