default search action
13th VISIGRAPP GRAPP 2018: Funchal, Portugal
- Dominique Bechmann, Ana Paula Cláudio, José Braz:
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018) - Volume 1: GRAPP, Funchal, Madeira, Portugal, January 27-29, 2018. SciTePress 2018, ISBN 978-989-758-287-5
Invited Speakers
- Carol O'Sullivan:
The Perception of Physical Interactions in Mixed Reality. VISIGRAPP 2018: 5 - Alexander M. Bronstein:
Geometry and Learning in 3D Shape Processing Problems. VISIGRAPP 2018: 7 - Falk Schreiber:
Immersive Analytics - Methodology and Applications in the Life Sciences. VISIGRAPP 2018: 9 - Catherine Pelachaud:
Modeling Human-agent Interaction. VISIGRAPP 2018: 11
Papers
- Heena Gupta, Parag Chaudhuri:
SheetAnim - From Model Sheets to 2D Hand-drawn Character Animation -. 17-27 - Philippe Meseure, Xavier Skapin, Emmanuelle Darles, Guilhem Delaitre:
Accelerated Simulation of Brittle Objects for Interactive Applications. 28-39 - Adam Riecický, Martin Madaras, Michal Piovarci, Roman Durikovic:
Optical-inertial Synchronization of MoCap Suit with Single Camera Setup for Reliable Position Tracking. 40-47 - Jielei Zhang, Jie Feng, Bingfeng Zhou:
Sensor-fusion-based Trajectory Reconstruction for Mobile Devices. 48-58 - Evgenia Selinger, Lars Linsen:
Efficient Curvature-optimized G2-continuous Path Generation with Guaranteed Error Bound for 5-axis Machining. 59-70 - Romain Hoarau, Eric Coiro, Sébastien Thon, Romain Raffin:
Interactive Hyper Spectral Image Rendering on GPU. 71-80 - Maxime Maria, Nabil H. Mustafa, Thomas Bardoux, Jérémie Defaye, Venceslas Biri:
Visibility based WSPD for Global Illumination. VISIGRAPP (1: GRAPP) 2018: 81-90 - Silvère Gauthier, William Puech, Roseline Bénière, Gérard Subsol:
Orientation Beautification of Reverse Engineered Models. 91-100 - Junyang Lin, May-Fang She, Ming-Han Tsai, I-Chen Lin, Yo-Chung Lau, Hsu-Hang Liu:
Retrieving 3D Objects with Articulated Limbs by Depth Image Input. 101-111 - Hristina Hristova, Olivier Le Meur, Rémi Cozot, Kadi Bouatouch:
Transformation of the Beta Distribution for Color Transfer. 112-121 - Aris S. Lalos, Gerasimos Arvanitis, Anastasios Dimas, Konstantinos Moustakas:
Block based Spectral Processing of Dense 3D Meshes using Orthogonal Iterations. 122-132 - Jefferson Magalhães Pinheiro, Marcelo Walter:
A Procedural Model for Snake Skin Texture Generation. 133-144 - Changwen Zheng, Yu Liu:
Removing Monte Carlo Noise with Compressed Sensing and Feature Information. 145-153 - Lukás Hruda, Josef Kohout:
Generic Caching Library and Its Use for VTK-based Real-time Simulation and Visualization Systems. 154-164 - Bartal Henriksen, Ronni Nielsen, Martin Kraus, Bo Geng:
Comparison of Movements in a Virtual Reality Mirror Box Therapy for Treatment of Lower Limb Phantom Pain. 167-174 - Vera Skorkovská, Ivana Kolingerová, Bedrich Benes:
A Simple and Robust Approach to Computation of Meshes Intersection. 175-182 - Tong Xin, Pieran Marris, Ana Mihut, Gary Ushaw, Graham Morgan:
Accurate Real-time Complex Cutting in Finite Element Modeling. 183-190 - Katherine Davis, Vaibhav K. Viswanathan, Christopher M. Clark, Timothy Gambin, Zoë J. Wood:
Cinematographic and Geometric Criteria for Virtual Camera Path Generation for the Visualization of Shipwreck Data. 191-198 - Xiang Fang, Stephen Mann:
A Quartic Clough-Tocher Interpolant. 199-206 - Jérémy Riffet, Nicolas Castagné, Emmanuelle Darles, Annie Luciani:
A Topological-Geometrical Pipeline for 3D Cracking-like Phenomena. 207-214 - Rafael Rêgo Drumond, Bruno A. D. Marques, Cristina Nader Vasconcelos, Esteban Clua:
PEEK - An LSTM Recurrent Network for Motion Classification from Sparse Data. 215-222 - Johannes Merz, Roman Getto, Arjan Kuijper, Dieter W. Fellner:
Simplified Definition of Parameter Spaces of a Procedural Model using Sketch-based Interaction. 223-231 - Miguel Melo, Kadi Bouatouch, Maximino Bessa, Hugo Coelho, Rémi Cozot, Alan Chalmers:
Tone Mapping HDR Panoramas for Viewing in Head Mounted Displays. 232-239 - Andrey Rodrigues, Waldemar Celes:
A Hybrid CPU-GPU Scalable Strategy for Multi-resolution Rendering of Large Digital Elevation Models with Borders and Holes. 240-247 - Shaikah Bakerman, Rufino R. Ansara, Chris Joslin:
Creating 3D Human Character Mesh Prototypes from a Single Front-view Sketch. 248-255 - Omar Hesham, Chris Joslin, Rufino R. Ansara:
Interactive Anisotropic Tearing of Elastic Solids. 256-263 - Noah Coomer, Joshua Ladd, Betsy Williams:
Virtual Exploration: Seated versus Standing. 264-272 - Heinz Christian Steinhausen, Dennis den Brok, Sebastian Merzbach, Michael Weinmann, Reinhard Klein:
Data-driven Enhancement of SVBRDF Reflectance Data. 273-280 - Jens Herder, Philipp Ladwig, Kai Vermeegen, Dennis Hergert, Florian Busch, Kevin Klever, Sebastian Holthausen, Bektur Ryskeldiev:
Mixed Reality Experience - How to Use a Virtual (TV) Studio for Demonstration of Virtual Reality Applications. 281-287 - Yu Liu, Changwen Zheng, Hongliang Yuan:
Denoising Monte Carlo Renderings based on a Robust High-order Function. 288-294 - Timo Viitanen, Matias Koskela, Kalle Immonen, Markku J. Mäkitalo, Pekka Jääskeläinen, Jarmo Takala:
Sparse Sampling for Real-time Ray Tracing. 295-302 - Bruno A. D. Marques, Rafael Rêgo Drumond, Cristina Nader Vasconcelos, Esteban Clua:
Deep Light Source Estimation for Mixed Reality. 303-311
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.