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8. ICIDS 2015: Copenhagen, Denmark
- Henrik Schoenau-Fog, Luis Emilio Bruni, Sandy Louchart, Sarune Baceviciute:
Interactive Storytelling - 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, Copenhagen, Denmark, November 30 - December 4, 2015, Proceedings. Lecture Notes in Computer Science 9445, Springer 2015, ISBN 978-3-319-27035-7
Theoretical and Design Foundations
- Gabriele Ferri:
Touchscreen Poetry: Analyzing Gestural Digital Poems. 3-13 - James Owen Ryan, Michael Mateas, Noah Wardrip-Fruin:
Open Design Challenges for Interactive Emergent Narrative. 14-26 - Alex Mitchell:
Reflective Rereading and the SimCity Effect in Interactive Stories. 27-39 - Colette Daiute:
Tensions of Plot in Interactive Digital Storytelling. 40-49 - Hartmut Koenitz:
Design Approaches for Interactive Digital Narrative. 50-57 - Henrik Schoenau-Fog:
Adaptive Storyworlds - - Utilizing the Space-Time Continuum in Interactive Digital Storytelling. 58-65
Technical Advances
- Bjarke Alexander Larsen, Kasper Ingdahl Andkjær, Henrik Schoenau-Fog:
The Moody Mask Model - A Hybrid Model for Creating Dynamic Personal Interactions in an Interactive Setting. 69-80 - Melissa Roemmele, Andrew S. Gordon:
Creative Help: A Story Writing Assistant. 81-92 - Morteza Behrooz, Reid Swanson, Arnav Jhala:
Remember That Time? Telling Interesting Stories from Past Interactions. 93-104 - Hajar Ghaem Sigarchian, Ben De Meester, Frank Salliau, Wesley De Neve, Sara Logghe, Ruben Verborgh, Erik Mannens, Rik Van de Walle, Dimitri Schuurman:
Hybrid Books for Interactive Digital Storytelling: Connecting Story Entities and Emotions to Smart Environments. 105-116 - Vincenzo Lombardo, Rossana Damiano, Cristina Battaglino, Antonio Pizzo:
Automatic Annotation of Characters' Emotions in Stories. 117-129 - Fernando Geraci, Mubbasir Kapadia:
Authoring Background Character Responses to Foreground Characters. 130-141 - Frederik Van Broeckhoven, Joachim Vlieghe, Olga De Troyer:
Using a Controlled Natural Language for Specifying the Narratives of Serious Games. 142-153 - Kate Compton, Ben A. Kybartas, Michael Mateas:
Tracery: An Author-Focused Generative Text Tool. 154-161 - Ben A. Kybartas, Rafael Bidarra:
A Semantic Foundation for Mixed-Initiative Computational Storytelling. 162-169 - Sarah Harmon, Arnav Jhala:
Revisiting Computational Models of Creative Storytelling Based on Imaginative Recall. 170-178 - Jonathan Dankoff, Elizaveta Shkirando:
Narrative Review Process: Getting Useful Feedback on Your Story. 179-185
Analyses and Evaluation of Systems
- Hákon Jarl Hannesson, Thorbjørn Reimann-Andersen, Paolo Burelli, Luis Emilio Bruni:
Connecting the Dots: Quantifying the Narrative Experience in Interactive Media. 189-201 - Mirjam Vosmeer, Christian Roth, Ben A. M. Schouten:
Interaction in Surround Video: The Effect of Auditory Feedback on Enjoyment. 202-210 - Fatma Al Aamri, Stefan Greuter:
Mise-en-scène: Playful Interactive Mechanics to Enhance Children's Digital Books. 211-222 - Wenjie Wu, Stefan Rank:
Story Immersion in a Gesture-Based Audio-Only Game. 223-234 - Tomás Hromada, Martin Cerný, Michal Bída, Cyril Brom:
Generating Side Quests from Building Blocks. 235-242 - Jonathan Barbara:
Towards Measuring Consistency Across Transmedial Narratives. 243-250 - Mara Dionisio, Mary Barreto, Valentina Nisi, Nuno Jardim Nunes, Julian Hanna, Bianca Herlo, Jennifer Schubert:
Evaluation of Yasmine's Adventures: Exploring the Socio-Cultural Potential of Location Aware Multimedia Stories. 251-258 - Bertrand Lucat, Mads Haahr:
What Makes a Successful Emergent Narrative: The Case of Crusader Kings II. 259-266
Current and Future Usage Scenarios and Applications
- David R. Traum, Andrew Jones, Kia Hays, Heather Maio, Oleg Alexander, Ron Artstein, Paul E. Debevec, Alesia Gainer, Kallirroi Georgila, Kathleen Haase, Karen Jungblut, Anton Leuski, Stephen Smith, William R. Swartout:
New Dimensions in Testimony: Digitally Preserving a Holocaust Survivor's Interactive Storytelling. 269-281 - Paul Schmidt, Frank Nack:
Urban Games and Storification - The "Being Grunberg" Case Study. 282-296 - Nicky Donald, Marco Gillies:
Novel Dramatic and Ludic Tensions Arising from Mixed Reality Performance as Exemplified in Better Than Life. 297-308 - Francesca Piredda, Mariana Ciancia, Simona Venditti:
Social Media Fiction - Designing Stories for Community Engagement. 309-320 - Regina Friess, Anke Blessing, Johannes Winter, Meike Zöckler, Felix Eckerle, Felix Prosch, Philip Gondek:
Film Education for Primary-School Students - Interactive Storytelling as an Educational Approach to Raise Awareness of Design Structures in Feature Films. 321-328 - Sharon Lynn Chu, Francis K. H. Quek, Michael Saenz, Sourabh Bhangaonkar, Osazuwa Okundaye:
Enabling Instrumental Interaction Through Electronics Making: Effects on Children's Storytelling. 329-337
Posters
- Kristine Oygardslia:
Students as Game Designers: Learning by Creating Game Narratives in the Classroom. 341-344 - Thales Estefani, Pedro Atã, João Queiroz:
How Cognitive Niche Construction Shapes Storytelling? - An Investigation of e-picturebooks as Cognitive Artifacts. 345-348 - Mathew Charles, Brad Gyori, Sven Wolters, Julián Andrés Urbina Penuela:
Target BACRIM: Blurring Fact and Fiction to Create an Interactive Documentary Game. 349-352 - Patrícia Rodrigues, José Bidarra:
Connecting Cat - A Transmedia Learning Project. 353-356 - Lynn Ramey, Rebecca Panter:
Collaborative Storytelling in Unity3D - Creating Scalable Long-Term Projects for Humanists. 357-360 - Mei Si:
Tell a Story About Anything. 361-365 - John Truesdale, Sandy Louchart, Neil Suttie, Ruth Aylett:
Investigating Narrative Modelling for Digital Games. 366-369 - Matthew Thompson, Steve Battle, Julian A. Padget:
Telling Non-linear Stories with Interval Temporal Logic. 370-373 - David Thue, Kári Halldórsson:
Opportunities for Integration in Interactive Storytelling. 374-377
Demonstrations
- Daniel Brogaard Buss, Morten Vestergaard Eland, Rasmus Lystlund, Paolo Burelli:
The Quality System - An Attempt to Increase Cohesiveness Between Quest Givers and Quest Types. 381-384 - Katharina B. Mortensen:
No Reflection - An Interactive Narrative. 385-388 - Irmelin Henriette C. Prehn, Byung-Chull Bae, Yun-Gyung Cheong:
Bird Attack: Interactive Story with Variable Focalization. 389-392
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