default search action
Future Play 2009: Vancouver, BC, Canada
- Bill Kapralos, Andrew Hogue, Ricardo Mahoney, Jay Raynovitch:
Proceedings of the 2009 Conference on Future Play on @ GDC Canada, Vancouver, BC, Canada, May 12 - 13, 2009. ACM 2009, ISBN 978-1-60558-685-4
Games in education & serious games
- Katrin Becker:
Yet another magic bullet: a tool for assessing and evaluating learning potential in games. 1-2 - Jayshiro Tashiro:
What really works in serious games for healthcare education. 3-4 - Katrin Becker:
How do researchers choose commercial games for study? 5-6 - P. J. Rusnak:
Learning : : thinking : : playing @ digital media & technology. 7-8 - Hannah Johnston, Anthony D. Whitehead:
Distinguishing games, serious games, and training simulators on the basis of intent. 9-10
Game design, society & human factors
- Lennart E. Nacke:
From playability to a hierarchical game usability model. 11-12 - Bram Pellens, Olga De Troyer, Frederic Kleinermann:
Visual generative behavior patterns to facilitate game development. 13-14 - Veronica Zammitto:
Game research, measuring gaming preferences. 15-16 - Karen Collins, Jill Tomasson Goodwin:
Client-based learning models: student-designed games for business applications. 17-18 - Anders Drachen, Alessandro Canossa:
Analyzing user behavior via gameplay metrics. 19-20 - Tommy Brett:
The challenges of game and human computer interface design for the rehabilitation of aphasic patients. 21-22 - Jayne Gackenbach, Matt Rosie:
Cognitive evaluation of video games: players' perceptions. 23-24
Game technology & algorithms
- Brent Cowan, Bill Kapralos:
Real-time GPU-based convolution: a follow-up. 25-26 - Paul Slinger, Seyed Ali Etemad, Ali Arya:
Intelligent toolkit for procedural animation of human behaviors. 27-28 - Anthony D. Whitehead, Kaitlyn Fox:
Device agnostic 3D gesture recognition using hidden Markov models. 29-30 - David Scherfgen, Rainer Herpers:
3D tracking using multiple Nintendo Wii Remotes: a simple consumer hardware tracking approach. 31-32 - Pedro Melendez:
Controlling non-player characters using support vector machines. 33-34
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.