default search action
Carlos Vaz de Carvalho
Person information
Refine list
refinements active!
zoomed in on ?? of ?? records
view refined list in
export refined list as
2020 – today
- 2024
- [j32]Ricardo Baptista, António Coelho, Carlos Vaz de Carvalho:
Training and Certification of Competences through Serious Games. Comput. 13(8): 201 (2024) - [j31]Alessia Spatafora, Markus Wagemann, Charlotte Sandoval, Manfred Leisenberg, Carlos Vaz de Carvalho:
An Educational Escape Room Game to Develop Cybersecurity Skills. Comput. 13(8): 205 (2024) - [j30]Filipe Carvalho, Rui Chibante, Carlos Vaz de Carvalho:
An Interactive Pedagogical Tool for Simulation of Controlled Rectifiers. Inf. 15(6): 327 (2024) - 2023
- [c47]Camilla Marossi, Valentina Mariani, Alicia Arenas, Margherita Brondino, Carlos Vaz de Carvalho, Patrícia Costa, Donatella Di Marco, Elisa Menardo, Sílvia da Silva, Margherita Pasini:
Mindfulness Lessons in a Virtual Natural Environment to Cope with Work-Related Stress. MIS4TEL 2023: 227-238 - 2022
- [j29]Carlos Vaz de Carvalho, António Coelho:
Game-Based Learning, Gamification in Education and Serious Games. Comput. 11(3): 36 (2022) - [j28]Manuel Caeiro Rodríguez, Mario Manso Vázquez, Triinu Jesmin, Jaanus Terasmaa, Hariklia Tsalapata, Olivier Heidmann, Jussi Okkonen, Edward Peter Greenwood White, Carlos Vaz de Carvalho, Ioana Andreea Stefan:
Students and Teachers' Need for Sustainable Education: Lessons from the Pandemic. Comput. 11(11): 157 (2022) - [j27]Carlos Vaz de Carvalho, Carina Soledad González-González, Elvira Popescu, Joze Rugelj:
Editorial: Serious games - Volume II. Frontiers Comput. Sci. 4 (2022) - [j26]Rytis Maskeliunas, Robertas Damasevicius, Andrius Paulauskas, Maria Gabriella Ceravolo, Marina Charalambous, Maria Kambanaros, Eliada Pampoulou, Francesco Barbabella, Arianna Poli, Carlos Vaz de Carvalho:
Deep Reinforcement Learning-Based iTrain Serious Game for Caregivers Dealing with Post-Stroke Patients. Inf. 13(12): 564 (2022) - [c46]Fatima Gillani, Irum Inayat, Carlos Vaz de Carvalho:
Impact of Serious Game Design Factors and Problem based Pedagogy on Learning outcome. FIT 2022: 314-319 - [c45]Tim Brueggemann, Rita Butkiene, Edgaras Dambrauskas, Elif Toprak, Cengiz Hakan Aydin, Carlos Vaz de Carvalho, Diana Andone, Vlad Mihaescu:
The Ways of Recognition of Open Online Courses. ICIST 2022: 296-304 - [c44]Carlos Vaz de Carvalho, Diana Andone, Vlad Mihaescu, Cengiz Hakan Aydin, Elif Toprak, Evrim Genc-Kumtepe, Olga Zubikova, Tim Brueggemann, Sonja Intveen, Rita Butkiene, Daina Gudoniene, Edgaras Dambrauskas:
Using a MOOC to Train Teachers to Design and Deliver MOOCs. ICWL 2022: 202-213 - 2021
- [j25]Manuel Caeiro Rodríguez, Mario Manso Vázquez, Fernando A. Mikic-Fonte, Martín Llamas Nistal, Manuel J. Fernández-Iglesias, Hariklia Tsalapatas, Olivier Heidmann, Carlos Vaz de Carvalho, Triinu Jesmin, Jaanus Terasmaa, Lene Tolstrup Sørensen:
Teaching Soft Skills in Engineering Education: An European Perspective. IEEE Access 9: 29222-29242 (2021) - [j24]Jaione Santos, Triinu Jesmin, Antonio Martis, Michelle Maunder, Sandra Cruz, Carolina Novo, Hannah Schiff, Pedro Bessa, Ricardo Costa, Carlos Vaz de Carvalho:
Developing Emotional Intelligence with a Game: The League of Emotions Learners Approach. Comput. 10(8): 97 (2021) - [j23]Carlos Vaz de Carvalho, Carina Soledad González-González, Elvira Popescu, Joze Rugelj:
Editorial: Serious Games. Frontiers Comput. Sci. 3: 686348 (2021) - [c43]Vlad Mihaescu, Rita Butkiene, Diana Andone, Cengiz Hakan Aydin, Carlos Vaz de Carvalho, Olga Zubikova, Elif Toprak, Evrim Genc-Kumtepe, Tim Brueggemann, Sonja Intveen:
Self-assessing Teachers' Competences for Curricula Modernization Through MOOCs. ICIST 2021: 312-323 - [c42]Margherita Pasini, Alicia Arenas, Margherita Brondino, Donatella Di Marco, Ana Patrícia Duarte, Carlos Vaz de Carvalho, Sílvia da Silva:
A Game-Based Approach to Manage Technostress at Work. MIS4TEL 2021: 85-94 - [c41]Manuel Caeiro Rodríguez, Mario Manso Vázquez, Martín Llamas Nistal, Fernando A. Mikic-Fonte, Manuel J. Fernández-Iglesias, Hariklia Tsalapata, Olivier Heidmann, Carlos Vaz de Carvalho, Triinu Jesmin, Jaanus Terasmaa, Lene Tolstrup:
A collaborative city-based game to support soft skills development in engineering and economics. SIIE 2021: 1-4 - [c40]Johann Knorr, Carlos Vaz de Carvalho:
Using Dynamic Difficulty Adjustment to Improve the Experience and Train FPS Gamers. TEEM 2021: 195-200 - 2020
- [j22]Carlos Vaz de Carvalho, Spela Cerar, Joze Rugelj, Hariklia Tsalapatas, Olivier Heidmann:
Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games. Rev. Iberoam. de Tecnol. del Aprendiz. 15(3): 242-251 (2020) - [j21]David Kristan, Pedro Bessa, Ricardo Costa, Carlos Vaz de Carvalho:
Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment. Inf. 11(3): 156 (2020) - [c39]Manuel Caeiro Rodríguez, Carlos Vaz de Carvalho, Jaanus Terasmaa, Lene Tolstrup, Triinu Jesmin, Hariklia Tsalapatas, Olivier Heidmann:
Work-in-Progress: Soft-skills Development for Higher Education Engineering and Economic Students using HERA Collaborative Serious Games. EDUCON 2020: 14-19 - [c38]Carlos Vaz de Carvalho, Rita Butkiene, Daina Gudoniene, Olga Zubikova, Tim Bruegmann:
Work in Progress: A MOOC-based Innovative Instructional Approach for Curriculum Design. EDUCON 2020: 1844-1847 - [c37]Carlos Vaz de Carvalho, Sonja Intveen, Olga Zubikova, Tim Brueggemann, Cengiz Hakan Aydin, Elif Toprak, Evrim Genc-Kumtepe, Vlad Mihaescu:
Teachers' skills required to design and deliver MOOCs in Engineering Education. LWMOOCS 2020: 8-13
2010 – 2019
- 2019
- [j20]Ismar Frango Silveira, Regina Motz, Carlos Vaz de Carvalho:
Inclusive Educational Resources. Rev. Iberoam. de Tecnol. del Aprendiz. 14(1): 1-2 (2019) - [j19]Carlos Vaz de Carvalho, Pedro Cano, José María Roa, Anna Wanka, Franz Kolland:
Overcoming the Silver Generation Digital Gap. J. Univers. Comput. Sci. 25(12): 1625-1643 (2019) - [c36]Hariklia Tsalapatas, Olivier Heidmann, Kai Pata, Carlos Vaz de Carvalho, Merja Bauters, Spyros Papadopoulos, Costas Katsimendes, Christina Taka, Elias Houstis:
Teaching Design Thinking through Gamified Learning. CSEDU (2) 2019: 278-283 - [c35]Hariklia Tsalapatas, Carlos Vaz de Carvalho, Olivier Heidmann, Elias Houstis:
Active Problem-based Learning for Engineering Higher Education. CSEDU (2) 2019: 347-351 - [c34]Carlos Vaz de Carvalho, Pedro Bessa, Ricardo Costa, Ana Barata, Alexandra R. Costa:
LearnIt: A Serious Game to Support Study Methods in Engineering Education. EDUCON 2019: 959-967 - [c33]Carlos Vaz de Carvalho:
Virtual Experiential Learning in Engineering Education. FIE 2019: 1-8 - [c32]Carlos Vaz de Carvalho, Ricardo Costa, Pedro Bessa, Leire Monterrubio, Jaione Santos:
Developing Entrepreneurship Skills with a Serious Game. HCI (30) 2019: 351-363 - [c31]Carlos Vaz de Carvalho, Hariklia Tsalapatas, Olivier Heidmann:
Cooperation Between Europe and Asia in Active Learning in Engineering Education. TALE 2019: 1-6 - 2018
- [j18]Rui Chibante, Carlos Vaz de Carvalho, Paulo Ferreira:
A simulation tool to promote active learning of controlled rectifiers. Comput. Appl. Eng. Educ. 26(3): 688-699 (2018) - [c30]Manuel Caeiro Rodríguez, Mario Manso Vázquez, Hariklia Tsalapatas, Carlos Vaz de Carvalho, Triinu Jesmin, Olivier Heidmann:
Introducing lean and agile methodologies into engineering higher education: The cases of Greece, Portugal, Spain and Estonia. EDUCON 2018: 720-729 - [c29]Carlos Vaz de Carvalho, Pedro Cano Olivares, José María Roa, Anna Wanka, Franz Kolland:
Digital Information Access for Ageing Persons. ICALT 2018: 345-347 - [c28]Carlos Vaz de Carvalho, Pedro Cano, José María Roa, Anna Wanka, Franz Kolland:
Technology Enhanced Learning for Senior Citizens. ICWL 2018: 37-46 - 2017
- [c27]Marisa Oliveira, Alcinda Barreiras, Graça Marcos, Hermínia Ferreira, Ana Azevedo, Carlos Vaz de Carvalho:
Collecting and Analysing Learners Data to Support the Adaptive Engine of OPERA, a Learning System for Mathematics. CSEDU (1) 2017: 631-638 - [c26]Dulce Mota, Luís Paulo Reis, Carlos Vaz de Carvalho:
A Recommender Model of Teaching-Learning Techniques. EPIA 2017: 435-446 - [e4]Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho:
Serious Games, Interaction and Simulation - 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 176, Springer 2017, ISBN 978-3-319-51054-5 [contents] - 2016
- [e3]Giovanni Vincenti, Alberto Bucciero, Carlos Vaz de Carvalho:
E-Learning, E-Education, and Online Training - Second International Conference, eLEOT 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 160, Springer 2016, ISBN 978-3-319-28882-6 [contents] - [e2]Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho:
Serious Games, Interaction, and Simulation - 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 161, Springer 2016, ISBN 978-3-319-29059-1 [contents] - 2015
- [j17]António Andrade, Carlos Vaz de Carvalho:
To Enliven Virtual Communities of Practice through Gamification. EAI Endorsed Trans. Serious Games 1(4): e6 (2015) - [j16]Llorenç Pagés Casas, Pedro M. Latorre Andrés, Carlos Vaz de Carvalho:
Editorial: the NOVATICA collaboration. EAI Endorsed Trans. Serious Games 2(6): e1 (2015) - [c25]Melisa Rodriguez Bermudez, Manuel Caeiro Rodríguez, Martín Llamas Nistal, Carlos Vaz de Carvalho, Fabio Nogueira:
eCity: Virtual city environment for engineering problem based learning. EDUCON 2015: 159-166 - [c24]Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho:
Editorial. SGAMES 2015: 1-5 - [c23]Carlos Vaz de Carvalho:
Dynamic Serious Games Balancing. SGAMES 2015: 21-27 - [c22]Ricardo Baptista, António Coelho, Carlos Vaz de Carvalho:
Relation Between Game Genres and Competences for In-Game Certification. SGAMES 2015: 28-35 - [c21]Olivier Heidmann, Carlos Vaz de Carvalho, Hariklia Tsalapatas, Rene Alimisi, Elias Houstis:
A Virtual City Environment for Engineering Problem Based Learning. SGAMES 2015: 74-79 - 2014
- [j15]Dulce Mota, Luís Paulo Reis, Carlos Vaz de Carvalho:
Design of Learning Activities - Pedagogy, Technology and Delivery Trends. EAI Endorsed Trans. e Learn. 1(4): e5 (2014) - [j14]Carlos Vaz de Carvalho, Manuel Pereira Lopes, António Galrão Ramos:
Lean Games Approaches - Simulation Games and Digital Serious Games. Int. J. Adv. Corp. Learn. 7(1): 11-16 (2014) - [j13]Carlos Vaz de Carvalho:
Current and Future Trends in Game-Based Learning. EAI Endorsed Trans. Serious Games 1(2): e1 (2014) - [j12]Carlos Vaz de Carvalho:
Serious Games Conferences and Events. EAI Endorsed Trans. Serious Games 1(2): e2 (2014) - [j11]Carlos Vaz de Carvalho:
Ongoing Projects on Serious Games. EAI Endorsed Trans. Serious Games 1(3): e1 (2014) - [c20]Dulce Mota, Carlos Vaz de Carvalho, Luís Paulo Reis:
OTILIA - An architecture for the recommendation of teaching-learning techniques supported by an ontological approach. FIE 2014: 1-7 - [c19]David Gouveia, António Andrade, Paula Escudeiro, Carlos Vaz de Carvalho:
Skill and Competence Development Through Games. iiWAS 2014: 49-53 - [c18]António Andrade, David Gouveia, Paula Escudeiro, Carlos Vaz de Carvalho:
Can SME Managers Learn from Games? Interacción 2014: 96:1-96:5 - [c17]Pedro M. Latorre Andrés, Francisco José Serón Arbeloa, Jorge López-Moreno, Carlos Vaz de Carvalho:
TimeMesh: Producing and Evaluating a Serious Game. Interacción 2014: 100:1-100:8 - [c16]Dulce Mota, Luís Paulo Reis, Carlos Vaz de Carvalho:
Cross-Artefacts for the Purpose of Education. WorldCIST (2) 2014: 487-496 - [e1]Giovanni Vincenti, Alberto Bucciero, Carlos Vaz de Carvalho:
E-Learning, E-Education, and Online Training - First International Conference, eLEOT 2014, Bethesda, MD, USA, September 18-20, 2014, Revised Selected Papers. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 138, Springer 2014, ISBN 978-3-319-13292-1 [contents] - 2013
- [j10]Samuel Cruz-Lara, Baltasar Fernández-Manjón, Carlos Vaz de Carvalho:
Innovative Approaches to Serious Games. Rev. Iberoam. de Tecnol. del Aprendiz. 8(4): 163-165 (2013) - [j9]Duarte F. Gomes, Manuel Pereira Lopes, Carlos Vaz de Carvalho:
Serious Games for Lean Manufacturing: The 5S Game. Rev. Iberoam. de Tecnol. del Aprendiz. 8(4): 191-196 (2013) - [j8]Carlos Vaz de Carvalho:
Improving Experiential Learning with Haptic Experimentation. Int. J. Online Biomed. Eng. 9(S8): 7-9 (2013) - [j7]Carlos Vaz de Carvalho, Baltasar Fernández-Manjón:
Welcome message from the Editors-in-Chief. EAI Endorsed Trans. Serious Games 1(1): e1 (2013) - [j6]Ricardo Baptista, Carlos Vaz de Carvalho:
TimeMesh - A Serious Game for European Citizenship. EAI Endorsed Trans. Serious Games 1(1): e2 (2013) - [c15]Luciano Santos, Carlos Vaz de Carvalho:
Learning physics with virtual simulations. exp.at 2013: 184-185 - 2012
- [j5]Alberto Cardoso, Carlos Vaz de Carvalho, Fernão de Magalhães, Pedro Neto, Maria da Graça Rasteiro, Maria Teresa Restivo, Danilo Garbi Zutin, Bill Williams:
ITs in Engineering Education: Joining Efforts Between SPEE and IGIP. Int. J. Eng. Pedagog. 2(1): 4-11 (2012) - [j4]Carlos Vaz de Carvalho:
Editorial (en portugués). Rev. Iberoam. de Tecnol. del Aprendiz. 7(1) (2012) - [j3]Carlos Vaz de Carvalho:
Editorial (en español). Rev. Iberoam. de Tecnol. del Aprendiz. 7(1) (2012) - [c14]Isabel Azevedo, Dulce Mota, Carlos Vaz de Carvalho, Eurico Carrapatoso, Luís Paulo Reis:
The Learning Design in Education Today - Putting Pedagogical Content Knowledge into Practice. CSEDU (1) 2012: 344-347 - [c13]David Gouveia, Duarte Lopes, Carlos Vaz de Carvalho, Ricardo Batista:
Time Mesh: An Educational Historical Game. DIGITEL 2012: 171-173 - [c12]Carlos Vaz de Carvalho:
Is game-based learning suitable for engineering education? EDUCON 2012: 1-8 - 2011
- [c11]David Gouveia, Duarte Lopes, Carlos Vaz de Carvalho:
Serious gaming for experiential learning. FIE 2011: 2 - [c10]António Vieira de Castro, Carlos Vaz de Carvalho, Eurico Carrapatoso:
Building a medical learning methodology based on open source technologies. FIE 2011: 3 - [c9]Dulce Mota, Carlos Vaz de Carvalho, Luís Paulo Reis:
Fostering Collaborative Work between educators in higher education. SMC 2011: 1286-1291 - 2010
- [c8]Joze Rugelj, Sven Knockaert, Roel Van Steenberghe, Luk Schoofs, Janne Salonen, Kari Bjorn, José-Luis Marzo, Carlos Vaz de Carvalho:
Advanced Networking Technologies Study Programme: A Design Based on Competences. AICT 2010: 80-84 - [c7]Isabel Azevedo, Rui Seiça, Adela Ortiz, Eurico Carrapatoso, Carlos Vaz de Carvalho:
A Semantic Approach for Learning Objects Repositories with Knowledge Reuse. EKAW 2010: 576-585 - [c6]Isabel Azevedo, Adela Ortiz, Carlos Vaz de Carvalho, Rui Seiça, Eurico Carrapatoso:
Applying and Reusing Knowledge in a Repository. ICALT 2010: 130-132
2000 – 2009
- 2009
- [c5]Dulce Mota, Carlos Vaz de Carvalho:
Personalized Learning Activities Based on the Student's Intelligence Skills. ICALT 2009: 519-521 - 2008
- [j2]Constantino Martins, Luíz Faria, Carlos Vaz de Carvalho, Eurico Carrapatoso:
User Modeling in Adaptive Hypermedia Educational Systems. J. Educ. Technol. Soc. 11(1): 194-207 (2008) - [j1]Isabel Azevedo, Eurico Carrapatoso, Carlos Vaz de Carvalho:
Effective characterisation of learning objects. Int. J. Adv. Media Commun. 2(3): 236-246 (2008) - [c4]Isabel Azevedo, Eurico Carrapatoso, Carlos Vaz de Carvalho:
A Framework to Scaffoldthe Reuse of Learning Objects. ICALT 2008: 39-40 - 2006
- [c3]Isabel Azevedo, Constantino Martins, Eurico Carrapatoso, Carlos Vaz de Carvalho:
A Model for the Effective Reuse of Learning Objects in Repositories. ICALT 2006: 56-57 - 2005
- [c2]Constantino Martins, Isabel Azevedo, Carlos Vaz de Carvalho:
The Use of an Adaptive Hypermedia Learning System to Support a New Pedagogical Model. ICALT 2005: 832-833 - 2000
- [c1]Carlos Vaz de Carvalho, Altamiro Machado:
Upgrading Face to Face Higher Education Learning using a Web based environment. WebNet 2000: 955-956
Coauthor Index
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.
Unpaywalled article links
Add open access links from to the list of external document links (if available).
Privacy notice: By enabling the option above, your browser will contact the API of unpaywall.org to load hyperlinks to open access articles. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Unpaywall privacy policy.
Archived links via Wayback Machine
For web page which are no longer available, try to retrieve content from the of the Internet Archive (if available).
Privacy notice: By enabling the option above, your browser will contact the API of archive.org to check for archived content of web pages that are no longer available. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Internet Archive privacy policy.
Reference lists
Add a list of references from , , and to record detail pages.
load references from crossref.org and opencitations.net
Privacy notice: By enabling the option above, your browser will contact the APIs of crossref.org, opencitations.net, and semanticscholar.org to load article reference information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Crossref privacy policy and the OpenCitations privacy policy, as well as the AI2 Privacy Policy covering Semantic Scholar.
Citation data
Add a list of citing articles from and to record detail pages.
load citations from opencitations.net
Privacy notice: By enabling the option above, your browser will contact the API of opencitations.net and semanticscholar.org to load citation information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the OpenCitations privacy policy as well as the AI2 Privacy Policy covering Semantic Scholar.
OpenAlex data
Load additional information about publications from .
Privacy notice: By enabling the option above, your browser will contact the API of openalex.org to load additional information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the information given by OpenAlex.
last updated on 2024-09-21 23:41 CEST by the dblp team
all metadata released as open data under CC0 1.0 license
see also: Terms of Use | Privacy Policy | Imprint