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Computer Graphics Forum, Volume 21
Volume 21, Number 1, March 2002
- David J. Duke, Roberto Scopigno:
Editorial. 3 - Koen N. Denecker, Peter De Neve, Steven Van Assche, Rik Van de Walle, Ignace Lemahieu, Wilfried Philips:
Psychovisual Evaluation of Lossy CMYK Image Compression for Printing Applications. 5-17 - Holger Theisel:
Exact Isosurfaces for Marching Cubes. 19-31 - Dongliang Zhang, Matthew M. F. Yuen:
A Coherence-based Collision Detection Method for Dressed Human Simulation. 33-42 - David A. Duce, Ivan Herman, F. Robert A. Hopgood:
Web 2D Graphics File Formats. 43-64 - Neeharika Adabala, Swami Manohar:
Techniques for Realistic Visualization of Fluids: A Survey. 65-81
Volume 21, Number 2, June 2002
- David J. Duke, Roberto Scopigno:
Editorial. Comput. Graph. Forum 21(2): 98 (2002) - Tatiana Surazhsky, Gershon Elber:
Artistic Surface Rendering Using Layout of Text. 99-110 - Guangzheng Fei, Kangying Cai, Baining Guo, Enhua Wu:
An Adaptive Sampling Scheme for Out-of-Core Simplification. 111-119 - Faramarz F. Samavati, Nezam Mahdavi-Amiri, Richard H. Bartels:
Multiresolution Surfaces having Arbitrary Topologies by a Reverse Doo Subdivision Method. 121-136 - Alexander Bogomjakov, Craig Gotsman:
Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes. 137-148 - Fausto Bernardini, Holly E. Rushmeier:
The 3D Model Acquisition Pipeline. 149-172 - Marc Alexa:
Recent Advances in Mesh Morphing. 173-196
Volume 21, Number 3, September 2002
Eurographics 2002 Saarbrücken, Germany, Proceedings (Eurographics 2002 Home Page)
Invited Talks- Demetri Terzopoulos:
Artificial Animals and Humans: From Physics to Intelligence. xvii - Thomas Ertl:
Interactive Visualization with Programmable Graphics Hardware. xviii - Roberto Scopigno:
3D Scanning Technology: Capabilities and Issues. xix
- Mathieu Desbrun, Mark Meyer, Pierre Alliez:
Intrinsic Parameterizations of Surface Meshes. 209-218 - Shymon Shlafman, Ayellet Tal, Sagi Katz:
Metamorphosis of Polyhedral Surfaces using Decomposition. 219-228 - Yunjin Lee, Seungyong Lee:
Geometric Snakes for Triangular Meshes. 229-238
- Domingo Martín, Jean-Daniel Fekete, Juan Carlos Torres:
Flattening 3D objects using silhouettes. 239-248 - Tobias Isenberg, Nick Halper, Thomas Strothotte:
Stylizing Silhouettes at Interactive Rates: From Silhouette Edges to Silhouette Strokes. 249-258 - Shigeo Takahashi, Naoya Ohta, Hiroko Nakamura, Yuriko Takeshima, Issei Fujishiro:
Modeling Surperspective Projection of Landscapes for Geographical Guide-Map Generation. 259-268
- Sigal Ar, Gil Montag, Ayellet Tal:
Deferred, Self-Organizing BSP Trees. 269-278 - Stephane Redon, Abderrahmane Kheddar, Sabine Coquillart:
Fast Continuous Collision Detection between Rigid Bodies. 279-287 - Éric Marchand, François Chaumette:
Virtual Visual Servoing: a framework for real-time augmented reality. 289-297
- Songhua Xu, Min Tang, Francis Chi-Moon Lau, Yunhe Pan:
A Solid Model Based Virtual Hairy Brush. 299-308 - Holger Winnemöller, Shaun Bangay:
Geometric Approximations Towards Free Specular Comic Shading. 309-316 - Joachim Diepstraten, Daniel Weiskopf, Thomas Ertl:
Transparency in Interactive Technical Illustrations. 317-325
- Frederic Cordier, Nadia Magnenat-Thalmann:
Real-time Animation of Dressed Virtual Humans. 327-335 - Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hinton:
Local Physical Models for Interactive Character Animation. 337-346 - Dinesh K. Pai:
STRANDS: Interactive Simulation of Thin Solids using Cosserat Models. 347-352
- Vincent Scheib, Jörg Haber, Ming C. Lin, Hans-Peter Seidel:
Efficient Fitting and Rendering of Large Scattered Data Sets Using Subdivision Surfaces. 353-362 - Joachim Giesen, Matthias John:
Surface reconstruction based on a dynamical system. 363-371 - Ryutarou Ohbuchi, Akio Mukaiyama, Shigeo Takahashi:
A Frequency-Domain Approach to Watermarking 3D Shapes. 373-382 - Haeyoung Lee, Pierre Alliez, Mathieu Desbrun:
Angle-Analyzer: A Triangle-Quad Mesh Codec. 383-392
- Bruce Walter, Sumanta N. Pattanaik, Donald P. Greenberg:
Using Perceptual Texture Masking for Efficient Image Synthesis. 393-399 - Jean-Michel Dischler, Karl Maritaud, Bruno Lévy, Djamchid Ghazanfarpour:
Texture Particles. 401-410 - Laurent Balmelli, Gabriel Taubin, Fausto Bernardini:
Space-Optimized Texture Maps (Guenter Enderle [Best Paper] Award. - Dongho Kim, James K. Hahn:
Projective Texture Mapping with Full Panorama. 421-430
- Jörg Ayasse, Heinrich Müller:
Sculpturing on Discrete Displacement Fields. 431-440 - Andrew S. Winter, Min Chen:
Image-Swept Volumes. 441-450 - Valerio Pascucci:
Slow Growing Subdivision (SGS) in Any Dimension: Towards Removing the Curse of Dimensionality. 451-460
- Liu Ren, Hanspeter Pfister, Matthias Zwicker:
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering. 461-470 - Eduardo Hidalgo, Roger J. Hubbold:
Hybrid Geometric - Image Based Rendering. 471-482 - Michael Wand, Wolfgang Straßer:
Multi-Resolution Rendering of Complex Animated Scenes. 483-491
- Dana Cobzas, Keith Yerex, Martin Jägersand:
Dynamic Textures for Image-based Rendering of Fine-Scale 3D Structure and Animation of Non-rigid Motion. 493-502 - Hiroto Matsuoka, Tatsuto Takeuchi, Hitoshi Kitazawa, Akira Onozawa:
Representation of Pseudo Inter-reflection and Transparency by Considering Characteristics of Human Vision. 503-509 - Sung Chun Lee, Soon Ki Jung, Ramakant Nevatia:
Automatic Integration of Facade Textures into 3D Building Models with a Projective Geometry Based Line Clustering. 511-519 - Jianning Wang, Manuel M. Oliveira:
Improved Scene Reconstruction from Range Images. 521-530
- Csaba Kelemen, László Szirmay-Kalos, György Antal, Ferenc Csonka:
A Simple and Robust Mutation Strategy for the Metropolis Light Transport Algorithm. 531-540 - Heinrich Hey, Werner Purgathofer:
Advanced Radiance Estimation For Photon Map Global Illumination. 541-545 - Annette Scheel, Marc Stamminger, Hans-Peter Seidel:
Grid Based Final Gather for Radiosity on Complex Clustered Scenes. 547-556 - Thomas Kollig, Alexander Keller:
Efficient Multidimensional Sampling. 557-563
- Lisa Streit, Wolfgang Heidrich:
A Biologically-Parameterized Feather Model. 565-573 - Katja Daubert, Hans-Peter Seidel:
Hardware-Based Volumetric Knit-Wear. 575-583 - Olga A. Karpenko, John F. Hughes, Ramesh Raskar:
Free-form sketching with variational implicit surfaces. 585-594
- Holger Theisel:
Designing 2D Vector Fields of Arbitrary Topology. 595-604 - Udeepta Bordoloi, Han-Wei Shen:
Hardware Accelerated Interactive Vector Field Visualization: A level of detail approach. 605-614
Volume 21, Number 4, December 2002
- David J. Duke, Roberto Scopigno:
Editorial. 659
- Willem F. Bronsvoort, Rafael Bidarra, Alex Noort:
Feature Model Visualization. 661-673 - Freek Reinders, I. Ari Sadarjoen, Benjamin Vrolijk, Frits H. Post:
Vortex Tracking and Visualisation in a Flow Past a Tapered Cylinder. 675-682 - Y. Q. Huang, Y. K. Liu:
An algorithm for line clipping against a polygon based on shearing transformation. 683-688 - Masayuki Hisada, Alexander G. Belyaev, Tosiyasu L. Kunii:
A Skeleton-based Approach for Detection of Perceptually Salient Features on Polygonal Surfaces. 689-700 - Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware. 701-711 - Michael D. J. McNeill, Heather M. Sayers, Shane Wilson, Paul Mc Kevitt:
A Spoken Dialogue System for Navigation in Non-Immersive Virtual Environments. 713-722 - Noel O'Hara:
Hierarchical Impostors for the Flocking Algorithm in 3D. 723-731 - Carol O'Sullivan, Justine Cassell, Hannes Högni Vilhjálmsson, John Dingliana, Simon Dobbyn, B. McNamee, Christopher Peters, Thanh Giang:
Levels of Detail for Crowds and Groups. 733-741 - Christopher Peters, Carol O'Sullivan:
Synthetic Vision and Memory for Autonomous Virtual Humans. 743-752 - Franco Tecchia, Céline Loscos, Yiorgos Chrysanthou:
Visualizing Crowds in Real-Time. 753-765 - Branislav Ulicny, Daniel Thalmann:
Towards Interactive Real-Time Crowd Behavior Simulation. 767-775 - Ivan Herman, Daniel Dardailler:
SVG Linearization and Accessibility. 777-786 - Alesandro Cecconi, Martin Galanda:
Adaptive Zooming in Web Cartography. 787-799
- Erratum: Artistic Surface Rendering Using Layout of Text. 801-802
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