default search action
20. CGAMES 2015: Louisville, Kentucky, USA
- Quasim H. Mehdi, Adel Elmaghraby, Ian Marshall, Adrian P. Lauf, Jerzy W. Jaromczyk, Rammohan K. Ragade, Begoña García Zapirain, Dar-Jen Chang, Julia Chariker, Mostafa M. El-Said, Roman V. Yampolskiy:
Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games , CGAMES 2015, Louisville, KY, USA, July 27-29, 2015. IEEE Computer Society 2015, ISBN 978-1-4673-7921-2 - Quasim Mehdi:
Preface. 7
Computational Intelligence and Game Engines
- Scott Watson, Andrew Vardy, Wolfgang Banzhaf, Todd Wareham:
Machiavellian agents: Player modelling to deceive and be deceived. 10-17 - David Marshall, Ryan Beveridge, Shane Wilson, Damien Coyle:
Interacting with multiple game genres using Motion Onset Visual Evoked Potentials. 18-27 - Ryan Beveridge, David Marshall, Shane Wilson, Damien Coyle:
Classification effects on Motion-Onset Visual Evoked Potentials using commercially available video games. 28-37 - J. Redding, Jacob Schreiver, C. Shrum, Adrian P. Lauf, Roman V. Yampolskiy:
Solving NP-hard number matrix games with Wisdom of Artificial Crowds. 38-43 - Douglas Bonomo, Adrian P. Lauf, Roman Yampolskiy:
A crossword puzzle generator using genetic algorithms with Wisdom of Artificial Crowds. 44-49 - Nicholas Harshfield, Dar-Jen Chang, Rammohan:
A Unity 3D framework for algorithm animation. 50-56
Games Development, Games Design, and Work in Progress
- David Maung, Roger Crawfis:
Applying formal picture languages to procedural content generation. 58-64 - Paul Hyunjin Kim, Roger Crawfis:
The quest for the perfect perfect-maze. 65-72 - Yi Li, Adel Said Elmaghraby, Estate M. Sokhadze:
Designing immersive affective environments with biofeedback. 73-77 - Todd Wareham, Scott Watson:
Exploring options for efficiently evaluating the playability of computer game agents. 78-87 - Begoña García Zapirain, Amaia Méndez Zorrilla, A. Madariaga-Ortuzar, I. Lazcano-Quintana:
Online computer game set architecture for people with cerebral palsy: Case study. 88-91
Games Business and Games Applications
- Michael Losavio:
Crimes in, of and by virtual worlds and computer gaming. 93-98 - Amaia Méndez Zorrilla, Begoña García Zapirain, J. Eskubi-Astobiza, L. Fernandez-Cordero:
Sphero as an interactive tool in computer games for people with ID. 99-102 - Maite Frutos Pascual, Begoña García Zapirain, Quasim H. Mehdi:
Where do they look at? Analysis of gaze interaction in children while playing a puzzle game. 103-106 - Drew McPheron:
Video gaming accessibility. 107-111
Serious Games
- Nicole Kosoris, Jeff Chastine:
A study of the correlations between Augmented Reality and its ability to influence user behavior. 113-118 - Yinxuan Shi, Erin Ferlet, Roger Crawfis, Patricia Phillis, Karen Durano:
3D Hospital: Design and implement quest-based game framework for transitional training. 119-125 - Quan Yu, Roger Crawfis:
Gameplay-driven terrain generation in Scorched Earth. 126-130 - Paul Gestwicki, Kaleb Stumbaugh:
Observations and opportunities in cybersecurity education game design. 131-137 - Alsanossi M. Ahmed, Quasim H. Mehdi, Robert Moreton, Adel Elmaghraby:
Serious games providing opportunities to empower citizen engagement and participation in e-government services. 138-142 - Curtis Gittens, Jemar Greaves:
Transforming BrowserQuest into an epidemiological tool for modelling disease dissemination. 143-148
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.