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HCI-COLLAB 2021: Sao Paulo, Brazil
- Pablo H. Ruiz, Vanessa Agredo Delgado, André Luiz Satoshi Kawamoto:
Human-Computer Interaction - 7th Iberoamerican Workshop, HCI-COLLAB 2021, Sao Paulo, Brazil, September 8-10, 2021, Proceedings. Communications in Computer and Information Science 1478, Springer 2021, ISBN 978-3-030-92324-2 - Afra Pascual Almenara, Toni Granollers Saltiveri:
Combining Two Inspection Methods: Usability Heuristic Evaluation and WCAG Guidelines to Assess e-Commerce Websites. 1-16 - Sandra Souza Rodrigues, Débora Maria Barroso Paiva, Renata Pontin de Mattos Fortes:
Considering the Older Adults' Perceptions of IoT for Designing IoT Technologies. 17-31 - Nicolas Viniegra, Jorge S. Ierache:
Control of a Robotic Hand Through Voice Commands and Biosignals. 32-43 - Maximiliano Guzman-Fernandez, Huizilopoztli Luna-García, César A. Collazos, Wilson J. Sarmiento, Jorge I. Galván-Tejada, Hamurabi Gamboa Rosales, Carlos Eric Galván-Tejada, José M. Celaya-Padilla, Misael Zambrano-de la Torre, J. Guadalupe Lara-Cisneros:
Desktop Application for Water Quality Prediction and Monitoring System Using ISO 9241-210 and Machine Learning Techniques. 44-57 - María Libertad Aguilar Carlos, Jaime Muñoz Arteaga, José Eder Guzmán-Mendoza, César Eduardo Velázquez Amador:
Digital Ecosystem for Children's Rehabilitation with Psychomotor Deficit. 58-72 - Karina Sousa de Paula Santos, Ismar Frango Silveira:
Evaluating of Mobile User Interface: A Design Lenses Approach. 73-83 - Ricardo Martín Manso, Pablo Escrivá Gallardo:
Face Recognition Efficiency Enhancements Using Tensorflow and WebAssembly: A Practical Approach. 84-97 - Valentina Solano, Carlos Sánchez, César A. Collazos, Manuel Bolaños, Valéria Farinazzo Martins:
Gamified Model to Support Shopping in Closed Spaces Aimed at Blind People: A Systematic Literature Review. 98-109 - Karina Sousa de Paula Santos, Ismar Frango Silveira:
Interface Analysis Criteria for Mobile Devices: A Systematic Mapping. 110-125 - Gabriel Cheban do Prado Mendes, Luciano de Oliveira Neris, Vânia Paula de Almeida Néris:
Lepi-Board: An Infrastructure for the Development of Digital Storytelling Games by Blind-Users. 126-135 - Henrique Ramos, Mateus Fonseca, Lesandro Ponciano:
Modeling and Evaluating Personas with Software Explainability Requirements. 136-149 - Maurício Serrano, Milene Serrano, André Barros de Sales:
Project-Based Learning Focused on Professional Skills: An Approach Applied on Human-Computer Interaction and Software Requirements Under-Graduation Courses. 150-163 - Vitor Oikawa, Cibelle Albuquerque de la Higuera Amato, Valéria Farinazzo Martins Amato:
Proposal for a Serious Game to Assist in the Daily Care of Children with ASD Before Covid-19. 164-177 - Alberto Ochoa-Zezzatti, Jaime Muñoz Arteaga, Paulo Nazareno Maia Sampaio, Laura Margarita Rodríguez Peralta:
Specified Ontologies in User Tags to Graphical User Interface Hedonistic Type Based on Sentiment Analysis. 178-191 - Cleiton Pons Ferreira, Carina Soledad González-González, Diana Francisca Adamatti:
Towards a Definition of a Learning Model of Business Simulation Games Based on the Analysis of Response from Physiological Devices. 192-207 - Ana Poma, Germania Rodríguez, Pablo Torres:
User Experience Evaluation in MOOC Platforms: A Hybrid Approach. 208-224 - Amani Braham, Maha Khemaja, Félix Buendía, Faïez Gargouri:
User Interface Adaptation through Ontology Models and Code Generation. 225-236 - Alicia García-Holgado, Andrea Vázquez-Ingelmo, Julia Alonso-Sánchez, Francisco José García-Peñalvo, Roberto Therón, Jesús Sampedro-Gómez, Antonio Sánchez-Puente, Víctor Vicente-Palacios, Pedro Ignacio Dorado-Díaz, Pedro L. Sánchez:
User-Centered Design Approach for a Machine Learning Platform for Medical Purpose. 237-249 - Angel Rodrigues Ferreira, Alexandre Carvalho Silva, Camilo de Lellis Barreto Junior:
Virtual Reconstruction of Objects by Point Cloud Capture to Measurement of Density Parameters Using Low Cost Device. 250-262
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