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High Performance Graphics 2013: Anaheim, CA, USA
- Kayvon Fatahalian, Christian Theobalt, Jaakko Lehtinen:
High-Performance Graphics 2013, Anaheim, California, USA, July 19-21, 2013. Proceedings. ACM 2013, ISBN 978-1-4503-2135-8
Advanced Rasterization
- Carl Johan Gribel, Jacob Munkberg, Jon Hasselgren, Tomas Akenine-Möller:
Theory and Analysis of Higher-Order Motion Blur Rasterization. 7-16 - Cheuk Yiu Ip, M. Adil Yalc, David Luebke, Amitabh Varshney:
PixelPie: Maximal Poisson-disk Sampling with Rasterization. 17-26 - Jeroen Baert, Ares Lagae, Philip Dutré:
Out-of-Core Construction of Sparse Voxel Octrees. 27-32
Shadows
- Ville Timonen:
Screen-Space Far-Field Ambient Obscurance. 33-44 - Chris Wyman, Zeng Dai:
Imperfect Voxelized Shadow Volumes. 45-52
Fast Interactive Systems
- Michael Wörister, Harald Steinlechner, Stefan Maierhofer, Robert F. Tobler:
Lazy Incremental Computation for Efficient Scene Graph Rendering. 53-62 - Henry Schäfer, Benjamin Keinert, Marc Stamminger:
Real-time Local Displacement using Dynamic GPU Memory Management. 63-72 - Charles T. Loop, Cha Zhang, Zhengyou Zhang:
Real-Time High-Resolution Sparse Voxelization with Application to Image-Based Modeling. 73-80
Building Acceleration Structures for Ray Tracing
- Yan Gu, Yong He, Kayvon Fatahalian, Guy E. Blelloch:
Efficient BVH Construction via Approximate Agglomerative Clustering. 81-88 - Tero Karras, Timo Aila:
Fast Parallel Construction of High-Quality Bounding Volume Hierarchies. 89-100 - Timo Aila, Tero Karras, Samuli Laine:
On Quality Metrics of Bounding Volume Hierarchies. 101-108
Ray Tracing Hardware and Techniques
- Won-Jong Lee, Youngsam Shin, Jaedon Lee, Jin-Woo Kim, Jae-Ho Nah, Seokyoon Jung, Shihwa Lee, Hyun-Sang Park, Tack-Don Han:
SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing. 109-120 - Daniel M. Kopta, Konstantin Shkurko, Josef B. Spjut, Erik Brunvand, Al Davis:
An Energy and Bandwidth Efficient Ray Tracing Architecture. 121-128 - Kosuke Nabata, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Efficient Divide-And-Conquer Ray Tracing using Ray Sampling. 129-136 - Samuli Laine, Tero Karras, Timo Aila:
Megakernels Considered Harmful: Wavefront Path Tracing on GPUs. 137-144
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