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IEEE Computer Graphics and Applications, Volume 31
Volume 31, Number 1, January - February 2011
- Gary Singh:
Against the Grain. 3-4 - Gabriel Taubin:
The New Education Department and Editorial Board Members. 5-6 - Holly E. Rushmeier:
Introduction to the Special Issue : Camera Culture. 7-8 - Sean Arietta, Jason Lawrence:
Building and Using a Database of One Trillion Natural-Image Patches. 9-19 - Sanjeev J. Koppal, C. Lawrence Zitnick, Michael F. Cohen, Sing Bing Kang, Bryan Ressler, Alex Colburn:
A Viewer-Centric Editor for 3D Movies. 20-35 - Ben Ward, Sing Bing Kang, Eric P. Bennett:
Depth Director: A System for Adding Depth to Movies. 36-48 - Moshe Ben-Ezra:
A Digital Gigapixel Large-Format Tile-Scan Camera. 49-61 - Todor G. Georgiev, Andrew Lumsdaine, Georgi Chunev:
Using Focused Plenoptic Cameras for Rich Image Capture. 62-73 - Robert Patro, Cheuk Yiu Ip, Sujal Bista, Amitabh Varshney:
Social Snapshot: A System for Temporally Coupled Social Photography. 74-84 - Marla Schweppe, Joe Geigel:
Live Theater on a Virtual Stage: Incorporating Soft Skills and Teamwork in Computer Graphics Education. 85-89 - E. Wes Bethel, John Van Rosendale, Dale Southard, Kelly P. Gaither, Hank Childs, Eric Brugger, Sean Ahern:
Visualization at Supercomputing Centers: The Tale of Little Big Iron and the Three Skinny Guys. 90-95 - Francesca De Crescenzio, Massimiliano Fantini, Franco Persiani, Luigi Di Stefano, Pietro Azzari, Samuele Salti:
Augmented Reality for Aircraft Maintenance Training and Operations Support. 96-101 - Tony De Rose:
Andy Witkin: From Computer Vision to Computer Graphics. 102-104
Volume 31, Number 2, March - April 2011
- Gary Singh:
An Infinite Bag of Tricks. 4-5 - L. Miguel Encarnação:
Encouraging the Use of Visualization Technology. 6-8 - Ed Angel, Dave Shreiner:
Teaching a Shader-Based Introduction to Computer Graphics. 9-13 - Ling Yang, Liqiang Zhang, Jingtao Ma, Zhizhong Kang, Lixin Zhang, Jonathan Li:
Efficient Simplification of Large Vector Maps Rendered onto 3D Landscapes. 14-23 - Bin Sheng, Hanqiu Sun, Shunbin Chen, Xuehui Liu, Enhua Wu:
Colorization Using the Rotation-Invariant Feature Space. 24-35 - Dong Ni, Wing-Yin Chan, Jing Qin, Yim-Pan Chui, Ingrid Qu, Simon S. M. Ho, Pheng-Ann Heng:
A Virtual Reality Simulator for Ultrasound-Guided Biopsy Training. 36-48 - Yong-Jin Liu, Cui-Xia Ma, Dongliang Zhang:
EasyToy: Plush Toy Design Using Editable Sketching Curves. 49-57 - Torsten Ullrich, Dieter W. Fellner:
Linear Algorithms in Sublinear Time a Tutorial on Statistical Estimation. 58-66 - Mike Bailey:
Using GPU Shaders for Visualization, Part 2. 67-73 - Chung-Neng Huang, Ming-Yih Lee, Chong-Ching Chang:
Computer-Aided Design and Manufacturing of Customized Insoles. 74-79 - Pedro Cruz, Penousal Machado:
Generative Storytelling for Information Visualization. 80-85
Volume 31, Number 3, May - June 2011
- Gary Singh:
When Work Becomes Bliss. 4-5 - Theresa-Marie Rhyne:
Exploring Visualization Theory. 6-7 - Mary Huang:
Bold, Italic, Emphatic - Possibilities for Interactive Type. 8-13 - Klaus Mueller, Supriya Garg, Julia Eunju Nam, Tamara L. Berg, Kevin T. McDonnell:
Can Computers Master the Art of Communication?: A Focus on Visual Analytics. 14-21 - Funda Durupinar, Nuria Pelechano, Jan M. Allbeck, Ugur Güdükbay, Norman I. Badler:
How the Ocean Personality Model Affects the Perception of Crowds. 22-31 - Gabriele Nataneli, Petros Faloutsos:
Bringing Sketch Recognition into Your Hands. 32-41 - Yanhui Wang, Liqiang Zhang, Jingtao Ma, Liu Liu, Dongqin You, Lixin Zhang:
Combining Building and Behavior Models for Evacuation Planning. 42-55 - Tao Guan, Liya Duan, Junqing Yu, Yongjian Chen, Xu Zhang:
Real-Time Camera Pose Estimation for Wide-Area Augmented Reality Applications. 56-68 - Xiaomao Wu, Maxime Tournier, Lionel Revéret:
Natural Character Posing from a Large Motion Database. 69-77 - Robert S. Laramee:
How to Read a Visualization Research Paper: Extracting the Essentials. 78-82 - Paul J. Diefenbach:
Practical Game Design and Development Pedagogy. 84-88 - Min-Joon Yoo, In-Kwon Lee:
Affecticon: Emotion-Based Icons for Music Retrieval. 89-95 - David J. Kasik:
Advanced Graphics Technology. 96
Volume 31, Number 4, July - August 2011
- Gary Singh:
Diving into the Flow. 3-4 - Carol O'Sullivan:
CG&A - Past and Future Themes. 5-6 - David Borland, Alan Huber:
Collaboration-Specific Color-Map Design. 7-11 - Turlif Vilbrandt, Carl Vilbrandt, Galina Ivanovna Pasko, Cherie Stamm, Alexander A. Pasko:
Digitally Interpreting Traditional Folk Crafts. 12-18 - Aaron Hertzmann, Victor B. Zordan:
Physics-Based Characters. 20-21 - Yeuhi Abe, Jovan Popovic:
Simulating 2D Gaits with a Phase-Indexed Tracking Controller. 22-33 - Jie Tan, C. Karen Liu, Greg Turk:
Stable Proportional-Derivative Controllers. 34-44 - Ari Shapiro, Sung-Hee Lee:
Practical Character Physics for Animators. 45-55 - Junggon Kim, Nancy S. Pollard:
Direct Control of Simulated Nonhuman Characters. 56-65 - Eugene Ch'ng:
Realistic Placement of Plants for Virtual Environments. 66-77 - Xiaolin K. Wei, Jinxiang Chai:
Intuitive Interactive Human-Character Posing with Millions of Example Poses. 78-88 - David J. Kasik:
The Third Wave in Computer Graphics and Interactive Techniques. 89-93 - Jordi Linares-Pellicer, Pau Micó, Javier Esparza Peidro, Empar Carrasquer-Moya:
Computer Graphics: From Desktop to Mobile and Web. 94-96
Volume 31, Number 5, September - October 2011
- Gabriel Taubin:
Comings, Goings, and a Contest. 3 - Gary Singh:
The Power of Tutorials. 4-5 - Beatriz Sousa Santos, Paulo Dias, Samuel S. Silva, Carlos Ferreira, Joaquim Madeira:
Integrating User Studies into Computer Graphics-Related Courses. 14-17 - Pak Chung Wong, Chaomei Chen, Carsten Görg, Ben Shneiderman, John T. Stasko, James J. Thomas:
Graph Analytics-Lessons Learned and Challenges Ahead. 18-29 - Tom Kühnert, Stephan Rusdorf, Guido Brunnett:
Virtual Prototyping of Shoes. 30-42 - Nobuyuki Umetani, Kenshi Takayama, Jun Mitani, Takeo Igarashi:
A Responsive Finite Element Method to Aid Interactive Geometric Modeling. 43-53 - Qin Gu, Zhigang Deng:
Context-Aware Motion Diversification for Crowd Simulation. 54-65 - Kurt Debattista, Piotr Dubla, Luís Paulo Peixoto dos Santos, Alan Chalmers:
Wait-Free Shared-Memory Irradiance Caching. 66-78
Volume 31, Number 6, November - December 2011
- Gabriel Taubin:
A New Department and a Panel Discussion. 3 - David J. Kasik:
Advanced Graphics Technology. 3- - Gary Singh:
Her Own Virtual Gallery of Art. 4-5 - Wesley Kendall, Jian Huang, Tom Peterka, Robert Latham, Robert B. Ross:
Toward a General I/O Layer for Parallel-Visualization Applications. 6-10 - Hans-Jörg Schulz:
Treevis.net: A Tree Visualization Reference. 11-15 - Takeo Igarashi, Radomír Mech:
Digital-Content Authoring. 16-17 - Pushkar Joshi:
Curve-Based Shape Modeling a Tutorial. 18-23 - Luke Olsen, Faramarz Samavati, Joaquim A. Jorge:
NaturaSketch: Modeling from Images and Natural Sketches. 24-34 - Juraj Vanek, Bedrich Benes, Adam Herout, Ondrej Stava:
Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on the GPU. 35-44 - Mubbasir Kapadia, Shawn Singh, Glenn Reinman, Petros Faloutsos:
A Behavior-Authoring Framework for Multiactor Simulations. 45-55 - Mathias Eitz, Ronald Richter, Kristian Hildebrand, Tamy Boubekeur, Marc Alexa:
Photosketcher: Interactive Sketch-Based Image Synthesis. 56-66 - Paul Rosen, Voicu Popescu, Kyle Hayward, Chris Wyman:
Nonpinhole Approximations for Interactive Rendering. 68-83 - Gabriel Taubin:
3D Rotations. 84-89 - Ernesto Ponce, Daniel Ponce:
Modeling Neck and Brain Injuries in Infants. 90-96
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