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32nd OZCHI 2020: Sydney, NSW, Australia
- Naseem Ahmadpour, Tuck Wah Leong, Bernd Ploderer, Callum Parker, Sarah Webber, Diego Muñoz, Lian Loke, Martin Tomitsch:
OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, Sydney, NSW, Australia, 2-4 December, 2020. ACM 2020, ISBN 978-1-4503-8975-4
Papers
- Hiroki Usuba, Shota Yamanaka, Homei Miyashita:
A Model for Pointing at Targets with Different Clickable and Visual Widths and with Distractors. 1-10 - Louis Chew, Lian Loke, Luke Hespanhol:
A Preliminary Design Vocabulary for Interactive Urban Play: Analysing and Composing Design Configurations for Playful Digital Placemaking. 11-24 - Marius Hoggenmüller, Martin Tomitsch, Callum Parker, Trung Thanh Nguyen, Dawei Zhou, Stewart Worrall, Eduardo M. Nebot:
A Tangible Multi-Display Toolkit to Support the Collaborative Design Exploration of AV-Pedestrian Interfaces. 25-35 - Ben A. M. Schouten, Gwen Klerks, Marcel Den Hollander, Nicolai Brodersen Hansen:
Action Design Research Shaping University-Industry Collaborations for Wicked Problems. 36-44 - Lingwei Tong, Sungchul Jung, Richard Chen Li, Robert W. Lindeman, Holger Regenbrecht:
Action Units: Exploring the Use of Directorial Cues for Effective Storytelling with Swivel-chair Virtual Reality. 45-54 - Penny Sweetser, Zane Rogalewicz:
Affording Enjoyment in VR Games: Possibilities, Pitfalls, and Perfection. 55-64 - Pornpon Thamrongrat, Effie Lai-Chong Law:
Analysis of The Motivational Effect of Gamified Augmented Reality Apps for Learning Geometry. 65-77 - Almohannad Albastaki, Marius Hoggenmüller, Frederic Anthony Robinson, Luke Hespanhol:
Augmenting Remote Interviews through Virtual Experience Prototypes. 78-86 - Wei Zhao, Steven Baker, Jenny Waycott:
Challenges of Deploying VR in Aged Care: A Two-Phase Exploration Study. 87-98 - Gwen Klerks, Nicolai Brodersen Hansen, Daisy O'Neill, Ben A. M. Schouten:
Designing Community Technology Initiatives: A Literature Review. 99-111 - Patrick Aggergaard Olin, Ahmad Mohammad Issa, Tiare M. Feuchtner, Kaj Grønbæk:
Designing for Heterogeneous Cross-Device Collaboration and Social Interaction in Virtual Reality. 112-127 - Tom Jenkins, Laurens Boer, Sarah Homewood, Teresa Almeida, Anna Vallgårda:
Designing with Emerging Science: Developing an Alternative Frame for Self-Tracking. 128-140 - Tina Øvad, Kashmiri Stec, Lars Bo Larsen, Lucca Julie Nellemann, Jedrzej Jacek Czapla:
Development of a framework for UX KPIs in Industry - a case study: ABSTRACT. 141-147 - Dorian Peters, Naseem Ahmadpour:
Digital wellbeing through design: Evaluation of a professional development workshop on wellbeing-supportive design. 148-157 - Marylyn Alex, Danielle M. Lottridge, Jisu Lee, Stefan Marks, Burkhard Wünsche:
Discrete versus Continuous Colour Pickers Impact Colour Selection in Virtual Reality Art-Making. 158-169 - Masahiro Ide, Shoji Oshima, Shingo Mori, Masato Yoshimi, Junko Ichino, Shun'ichi Tano:
Effects of Avatar's Symbolic Gesture in Virtual Reality Brainstorming. 170-177 - Leena Ventä-Olkkonen, Marianne Kinnula, Heidi Hartikainen, Netta Iivari:
Embedded assumptions in design and Making projects with children. 178-188 - Ida Kilias Svenningsen, Teresa Almeida:
Embodying the Emotional Pregnancy: Design Explorations of a Prenatal Yoga Multi-Sensorial Environment. 189-197 - Romina Carrasco, Felicity A. Baker, Anna A. Bukowska, Imogen N. Clark, Libby M. Flynn, Kate McMahon, Helen Odell-Miller, Karette Stensaeth, Jeanette Tamplin, Tanara Vieira Sousa, Jenny Waycott, Thomas Wosch:
Empowering Caregivers of People Living with Dementia to Use Music Therapeutically at Home: Design Opportunities. 198-209 - Deepak Ranjan Padhi, Rohan Jhunja, Anirudha Joshi:
Enabling adults with less education to support their child's education through hyperlocal educational videos. 210-219 - Pamela Andrade, Effie Lai-Chong Law, Juan Carlos Farah, Denis Gillet:
Evaluating the Effects of Introducing Three Gamification Elements in STEM Educational Software for Secondary Schools. 220-232 - Sruti Subramanian, Yngve Dahl, Beatrix Vereijken, Dag Svanæs:
ExerTiles: A Tangible Interactive Physiotherapy Toolkit for Balance Training with Older Adults. 233-244 - John Brandon Graham-Knight, Jon Michael Robert Corbett, Patricia Lasserre, Hai-Ning Liang, Khalad Hasan:
Exploring Haptic Feedback for Common Message Notification Between Intimate Couples with Smartwatches. 245-252 - Weijia Wang, Steven Baker, Andrew Irlitti:
Exploring the Effects of User Control on Social Engagement in Virtual Reality. 253-262 - Dana McKay, George Buchanan:
Feed the Tree: Representation of Australia-based Academic Women at HCI Conferences. 263-269 - Alice Ashcroft:
Gender Differences in Innovation Design: A Thematic Conversation Analysis. 270-280 - Cameron Bossalini, William L. Raffe, Jaime Andres Garcia:
Generative Audio and Real-Time Soundtrack Synthesis in Gaming Environments: An exploration of how dynamically rendered soundtracks can introduce new artistic sound design opportunities and enhance the immersion of interactive audio spaces. 281-292 - Harrison She, Jared Young, Ofek Wittenberg, Patrick Poole, Alexander Mercer, Alex Shaw, Burkhard C. Wünsche:
HIITCopter: Analysis of the Suitability of VR Exergaming for High-Intensity Interval Training. 293-302 - Kong Saoane Thach, Reeva Lederman, Jenny Waycott:
How older adults respond to the use of Virtual Reality for enrichment: a systematic review. 303-313 - Mirzel Avdic, Jo Vermeulen:
Intelligibility Issues Faced by Smart Speaker Enthusiasts in Understanding What Their Devices Do and Why. 314-328 - Forest Sweeney, Moushumi Sharmin:
Investigating Electronic Nicotine Delivery System Use Habits and Contexts: Habits, Locations, and Situations. 329-338 - Ida Larsen-Ledet, Marcel Borowski:
"It Looks Like You Don't Agree": Idiosyncratic Practices and Preferences in Collaborative Writing. 339-354 - Deepti Aggarwal, Thuong N. Hoang, Bernd Ploderer, Frank Vetere, Rohit Ashok Khot, Mark Bradford:
Lessons Learnt from Designing a Smart Clothing Telehealth System for Hospital Use. 355-367 - Greicy Kelly Silva, Peter Lyle, Cláudia Silva:
Local Perspectives for Sharing Economy Design on a Remote Tourist Island. 368-378 - Karen Cochrane, Lian Loke, Andrew J. Campbell, Naseem Ahmadpour:
Mediscape: Preliminary Design Guidelines for Interactive Rhythmic Soundscapes for Entraining Novice Mindfulness Meditators. 379-391 - Kate Ferris, Gonzalo García-Martinez, Greg Wadley, Kathryn Williams:
Melbourne 2100: Dystopian Virtual Reality to provoke civic engagement with climate change. 392-402 - Vinoth Pandian Sermuga Pandian, Sarah Suleri, Christian Beecks, Matthias Jarke:
MetaMorph: AI Assistance to Transform Lo-Fi Sketches to Higher Fidelities. 403-412 - Sonam Adinolf, Peta Wyeth, Ross Brown, Leonie Simpson:
Near and Dear: Designing Relatable VR Agents for Training Games. 413-425 - Hiroo Aoyama, Leila Aflatoony:
Occupational Therapy Meets Design: An Augmented Reality Tool for Assistive Home Modifications. 426-436 - Priyankar Bhattacharjee, Steven Baker, Jenny Waycott:
Older adults and their acquisition of digital skills: A review of current research evidence. 437-443 - Yihan Wu, Ryan M. Kelly:
Online Dating Meets Artificial Intelligence: How the Perception of Algorithmically Generated Profile Text Impacts Attractiveness and Trust. 444-453 - Tilman Dingler, Siran Li, Niels van Berkel, Vassilis Kostakos:
Page-Turning Techniques for Reading Interfaces in Virtual Environments. 454-461 - Steffen Hviid Trier, Tom Jenkins:
Participatory Sensing in the Speculative Smart City. 462-470 - Brigid Mary Costello:
Paying attention to rhythm in HCI: Some thoughts on methods. 471-480 - Liam Rigby, Burkhard C. Wünsche, Alex Shaw:
piARno - An Augmented Reality Piano Tutor. 481-491 - Sami Alkhatib, Jenny Waycott, George Buchanan, Marthie Grobler, Shuo Wang:
Privacy by Design in Aged Care Monitoring Devices? Well, Not Quite Yet! 492-505 - Anton Poikolainen Rosén, Maria Normark, Mikael Wiberg:
Relating to the Environment Through Photography: The Smartphone Camera as a Tool in Urban Farming. 506-519 - India Anderson, Aparna Hebbani, Dhaval Vyas:
Seeking a New Normal: Refugee Discourse on Social Media Forums. 520-530 - Mark Bayley, Stephen Snow, Jason Weigel, Neil Horrocks:
Serious Game Design to Promote Energy Literacy Among Younger Children. 531-537 - Christoph Wimmer, Alex Untertrifaller, Thomas Grechenig:
SketchingInterfaces: A Tool for Automatically Generating High-Fidelity User Interface Mockups from Hand-Drawn Sketches. 538-545 - Ludwig Trotter, Mike Harding, Peter Shaw, Nigel Davies, Chris Elsden, Chris Speed, John Vines, Aydin Abadi, Josh Hallwright:
Smart Donations: Event-Driven Conditional Donations Using Smart Contracts On The Blockchain. 546-557 - Muhammad Sadi Adamu:
Software Project Work in an African Context: Myths, Maps and Messes. 558-571 - Anca-Simona Horvath, Viola Rühse, Dimitrios Raptis:
SoundSculpt: A Design Framework for 3D Modelling and Digitally Fabricating Sound Patterns. 572-581 - Güncel Kirlangiç, Mohammad Obaid, Asim Evren Yantaç:
Storytelling Before or After Prototyping with a Toolkit for Designing Classroom Robots. 582-593 - Eike Schneiders, Mikkel Bjerregaard Kristensen, Michael Kvist Svangren, Mikael B. Skov:
Temporal Impact on Cognitive Distraction Detection for Car Drivers using EEG. 594-601 - Anna Kalma, Bernd Ploderer, Laurianne Sitbon, Margot Brereton:
Understanding Older Adult Values through Technologies Used for Crafting. 602-613 - Siamak Mirzaei, Trent W. Lewis, Mirella Wyra, Brett Wilkinson:
Usability Testing of VLASTWA: A Vocabulary and Strategy Teaching Web App. 614-621 - Chun Xiao, Weidong Huang, Mark Billinghurst:
Usage and Effect of Eye Tracking in Remote Guidance. 622-628 - Lei Gao, Huidong Bai, Mark Billinghurst, Robert W. Lindeman:
User Behaviour Analysis of Mixed Reality Remote Collaboration with a Hybrid View Interface. 629-638 - Huiwen Zhang, Dana McKay, George Buchanan:
Worth 1000 Words?: The Influence of Image Versus Text Content on the Book Selection Process. 639-648 - Kira Oberschmidt, Christiane Grünloh, Sefora Tunç, Lex van Velsen, Femke Nijboer:
You can't always get what you want: Streamlining stakeholder interests when designing technology-supported services for Active and Assisted Living. 649-660
Late-Breaking Works
- Jessica Sharmin Rahman, Md. Zakir Hossain, Tom Gedeon:
Are paired or single stimuli better to recognize genuine and posed smiles from observers' galvanic skin response? 661-665 - Akihiro Miyata, Kazuki Okugawa, Yuki Yamato, Megumi Aibara, Masakazu Furuichi, Yuko Murayama:
BScanner: A Crowdsourcing Platform for Constructing Accessibility Maps to Support Multiple Participation Types. 666-670 - Asbjørn Følstad, Ragnhild Halvorsrud:
Communicating Service Offers in a Conversational User Interface: An Exploratory Study of User Preferences in Chatbot Interaction. 671-676 - Cameron Edmond, Dominic Branchaud, Tomasz Bednarz:
Creating 3D worlds through storytelling and narration. 677-681 - David W. Chung, Wenn-Chieh Tsai, Rung-Huei Liang, Bowen Kong, Yin Huang, Fu-Chieh Chang, MengChi Liu:
Designing Auditory Experiences for Technology Imagination. 682-686 - Leyi Ouyang, Bernd Ploderer, Peta Wyeth, Xiaoxin Wang, Ross Andrew Brown:
Designing Tangible Interactions with Children for Pre-school Music Education. 687-691 - Silvia Cazacu, Nicolai Brodersen Hansen, Ben A. M. Schouten:
Empowerment Approaches in Digital Civics. 692-699 - Yupeng Hu, Weiping He, Li Zhang, Silian Li:
Enhancing Realism and Presence with Active Physical Reactions in Augmented Reality. 700-704 - Penny Sweetser:
GameFlow 2020: 15 Years of a Model of Player Enjoyment. 705-711 - Joanne Martin, Lian Loke, Kazjon Grace:
Challenges facing movement research in the time of Covid-19: Issues in redesigning workshops for remote participation and data collection. 712-716 - Viveka Weiley:
Losing our Place: A Foray into the Attenuated Non-spaces of Groupware and Back Again. 717-723 - Anders Høgh Hansen, Rikke Hagensby Jensen, Lasse Stausgaard Jensen, Emil Kongsgaard Guldager, Andreas Winkel Sigsgaard, Frederik Moroder, Dimitrios Raptis, Laurynas Siksnys, Torben Bach Pedersen, Mikael B. Skov:
Lumen: A Case Study of Designing for Sustainable Energy Communities through Ambient Feedback. 724-729 - Jeni Paay, Nathalie Karzel, Pedro Gonzales, Po-Yu Chiu:
Online Codesign Activities to Co-create a 'Loneliness' Exhibition: The Last Lonely Hour - a digital interactive experience. 730-735 - Stephen Snow, Toby Guinea, Alexander Balson, Awais Hameed Khan, Mashhuda Glencross, Neil Horrocks:
Rent-a-Watt: Rethinking energy use feedback. 736-741 - Mette Elsborg, Anders Bruun, Rikke Hagensby Jensen:
Supporting Anxiety Patients' Self-Reflection through Visualization of Physiological Data. 742-747 - Kristina Mah, Lian Loke, Luke Hespanhol:
Understanding Compassion Cultivation for Design: Towards an Autoethnography of Tonglen. 748-754 - Zhanna Sarsenbayeva, Benjamin Tag, Shu Yan, Vassilis Kostakos, Jorge Gonçalves:
Using Video Games to Regulate Emotions. 755-759 - Hans Brombacher, Xipei Ren, Steven Vos, Carine Lallemand:
Visualizing Computer-Based Activity on Ambient Displays to Reduce Sedentary Behavior at Work. 760-764
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