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Interacción 2019: Donostia, Gipuzkoa, Spain
- Proceedings of the XX International Conference on Human Computer Interaction, Interacción 2019, Donostia, Gipuzkoa, Spain, June 25-28, 2019. ACM 2019, ISBN 978-1-4503-7176-6
Gamification and Games
- Alberto Mora, Gustavo Fortes Tondello, Laura Calvet, Carina Soledad González, Joan Arnedo-Moreno, Lennart E. Nacke:
The quest for a better tailoring of gameful design: An analysis of player type preferences. 1:1-1:8 - Clara Bonillo, Teresa Romão, Eva Cerezo:
Persuasive games in Interactive Spaces: The Hidden Treasure Game. 2:1-2:8 - María Alexandra Espinosa C, Román Eduardo Sarmiento P., Nitae A. Uribe O., Ariel O. Ortiz B., Pedro E. Casanova N.:
Teaching Principles of Programming without ICT: Sharing Experiences on the Design of A Board Game. 3:1-3:8 - Rosa M. Gil Iranzo, Carina Soledad González, Patricia Paderewski, Joan Arnedo-Moreno, Marga Domenech, María Lleras de Frutos:
Z Generation and Fortnite: New Ethical Paradigms in Video Games Design. 4:1-4:2
Virtual and Augmented Reality
- Paloma Díaz, Telmo Zarraonandia, Mónica Sánchez-Francisco, Ignacio Aedo, Teresa Onorati:
Do Low Cost Virtual Reality Devices Support Learning Acquisition?: A comparative study of two different VR devices. 5:1-5:8 - Mónica Sánchez-Francisco, Paloma Díaz, Federico Fabiano, Ignacio Aedo:
Engaging Users with an AR Pervasive Game for Personal Urban Awareness. 6:1-6:7
Multimodal Interaction
- Katherine Fennedy, Hyowon Lee:
Modus Operandi: The Implications from Redesigning Moded Experiments in Multitouch User Interfaces. 7:1-7:4 - Ana Rodrigues, Rita Santos, Jorge Ferraz de Abreu, Pedro Beça, Pedro Almeida, Sílvia Fernandes:
Analyzing the performance of ASR systems: The effects of noise, distance to the device, age and gender. 8:1-8:8 - Miguel Angel Contreras-Castañeda, Juan Antonio Holgado Terriza, W. Gonzalo Pomboza-Junez, Patricia Paderewski-Rodríguez, Francisco Luis Gutiérrez Vela:
Smart Home: Multimodal Interaction for Control of Home Devices. 9:1-9:8 - Rita Santos, Joana Beja, Mário Rodrigues, Ciro Martins:
Designing Visual Interfaces to Support Voice Input: The case of a TV application to request help in daily life tasks. 10:1-10:8
HCI and Healthcare
- Nestor Garay-Vitoria, Andoni Arruti, José Ignacio Martín, Javier Muguerza, Ainara Garzo, Erik Hernández, Ainhoa Álvarez, Jon Arambarri, Pedro M. Paz-Alonso, Manuel Carreiras, Ander Ramos-Murguialday:
Neuromodulation system in closed loop for enhancing the sleep and the memory consolidation. 11:1-11:4 - Mahmuda Rawnak Jahan, Faisal Ibn Aziz, Marium Binte Ibrahim Ema, Anika Binte Islam, Muhammad Nazrul Islam:
A Wearable System for Path Finding to Assist Elderly People in an Indoor Environment. 12:1-12:7
HCI and People with Disabilities
- Amaia Beitia, Beatriz Alonso, Arantxa Gonzalez de Heredia, Daniel Justel, Javier Aranceta:
Analysis of Accessibility in Cooking Hobs Interfaces. 13:1-13:2 - Lourdes Moreno, Rodrigo Alarcón, Isabel Segura-Bedmar, Paloma Martínez:
Lexical simplification approach to support the accessibility guidelines. 14:1-14:4 - Aritz Sala, Myriam Arrue, J. Eduardo Pérez, Xabier Valencia:
Accessibility-in-use of public e-services: An exploratory study including users with low vision. 15:1-15:4 - Josefa Molina López, Nuria Medina-Medina:
Design proto-patterns to improve the interaction in video games of people with color blindness. 16:1-16:2
Evaluation and User Experience
- Maitane Mazmela, Ganix Lasa, Aitor Agirre:
Analysis of task execution in a data visualisation interface and its influence on individual performance. 17:1-17:2 - Juan Luis Berenguel Forte, Francisco Luis Gutiérrez Vela, Patricia Paderewski-Rodríguez:
User experience problems in immersive virtual environments. 18:1-18:4 - Dino Babahmetovic, Cristina Manresa-Yee:
Towards a Model for Implicit Evaluation in the Wild on a Large Scale. 19:1-19:4 - Pedro Gómez-López, Francisco Montero Simarro, María Teresa López Bonal:
Analysing the UX scope through its definitions. 20:1-20:4 - Sergio Salomón, Rafael Duque, José Luis Montaña, Luis Tenés:
A Method for Analyzing the Quality-in-Use in Collaborative Contexts. 21:1-21:8
Interaction and Communication
- Mikel Perez-Frutos, Asier Salazar-Ramirez, Maria Luz Alvarez Gutierrez, Raquel Martínez, José Ignacio Martín, Andoni Arruti:
Influence of the Environmental Hostility Level in an HCI System. 22:1-22:4 - Daniel Guasch, Israel Martín-Escalona, José A. Macías, Lourdes Moreno, Raquel Hervás, Susana Bautista:
Expert-based Assessment of an Augmentative and Alternative Communication Tool. 23:1-23:8 - Hugo Figueroa, Rosanna Costaguta, María de los Ángeles Menini, Daniela Missio:
An Automatic Identification of Team Roles in Forums. 24:1-24:2
Information Visualization
- Diego Ferro, Julián Flores, Juan A. Garzón:
Visualization of the Cosmic Rays Using 3D and Augmented Reality Techniques. 25:1-25:2 - Andrea Vázquez-Ingelmo, Francisco José García-Peñalvo, Roberto Therón:
Tailored information dashboards: A systematic mapping of the literature. 26:1-26:8 - Juan Pablo Tessore, Leonardo Martín Esnaola, Claudia Cecilia Russo, Sandra Baldassarri:
Comparative analysis of preprocessing tasks over social media texts in Spanish. 27:1-27:8 - Rubén Alcaraz Martínez, Mireia Ribera Turró, Toni Granollers Saltiveri:
Accessible statistical charts for people with low vision and colour vision deficiency. 28:1-28:2
Natural User Interfaces
- Mainor Cruz Alvarado, Cecilia Veronica Sanz, Sandra Baldassarri:
Analyzing Experiences with Active Objects in Interaction-Based Educational Activities. 29:1-29:2 - Juan Miguel López Gil, Nestor Garay-Vitoria:
Emotion recognition in video and audio through the use of Artificial Intelligence techniques. 30:1-30:2
HCI and Education
- Isaac Lozano-Osorio, David Roldán-Álvarez, Adrián Bacelo, Estefanía Martín:
BlueThinking, a programming tool for the development of executive functions at childhood. 31:1-31:4 - Federico Botella, Antonio Peñalver Benavent, Manuel Quesada-Martínez, Fulgencio Bermejo, Fernando Borrás:
Teaching the sequential programming concept using a robotic arm in an interactive museum. 32:1-32:4 - Inmaculada Fajardo, Ladislao Salmerón, Vicenta Ávila, Pablo Delgado, Nadina Gómez-Merino, Marcos Gómez-Puerta:
Learning through video blogs: The case of students with intellectual disability. 33:1-33:4 - Leonardo Ramon Nunes de Sousa, Ismar Frango Silveira:
Developing Handwriting Skills in Children with Dyspraxia: A Gestural User Interface-based approach. 34:1-34:6 - Alejandra Martínez-Monés, Sara Villagrá-Sobrino, Yiannis Georgiou, Andri Ioannou, María Jiménez Ruiz:
The INTELed pedagogical framework: Applying embodied digital apps to support special education children in inclusive educational contexts. 35:1-35:4 - Jose Maria Garcia-Garcia, María del Mar Cabañero, Victor M. Ruiz Penichet, María Dolores Lozano:
EmoTEA: Teaching Children with Autism Spectrum Disorder to Identify and Express Emotions. 36:1-36:8
Behaviour Recognition
- Heba Hamdy Ali, Aliaa A. A. Youssif, Hossam M. Moftah:
Statistical HOG on Multi-temporal Depth Motion Maps Approach for Human Action Recognition. 37:1-37:8 - Juan Quintero Ovalle, Katarzyna Stawarz, Asier Marzo:
Exploring the Addition of Audio Input to Wearable Punch Recognition. 38:1-38:4 - Asier Marzo:
Bouncy Buttons: Turning Standard Buttons into Pressure-Sensitive Inputs. 39:1-39:4
Development and Design Methods
- Carlos Alberto Peláez, Toni Granollers, Andrés Solano, Paola Andrea Castillo:
Product Design and Development Methodologies vs. Multimedia Systems Development Methodologies: an approximation from the foundations of their disciplines. 40:1-40:7 - Iñigo Perona, Ainhoa Yera, Olatz Arbelaitz, Javier Muguerza, J. Eduardo Pérez, Xabier Valencia:
Towards automatic problem detection in web navigation based on client-side interaction data. 41:1-41:4 - Begoña Losada, Juan Miguel López Gil, Maite Urretavizcaya:
Improving Agile Software Development Methods by means of User Objectives: An End User Guided Acceptance Test-Driven Development Proposal. 42:1-42:4 - Víctor López-Jaquero, Pascual González, Francisco Montero, José Pascual Molina:
UML2App: Towards the automatic generation of user interfaces for mobile devices. 43:1-43:2
Human-Robot Interaction
- Shoji Nagataki, Hideki Ohira, Tatsuya Kashiwabata, Takeshi Konno, Takashi Hashimoto, Toshihiko Miura, Masayoshi Shibata, Shinichi Kubota:
Can Morality Be Ascribed to Robot? 44:1-44:4
Advances and Challenges in Human-Computer Interaction in Digitalized Industry
- Erik Aranburu, Ganix Lasa, Jon Kepa Gerrikagoitia:
HEMEI: new user experience evaluation tool for Human-Machine Interfaces. 45:1-45:2
5th Workshop on EnGendering Technologies
- Maria Francesca Roig-Maimó, Ramon Mas Sansó:
The Female Effect: The Case of Gender Parity on User Studies. 46:1-46:6 - Alicia García-Holgado, Sonia Verdugo-Castro, M. Cruz Sánchez-Gómez, Francisco J. García-Peñalvo:
Trends in studies developed in Europe focused on the gender gap in STEM. 47:1-47:8 - Sara Roman:
Strategies to help Computer Science students develop sensitivity towards the Gender Gap. 48:1-48:4 - Carina S. González-González, Rosa M. Gil Iranzo, Patricia Paderewsky:
Sex with robots: analyzing the gender and ethics approaches in design. 49:1-49:8 - Abid Jamil, Chaudhry Muhammad Nadeem Faisal, Muhammad Asif Habib, Sohail Jabbar, Haseeb Ahmad:
The Experimental Investigation of the Influence of Gender in Enjoyment, Ease of use, Satisfaction, and Usefulness during Interaction in Gaming Environment. 50:1-50:4 - Mayela Coto, Sonia Mora:
Are there any gender differences in students' emotional reactions to programming learning activities? 51:1-51:8 - Rosanna Costaguta, Daniela Missio, Pablo Santana Mansilla:
A Preliminary Analysis of Gender and Team Roles in Forum Interactions. 52:1-52:2
Posters
- Daniel Belanche, Luis Vicente Casaló, Carlos Flavián:
Customer's perceptions of human features in frontline robots, consequences for service value and loyalty: Frontline Robots in Services. 53:1-53:2 - Seonglim Lee, Naeun Park, Jaehye Suk:
The Effects of Consumers' Information Security Behavior and Information Privacy Concerns on Usage of IoT Technology. 54:1-54:2 - Hyewon Lim, Hyesun Hwang, Kee Ok Kim, Yeon Ji Yang:
How Should "AI Speakers" Touch Consumer Hearts?: Text Mining of Mass Media about AI Speakers. 55:1-55:2 - Yu Lim Lee, Minji Jung, In-Hyoung Park, Ahyoung Kim, Jae-Eun Chung:
Korean consumers' cognitive, affective, and behavioral responses regarding smart watches based on Social Network Analysis. 56:1-56:2 - Xu Li, Hyewon Lim, Hyesun Hwang:
Daily life with "Clova" Smart Speaker: Topic Modeling of "Clova" Review Data. 57:1-57:2
Demonstrations and Installations
- Asier Marzo, Oscar Ardaiz, Steven Kockaya, Julie R. Williamson, Euan Freeman:
Tangible Interactions with Acoustically Levitated Voxels. 58:1-58:2 - Katherine Fennedy, Hyowon Lee:
ModeRate: A Tablet Game to Measure the Performance of Moded Interaction Techniques. 60:1-60:2 - Antonio Arenas, Maria Francesca Roig-Maimó, Iosune Salinas-Bueno, Javier Varona, Katia San-Sebastián-Fernández, Cristina Manresa-Yee:
Therapeutic Exercise Based on Videogames to Improve Neck Pain. 61:1-61:2 - Francisco José Perales López, Miguel Sanchez, Silvia Ramis:
A mood modulation using virtual reality and binaural sounds. 62:1-62:2
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