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Daniel Johnson 0001
Person information
- affiliation: Queensland University of Technology, Science and Engineering Faculty, Brisbane, QLD, Australia
Other persons with the same name
- Daniel Johnson — disambiguation page
- Daniel Johnson 0002 — University of Leeds, Institute for Transport Studies, UK
- Daniel Johnson 0003 — University of Illinois at Urbana-Champaign, Department of Physics, NCSA, SPIN, IL, USA (and 1 more)
- Daniel M. Johnson 0002 — Maastricht University Medical Centre, Maastricht, The Netherlands
- Daniel M. Johnson 0003 — Shawnee State University, Portsmouth, OH, USA (and 1 more)
- Daniel M. Johnson 0004 — Northrop Grumman Corp.
- Daniel M. Johnson 0005 — University of Georgia, Warnell School of Forestry and Natural Resources, Athens, GA, USA (and 2 more)
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2020 – today
- 2025
- [j36]Steven J. Howard, Nicole Hayes, Sumudu R. Mallawaarachchi, Daniel Johnson, Cathrine Neilsen-Hewett, Janelle E. MacKenzie, Laura A. Bentley, Sonia White:
A meta-analysis of self-regulation and digital recreation from birth to adolescence. Comput. Hum. Behav. 163: 108472 (2025) - 2024
- [j35]Blake Kammermann, Selen Türkay, Daniel Johnson, Stephanie J. Tobin:
Do videogame rewards influence players' subsequent prosocial engagement? A preregistered partial replication study on the role of reward and reasoning. Int. J. Hum. Comput. Stud. 181: 103143 (2024) - [j34]Daniel Johnson, Nicholas O'Donnell, Julian Frommel, Regan L. Mandryk:
Flipping into the Future: Exploring Player Experience and Task Demand in Physical, VR, and PC Pinball. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-20 (2024) - [j33]Janelle E. MacKenzie, Madison Klarkowski, Ella M. Horton, Maryanne Theobald, Susan Danby, Lisa Kervin, Lance Barrie, Philippa K. Amery, Manesha Andradi, Simon Smith, Regan L. Mandryk, Daniel Johnson:
Using Psychophysiological Data to Facilitate Reflective Conversations with Children about their Player Experiences. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-33 (2024) - [c110]Michael A. Gerber, Ronald Schroeter, Daniel Johnson, Christian P. Janssen, Andry Rakotonirainy, Jonny Kuo, Mike G. Lenné:
An Eye Gaze Heatmap Analysis of Uncertainty Head-Up Display Designs for Conditional Automated Driving. CHI 2024: 258:1-258:16 - [c109]Guo Freeman, Julian Frommel, Regan L. Mandryk, Jan Gugenheimer, Lingyuan Li, Daniel Johnson:
Novel Approaches for Understanding and Mitigating Emerging New Harms in Immersive and Embodied Virtual Spaces: A Workshop at CHI 2024. CHI Extended Abstracts 2024: 483:1-483:7 - [c108]Regan L. Mandryk, Pejman Mirza-Babaei, Alena Denisova, Guo Freeman, Daniel Johnson:
Games and Play SIG: Connecting Games Research to the Broader HCI Context. CHI Extended Abstracts 2024: 580:1-580:6 - [c107]Julian Frommel, Guo Freeman, Kathrin Gerling, Daniel Johnson, Regan L. Mandryk:
Building Creative Strategies and Solutions to Promote Benefits While Mitigating Harms of Video Games: A Workshop at CHI PLAY 2024. CHI PLAY (Companion) 2024: 462-465 - [c106]Regan L. Mandryk, Vero Vanden Abeele, Daniel Johnson, Lennart E. Nacke, Kathrin Gerling, Julian Frommel, Guo Freeman:
Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the Conference. CHI PLAY (Companion) 2024: 471-474 - [c105]Guo Freeman, Julian Frommel, Regan L. Mandryk, Jan Gugenheimer, Lingyuan Li, Daniel Johnson, Cecilia Aragon, Syed Ali Asif, Jakki O. Bailey, Meryem Barkallah, Braeden Burger, Sebastian Cmentowski, Jamie Hancock, Leanne Hides, Hongxin Hu, Yang Hu, Wangfan Li, Ruchi Panchanadikar, Niloofar Sayadi, Devin Tebbe, Leslie Wöhler, Xinyue You, Zinan Zhang, Douglas Zytko:
Understanding and Mitigating New Harms in Immersive and Embodied Virtual Spaces: A Speculative Dystopian Design Fiction Approach. CSCW Companion 2024: 288-295 - [i1]Michael A. Gerber, Ronald Schroeter, Daniel Johnson, Christian P. Janssen, Andry Rakotonirainy, Jonny Kuo, Mike G. Lenné:
An Eye Gaze Heatmap Analysis of Uncertainty Head-Up Display Designs for Conditional Automated Driving. CoRR abs/2402.17751 (2024) - 2023
- [j32]Selen Türkay, Allan Lin, Daniel Johnson, Jessica Formosa:
Self-determination theory approach to understanding the impact of videogames on wellbeing during COVID-19 restrictions. Behav. Inf. Technol. 42(11): 1720-1739 (2023) - [j31]Daniel Johnson, Julian Frommel, Winnifred R. Louis, Matthew D. Lee, Porntida Tanjitpiyanond, Regan L. Mandryk:
Prospective Passion and Social Capital within DotA 2 Players. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 464-483 (2023) - [c104]Julian Frommel, Guo Freeman, Janelle E. MacKenzie, Daniel Johnson, Regan L. Mandryk:
Workshop on Understanding and Combating the Problematic Side of Play. CHI PLAY (Companion) 2023: 348-349 - 2022
- [j30]Ethan Luxford, Selen Türkay, Julian Frommel, Stephanie J. Tobin, Regan L. Mandryk, Jessica Formosa, Daniel Johnson:
Self-Regulation as a Mediator of the Associations Between Passion for Video Games and Well-Being. Cyberpsychology Behav. Soc. Netw. 25(5): 310-315 (2022) - [j29]Jessica Formosa, Daniel Johnson, Selen Türkay, Regan L. Mandryk:
Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemic. Comput. Hum. Behav. 131: 107232 (2022) - [j28]Matthew Lee, Daniel Johnson, Porntida Tanjitpiyanond, Winnifred R. Louis:
It's habit, not toxicity, driving hours spent in DOTA 2. Entertain. Comput. 41: 100472 (2022) - [j27]Jessica Formosa, Nicholas O'Donnell, Ella M. Horton, Selen Türkay, Regan L. Mandryk, Michael Hawks, Daniel Johnson:
Definitions of Esports: A Systematic Review and Thematic Analysis. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-45 (2022) - [j26]Aqeel Haider, Casper Harteveld, Daniel Johnson, Max V. Birk, Regan L. Mandryk, Magy Seif El-Nasr, Lennart E. Nacke, Kathrin Gerling, Vero Vanden Abeele:
miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience Inventory. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-26 (2022) - [j25]Daniel Johnson, Katelyn Wiley, Cale J. Passmore, Ella M. Horton, Roger Altizer, Regan L. Mandryk:
Shoulder-to-Shoulder: How Pinball Supports Men's Wellbeing. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-25 (2022) - [j24]Madison Klarkowski, Mickaël Causse, Alban Duprès, Natalia del Campo, Kellie Vella, Daniel Johnson:
Using fNIRS to Assess Cognitive Activity During Gameplay. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-23 (2022) - [j23]Sabrina B. Caldwell, Penny Sweetser, Nicholas O'Donnell, Matthew James Knight, Matthew Aitchison, Tom Gedeon, Daniel Johnson, Margot Brereton, Marcus Gallagher, David Conroy:
An Agile New Research Framework for Hybrid Human-AI Teaming: Trust, Transparency, and Transferability. ACM Trans. Interact. Intell. Syst. 12(3): 17:1-17:36 (2022) - [j22]Aloha May Hufana Ambe, Alessandro Soro, Daniel Johnson, Margot Brereton:
From Collaborative Habituation to Everyday Togetherness: A Long-Term Study of Use of the Messaging Kettle. ACM Trans. Comput. Hum. Interact. 29(1): 3:1-3:47 (2022) - [j21]Markus Rittenbruch, Kellie Vella, Margot Brereton, James M. Hogan, Daniel Johnson, Julian Heinrich, Seán I. O'Donoghue:
Collaborative Sense-Making in Genomic Research: The Role of Visualisation. IEEE Trans. Vis. Comput. Graph. 28(12): 4477-4489 (2022) - 2021
- [j20]Daniel Johnson, Xiang Zhao, Katherine M. White, Varuni Wickramasinghe:
Need satisfaction, passion, empathy and helping behaviour in videogame play. Comput. Hum. Behav. 122: 106817 (2021) - [j19]Daniel Johnson, Victoria Gore-Jones, Frances Dark, Stephen D. Parker, Sharon Foley, Regan L. Mandryk:
Videogame Play and Wellbeing Among a First Episode Psychosis Population. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 281:1-281:23 (2021) - [c103]Michael A. Gerber, Ronald Schroeter, Daniel Johnson, Andry Rakotonirainy:
Eye-Gaze Analysis of HUD Interventions for Conditional Automation to Increase Situation Awareness. AutomotiveUI (adjunct) 2021: 210-212 - 2020
- [j18]Kellie Vella, Madison Klarkowski, Selen Turkay, Daniel Johnson:
Making friends in online games: gender differences and designing for greater social connectedness. Behav. Inf. Technol. 39(8): 917-934 (2020) - [j17]Varuni Wickramasinghe, Katherine M. White, Daniel Johnson:
Predictors of Players' Decisions to Help Others in Video Games. Cyberpsychology Behav. Soc. Netw. 23(4): 264-270 (2020) - [j16]Vero Vanden Abeele, Katta Spiel, Lennart E. Nacke, Daniel Johnson, Kathrin Gerling:
Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences. Int. J. Hum. Comput. Stud. 135 (2020) - [c102]Mitchell W. McEwan, Cody J. Phillips, Peta Wyeth, Daniel Johnson:
Puppy island: theory-driven design of a serious game for young children with cystic fibrosis. IDC 2020: 532-540 - [c101]Penny Sweetser, Daniel Johnson, Jay Kyburz:
Evaluating GameFlow in a Multiplayer Online Strategy Game Under Development. ACSW 2020: 47:1-47:10 - [c100]Samantha N. Stahlke, Pejman Mirza-Babaei, Kathrin Gerling, Phoebe O. Toups Dugas, Daniel Johnson, Regan L. Mandryk:
Games and Play SIG: Shaping the Next Decade of Games & HCI Research. CHI Extended Abstracts 2020: 1-4 - [c99]April Tyack, Peta Wyeth, Daniel Johnson:
Restorative Play: Videogames Improve Player Wellbeing After a Need-Frustrating Event. CHI 2020: 1-15 - [c98]Mitchell W. McEwan, Alethea Blackler, Peta Wyeth, Daniel Johnson:
Intuitive Interaction with Motion Controls in a Tennis Video Game. CHI PLAY 2020: 321-333 - [c97]Robert Cuthbert, Selen Turkay, Ross Brown, Daniel Johnson, Roger Altizer, Mathilde R. Desselle:
Tradies, Technology and Therapy: Towards Designing Gameful VR Environments for Burn Rehabilitation. CHI PLAY 2020: 549-560
2010 – 2019
- 2019
- [j15]Kellie Vella, Daniel Johnson, Vanessa Wan Sze Cheng, Tracey Davenport, Jo Mitchell, Madison Klarkowski, Cody J. Phillips:
A Sense of Belonging: Pokémon GO and Social Connectedness. Games Cult. 14(6): 583-603 (2019) - [c96]Penny Sweetser, Daniel Johnson:
Evaluating the GameFlow Model with Different Stakeholders. CHI PLAY (Companion) 2019: 697-703 - [c95]Joel Harman, Ross Brown, Daniel Johnson, Selen Türkay:
The Role of Visual Detail during Situated Memory Recall within a Virtual Reality Environment. OZCHI 2019: 138-148 - [c94]Penny Sweetser, Daniel Johnson:
GameFlow and Player Experience Measures: An Initial Comparison of Conceptual Constructs. OZCHI 2019: 317-321 - [c93]Nicole L. Robinson, Selen Türkay, Leonie A. N. Cooper, Daniel Johnson:
Social Robots with Gamification Principles to Increase Long-Term User Interaction. OZCHI 2019: 359-363 - 2018
- [j14]Ryan Perry, Anders Drachen, Allison Kearney, Simone Kriglstein, Lennart E. Nacke, Rafet Sifa, Guenter Wallner, Daniel M. Johnson:
Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play. Comput. Hum. Behav. 79: 202-210 (2018) - [j13]Daniel M. Johnson, Madison Klarkowski, Kellie Vella, Cody J. Phillips, Mitchell W. McEwan, Christopher N. Watling:
Greater rewards in videogames lead to more presence, enjoyment and effort. Comput. Hum. Behav. 87: 66-74 (2018) - [j12]Daniel M. Johnson, M. John Gardner, Ryan Perry:
Validation of two game experience scales: The Player Experience of Need Satisfaction (PENS) and Game Experience Questionnaire (GEQ). Int. J. Hum. Comput. Stud. 118: 38-46 (2018) - [c92]Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody J. Phillips, Simon Smith:
Don't Sweat the Small Stuff: The Effect of Challenge-Skill Manipulation on Electrodermal Activity. CHI PLAY 2018: 231-242 - [c91]Cody J. Phillips, Daniel Johnson, Madison Klarkowski, Melanie Jade White, Leanne Hides:
The Impact of Rewards and Trait Reward Responsiveness on Player Motivation. CHI PLAY 2018: 393-404 - [c90]Kellie Vella, Nikki Peever, Madison Klarkowski, Bernd Ploderer, Jo Mitchell, Daniel Johnson:
Using Applied Games to Engage mHealth Users: A Case Study of MindMax. CHI PLAY 2018: 511-522 - [c89]Nicole Vickery, Nicoletta Tancred, Peta Wyeth, Daniel Johnson:
Directing narrative in gameplay: player interaction in shaping narrative in the witcher 3. OZCHI 2018: 495-500 - [e5]Gustavo Fortes Tondello, Rita Orji, Kellie Vella, Daniel Johnson, Marierose M. M. van Dooren, Lennart E. Nacke:
Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing co-located with the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017), Amsterdam, The Netherlands, October 15, 2017. CEUR Workshop Proceedings 2055, CEUR-WS.org 2018 [contents] - [e4]Florian 'Floyd' Mueller, Daniel Johnson, Ben A. M. Schouten, Phoebe O. Toups Dugas, Peta Wyeth:
The Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018, Melbourne, VIC, Australia, October 28-31, 2018. ACM 2018, ISBN 978-1-4503-5624-4 [contents] - [e3]Florian 'Floyd' Mueller, Daniel Johnson, Ben A. M. Schouten, Phoebe O. Toups Dugas, Peta Wyeth:
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, CHI PLAY 2018, Melbourne, VIC, Australia, October 28-31, 2018. ACM 2018, ISBN 978-1-4503-5968-9 [contents] - 2017
- [j11]Zachary Fitz-Walter, Daniel M. Johnson, Peta Wyeth, Dian Tjondronegoro, Bridie Scott-Parker:
Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience. Comput. Hum. Behav. 71: 586-595 (2017) - [j10]Penelope Sweetser, Daniel M. Johnson, Peta Wyeth, Aiman Anwar, Yan Meng, Anne Ozdowska:
GameFlow in Different Game Genres and Platforms. Comput. Entertain. 15(3): 1:1-1:24 (2017) - [j9]Erik Poppe, Ross Brown, Jan Recker, Daniel M. Johnson, Irene Vanderfeesten:
Design and evaluation of virtual environments mechanisms to support remote collaboration on complex process diagrams. Inf. Syst. 66: 59-81 (2017) - [c88]Alessandro Soro, Margot Brereton, Paul Roe, Peta Wyeth, Daniel M. Johnson, Aloha May Hufana Ambe, Ann Morrison, Shaowen Bardzell, Tuck Wah Leong, Wendy Ju, Silvia Lindtner, Yvonne Rogers, Jacob Buur:
Designing the Social Internet of Things. CHI Extended Abstracts 2017: 617-623 - [c87]Lennart E. Nacke, Phoebe O. Toups Dugas, Daniel Johnson:
From Joysticks to Pokémon Go: Games and Play Research in SIGCHI. CHI Extended Abstracts 2017: 1330-1333 - [c86]Fabius Steinberger, Ronald Schroeter, Marcus Foth, Daniel M. Johnson:
Designing Gamified Applications that Make Safe Driving More Engaging. CHI 2017: 2826-2839 - [c85]Mike Schaekermann, Giovanni Ribeiro, Guenter Wallner, Simone Kriglstein, Daniel M. Johnson, Anders Drachen, Rafet Sifa, Lennart E. Nacke:
Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny". CHI PLAY 2017: 143-156 - [c84]Nicholas O'Donnell, Dennis L. Kappen, Zachary Fitz-Walter, Sebastian Deterding, Lennart E. Nacke, Daniel M. Johnson:
How Multidisciplinary is Gamification Research?: Results from a Scoping Review. CHI PLAY (Companion) 2017: 445-452 - [c83]Gustavo Fortes Tondello, Rita Orji, Kellie Vella, Daniel Johnson, Marierose M. M. van Dooren, Lennart E. Nacke:
Positive Gaming: Workshop on Gamification and Games for Wellbeing. CHI PLAY (Companion) 2017: 657-660 - [c82]Kellie Vella, Daniel Johnson, Nikki Peever, Vanessa Wan Sze Cheng, Tracey Davenport, Jo Mitchell:
Motivating Engagement with a Wellbeing App Using Video Games and Gamification. PGW@CHI PLAY 2017 - [c81]Kellie Vella, Christopher James Koren, Daniel Johnson:
The Impact of Agency and Familiarity in Cooperative Multiplayer Games. CHI PLAY 2017: 423-434 - [c80]Samuel Thomas Smith, James Michael Hogan, Xin-Yi Chua, Margot Brereton, Daniel M. Johnson, Markus Rittenbruch:
Iterative Design and Evaluation of Regulatory Network Visualisation at Scale. eScience 2017: 354-363 - [c79]Joel Harman, Ross Brown, Daniel Johnson:
Improved Memory Elicitation in Virtual Reality: New Experimental Results and Insights. INTERACT (2) 2017: 128-146 - [c78]Cara Wilson, Steve Draper, Margot Brereton, Daniel M. Johnson:
Towards thriving: extending computerised cognitive behavioural therapy. OZCHI 2017: 285-295 - [c77]Nicole Peever, Kellie Vella, Daniel Johnson, Bernd Ploderer, Madison Klarkowski, Jo Mitchell:
Understanding initial experiences with Mindmax, an mHealth app that draws on shared interests in sports and video games. OZCHI 2017: 438-442 - [c76]Margot Brereton, Min Zhen Chai, Alessandro Soro, Aloha May Hufana Ambe, Daniel M. Johnson, Peta Wyeth, Paul Roe, Yvonne Rogers:
Make and connect: enabling people to connect through their things. OZCHI 2017: 612-616 - 2016
- [j8]Nina Pocuca, Leanne Hides, Oksana Zelenko, Lake-Hui Quek, Stoyan R. Stoyanov, Kristen Tulloch, Daniel M. Johnson, Dian Tjondronegoro, David J. Kavanagh:
Initial prototype testing of Ray's Night Out: A new mobile app targeting risky drinking in young people. Comput. Hum. Behav. 54: 207-214 (2016) - [j7]Joy Goodman-Deane, Anna Mieczakowski, Daniel M. Johnson, Tanya Goldhaber, P. John Clarkson:
The impact of communication technologies on life and relationship satisfaction. Comput. Hum. Behav. 57: 219-229 (2016) - [j6]Daniel M. Johnson, John A. Gardner, Penelope Sweetser:
Motivations for videogame play: Predictors of time spent playing. Comput. Hum. Behav. 63: 805-812 (2016) - [j5]Nina Pocuca, Leanne Hides, Oksana Zelenko, Lake-Hui Quek, Stoyan R. Stoyanov, Kristen Tulloch, Daniel M. Johnson, Dian Tjondronegoro, David J. Kavanagh:
Corrigendum to "Initial prototype testing of Ray's Night Out: A new mobile app targeting risky drinking in young people" [Comput. Hum. Behav.] 54 (2016) 207-214. Comput. Hum. Behav. 64: 939 (2016) - [j4]Joel Harman, Ross Brown, Daniel M. Johnson, Stefanie Rinderle-Ma, Udo Kannengiesser:
Augmenting process elicitation with visual priming: An empirical exploration of user behaviour and modelling outcomes. Inf. Syst. 62: 242-255 (2016) - [c75]Kellie Vella, Madison Klarkowski, Daniel M. Johnson, Leanne Hides, Peta Wyeth:
The Social Context of Video Game Play: Challenges and Strategies. Conference on Designing Interactive Systems 2016: 761-772 - [c74]Madison Klarkowski, Daniel M. Johnson, Peta Wyeth, Cody J. Phillips, Simon Smith:
Psychophysiology of Challenge in Play: EDA and Self-Reported Arousal. CHI Extended Abstracts 2016: 1930-1936 - [c73]Madison Klarkowski, Daniel M. Johnson, Peta Wyeth, Mitchell W. McEwan, Cody J. Phillips, Simon Smith:
Operationalising and Evaluating Sub-Optimal and Optimal Play Experiences through Challenge-Skill Manipulation. CHI 2016: 5583-5594 - [c72]Holly Hutson, Daniel M. Johnson, Xin-Yi Chua, James M. Hogan, Margot Brereton, Markus Rittenbruch, Benedetta Frida Baldi, Seán I. O'Donoghue:
Can Videogame Players Inform Better Scientific Visualization'. CHI PLAY (Companion) 2016: 181-187 - [c71]April Tyack, Peta Wyeth, Daniel M. Johnson:
The Appeal of MOBA Games: What Makes People Start, Stay, and Stop. CHI PLAY 2016: 313-325 - [c70]Alexander Baldwin, Daniel M. Johnson, Peta Wyeth:
Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video Games. CHI PLAY 2016: 326-337 - [c69]Vero Vanden Abeele, Lennart E. Nacke, Elisa D. Mekler, Daniel M. Johnson:
Design and Preliminary Validation of The Player Experience Inventory. CHI PLAY (Companion) 2016: 335-341 - [c68]Kellie Vella, Daniel M. Johnson, Jo Mitchell:
Playing Support: Social Connectedness Amongst Male Videogame Players. CHI PLAY (Companion) 2016: 343-350 - [c67]Joel Harman, Ross Brown, Daniel M. Johnson:
The role of immersion during situated memory recall within virtual worlds. OZCHI 2016: 1-10 - [c66]Cara Wilson, Laurianne Sitbon, Margot Brereton, Daniel M. Johnson, Stewart Koplick:
'Put yourself in the picture': designing for futures with young adults with intellectual disability. OZCHI 2016: 271-281 - [c65]Zachary Fitz-Walter, Seán I. O'Donoghue, Benedetta Frida Baldi, James M. Hogan, Daniel M. Johnson, Margot Brereton:
Using videogames to improve molecular graphics tools. OZCHI 2016: 646-648 - [c64]Ella Horton, Daniel M. Johnson, Jo Mitchell:
Finding and building connections: moving beyond skill- based matchmaking in videogames. OZCHI 2016: 656-658 - [c63]Joshua V. Hall, Peta Wyeth, Daniel M. Johnson:
Creating Authentic Experiences Within a Serious Game Context: Evaluation of Engagement and Learning. JCSG 2016: 55-66 - [e2]Anna L. Cox, Phoebe O. Toups Dugas, Regan L. Mandryk, Paul A. Cairns, Vero Vanden Abeele, Daniel M. Johnson:
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016. ACM 2016, ISBN 978-1-4503-4456-2 [contents] - [e1]Anna L. Cox, Phoebe O. Toups Dugas, Regan L. Mandryk, Paul A. Cairns, Vero Vanden Abeele, Daniel M. Johnson:
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, Companion Extended Abstracts, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016. ACM 2016, ISBN 978-1-4503-4458-6 [contents] - 2015
- [c62]Fabius Steinberger, Ronald Schroeter, Verena Lindner, Zachary Fitz-Walter, Joshua V. Hall, Daniel M. Johnson:
Zombies on the road: a holistic design approach to balancing gamification and safe driving. AutomotiveUI 2015: 320-327 - [c61]Joel Harman, Ross Brown, Daniel M. Johnson, Stefanie Rinderle-Ma, Udo Kannengiesser:
Virtual Business Role-Play: Leveraging Familiar Environments to Prime Stakeholder Memory During Process Elicitation. CAiSE 2015: 166-180 - [c60]Daniel M. Johnson, Lennart E. Nacke, Peta Wyeth:
All about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games. CHI 2015: 2265-2274 - [c59]Gareth R. White, Joonhwan Lee, Daniel M. Johnson, Peta Wyeth, Pejman Mirza-Babaei:
Crossing Domains: Diverse Perspectives on Players. CHI Extended Abstracts 2015: 2349-2352 - [c58]Daniel M. Johnson, Peta Wyeth, Madison Clark, Christopher N. Watling:
Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play. CHI 2015: 3721-3730 - [c57]Kellie Vella, Daniel M. Johnson, Leanne Hides:
Playing Alone, Playing With Others: Differences in Player Experience and Indicators of Wellbeing. CHI PLAY 2015: 3-12 - [c56]Christopher Lee, Peta Wyeth, Daniel M. Johnson, Joshua V. Hall:
Flow during Individual and Co-operative Gameplay. CHI PLAY 2015: 103-107 - [c55]Joe Marshall, Frank Loesche, Conor Linehan, Daniel M. Johnson, Bruno Martelli:
Grand Push Auto: A Car Based Exertion Game. CHI PLAY 2015: 631-636 - [c54]Nicole McMahon, Peta Wyeth, Daniel M. Johnson:
From Challenges to Activities: Categories of Play in Videogames. CHI PLAY 2015: 637-642 - [c53]Max Valentin Birk, Ioanna Iacovides, Daniel M. Johnson, Regan L. Mandryk:
The False Dichotomy between Positive and Negative Affect in Game Play. CHI PLAY 2015: 799-804 - [c52]Peta Wyeth, Margot Brereton, Paul Roe, Ann Judith Morrison, Yvonne Rogers, Alessandro Soro, Daniel M. Johnson:
The Internet of Playful Things. CHI PLAY 2015: 821-826 - [c51]Cody J. Phillips, Daniel M. Johnson, Peta Wyeth, Leanne Hides, Madison Klarkowski:
Redefining Videogame Reward Types. OZCHI 2015: 83-91 - [c50]Nicole McMahon, Peta Wyeth, Daniel M. Johnson:
Engaging in Videogame Play: An Activity-Centric Analysis of the Player Experience. OZCHI 2015: 101-108 - [c49]Madison Klarkowski, Daniel M. Johnson, Peta Wyeth, Simon Smith, Cody J. Phillips:
Operationalising and Measuring Flow in Video Games. OZCHI 2015: 114-118 - [c48]Ronald Schroeter, Jim Oxtoby, Daniel M. Johnson, Fabius Steinberger:
Exploring Boredom Proneness as a Predictor of Mobile Phone Use in the Car. OZCHI 2015: 465-473 - [c47]Samuel Thomas Smith, James M. Hogan, Markus Rittenbruch, Daniel M. Johnson, Margot Brereton:
Visual Analytics for Large-Scale Bioinformatic Data Sets. OZCHI 2015: 603-607 - [c46]Kellie Vella, Daniel M. Johnson, Leanne Hides:
Indicators of wellbeing in recreational video game players. OZCHI 2015: 613-617 - 2014
- [c45]Ronald Schroeter, Jim Oxtoby, Daniel M. Johnson:
AR and Gamification Concepts to Reduce Driver Boredom and Risk Taking Behaviours. AutomotiveUI 2014: 32:1-32:8 - [c44]Christian M. Jones, Laura Scholes, Daniel M. Johnson, Mary Katsikitis, Michelle Colder Carras:
Videogames: Dispelling myths and tabloid headlines that videogames are bad. BCS HCI 2014 - [c43]Rafael A. Calvo, Dorian Peters, Daniel M. Johnson, Yvonne Rogers:
Autonomy in technology design. CHI Extended Abstracts 2014: 37-40 - [c42]Alexander Baldwin, Daniel M. Johnson, Peta Wyeth:
The effect of multiplayer dynamic difficulty adjustment on the player experience of video games. CHI Extended Abstracts 2014: 1489-1494 - [c41]Zachary Fitz-Walter, Peta Wyeth, Dian Tjondronegoro, Daniel M. Johnson:
Exploring the effect of achievements on students attending university orientation. CHI PLAY 2014: 87-96 - [c40]Joshua V. Hall, Peta A. Wyeth, Daniel M. Johnson:
Instructional objectives to core-gameplay: a serious game design technique. CHI PLAY 2014: 121-130 - [c39]Daniel M. Johnson, Christopher N. Watling, John A. Gardner, Lennart E. Nacke:
The edge of glory: the relationship between metacritic scores and player experience. CHI PLAY 2014: 141-150 - [c38]Mitchell W. McEwan, Alethea L. Blackler, Daniel M. Johnson, Peta A. Wyeth:
Natural mapping and intuitive interaction in videogames. CHI PLAY 2014: 191-200 - [c37]Pejman Mirza-Babaei, Nathan Gale, João P. Costa, Lennart E. Nacke, Daniel M. Johnson:
Understanding expectations with multiple controllers in an augmented reality videogame. CHI PLAY 2014: 201-206 - [c36]Wilawan Inchamnan, Peta Wyeth, Daniel M. Johnson:
Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games. ICEC 2014: 19-26 - [c35]Peta Wyeth, Joshua V. Hall, Daniel M. Johnson:
Designing a Digital Experience for Young Children with Developmental Disabilities. ICEC 2014: 139-146 - 2013
- [c34]Erik Poppe, Ross Brown, Jan Recker, Daniel Johnson:
Improving Remote Collaborative Process Modelling using Embodiment in 3D Virtual Environments. APCCM 2013: 51-60 - [c33]Anthony Truskinger, Mark Cottman-Fields, Daniel M. Johnson, Paul Roe:
Rapid Scanning of Spectrograms for Efficient Identification of Bioacoustic Events in Big Data. e-Science 2013: 270-277 - [c32]Erik Poppe, Jan Recker, Daniel Johnson, Ross Brown:
Using Natural User Interfaces for Collaborative Process Modelling in Virtual Environments. MoRoCo@ECSCW 2013: 65-67 - [c31]Vero Vanden Abeele, Bob De Schutter, Brian J. Gajadhar, Daniel M. Johnson:
More naturalness, less control: The effect of natural mapping on the co-located player experience. FDG 2013: 174-182 - [c30]Alexander Baldwin, Daniel M. Johnson, Peta Wyeth, Penelope Sweetser:
A framework of Dynamic Difficulty Adjustment in competitive multiplayer video games. IGIC 2013: 16-19 - [c29]Wilawan Inchamnan, Peta Wyeth, Daniel M. Johnson:
Does activity in computer game play have an impact on creative behaviour? IGIC 2013: 77-84 - [c28]Daniel M. Johnson, Peta Wyeth, Penelope Sweetser:
The People-Game-Play model for understanding videogames' impact on wellbeing. IGIC 2013: 85-88 - [c27]Penelope Sweetser, Peta Wyeth, Nicole McMahon, Daniel M. Johnson:
Female game developers wanted Low pay, long hours, inflexible work environments. IGIC 2013: 243-249 - [c26]Kellie Vella, Daniel M. Johnson, Leanne Hides:
Positively playful: when videogames lead to player wellbeing. Gamification 2013: 99-102 - [c25]Cody J. Phillips, Daniel M. Johnson, Peta Wyeth:
Videogame reward types. Gamification 2013: 103-106 - [c24]Nicole McMahon, Peta Wyeth, Daniel M. Johnson:
Exploring the role of activity in genre. IE 2013: 26:1-26:3 - [c23]David Conroy, Peta Wyeth, Daniel M. Johnson:
Understanding player threat responses in FPS games. IE 2013: 32:1-32:3 - [c22]Peta Wyeth, Daniel M. Johnson, Jenny M. Ziviani:
Activity, motivation and games for young children. IE 2013: 33:1-33:3 - 2012
- [c21]Erik Poppe, Ross Brown, Daniel M. Johnson, Jan Recker:
Preliminary Evaluation of an Augmented Reality Collaborative Process Modelling System. CW 2012: 77-84 - [c20]Nicole McMahon, Peta Wyeth, Daniel Johnson:
Personality and player types in Fallout New Vegas. Fun and Games 2012: 113-116 - [c19]Daniel Johnson, Peta Wyeth, Penny Sweetser, John A. Gardner:
Personality, genre and videogame play experience. Fun and Games 2012: 117-120 - [c18]Joe Mullenbach, Daniel M. Johnson, J. Edward Colgate, Michael A. Peshkin:
ActivePaD surface haptic device. HAPTICS 2012: 407-414 - [c17]David Conroy, Peta Wyeth, Daniel M. Johnson:
Spotting the Difference: Identifying Player Opponent Preferences in FPS Games. ICEC 2012: 114-121 - [c16]Wilawan Inchamnan, Peta Wyeth, Daniel M. Johnson, David Conroy:
A Method for Measuring the Creative Potential of Computer Games. ICEC 2012: 270-283 - [c15]Penelope Sweetser, Daniel M. Johnson, Anne Ozdowska, Peta Wyeth:
GameFlow heuristics for designing and evaluating real-time strategy games. IE 2012: 1 - [c14]Mitchell W. McEwan, Daniel M. Johnson, Peta Wyeth, Alethea Blackler:
Videogame control device impact on the play experience. IE 2012: 18 - [c13]Kellie Vella, Daniel M. Johnson:
Flourishing and video games. IE 2012: 19 - [c12]Nicole Peever, Daniel M. Johnson, John A. Gardner:
Personality & video game genre preferences. IE 2012: 20 - [c11]Matthew Ford, Peta Wyeth, Daniel M. Johnson:
Self-determination theory as applied to the design of a software learning system using whole-body controls. OZCHI 2012: 146-149 - 2011
- [c10]David Conroy, Peta Wyeth, Daniel M. Johnson:
Modeling player-like behavior for game AI design. Advances in Computer Entertainment Technology 2011: 9 - [c9]Erik Poppe, Ross Brown, Daniel Johnson, Jan Recker:
A Prototype Augmented Reality Collaborative Process Modelling Tool. BPM (Demos) 2011 - [c8]Vincent Lévesque, Louise Oram, Karon E. MacLean, Andy Cockburn, Nicholas D. Marchuk, Daniel M. Johnson, J. Edward Colgate, Michael A. Peshkin:
Frictional widgets: enhancing touch interfaces with programmable friction. CHI Extended Abstracts 2011: 1153-1158 - [c7]Vincent Lévesque, Louise Oram, Karon E. MacLean, Andy Cockburn, Nicholas D. Marchuk, Daniel M. Johnson, J. Edward Colgate, Michael A. Peshkin:
Enhancing physicality in touch interaction with programmable friction. CHI 2011: 2481-2490 - [p1]Daniel Johnson, Felicia Huppert:
Information Communication Technology as a Means of Enhancing the Well-being of Older People. Behaviour Monitoring and Interpretation 2011: 11-25 - 2010
- [c6]Daniel M. Johnson, John A. Gardner:
Personality, motivation and video games. OZCHI 2010: 276-279
2000 – 2009
- 2009
- [j3]Daniel M. Johnson, John A. Gardner:
Exploring mindlessness as an explanation for the media equation: a study of stereotyping in computer tutorials. Pers. Ubiquitous Comput. 13(2): 151-163 (2009) - 2007
- [j2]Daniel M. Johnson, John A. Gardner:
The media equation and team formation: Further evidence for experience as a moderator. Int. J. Hum. Comput. Stud. 65(2): 111-124 (2007) - 2006
- [b1]Daniel Johnson:
Exploring mindlessness as an explanation for the media equation: why and when people will treat computers as social actors. University of Queensland, Australia, 2006 - 2005
- [c5]Daniel M. Johnson, John A. Gardner:
Effects of Team-Based Computer Interaction: The Media Equation and Game Design Considerations. ICEC 2005: 468-479 - 2004
- [j1]Daniel M. Johnson, John A. Gardner, Janet Wiles:
Experience as a moderator of the media equation: the impact of flattery and praise. Int. J. Hum. Comput. Stud. 61(3): 237-258 (2004) - [c4]Penelope Sweetser, Daniel M. Johnson:
Player-Centered Game Environments: Assessing Player Opinions, Experiences, and Issues. ICEC 2004: 321-332 - 2003
- [c3]Penelope Sweetser, Daniel M. Johnson, Jane Sweetser, Janet Wiles:
Creating engaging artificial characters for games. ICEC 2003 - 2002
- [c2]Daniel M. Johnson, John A. Gardner, Janet Wiles, Penelope Sweetser, Kelly Hollingsworth:
The inherent appeal of physically controlled peripherals. IWEC 2002: 371-378 - 2001
- [c1]Daniel M. Johnson, Janet Wiles:
Computer Games With Intelligence. FUZZ-IEEE 2001: 1355-1358
Coauthor Index
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