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36th Eurographics 2015: Zurich, Switzerland - Short Papers
- Bernd Bickel, Tobias Ritschel:
36th Annual Conference of the European Association for Computer Graphics, Eurographics 2015 - Short Papers, Zurich, Switzerland, May 4-8, 2015. Eurographics Association 2015
Geometry
- Tom Uhlmann, Libor Vása, Guido Brunnett:
Fast Edge-based Geodesic Poisson Disk Remeshing. 1-4 - Ahsan Abdullah, Reema Bajwa, Syed Rizwan Gilani, Zuha Agha, Saeed Boor Boor, Murtaza Taj, Sohaib Ahmed Khan:
3D Architectural Modeling: Efficient RANSAC for n-gonal Primitive Fitting. 5-8 - Ludovic Blache, Mathieu Desbrun, Céline Loscos, Laurent Lucas:
4D Mesh Reconstruction from Time-Varying Voxelized Geometry through ARAP Tracking. 9-12 - Se-Joon Chung, Junggon Kim, Shangchen Han, Nancy S. Pollard:
Quadratic Encoding for Hand Pose Reconstruction from Multi-Touch Input. 13-16 - Andreas Riffnaller-Schiefer, Ursula H. Augsdörfer, Dieter W. Fellner:
Isogeometric Analysis for Modelling and Design. 17-20 - Pavlos Mavridis, Anthousis Andreadis, Georgios Papaioannou:
Fractured Object Reassembly via Robust Surface Registration. 21-24 - Ozan Cetinaslan, Verónica Orvalho, John Lewis:
Sketch-Based Controllers for Blendshape Facial Animation. 25-28
Capture and Physics
- Peter Kán:
Interactive HDR Environment Map Capturing on Mobile Devices. 29-32 - Matthew Brown:
Content-Aware Projection for Tiny Planets. 33-36 - Cathy Ennis, Ludovic Hoyet, Carol O'Sullivan:
Eye-tracktive: Measuring Attention to Body Parts when Judging Human Motions. 37-40 - Liangliang He, Xiaojuan Ban, Xu Liu, Xiaokun Wang:
Individual Time Stepping for SPH Fluids. 41-44 - Qiaodong Cui, Zhaohui Wu, Chang Xing, Zhong Zhou, Wei Wu:
Target Temperature Driven Dynamic Flame Animation. 45-48 - Yoshinori Dobashi, Yuhei Shibukawa, Munehiro Tada, Syuhei Sato, Kei Iwasaki, Tsuyoshi Yamamoto:
An Interactive Editing System for Visual Appearances of Fire and Explosions. 49-52
Rendering and Images
- Rahul Sathe, Tomas Akenine-Möller:
Pixel Merge Unit. 53-56 - Matthäus G. Chajdas, Florian Reichl, Christian Dick, Rüdiger Westermann:
High-Quality Shadows for Streaming Terrain Rendering. 57-60 - Roald Frederickx, Pieterjan Bartels, Philip Dutré:
Adaptive LightSlice for Virtual Ray Lights. 61-64 - Jon M. Hjelmervik, Franz G. Fuchs:
Interactive Pixel-Accurate Rendering of LR-Splines and T-Splines. 65-68 - Andreas Vasilakis, Georgios Papaioannou:
Improving k-buffer Methods via Occupancy Maps. 69-72 - Kota Ito, Yusuke Matsui, Toshihiko Yamasaki, Kiyoharu Aizawa:
Separation of Manga Line Drawings and Screentones. 73-76 - Élie Michel, Arnaud Emilien, Marie-Paule Cani:
Generation of Folded Terrains from Simple Vector Maps. 77-80
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