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Adalberto L. Simeone
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- affiliation: KU Leuven, Belgium
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2020 – today
- 2024
- [c57]Jihae Han, Adalberto L. Simeone, Andrew Vande Moere:
Superarchitectural: Challenging the Architectural Design of the Metaverse. Conference on Designing Interactive Systems 2024 - [c56]Robbe Cools, Ozan Balci, Binh Vinh Duc Nguyen, Andrew Vande Moere, Adalberto L. Simeone:
How a Vertical Surface Supports Cross-Reality Transitional Interface Tasks at Different Virtuality Levels. AVI 2024: 23:1-23:5 - [c55]Jihae Han, Andrew Vande Moere, Adalberto L. Simeone:
Meaning Follows Purpose: Unravelling the Architectural Design Conventions in the Contemporary Metaverse. CHI 2024: 601:1-601:22 - [c54]Taiyu Zhang, Xuesong Zhang, Robbe Cools, Adalberto L. Simeone:
Focus Agent: LLM-Powered Virtual Focus Group. IVA 2024: 10:1-10:10 - [c53]Xuesong Zhang, Adalberto L. Simeone:
Construction of SVS: Scale of Virtual Twin's Similarity to Physical Counterpart in Simple Environments. SUI 2024: 3:1-3:9 - [c52]Robbe Cools, Renée Venema, Augusto Esteves, Adalberto L. Simeone:
The Impact of Near-Future Mixed Reality Contact Lenses on Users' Lives via an Immersive Speculative Enactment and Focus Groups. SUI 2024: 9:1-9:13 - [i2]Taiyu Zhang, Xuesong Zhang, Robbe Cools, Adalberto L. Simeone:
Focus Agent: LLM-Powered Virtual Focus Group. CoRR abs/2409.01907 (2024) - 2023
- [c51]Jihae Han, Andrew Vande Moere, Adalberto L. Simeone:
Architectural Narrative VR: Towards Generatively Designing Natural Walkable Spaces. Conference on Designing Interactive Systems 2023: 523-536 - [c50]Xuesong Zhang, Xian Wu, Robbe Cools, Adalberto L. Simeone, Uwe Gruenefeld:
ARcoustic: A Mobile Augmented Reality System for Seeing Out-of-View Traffic. AutomotiveUI 2023: 178-190 - [c49]Filippo Gabriele Pratticò, Irene Checo, Alessandro Visconti, Adalberto L. Simeone, Fabrizio Lamberti:
Designing Hand-held Controller-based Handshake Interaction in Social VR and Metaverse. MIG 2023: 18:1-18:6 - [c48]Robbe Cools, Xuesong Zhang, Adalberto L. Simeone:
CReST: Design and Evaluation of the Cross-Reality Study Tool. MUM 2023: 403-413 - [c47]Natalie Van Delm, Robbe Cools, Adalberto L. Simeone:
Investigating the Effect of Material and Shape Abstraction on Object Recognition for Private Objects in Augmented Reality Environments. MUM 2023: 480-482 - [p2]Adalberto L. Simeone, Benjamin Weyers, Svetlana Bialkova, Robert W. Lindeman:
Introduction to Everyday Virtual and Augmented Reality. Everyday Virtual and Augmented Reality 2023: 1-20 - [p1]Xuesong Zhang, Adalberto L. Simeone:
Using Think-Aloud Protocol in Immersive VR Evaluations. Everyday Virtual and Augmented Reality 2023: 197-226 - [e3]Adalberto L. Simeone, Benjamin Weyers, Svetlana Bialkova, Robert W. Lindeman:
Everyday Virtual and Augmented Reality. Human-Computer Interaction Series, Springer 2023, ISBN 978-3-031-05804-2 [contents] - 2022
- [c46]Adalberto L. Simeone, Robbe Cools, Stan Depuydt, João Maria Gomes, Piet Goris, Joseph Grocott, Augusto Esteves, Kathrin Gerling:
Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality. CHI 2022: 17:1-17:20 - [c45]Jihae Han, Adalberto L. Simeone:
Persephone's Feet: A Foot-Based Approach to Play in Virtual Reality. CHI Extended Abstracts 2022: 480:1-480:6 - [c44]Robbe Cools, Matt Gottsacker, Adalberto L. Simeone, Gerd Bruder, Greg Welch, Steven Feiner:
Towards a Desktop-AR Prototyping Framework: Prototyping Cross-Reality Between Desktops and Augmented Reality. ISMAR Adjunct 2022: 175-182 - [c43]Robbe Cools, Augusto Esteves, Adalberto L. Simeone:
Blending Spaces: Cross-Reality Interaction Techniques for Object Transitions Between Distinct Virtual and Augmented Realities. ISMAR 2022: 528-537 - [c42]Xuesong Zhang, Adalberto L. Simeone:
Using the Think Aloud Protocol in an Immersive Virtual Reality Evaluation of a Virtual Twin. SUI 2022: 13:1-13:8 - [c41]Tim De Bauw, Robbe Cools, Adalberto L. Simeone:
AdapTables: Using Conformal Mapping for Collaboration on Tables in Asymmetric Mixed Reality. SUI 2022: 20:1-20:2 - [c40]Francisco Nicolau, Johan Gielis, Adalberto L. Simeone, Daniel Simões Lopes:
Exploring and Selecting Supershapes in Virtual Reality with Line, Quad, and Cube Shaped Widgets. VR 2022: 21-28 - [c39]Jihae Han, Andrew Vande Moere, Adalberto L. Simeone:
Foldable Spaces: An Overt Redirection Approach for Natural Walking in Virtual Reality. VR 2022: 167-175 - 2021
- [j7]Niels Christian Nilsson, André Zenner, Adalberto L. Simeone, Kyle Johnsen, Christian Sandor, Mark Billinghurst:
Propping Up Virtual Reality With Haptic Proxies. IEEE Computer Graphics and Applications 41(5): 104-112 (2021) - [j6]Christoph W. Borst, Benjamin Weyers, Adalberto L. Simeone, Arindam Dey, Daniel Zielasko:
Editorial: Everyday Virtual and Augmented Reality: Methods and Applications. Frontiers Virtual Real. 2: 760883 (2021) - [c38]Robbe Cools, Jihae Han, Adalberto L. Simeone:
SelectVisAR: Selective Visualisation of Virtual Environments in Augmented Reality. Conference on Designing Interactive Systems 2021: 275-282 - [c37]Florian Daiber, Donald Degraen, André Zenner, Tanja Döring, Frank Steinicke, Oscar Javier Ariza Nunez, Adalberto L. Simeone:
Everyday Proxy Objects for Virtual Reality. CHI Extended Abstracts 2021: 101:1-101:6 - [c36]Binh Vinh Duc Nguyen, Adalberto L. Simeone, Andrew Vande Moere:
Exploring an Architectural Framework for Human-Building Interaction via a Semi-Immersive Cross-Reality Methodology. HRI 2021: 252-261 - [c35]Robbe Cools, Adalberto L. Simeone:
Mobile Displays for Cross-Reality Interactions between Virtual and Physical Realities. MUM 2021: 217-219 - [c34]Xuesong Zhang, Adalberto L. Simeone:
Using Heuristic Evaluation in Immersive Virtual Reality Evaluation. MUM 2021: 223-225 - [c33]Priyanka Pazhayedath, Pedro Belchior, Rafael Prates, Filipe Silveira, Daniel Simões Lopes, Robbe Cools, Augusto Esteves, Adalberto L. Simeone:
Exploring Bi-Directional Pinpointing Techniques for Cross-Reality Collaboration. VR Workshops 2021: 264-270 - [i1]Robbe Cools, Jihae Han, Adalberto L. Simeone:
SelectVisAR: Selective Visualisation of Virtual Environments in Augmented Reality. CoRR abs/2104.08579 (2021) - 2020
- [j5]Anthony Steed, Francisco R. Ortega, Adam S. Williams, Ernst Kruijff, Wolfgang Stuerzlinger, Anil Ufuk Batmaz, Andrea Stevenson Won, Evan Suma Rosenberg, Adalberto L. Simeone, Aleshia Hayes:
Evaluating immersive experiences during Covid-19 and beyond. Interactions 27(4): 62-67 (2020) - [c32]Florian Daiber, Donald Degraen, André Zenner, Frank Steinicke, Oscar Javier Ariza Núñez, Adalberto L. Simeone:
Everyday Proxy Objects for Virtual Reality. CHI Extended Abstracts 2020: 1-8 - [c31]Kathrin Gerling, Patrick Dickinson, Kieran Hicks, Liam Mason, Adalberto L. Simeone, Katta Spiel:
Virtual Reality Games for People Using Wheelchairs. CHI 2020: 1-11 - [c30]Jihae Han, Robbe Cools, Adalberto L. Simeone:
The Body in Cross-Reality: A Framework for Selective Augmented Reality Visualisation of Virtual Objects. XR@ISS 2020 - [c29]Adalberto L. Simeone, Mohamed Khamis, Augusto Esteves, Florian Daiber, Matjaz Kljun, Klen Copic Pucihar, Poika Isokoski, Jan Gugenheimer:
International Workshop on Cross-Reality (XR) Interaction. ISS Companion 2020: 111-114 - [c28]Florian Mathis, Xuesong Zhang, Mark McGill, Adalberto L. Simeone, Mohamed Khamis:
Assessing Social Text Placement in Mixed Reality TV. IMX 2020: 205-211 - [c27]Robert J. Teather, Francisco R. Ortega, Adalberto L. Simeone:
NIDIT: Workshop on Novel Input Devices and Interaction Techniques. VR Workshops 2020: 1-4 - [c26]Adalberto L. Simeone, Niels Christian Nilsson, André Zenner, Marco Speicher, Florian Daiber:
The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment. VR 2020: 598-606 - [e2]Adalberto L. Simeone, Augusto Esteves, Mohamed Khamis, Florian Daiber, Matjaz Kljun, Klen Copic Pucihar, Poika Isokoski, Jan Gugenheimer:
Proceedings of the International Workshop on Cross-Reality (XR) Interaction co-located with 14th ACM International Conference on Interactive Surfaces and Spaces (ACM ISS 2020), Lisbon, Portugal, October 8, 2020. CEUR Workshop Proceedings 2779, CEUR-WS.org 2020 [contents]
2010 – 2019
- 2019
- [c25]Robbe Cools, Adalberto L. Simeone:
Investigating the Effect of Distractor Interactivity for Redirected Walking in Virtual Reality. SUI 2019: 4:1-4:5 - [c24]Adalberto L. Simeone, Marco Speicher, Andreea Molnar, Adriana Wilde, Florian Daiber:
LIVE: the Human Role in Learning in Immersive Virtual Environments. SUI 2019: 5:1-5:11 - [r1]Adalberto L. Simeone:
Substitutional Reality. Encyclopedia of Computer Graphics and Games 2019 - 2018
- [c23]Jenny Waycott, Greg Wadley, Steven Baker, Hasan Shahid Ferdous, Thuong N. Hoang, Kathrin Gerling, Christopher James Headleand, Adalberto L. Simeone:
Manipulating Reality?: Designing and Deploying Virtual Reality in Sensitive Settings. Conference on Designing Interactive Systems (Companion Volume) 2018: 411-414 - [c22]Marco Speicher, Philip Hell, Florian Daiber, Adalberto L. Simeone, Antonio Krüger:
A virtual reality shopping experience using the apartment metaphor. AVI 2018: 17:1-17:9 - [c21]José F. García, Adalberto L. Simeone, Matthew Higgins, Wendy A. Powell, Vaughan Powell:
Inside looking out or outside looking in?: an evaluation of visualisation modalities to support the creation of a substitutional virtual environment. AVI 2018: 29:1-29:8 - 2017
- [j4]Adalberto Lafcadio Simeone, Ifigeneia Mavridou, Wendy A. Powell:
Altering User Movement Behaviour in Virtual Environments. IEEE Trans. Vis. Comput. Graph. 23(4): 1312-1321 (2017) - [c20]José García Estrada, Adalberto Lafcadio Simeone:
Recommender system for physical object substitution in VR. VR 2017: 359-360 - [e1]Adalberto L. Simeone, Kyle Johnsen, Robert J. Teather, Christian Sandor:
Proceedings of the 5th Symposium on Spatial User Interaction, SUI 2017, Brighton, United Kingdom, October 16 - 17, 2017. ACM 2017, ISBN 978-1-4503-5486-8 [contents] - 2016
- [c19]Adalberto Lafcadio Simeone:
Indirect touch manipulation for interaction with stereoscopic displays. 3DUI 2016: 13-22 - [c18]Adalberto Lafcadio Simeone, Andreas Bulling, Jason Alexander, Hans Gellersen:
Three-Point Interaction: Combining Bi-manual Direct Touch with Gaze. AVI 2016: 168-175 - [c17]Adalberto L. Simeone:
The VR motion tracker: visualising movement of non-participants in desktop virtual reality experiences. WEVR@VR 2016: 1-4 - 2015
- [j3]Adalberto Lafcadio Simeone, Eduardo Velloso:
Substitutional reality: bringing virtual reality home. XRDS 22(1): 24-29 (2015) - [j2]Adalberto Lafcadio Simeone, Ming Ki Chong, Corina Sas, Hans Gellersen:
Select & Apply: understanding how users act upon objects across devices. Pers. Ubiquitous Comput. 19(5-6): 881-896 (2015) - [c16]Adalberto Lafcadio Simeone, Hans Gellersen:
Comparing indirect and direct touch in a stereoscopic interaction task. 3DUI 2015: 105-108 - [c15]Adalberto Lafcadio Simeone, Eduardo Velloso, Hans Gellersen:
Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences. CHI 2015: 3307-3316 - [c14]Adalberto L. Simeone:
Substitutional reality: Towards a research agenda. WEVR@VR 2015: 19-22 - 2014
- [c13]Adalberto Lafcadio Simeone, Eduardo Velloso, Jason Alexander, Hans Gellersen:
Feet movement in desktop 3D interaction. 3DUI 2014: 71-74 - 2013
- [c12]Adalberto Lafcadio Simeone, Julian Seifert, Dominik Schmidt, Paul Holleis, Enrico Rukzio, Hans Gellersen:
A cross-device drag-and-drop technique. MUM 2013: 10:1-10:4 - [c11]Adalberto Lafcadio Simeone, Julian Seifert, Dominik Schmidt, Paul Holleis, Enrico Rukzio, Hans Gellersen:
Technical framework supporting a cross-device drag-and-drop technique. MUM 2013: 40:1-40:3 - 2012
- [c10]Julian Seifert, Adalberto Lafcadio Simeone, Dominik Schmidt, Paul Holleis, Christian Reinartz, Matthias Wagner, Hans Gellersen, Enrico Rukzio:
MobiSurf: improving co-located collaboration through integrating mobile devices and interactive surfaces. ITS 2012: 51-60 - [c9]Jo Vermeulen, Fahim Kawsar, Adalberto Lafcadio Simeone, Gerd Kortuem, Kris Luyten, Karin Coninx:
Informing the design of situated glyphs for a care facility. VL/HCC 2012: 89-96 - 2011
- [c8]Adalberto Lafcadio Simeone, Carmelo Ardito:
EUD Software Environments in Cultural Heritage: A Prototype. IS-EUD 2011: 313-318 - 2010
- [c7]Paolo Buono, Adalberto Lafcadio Simeone:
Video abstraction and detection of anomalies by tracking movements. AVI 2010: 249-252 - [c6]Carmelo Ardito, Maria Francesca Costabile, Rosa Lanzilotti, Adalberto Lafcadio Simeone:
Combining multimedia resources for an engaging experience of cultural heritage. SAPMIA@MM 2010: 45-48 - [c5]Carmelo Ardito, Maria Francesca Costabile, Rosa Lanzilotti, Adalberto Lafcadio Simeone:
Sharable Multitouch Screens in Cultural Heritage and Tourism Applications. VL/HCC 2010: 271-272
2000 – 2009
- 2009
- [j1]Carmelo Ardito, Paolo Buono, Maria Francesca Costabile, Rosa Lanzilotti, Antonio Piccinno, Adalberto Lafcadio Simeone:
Exploring Archaeological Parks by Playing Games on Mobile Devices. IxD&A 5-6: 81-85 (2009) - [c4]Carmelo Ardito, Paolo Buono, Maria Francesca Costabile, Rosa Lanzilotti, Adalberto Lafcadio Simeone:
An Information Visualization Approach to Hospital Shifts Scheduling. HCI (4) 2009: 439-447 - 2008
- [c3]Paolo Buono, Adalberto Lafcadio Simeone:
Interactive shape specification for pattern search in time series. AVI 2008: 480-481 - [c2]Adalberto Lafcadio Simeone, Paolo Buono:
Evacuation traces mini challenge: User testing to obtain consensus discovering the terrorist. IEEE VAST 2008: 209-210 - 2007
- [c1]Paolo Buono, Catherine Plaisant, Adalberto Lafcadio Simeone, Aleks Aris, Galit Shmueli, Wolfgang Jank:
Similarity-Based Forecasting with Simultaneous Previews: A River Plot Interface for Time Series Forecasting. IV 2007: 191-196
Coauthor Index
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