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CHI 2012: Austin, Texas, USA
- Joseph A. Konstan, Ed H. Chi, Kristina Höök:
CHI Conference on Human Factors in Computing Systems, CHI '12, Extended Abstracts Volume, Austin, TX, USA, May 5-10, 2012. ACM 2012, ISBN 978-1-4503-1016-1
alt.chi
- Gilbert Cockton:
UCD: critique via parody and a sequel. 1-10 - Bill Tomlinson, Joel Ross, Paul André, Eric P. S. Baumer, Donald J. Patterson, Joseph Corneli, Martin Mahaux, Syavash Nobarany, Marco Lazzari, Birgit Penzenstadler, Andrew Torrance, David Callele, Gary M. Olson, M. Six Silberman, Marcus Ständer, Fabio Romancini Palamedi, Albert Ali Salah, Eric Morrill, Xavier Franch, Florian Mueller, Joseph Kaye, Rebecca W. Black, Marisa Leavitt Cohn, Patrick C. Shih, Johanna Brewer, Nitesh Goyal, Pirjo Näkki, Jeff Huang, Nilufar Baghaei, Craig Saper:
Massively distributed authorship of academic papers. 11-20 - Thomas Binder, Giorgio De Michelis, Pelle Ehn, Giulio Jacucci, Per Linde, Ina Wagner:
What is the object of design? 21-30 - Jonas Löwgren, Bo Reimer:
Designing collaborative media: a challenge for CHI? 31-40 - Jessica Lingel:
Ethics and dilemmas of online ethnography. 41-50 - Gopinaath Kannabiran, Jeffrey Bardzell, Shaowen Bardzell:
I just made love: the system and the subject of experience. 51-60 - Ditte Hvas Mortensen, Sam Hepworth, Kirstine Berg, Marianne Graves Petersen:
"It's in love with you": communicating status and preference with simple product movements. 61-70 - R. Stuart Geiger, Yoon Jung Jeong, Emily Manders:
Black-boxing the user: internet protocol over xylophone players (IPoXP). 71-80 - Elizabeth Goodman, Janet Vertesi:
Design for X?: distribution choices and ethical design. 81-90 - Paul Tennent, Stuart Reeves, Steve Benford, Brendan Walker, Joe Marshall, Patrick Brundell, Rupert Meese, Paul Harter:
The machine in the ghost: augmenting broadcasting with biodata. 91-100 - Victoria McArthur, Tamara Peyton, Jennifer Jenson, Nicholas Taylor, Suzanne de Castell:
Knowing, not doing: modalities of gameplay expertise in world of warcraft addons. 101-110 - Danielle Wilde:
hipDisk: understanding the value of ungainly, embodied, performative, fun. 111-120 - Ben Kirman, Conor Linehan, Shaun W. Lawson:
Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls. 121-130 - Nicholas Taylor, Victoria McArthur, Jennifer Jenson:
Virtual postcards: multimodal stories of online play. 131-140 - Wooi-Boon Goh, Wei Shou, Jacquelyn Tan, G. T. Jackson Lum:
Interaction design patterns for multi-touch tabletop collaborative games. 141-150 - William Jones, Kenneth M. Anderson, Steve Whittaker:
Representing our information structures for research and for everyday use. 151-160 - Zann Gill:
User-driven collaborative intelligence: social networks as crowdsourcing ecosystems. 161-170 - João Pedro Ferreira, Marta Noronha e Sousa, Nuno Branco, Manuel João Ferreira, Nuno Otero, Nelson Zagalo, Pedro Branco:
Thin slices of interaction: predicting users' task difficulty within 60 sec. 171-180 - Justin Matejka, Tovi Grossman, George W. Fitzmaurice:
Citeology: visualizing paper genealogy. 181-190 - Amy J. Ko:
Mining whining in support forums with frictionary. 191-200 - Aviaja Borup Lynggaard, Marianne Graves Petersen, Sam Hepworth:
"I had a dream and i built it": power and self-staging in ubiquitous high-end homes. 201-210 - Jennifer Golbeck, Carman Neustaedter:
Pet video chat: monitoring and interacting with dogs over distance. 211-220 - Joshua McVeigh-Schultz, Jennifer Stein, Jacob Boyle, Emily Duff, Jeff Watson, Avimaan Syam, Amanda Tasse, Simon Wiscombe, Scott S. Fisher:
Vehicular lifelogging: new contexts and methodologies for human-car interaction. 221-230 - Lucy Hughes, Douglas Atkinson, Nadia Berthouze, Sharon Baurley:
Crowdsourcing an emotional wardrobe. 231-240 - Lucy T. Gunawan, Siska Fitrianie, Zhenke Yang, Willem-Paul Brinkman, Mark A. Neerincx:
TravelThrough: a participatory-based guidance system for traveling through disaster areas. 241-250 - Yuichiro Takeuchi:
Synthetic space: inhabiting binaries. 251-260 - Ricardo Jota, Pedro Lopes, Joaquim A. Jorge:
I, the device: observing human aversion from an HCI perspective. 261-270 - Jürgen Steimle, Simon Olberding:
When mobile phones expand into handheld tabletops. 271-280 - Yoko Akama, Ann Light:
A candor in reporting: designing dexterously for fire preparedness. 281-290 - Isabel Pedersen, Luke Simcoe:
The iron man phenomenon, participatory culture, & future augmented reality technologies. 291-300
Case studies
- Manoj Prasad, Tracy Hammond:
Observational study on teaching artifacts created using tablet PC. 301-316 - Panagiotis Zaharias, Marios Belk, George Samaras:
Employing virtual worlds for HCI education: a problem-based learning approach. 317-326 - Avinash Wesley, Peggy Lindner, Ioannis T. Pavlidis:
Eustressed or distressed?: combining physiology with observation in user studies. 327-330 - Tong Sun, Nancy Doubleday, Adam Smith:
Designing experiential prototypes for the future workplace. 331-334 - Steffen Hess, Jessica Jung:
Does the ipad add value to business environments? 335-350 - Ryuji Yamazaki, Shuichi Nishio, Kohei Ogawa, Hiroshi Ishiguro, Kohei Matsumura, Kensuke Koda, Tsutomu Fujinami:
How does telenoid affect the communication between children in classroom setting? 351-366 - Mokeira Masita-Mwangi, Nancy Mwakaba, Jussi Impiö:
Taking micro-enterprise online: the case of kenyan businesses. 367-382 - Melissa Densmore:
Experiences with bulk SMS for health financing in Uganda. 383-398 - Visvapriya Sathiyam, Muktha Hiremath:
Design re-thinking for the bottom of the pyramid: a case study based on designing business software for SMEs in india. 399-408 - Jodi Asbell-Clarke, Elisabeth Sylvan:
Martian boneyards: can a community of players be a community of practice? 409-418 - Parmit K. Chilana, Christina Holsberry, Flavio Oliveira, Amy J. Ko:
Designing for a billion users: a case study of facebook. 419-432 - Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. Lin:
Designing virtual instruments with touch-enabled interface. 433-436 - Bonnie E. John, Sonal Starr, Brian Utesch:
Experiences with collaborative, distributed predictive human performance modeling. 437-452 - Christiane Moser, Verena Fuchsberger, Katja Neureiter, Wolfgang Sellner, Manfred Tscheligi:
Revisiting personas: the making-of for special user groups. 453-468 - Andy Switzky:
Incorporating UCD into the software development lifecycle: a case study. 469-484 - Haakon Faste:
Designing an improved HCI laboratory: a massive synthesis of likes & wishes. 485-488 - Cosmin Munteanu, Heather Molyneaux, Julie Maitland, Daniel McDonald, Rock Leung:
Tale of two studies: challenges in field research with low-literacy adult learners in a developed country. 489-504 - Angela Chang, Cynthia Breazeal, Fardad Faridi, Tom Roberts, Glorianna Davenport, Henry Lieberman, Nick Montfort:
Textual tinkerability: encouraging storytelling behaviors to foster emergent literacy. 505-520 - Mokeira Masita-Mwangi, Nancy Mwakaba, Faith Ronoh-Boreh, Jussi Impiö:
Building a case for m-learning in Africa: African youth perspectives on education. 521-536 - Leonhard Lichtschlag, Thomas Hess, Thorsten Karrer, Jan O. Borchers:
Canvas presentations in the wild. 537-540 - Yolanda Reimer:
Lost and found: lessons learned from a design retrospective. 541-556 - Till Nagel, Erik Duval, Andrew Vande Moere:
Interactive exploration of geospatial network visualization. 557-572 - Zeynep Ahmet, Kaisa Väänänen-Vainio-Mattila:
Mobile service distribution from the end-user perspective: the survey study on recommendation practices. 573-588 - Vinoba Vinayagamoorthy, Penelope Allen, Matt Hammond, Michael Evans:
Researching the user experience for connected tv: a case study. 589-604 - Agnieszka Szóstek:
A look into some practices behind microsoft UX management. 605-618 - Seungyon Claire Lee, Eamonn O'Brien-Strain, Jerry Liu, Qian Lin:
A survey on web use: how people access, consume, keep, and organize web content. 619-628 - Liang-Cheng Lin, Craig Scull, Daniel Walsh:
Focusing our vision: the process of redesigning adobe acrobat. 629-644 - Jeremy Clark, Joel Brandt:
A print magazine on any screen: the wired app story. 645-648 - Mathieu Hopmann, Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann:
Vintage radio interface: analog control for digital collections. 649-660 - Samantha Merritt, Abigail Durrant, Stuart Reeves, David S. Kirk:
In dialogue: methodological insights on doing hci research in rwanda. 661-676 - Joseph Kaye, David Holstius, Edmund Seto, Brittany Eddy, Michael Ritter:
Using NFC phones to track water purification in Haiti. 677-690 - Yin Leng Theng, Alton Puay-Hoe Chua, Tan Phat Pham:
Wii as entertainment and socialisation aids for mental and social health of the elderly. 691-702 - David England:
Digital art and interaction: lessons in collaboration. 703-712 - Jens Riegelsberger, Michelle Lee, Scott Lederer:
A room with a view: understanding users' stages in picking a hotel online. 713-716 - Tony Fernandes:
User centered design in the OR. 717-720 - Lester J. Holtzblatt, Jill L. Drury, Daniel Weiss, Laurie E. Damianos, Donna L. Cuomo:
Evaluation of the uses and benefits of a social business platform. 721-736 - Donghee Yvette Wohn:
Sustainability of a college social network site: role of autonomy, engagement, and relatedness. 737-740 - Bram Vandeputte, Erik Duval, Joris Klerkx:
Applying design strategies in publication networks: a case study. 741-744 - Lilia B. Villafuerte, Milena Markova, Sergi Jordà:
Acquisition of social abilities through musical tangible user interface: children with autism spectrum condition and the reactable. 745-760 - Catherine Flick, Penny Duquenoy, Matt Jones:
Designing for child resilience. 761-764 - Cindy Wong, Richard Zaragoza:
VOLLEY: design framework for collaborative animation. 765-768 - Canan Akoglu:
The relationship between industrial design and interaction design in product development activities. 769-776 - Frank Bentley, Santosh Basapur:
StoryPlace.Me: the path from studying elder communication to a public location-based video service. 777-792 - Jhilmil Jain, Susan J. Boyce:
Case study: longitudinal comparative analysis for analyzing user behavior. 793-800 - Hiroko Wilensky:
Disaster symbolism and social media. 801-810 - Yoshia Saito, Yasuhiro Fujihara, Yuko Murayama:
A study of reconstruction watcher in disaster area. 811-814 - Kay Hofmeester, Jennifer Wolfe:
Self-revealing gestures: teaching new touch interactions in windows 8. 815-828 - Joseph Kaye, Anita Lillie, Deepak Jagdish, James Walkup, Rita Parada, Koichi Mori:
Nokia internet pulse: a long term deployment and iteration of a twitter visualization. 829-844 - Leslie Predy, Alexander Rice-Khouri, Greg Fowler, Anna Romanovska, Hans-Frederick Brown:
123D sculpt: designing a mobile 3d modeling application for novice users. 845-848 - Sandra G. Hirsh, Christine Anderson, Matthew Caselli:
The reality of fantasy: uncovering information-seeking behaviors and needs in online fantasy sports. 849-864 - Lindsay Grace, Martha Castaneda, Jeannie Ducher:
User testing of a language learning game for Mandarin Chinese. 865-868 - Sten Govaerts, Katrien Verbert, Erik Duval, Abelardo Pardo:
The student activity meter for awareness and self-reflection. 869-884 - Blake Sawyer, Francis K. H. Quek, Wai Choong Wong, Mehul Motani, Sharon Lynn Chu Yew Yee, Manuel A. Pérez-Quiñones:
Using physical-social interactions to support information re-finding. 885-910
Doctoral
- Elizabeth M. Bonsignore:
Designing alternate reality games. 911-914 - Jill Cao:
An idea garden for end-user programmers. 915-918 - Patrick Tobias Fischer:
Urban HCI: interaction patterns in the built environment. 919-922 - Connie Golsteijn:
Materializing and crafting cherished digital media. 923-926 - Sean Gustafson:
Imaginary interfaces: touchscreen-like interaction without the screen. 927-930 - Chien-Ming Huang:
Designing effective behaviors for educational embodied agents. 931-934 - Michael Leitner:
Supporting design for mobile people: a material-istic approach. 935-938 - Sheena Lewis:
Examining and designing community crime prevention technology. 939-942 - Michelle Lui:
Designing immersive simulations for collective inquiry. 943-946 - Tyler Pace:
Creative self-expression in socio-technical systems. 947-950 - David Warnock:
The application of multiple modalities for improved home care reminders. 951-954 - Jill Palzkill Woelfer:
The role of music in the lives of homeless young people in Seattle WA and Vancouver BC. 955-958 - Katrin Wolf:
When hand and device melt into a unit: microgestures on grasped objects. 959-962 - Stanislaw Zabramski:
Creative drawing with computers. 963-966
Interactivity presentations
- Hye Yeon Nam, Changhyun Choi:
Artistic robot please smile. 967-970 - Julynn Miller Benedetti:
Embroidered confessions: an interactive quilt of the secrets of strangers. 971-974 - Monika Hoinkis:
Herzfassen: a responsive object. 975-978 - Danielle Wilde:
hipDisk: experiencing the value of ungainly, embodied, performative, fun. 979-982 - Roger Ibars:
HWD corporation. 983-986 - Danielle Wilde, Álvaro Cassinelli, Alexis Zerroug:
Light arrays. 987-990 - Minhye Lee, Romy Achituv:
Lovely Rita. 991-994 - Michael Xuelin Huang, Will W. W. Tang, Kenneth W. K. Lo, Chi Kin Lau, Grace Ngai, Stephen Chi-fai Chan:
MelodicBrush: a cross-modal link between ancient and digital art forms. 995-998 - Christopher Baker:
Murmur study. 999-1002 - Masayasu Ogata, Yuta Sugiura, Hirotaka Osawa, Michita Imai:
Pygmy: a ring-like anthropomorphic device that animates the human hand. 1003-1006 - Woosuk Choi, Romy Achituv:
RobotBuddha. 1007-1010 - Álvaro Cassinelli, Daito Manabe, Stéphane Perrin, Alexis Zerroug, Masatoshi Ishikawa:
scoreLight & scoreBots. 1011-1014 - David Merrill, Emily Sun, Jeevan J. Kalanithi:
Sifteo cubes. 1015-1018 - Tomÿs Henriques:
Sonik spring. 1019-1022 - Mads Hobye:
Touchbox: intriguing touch between strangers. 1023-1026 - Nicolas H. Rasamimanana, Frédéric Bevilacqua, Julien Bloit, Norbert Schnell, Emmanuel Fléty, Andrea Cera, Uros Petrevski, Jean-Louis Frechin:
The urban musical game: using sport balls as musical interfaces. 1027-1030 - Matti Niinimäki, Koray Tahiroglu:
AHNE: a novel interface for spatial interaction. 1031-1034 - S. Joon Park, Gunho Chae, Craig M. MacDonald, Robert Stein, Susan Wiedenbeck, Jungwha Kim:
AMARA: the affective museum of art resource agent. 1035-1038 - John Bolton, Peng Wang, Kibum Kim, Roel Vertegaal:
BodiPod: interacting with 3d human anatomy via a 360° cylindrical display. 1039-1042 - Edmond Yee, Josh Joiner, Tai An, Andrew Dang:
Combiform: beyond co-attentive play, a combinable social gaming platform. 1043-1046 - Suranga Nanayakkara, Roy Shilkrot, Pattie Maes:
EyeRing: an eye on a finger. 1047-1050 - Connor Dickie, Nicholas Fellion, Roel Vertegaal:
FlexCam: using thin-film flexible OLED color prints as a camera array. 1051-1054 - Florian Mueller, Cagdas Toprak, Eberhard Graether, Wouter Walmink, Bert Bongers, Elise van den Hoven:
Hanging off a bar. 1055-1058 - Junichi Akita:
Interactive block device system with pattern drawing capability on matrix leds. 1059-1062 - Eberhard Graether, Florian Mueller:
Joggobot: a flying robot as jogging companion. 1063-1066 - Taejin Ha, Kiyoung Kim, Nohyoung Park, Sangchul Seo, Woontack Woo:
Miniature alive: augmented reality-based interactive digilog experience in miniature exhibition. 1067-1070 - Mattias Jacobsson, Ylva Fernaeus, Stina Nylander:
Mobile ActDresses: programming mobile devices by accessorizing. 1071-1074 - Katherine Isbister, Mike Karlesky, Jonathan Frye, Rahul Rao:
Scoop!: a movement-based math game designed to reduce math anxiety. 1075-1078 - Gabe Johnson, Mark D. Gross, Ellen Yi-Luen Do, Jason I. Hong:
Sketch it, make it: sketching precise drawings for laser cutting. 1079-1082 - Petra Isenberg, Stefanie Klum, Ricardo Langner, Jean-Daniel Fekete, Raimund Dachselt:
Stackables: faceted browsing with stacked tangibles. 1083-1086 - Ali Israr, Seung-Chan Kim, Jan Stec, Ivan Poupyrev:
Surround haptics: tactile feedback for immersive gaming experiences. 1087-1090 - David Milam, Magy Seif El-Nasr, Lyn Bartram, Matt Lockyer, Chao Feng, Perry Tan:
Toolset to explore visual motion designs in a video game. 1091-1094 - Mengu Sukan, Steven Feiner:
Using augmented snapshots for viewpoint switching and manipulation in augmented reality. 1095-1098 - Willem-Paul Brinkman, Dwi Hartanto, Ni Kang, Daniel de Vliegher, Isabel L. Kampmann, Nexhmedin Morina, Paul G. M. Emmelkamp, Mark A. Neerincx:
A virtual reality dialogue system for the treatment of social phobia. 1099-1102 - Yanni Loukissas, David A. Mindell:
A visual display of sociotechnical data. 1103-1106
Panels
- Janaki Kumar, Dan Rosenberg, Catherine Courage, Janice Rohn, Lisa Kamm, Lisa Anderson, Christina Holsberry, Apala Lahiri Chavan:
Women in UX leadership in business. 1107-1110 - Jill Fantauzzacoffin, Joanna Berzowska, Ernest A. Edmonds, Ken Goldberg, D. Fox Harrell, Brian K. Smith:
The arts, HCI, and innovation policy discourse: invited panel. 1111-1114 - Joseph A. Konstan, Aaron Marcus, Karen Holtzblatt, Eric Schaffer:
Creating great user experience: facing the challenges ahead. 1115-1118 - Lassi A. Liikkanen, Christopher Amos, Sally Jo Cunningham, J. Stephen Downie, David McDonald:
Music interaction research in HCI: let's get the band back together. 1119-1122 - Shuli Gilutz, Sandra Calvert, Kathleen Kremer, Barbara Chamberlin, Geri Gay:
Tangible interfaces for children: cognitive, social, & physical benefits and challenges. 1123-1126 - Michael S. Bernstein, Michael D. Conover, Benjamin Mako Hill, Andrés Monroy-Hernández, Brian Keegan, Aaron D. Shaw, Sarita Yardi, R. Stuart Geiger, Amy S. Bruckman:
Fail whaling: designing from deviance and failures in social computing. 1127-1130 - Amanda Williams, Johanna Brewer, Alicia Gibb, Eric Wilhelm, Hugh Forrest:
Indy R&D: doing HCI research off the beaten path. 1131-1134 - Jeffrey Bardzell, Shaowen Bardzell, Carl F. DiSalvo, William W. Gaver, Phoebe Sengers:
The humanities and/in HCI. 1135-1138 - Janet Davis, Harry Hochheiser, Juan Pablo Hourcade, Jeff A. Johnson, Lisa P. Nathan, Janice Y. Tsai:
Occupy CHI!: engaging U.S. policymakers. 1139-1142 - Janice Rohn, Dennis R. Wixon, Daniel Rosenberg, Jeremy Ashley, Larry Tesler:
Invited panel: managing UX teams: insights from executive leaders. 1143-1146 - Mikael Wiberg, Hiroshi Ishii, Paul Dourish, Daniela Karin Rosner, Anna Vallgårda, Petra Sundström, Tobie Kerridge, Mark Rolston:
"Material interactions": from atoms & bits to entangled practices. 1147-1150 - Daniela K. Busse, Eli Blevis, Richard Beckwith, Shaowen Bardzell, Phoebe Sengers, Bill Tomlinson, Lisa P. Nathan, Samuel Mann:
Social sustainability: an HCI agenda. 1151-1154 - Iram Mirza, Jannie Lai, Craig Villamor, Larry Tesler, Mark Rolston, Chris Maliwat:
How-to-guide: collaborating with executives in a pro-design world. 1155-1156
SIGs
- Stephanie Rosenbaum, Judith Ramey:
Current issues in assessing and improving information usability: (invited SIG of the UX community). 1157-1160 - Dennis R. Wixon, Janice Rohn:
Special interest group for the CHI 2012 management community. 1161-1164 - Janet C. Read, Panos Markopoulos, Allison Druin:
Special interest group in child computer interaction. 1165-1168 - Jhilmil Jain, Anne Aula:
Invited SIG: designing for the living room tv experience. 1169-1172 - Regina Bernhaupt, Katherine Isbister:
Games and entertainment community SIG: shaping the future. 1173-1176 - Jill Fantauzzacoffin, Linda Candy, Ayoka Chenzira, Ernest A. Edmonds, David England, Thecla Schiphorst, Atau Tanaka:
Articulating lines of research in digital arts, HCI, and interaction (invited SIG). 1177-1180 - Eli Blevis, Daniela K. Busse, Samuel Mann, Yue Pan, John C. Thomas:
Chi 2012 sustainability community invited SIG: inventory of issues and opportunities. 1181-1184 - Max L. Wilson, Wendy E. Mackay, Ed Huai-hsin Chi, Michael S. Bernstein, Jeffrey Nichols:
RepliCHI SIG: from a panel to a new submission venue for replication. 1185-1188 - Sandy Gould, Duncan P. Brumby, Anna Louise Cox, Víctor M. González, Dario D. Salvucci, Niels Taatgen:
Multitasking and interruptions: a SIG on bridging the gap between research on the micro and macro worlds. 1189-1192 - Christopher Scaffidi, Joel Brandt, Margaret M. Burnett, Andrew P. Dove, Brad A. Myers:
SIG: end-user programming. 1193-1996 - Michael S. Bernstein, Dan Cosley, Carl DiSalvo, Sanjay Kairam, David R. Karger, Travis Kriplean, Cliff Lampe, Wendy E. Mackay, Loren G. Terveen, Jacob O. Wobbrock, Sarita Yardi:
Reject me: peer review and SIGCHI. 1197-1200 - Habib Fardoun, José A. Gallud, Daniyal M. Alghazzawi:
HCI research and education in Arabic universities. 1201-1204 - Ruven Brooks, T. C. Nicholas Graham, Jeffrey Nichols, Philippe A. Palanque, Fabio Paternò:
Invited engineering community SIG: the role of engineering work in CHI. 1205-1208 - Vanessa Evers, Stephen A. Brewster, Jonathan Lazar, Zhengjie Liu, Gary Marsden, Raquel Oliveira Prates, Femke Nijboer:
Changing requirements to HCI funding: a global perspective. 1209-1212 - David England, Jill Fantauzzacoffin, Nick Bryan-Kinns, Celine Latulipe, Linda Candy, Jennifer G. Sheridan:
Digital art: evaluation, appreciation, critique (invited SIG). 1213-1216 - John Vines, Rachel Clarke, Tuck Wah Leong, John C. McCarthy, Ole Sejer Iversen, Peter C. Wright, Patrick Olivier:
Invited SIG - participation and HCI: why involve people in design? 1217-1220 - Andreas Bulling, Raimund Dachselt, Andrew T. Duchowski, Robert J. K. Jacob, Sophie Stellmach, Veronica Sundstedt:
Gaze interaction in the post-WIMP world. 1221-1224 - Young Lee, Petra Kempf:
Designing wellness interventions and applications. 1225-1228 - Anicia N. Peters, Susan M. Dray, Jofish Kaye:
SIG: Work life balance in HCI. 1229-1232 - Clara Mancini, Shaun W. Lawson, Janet van der Linden, Jonna Häkkilä, Frank Noz, Chadwick A. Wingrave, Oskar Juhlin:
Animal-computer interaction SIG. 1233-1236
Student design
- Mario Barrenechea, Joshua Barron, Joanne I. White:
No place like home: pet-to-family reunification after disaster. 1237-1242 - Alexandra Boughton, Arjun Gopalakrishna, Bhavya Udayashankar, Alexandra Morgan:
Home2Home: a "lightweight" gift-giving portal between homes. 1243-1248 - Allison Brown, Kaitlin Hegarty, Aileen McCollum, Colin Twaddell:
KidArt: displaying children's art in the home. 1249-1254 - Oscar Daniel Camarena Gomez, Rodrigo Juarez Armenta, Hugo Huipet, Victor Martinez:
weRemember: letting ad patients to enjoy their home and their families. 1255-1260 - Tyler Davis, Camie Steinhoff, Maricarmen Vela:
MeCasa: a family virtual space. 1261-1266 - Jacob Farny, Matthew Jennex, Rebekah Olsen, Melissa Rodriguez:
Anchor: connecting sailors to home. 1267-1272 - Dimitrios Kontaris, Daniel Harrison, Evgenia-Eleni Patsoule, Susan Zhuang, Annabel Slade:
Feelybean: communicating touch over distance. 1273-1278 - Samuel Hsein Chin Heng, Kevin Jianxiong Lin, Teng Chek Lim, Kaili Agatha Soh:
Habitag: virtually home. 1279-1284 - Caroline Laroche, Benoît Rochon, Serge Pelletier, Joëlle Sasseville:
Shoji: communicating privacy. 1285-1290 - Shwetangi Savant, Gin L. Chieng, Szu-Hsuan Lai, Yi-yu Lin, Ityam Vasal:
fridgeTop: bringing home-like experience back to kitchen space. 1291-1296 - Susanne Stadler, Stefan Riegler, Stefan Hinterkörner:
Bzzzt: when mobile phones feel at home. 1297-1302 - Abigale Stangl, Joshua Wepman, Dylan White:
Moodcasting: home as shared emotional space. 1303-1308 - Katarzyna Stawarz, Jesper Garde, Ciaran McLoughlin, Robert Nicolaides, Jennifer Walters:
Silka: a domestic technology to mediate the threshold between connection and solitude. 1309-1314 - Sevgi Uzungelis, Christoph Bräunlich, Siarhei Pashkou, Konstantin Zerebcov, Sarah Mennicken:
SharryBot: a mobile agent for facilitating communication in a neighborhood. 1315-1320 - Micah Linnemeier, Yi-Ying Lin, Gierad Laput, Ramachandra Vijjapurapu:
StoryCubes: connecting elders in independent living through storytelling. 1321-1326
Student games
- Ereny Bassilious, Aaron DeChamplain, Ian McCabe, Matthew Stephan, Bill Kapralos, Farid H. Mahmud, Adam Dubrowski:
Power defense: a serious game for improving diabetes numeracy. 1327-1332 - Niels Henze:
Hit it!: an apparatus for upscaling mobile HCI studies. 1333-1338 - Chao-Ju Huang, Chien-Pang Lin, Min-Lun Tsai, Fu-Chieh Hsu:
BombPlus: using NFC and orientation-sensing to enhance social gaming experience for co-located players. 1339-1344 - Ian Spiro:
Motion chain: a webcam game for crowdsourcing gesture collection. 1345-1350 - Yan Xu, Sam Mendenhall, Vu Ha, Paul A. Tillery IV, Joshua Cohen:
Herding nerds on your table: NerdHerder, a mobile augmented reality game. 1351-1356 - Edmond Yee, Josh Joiner, Tai An, Andrew Dang:
Combiform: beyond co-attentive play, a combinable social gaming platform. 1357-1362
Student research
- Scott Hale:
Impact of platform design on cross-language information exchange. 1363-1368 - Amirrudin Kamsin, Ann Blandford, Anna Louise Cox:
Personal task management: my tools fall apart when I'm very busy! 1369-1374 - Geza Kovacs:
ScreenMatch: providing context to software translators by displaying screenshots. 1375-1380 - Viswanathan Kumaragurubaran:
A multi-user collaborative space for architectural design reviews. 1381-1386 - Yue Pan:
Symbolic documentation: toward fashion-related sustainable design. 1387-1392 - Heather Underwood:
PartoPen: enhancing the partograph with digital pen technology. 1393-1398 - Na Wang:
Third-party applications' data practices on facebook. 1399-1404 - Chen-Hsiang Yu:
Mobile continuous reading. 1405-1410 - Kening Zhu:
A framework for interactive paper-craft system. 1411-1416 - Shaojian Zhu:
Socialproof: using crowdsourcing for correcting errors to improve speech based dictation experiences. 1417-1422
Video presentations
- Jennifer Golbeck:
STEM initiatives for improved communication skills in the zombie apocalypse. 1423-1424 - Jennifer Golbeck, Carman Neustaedter:
Pet video chat: monitoring and interacting with dogs over distance. 1425-1426 - Joshua M. Hailpern, Andrew Harris, Reed LaBotz, Brianna Birman, Karrie Karahalios, Laura DeThorne, James Halle:
Designing visualizations to facilitate multisyllabic speech with children with autism and speech delays. 1427-1428 - Eiji Hayashi, Martina A. Rau, Zhe Han Neo, Nastasha Tan, Sriram Ramasubramanian, Eric Paulos:
TimeBlocks: mom, can i have another block of time? 1429-1430 - Peter Kung, Dominik P. Käser, Craig A. Schroeder, Tony DeRose, Donald Greenberg, Kenrick Kin:
An augmented multi-touch system using hand and finger identification. 1431-1432 - Tadakazu Kashiwabara, Hirotaka Osawa, Kazuhiko Shinozawa, Michita Imai:
TEROOS: a wearable avatar to enhance joint activities (video preview). 1433-1434 - Natan Linder, Pattie Maes:
The design evolution of LuminAR: a compact and kinetic projected augmented reality interface. 1435-1436 - Suranga Nanayakkara, Roy Shilkrot, Pattie Maes:
EyeRing: an eye on a finger. 1437-1438 - Hyoyoung Kim, Dongseop Lee, Jin Wan Park:
Which book should i pick? 1439-1440 - Torben Sko, Henry J. Gardner:
Video mediated recruitment for online studies. 1441-1442 - Yuta Sugiura, Calista Lee, Masayasu Ogata, Anusha I. Withana, Yasutoshi Makino, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi:
PINOKY: a ring-like device that gives movement to any plush toy. 1443-1444 - Daisuke Uriu, Mizuki Namai, Satoru Tokuhisa, Ryo Kashiwagi, Masahiko Inami, Naohito Okude:
Experience "panavi, ": challenge to master professional culinary arts. 1445-1446 - Nan Zhao, Xiang Cao, Jaturont Jamigranont:
Ferro tale: electromagnetic animation interface. 1447-1448 - Beate Grawemeyer, Emma Ashwin, Laura Benton, Mark J. Brosnan, Hilary Johnson:
Supporting children with autism to participate throughout a design process. 1449-1450 - Sharyselle Kock, Anders Bouwer, Tantra Rusiyanadi, Bayo Siregar:
Towards a wearable music system for nomadic musicians. 1451-1452 - Gershon Dublon, Joseph A. Paradiso:
Tongueduino: hackable, high-bandwidth sensory augmentation. 1453-1454 - William A. Hamilton, Andruid Kerne, Jonathan Moeller:
Pen-in-hand command: NUI for real-time strategy esports. 1455-1456 - Yingdan Huang, Michael Eisenberg:
PLUSHBOT: an introduction to computer science. 1457-1458 - Khaled Bachour, Jon Bird, Vaiva Kalnikaité, Yvonne Rogers, Nicolas Villar, Stefan Kreitmayer:
Fast and frugal shopping challenge. 1459-1460 - Rubaiat Habib Kazi, Takeo Igarashi, Shengdong Zhao, Richard C. Davis, Toni-Jan Keith Monserrat:
Anyone can sketch vignettes! 1461-1462 - Raphael Kim, Pattie Maes:
SIGCHI SPrAyCE: a space spray input for fast shape drawing. 1463-1464 - Jörg Müller, Robert Walter, Gilles Bailly, Michael Nischt, Florian Alt:
Looking glass: a field study on noticing interactivity of a shop window. 1465-1466 - Simon T. Perrault, Sylvain Malacria, Yves Guiard, Eric Lecolinet:
Watchit: simple gestures for interacting with a watchstrap. 1467-1468 - Marian Petre, Chris Baines, Michael Baker, Ed Copcutt, Adam Martindale, Taranjit Matharu, Max Petre Eastty:
The interactive punching bag. 1469-1470 - Janet van der Linden, Terry Braun, Yvonne Rogers, Maria Oshodi, Adam Spiers, David McGoran, Rafael Cronin, Paul J. O'Dowd:
Haptic lotus: a theatre experience for blind and sighted audiences. 1471-1472 - Pramod Verma:
MAWL: mobile assisted word-learning. 1473-1474
Work-in-progress
- Abdullah Al Mahmud, Sander Dijkhuis, Liza Blummel, Iris Elberse:
Postboard: free-form tangible messaging for people with aphasia (and other people). 1475-1480 - Marie Bautista, Jared Crane, Jeff Largent, Jingya Yu, Shaowen Bardzell:
Understanding designer brainstorms: the effect of analog and digital interfaces on dominance. 1481-1486 - Marios Belk, Christos Fidas, Panagiotis Germanakos, George Samaras:
Do cognitive styles of users affect preference and performance related to CAPTCHA challenges? 1487-1492 - Guia Gali, Symon Oliver, Fanny Chevalier, Sara Diamond:
Visualizing sentiments in business-customer relations with metaphors. 1493-1498 - Pei-Yu Chi, Sally Ahn, Amanda Ren, Björn Hartmann, Mira Dontcheva, Wilmot Li:
MixT: automatic generation of step-by-step mixed media tutorials. 1499-1504 - Rachel Clarke, Peter C. Wright, John C. McCarthy:
Sharing narrative and experience: digital stories and portraits at a women's centre. 1505-1510 - Danielle Cummings, Stephane Fymat, Tracy Hammond:
Sketch-based interface for interaction with unmanned air vehicles. 1511-1516 - Audrey Desjardins, Ron Wakkary, Xiao Zhang:
Exquisite corpses that explore interactions. 1517-1522 - Tanja Döring, Axel Sylvester, Albrecht Schmidt:
Exploring material-centered design concepts for tangible interaction. 1523-1528 - Juan Diego Gomez, Guido Bologna, Thierry Pun:
Spatial awareness and intelligibility for the blind: audio-touch interfaces. 1529-1534 - Daniel Gooch, Leon Watts:
It's neat to feel the heat: how can we hold hands at a distance? 1535-1540 - David Greathead, Lynne M. Coventry, Budi Arief, Aad P. A. van Moorsel:
Deriving requirements for an online community interaction scheme: indications from older adults. 1541-1546 - Prateek Hejmady, N. Hari Narayanan:
Multiple visualizations and debugging: how do we co-ordinate these? 1547-1552 - Haidan Huang, Davide Bolchini:
DigitShadow: facilitating awareness of home surroundings. 1553-1558 - Jee Yeon Hwang, Henry Holtzman:
SparkInfo: designing a social space for co-creation of audiovisual elements and multimedia comments. 1559-1564 - Sungjae Hwang, KwangYun Wohn:
PseudoButton: enabling pressure-sensitive interaction by repurposing microphone on mobile device. 1565-1570 - Ali Israr, Olivier Bau, Seung-Chan Kim, Ivan Poupyrev:
Tactile feedback on flat surfaces for the visually impaired. 1571-1576 - Myounghoon Jeon, Nazneen Nazneen, Ozum Akanser, Abner Ayala-Acevedo, Bruce N. Walker:
"Listen2dRoom": helping blind individuals understand room layouts. 1577-1582 - Hwan Kim, Yea-Kyung Row, Geehyuk Lee:
Back keyboard: a physical keyboard on backside of mobile phone using qwerty. 1583-1588 - Atsushi Kimura, Naoki Mukawa, Masahide Yuasa, Mana Yamamoto, Takashi Oka, Tomohiro Masuda, Yuji Wada:
Clerk agent promotes consumers' ethical purchasing behavior in unmanned purchase environment. 1589-1594 - Takanori Komatsu, Kazuki Kobayashi, Seiji Yamada, Kotaro Funakoshi, Mikio Nakano:
Can users live with overconfident or unconfident systems?: a comparison of artificial subtle expressions with human-like expression. 1595-1600 - Pei-Yi Kuo, Elizabeth Gerber:
Design principles: crowdfunding as a creativity support tool. 1601-1606 - Luis A. Leiva:
Automatic web design refinements based on collective user behavior. 1607-1612 - Zhen Li, David Tinapple, Hari Sundaram:
Visual planner: beyond prerequisites, designing an interactive course planner for a 21st century flexible curriculum. 1613-1618 - Zoe Marquardt, João Beira, Natalia Em, Isabel Paiva, Sebastian Kox:
Super Mirror: a kinect interface for ballet dancers. 1619-1624 - Max-Emanuel Maurer, Dennis Herzner:
Using visual website similarity for phishing detection and reporting. 1625-1630 - Andrew L. Kun, Zeljko Medenica:
Video call, or not, that is the question. 1631-1636 - Eleni Michailidou, Katerina Mavrou, Panayiotis Zaphiris:
einclusion @ Cyprus universities: provision and web accessibility. 1637-1642 - Neema Moraveji, Charlton Soesanto:
Towards stress-less user interfaces: 10 design heuristics based on the psychophysiology of stress. 1643-1648 - Mary Hui, Christine Ly, Carman Neustaedter:
MammiBelli: sharing baby activity levels between expectant mothers and their intimate social groups. 1649-1654 - JongHwan Oh, Yerhyun Jung, Yongseok Cho, Chaewoon Hahm, Hyeyoung Sin, Joonhwan Lee:
Hands-up: motion recognition using kinect and a ceiling to improve the convenience of human life. 1655-1660 - Mai Otsuki, Tsutomu Oshita, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Touch & detach: physics-based unbinding and observation of complex virtual objects in 3d space. 1661-1666 - Bill Howe, Alicia Key, Daniel Perry, Cecilia R. Aragon:
VizDeck: a card game metaphor for fast visual data exploration. 1667-1672 - George Popescu, Pearl Pu:
What's the best music you have?: designing music recommendation for group enjoyment in groupfun. 1673-1678 - Andreas Prinz, Philipp Menschner, Jan Marco Leimeister:
Has NFC the potential to revolutionize self-reported electronic data capture?: an empirical comparison of different interaction concepts. 1679-1684 - Yong-Kwan Kim, Yea-Kyung Row, Tek-Jin Nam:
Knoby: pet-like interactive door knob. 1685-1690 - Kilian Moser, Martin Kiechle, Kimiko Ryokai:
Photocation: tangible learning system for DSLR photography. 1691-1696 - Arvind Satyanarayan, Maxine Lim, Scott R. Klemmer:
A platform for large-scale machine learning on web design. 1697-1702 - Matthias Söllner, Axel Hoffmann, Holger Hoffmann, Jan Marco Leimeister:
How to use behavioral research insights on trust for HCI system design. 1703-1708 - Stephen Lindsay, Nick Taylor, Patrick Olivier:
Opportunistic engagement by designing on the street. 1709-1714 - Elizabeth Thiry, Mary Beth Rosson:
Unearthing the family gems: design requirements for a digital reminiscing system for older adults. 1715-1720 - Dhaval Vyas, Wim Poelman, Anton Nijholt, Arnout De Bruijn:
Smart material interfaces: a new form of physical interaction. 1721-1726 - Graham A. Wilson, David Hannah, Stephen A. Brewster, Martin Halvey:
Investigating one-handed multi-digit pressure input for mobile devices. 1727-1732 - Sarah Wiseman, Anna Louise Cox, Duncan P. Brumby:
Designing for the task: what numbers are really used in hospitals? 1733-1738 - Katrin Wolf, Christian Müller-Tomfelde, Kelvin Cheng, Ina Wechsung:
Does proprioception guide back-of-device pointing as well as vision? 1739-1744 - Maria K. Wolters, Karl Isaac, Jason Doherty:
Hold that thought: are spearcons less disruptive than spoken reminders? 1745-1750 - Xinyong Zhang, Wenxin Feng, Hongbin Zha:
Modeling dwell-based eye pointing at two-dimensional targets. 1751-1756 - Derya Özçelik Buskermolen, Jacques M. B. Terken, Berry Eggen:
Informing user experience design about users: insights from practice. 1757-1762 - Rachel F. Adler, Raquel Benbunan-Fich:
The effects of positive and negative self-interruptions in discretionary multitasking. 1763-1768 - Kagonya Awori, Emme Clark, Andreia Gonçalves, Troy Effner, Justine Yang, Ian Oakley, Nuno Jardim Nunes:
Flytalk: social media to meet the needs of air travelers. 1769-1774 - Christopher James Ackad, Andrew Clayphan, Roberto Martínez Maldonado, Judy Kay:
Seamless and continuous user identification for interactive tabletops using personal device handshaking and body tracking. 1775-1780 - Jill Freyne, Emily Brindal, Gilly Hendrie, Shlomo Berkovsky, Mac Coombe:
Mobile applications to support dietary change: highlighting the importance of evaluation context. 1781-1786 - Peter Fröhlich, Matthias Baldauf, Stefan Suette, Dietmar Schabus, Matthias Fuchs:
Investigating in-car safety services on the motorway: the role of screen size. 1787-1792 - Verena Fuchsberger, Christiane Moser, Manfred Tscheligi:
Values in action (ViA): combining usability, user experience and user acceptance. 1793-1798 - Gene Golovchinsky, Anthony Dunnigan, Abdigani Diriye:
Designing a tool for exploratory information seeking. 1799-1804 - Roberto I. González-Ibáñez, Müge Haseki, Chirag Shah:
Understanding effects of time and proximity on collaboration: implications for technologies to support collaborative information seeking. 1805-1810 - Jennefer Hart, Alistair G. Sutcliffe, Antonella De Angeli:
Using affect to evaluate user engagement. 1811-1834 - Tobias Hesselmann, Volker Gollücke, Benjamin Poppinga, Wilko Heuten, Susanne Boll:
Drawing shapes and lines: spawning objects on interactive tabletops. 1835-1840 - Serena Hillman, Carman Neustaedter, John Bowes:
The routines and social behaviours of frequent mcommerce shoppers. 1841-1846 - Sungjae Hwang, Andrea Bianchi, KwangYun Wohn:
MicPen: pressure-sensitive pen interaction using microphone with standard touchscreen. 1847-1852 - Aya Ikeda, Toshifumi Arai, Itiro Siio:
Dream drill: learning application. 1853-1858 - Johanna Huhtala, Poika Isokoski, Saila Ovaska:
The usefulness of an immersion questionnaire in game development. 1859-1864 - Christopher Jewell, Franco Salvetti:
Towards a combined method of web usability testing: an assessment of the complementary advantages of lab testing, pre-session assignments, and online usability services. 1865-1870 - Johan Kildal, Susanna Paasovaara, Viljakaisa Aaltonen:
Kinetic device: designing interactions with a deformable mobile interface. 1871-1876 - Seung Wook Kim, Stefan Marti:
Ghost fingers: a hybrid approach to the interaction with remote displays. 1877-1882 - Jeni Paay, Jesper Kjeldskov, Mikael B. Skov, Kenton O'Hara:
Cooking together: a digital ethnography. 1883-1888 - Yoshinori Kobayashi, Keiichi Yamazaki, Akiko Yamazaki, Masahiko Gyoda, Tomoya Tabata, Yoshinori Kuno, Yukiko Seki:
Care robot able to show the order of service provision through bodily actions in multi-party settings. 1889-1894 - Diana S. Kusunoki, Aleksandra Sarcevic:
Applying participatory design theory to designing evaluation methods. 1895-1900 - Jinha Lee, Greg Vargas, Mason Tang, Hiroshi Ishii:
rainbottles: gathering raindrops of data from the cloud. 1901-1906 - Vilma Lehtinen, Lassi A. Liikkanen:
The meanings of music sharing in tween life. 1907-1912 - Luís Leite, Verónica Orvalho:
Shape your body: control a virtual silhouette using body motion. 1913-1918 - Michael Leitner, Gilbert Cockton, Joyce S. R. Yee, Thomas Greenough:
The hankie probe: a materialistic approach to mobile ux research. 1919-1924 - George Lucchese, Martin Field, Jimmy Ho, Ricardo Gutierrez-Osuna, Tracy Hammond:
GestureCommander: continuous touch-based gesture prediction. 1925-1930 - Jalal Mahmud, Clemens Drews, Michael Collins, Arnaldo Carreno-Fuentes, Alex Bullard, Mark Vickstrom, Margaret Cho:
Test-driven development for the web: increasing efficiency of web development. 1931-1936 - Nick Matterson, David Choi:
Participatory design of social search experiences. 1937-1942 - Oliver Metz, Christian Leichsenring, René Tünnermann, Thomas Hermann, Till Bovermann:
Turtledove: a tangible grain interface for image organization. 1943-1948 - Muhammad Imran, Florian Daniel, Fabio Casati, Maurizio Marchese:
ResEval Mash: a mashup tool that speaks the language of the user. 1949-1954 - Aditi S. Muralidharan, Marti A. Hearst:
A sensemaking environment for literature study. 1955-1960 - Suranga Nanayakkara, Roy Shilkrot, Pattie Maes:
EyeRing: a finger-worn assistant. 1961-1966 - James Nicholson, Paul Dunphy, Lynne M. Coventry, Pamela Briggs, Patrick Olivier:
A security assessment of tiles: a new portfolio-based graphical authentication system. 1967-1972 - Stina Nylander, Jenny Fådal, Saman Mottaghy:
Couch mobility: the cell phone's most important feature at home is mobility. 1973-1978 - Marianna Obrist, Virpi Roto, Arnold P. O. S. Vermeeren, Kaisa Väänänen-Vainio-Mattila, Effie Lai-Chong Law, Kari Kuutti:
In search of theoretical foundations for UX research and practice. 1979-1984 - Galen Panger:
Kinect in the kitchen: testing depth camera interactions in practical home environments. 1985-1990 - Ji Hyun Park, Min Liu:
Multitasking in e-learning environments: users' multitasking strategies and design implications. 1991-1996 - Sameer Patil, Gregory Norcie, Apu Kapadia, Adam J. Lee:
"Check out where I am!": location-sharing motivations, preferences, and practices. 1997-2002 - Celeste Lyn Paul, Anita Komlodi:
Emotion as an indicator for future interruptive notification experiences. 2003-2008 - Mary Pietrowicz, Karrie Karahalios:
Phonetic shapes: an interactive, sonic guest book. 2009-2014 - Pol Pla, Pattie Maes:
Display blocks: cubic displays for multi-perspective visualization. 2015-2020 - Cynthia Putnam, Beth E. Kolko:
HCI professions: differences & definitions. 2021-2026 - Stephanie Lin, Samuel Luescher, Travis Rich, Shaun Salzberg, Hiroshi Ishii:
Point-and-shoot data. 2027-2032 - m. c. schraefel, Daniel A. Smith, Max Van Kleek:
Webbox+page blossom: exploring design for aktive data interaction. 2033-2038 - Paul Taele, Tracy Hammond:
Initial approaches for extending sketch recognition to beyond-surface environments. 2039-2044 - Jennifer Tam, Elizabeth J. Carter, Sara B. Kiesler, Jessica K. Hodgins:
Video increases the perception of naturalness during remote interactions with latency. 2045-2050 - Ayumi Tomita, Keisuke Kambara, Itiro Siio:
Slant menu: novel GUI widget with ergonomic design. 2051-2056 - Vero Vanden Abeele, Erik Hauters, Bieke Zaman:
Increasing the reliability and validity of quantitative laddering data with LadderUX. 2057-2062 - Karl Voit, Keith Andrews, Wolfgang Slany:
Tagging might not be slower than filing in folders. 2063-2068 - Mathew J. Wilson, Jonathan Hurlock, Max L. Wilson:
Keyword clouds: having very little effect on sensemaking in web search engines. 2069-2074 - Seunghyun Woo, Hyojin Suh, Hosang Cheon:
Reinforcement of spatial perception for stereoscopic 3d on mobile handsets. 2075-2080 - June Ahn, Michael Gubbels, Jinyoung Kim, Johnny Wu:
SINQ: Scientific INQuiry learning using social media. 2081-2086 - Amber Wagner, Ramaraju Rudraraju, Srinivasa Datla, Avishek Banerjee, Mandar Sudame, Jeff Gray:
Programming by voice: a hands-free approach for motorically challenged children. 2087-2092 - Daniel Fitton, Matthew Horton, Janet C. Read, Linda Little, Nicola Toth:
Climbing the cool wall: exploring teenage preferences of cool. 2093-2098 - Matthew Horton, Janet C. Read, Emanuela Mazzone, Gavin Sim, Daniel Fitton:
School friendly participatory research activities with children. 2099-2104 - Francisco Lepe Salazar, Tetsuo Yamabe, Todorka Alexandrova, Yefeng Liu, Tatsuo Nakajima:
Family interaction for responsible natural resource consumption. 2105-2110 - Matthew Schmidtbauer, Samuel Johnson, Jeffrey Jalkio, AnnMarie P. Thomas:
Squishy circuits as a tangible interface. 2111-2116 - Dhaval Vyas, Gerrit C. van der Veer, Anton Nijholt, Guido Grassel:
Practices surrounding children's photos in homes. 2117-2122 - Erin Walker, Winslow Burleson:
Using need validation to design an intelligent tangible learning environment. 2123-2128 - Mailyn Fidler, Sharon Tan, Samar Alqatari, Nishant Bhansali, Alex Chang, Mia Davis, Eric Kofman, Krystal Lee, Phounsouk Sivilay, Marilyn Cornelius, Brendan Wypich, Banny Banerjee:
Sensor-based physical interactions as interventions for change in residential energy consumption. 2129-2134 - Sunyoung Kim, Eric Paulos:
A subscription-based authoring tool for mobile citizen science campaigns. 2135-2140 - Anders Lundström, Cristian Bogdan, Filip Kis, Ingvar Olsson, Lennart E. Fahlén:
EVERT: energy representations for probing electric vehicle practice. 2141-2146 - Marconi Madruga Filho, Helmut Prendinger, Todd Tilma, Martin Lindner, Edgar Santos, Arturo Nakasone:
Practicing eco-safe driving at scale. 2147-2152 - Ross McLachlan, Stephen A. Brewster:
Towards new widgets to reduce PC power consumption. 2153-2158 - Emilie Møllenbach, Jens Hoff, Kasper Hornbæk:
HCI and sustainability: the role of macrostructures. 2159-2164 - Kathrin Probst, Florian Perteneder, Jakob Leitner, Michael Haller, Andreas Schrempf, Josef Glöckl:
Active office: towards an activity-promoting office workplace design. 2165-2170 - Nicola Toth, Linda Little, Janet C. Read, Yukang Guo, Daniel Fitton, Matthew Horton:
Teenagers talking about energy: using narrative methods to inform design. 2171-2176 - Jacob Eisenstein, Duen Horng Chau, Aniket Kittur, Eric P. Xing:
TopicViz: interactive topic exploration in document collections. 2177-2182 - Seungju Han, Joonah Park:
A study on touch & hover based interaction for zooming. 2183-2188 - Andrés Lucero, Tero Jokela, Arto Palin, Viljakaisa Aaltonen, Jari Nikara:
EasyGroups: binding mobile devices for collaborative interactions. 2189-2194 - Jan-Peter Krämer, Joachim Kurz, Thorsten Karrer, Jan O. Borchers:
Blaze: supporting two-phased call graph navigation in source code. 2195-2200 - Shiro Kumano, Kazuhiro Otsuka, Dan Mikami, Masafumi Matsuda, Junji Yamato:
Understanding communicative emotions from collective external observations. 2201-2206 - Seongkook Heo, Yong-Ki Lee, Jiho Yeom, Geehyuk Lee:
Design of a shape dependent snapping algorithm. 2207-2212 - Wenzhe Li, Tracy Hammond:
Using scribble gestures to enhance editing behaviors of sketch recognition systems. 2213-2218 - Anthony McCallum, Cosmin Munteanu, Gerald Penn, Xiaodan Zhu:
An ecologically valid evaluation of speech summarization. 2219-2224 - Tatsuhiko Ueki, Ryuichi Sugano, Takashi Nagamatsu, Junzo Kamahara:
Remote gaze-tracking system with automatic user calibration using particle filter. 2225-2230 - Hyunsu Ji, Ian Oakley, Jeonggoo Kang, Jeha Ryu:
Exploring the perceptual space of a novel slip-stick haptic surface display. 2231-2236 - Alex Olwal, Andrew Bardagjy, Jan Zizka, Ramesh Raskar:
SpeckleEye: gestural interaction for embedded electronics in ubiquitous computing. 2237-2242 - Kazuhiro Otsuka, Shiro Kumano, Dan Mikami, Masafumi Matsuda, Junji Yamato:
Reconstructing multiparty conversation field by augmenting human head motions via dynamic displays. 2243-2248 - Igor Popov:
mashpoint: supporting data-centric navigation on the web. 2249-2254 - Kazuma Murao, Carson Reynolds, Masatoshi Ishikawa:
Blink suppression sensing and classification. 2255-2260 - Ashish Tawari, Cuong Tran, Anup Doshi, Thorsten O. Zander, Mohan M. Trivedi:
Distributed multisensory signals acquisition and analysis in dyadic interactions. 2261-2266 - Shari Trewin, Bonnie E. John, John T. Richards, David Sloan, Vicki L. Hanson, Rachel K. E. Bellamy, John C. Thomas, Calvin Swart:
Age-specific predictive models of human performance. 2267-2272 - Vicent Alabau, Luis A. Leiva:
Transcribing handwritten text images with a word soup game. 2273-2278 - Asier Marzo Pérez, Oscar Ardaiz:
Avatarians: playing with your friends' data. 2279-2284 - Eurico Doirado, Mignon van den Berg, Hans van Lint, Serge P. Hoogendoorn, Helmut Prendinger:
Everscape: the making of a disaster evacuation experience. 2285-2290 - Tiago Fernandes, José Serra, Juan Órdoñez, Verónica Orvalho:
Mind maps as behavior controllers for virtual characters. 2291-2296 - Samyukta Ganesan, Lisa Anthony:
Using the kinect to encourage older adults to exercise: a prototype. 2297-2302 - Ben Kirman, Conor Linehan, Shaun W. Lawson:
Get lost: facilitating serendipitous exploration in location-sharing services. 2303-2308 - Tak Yeon Lee, Matthew Louis Mauriello, John Ingraham, Awalin Sopan, June Ahn, Benjamin B. Bederson:
CTArcade: learning computational thinking while training virtual characters through game play. 2309-2314 - Pejman Mirza-Babaei, Lennart E. Nacke, Geraldine Fitzpatrick, Gareth R. White, Graham McAllister, Nick Collins:
Biometric storyboards: visualising game user research data. 2315-2320 - Narihiro Nishimura, Asuka Ishii, Michi Sato, Shogo Fukushima, Hiroyuki Kajimoto:
Facilitation of affection by tactile feedback of false heratbeat. 2321-2326 - Luís Lucas Pereira, Licínio Roque:
Towards a game experience design model centered on participation. 2327-2332 - Mark D. Rice, Lih Jie Yau, Jeremy Ong, Marcus Wan, Jamie Ng:
Intergenerational gameplay: evaluating social interaction between younger and older players. 2333-2338 - Chadwick A. Wingrave, Juliet Norton, Christopher Ross, Nathan Ochoa, Sergiu Veazanchin, Emiko Charbonneau, Joseph J. LaViola Jr.:
Inspiring creative constructivist play. 2339-2344 - Kening Zhu, Chamika Deshan, Owen Noel Newton Fernando:
Snap-n-fold: origami pattern generation based real-life object structure. 2345-2350 - Fraser Anderson, Michelle Annett, Walter F. Bischof:
Tabletops in motion: the kinetics and kinematics of interactive surface physical therapy. 2351-2356 - Yadid Ayzenberg, Javier Hernandez Rivera, Rosalind W. Picard:
FEEL: frequent EDA and event logging - a mobile social interaction stress monitoring system. 2357-2362 - Patrick Burns, Christopher Lueg, Shlomo Berkovsky:
Activmon: encouraging physical activity through ambient social awareness. 2363-2368 - Hitee Chandra, Ian Oakley, Hugo Silva:
User needs in the performance of prescribed home exercise therapy. 2369-2374 - Jill Freyne, Ian Saunders, Emily Brindal, Shlomo Berkovsky, Gregory Smith:
Factors associated with persistent participation in an online diet intervention. 2375-2380 - Jeana Frost, Nienke Beekers, Bartho Hengst, Ruud Vendeloo:
Meeting cancer patient needs: designing a patient platform. 2381-2386 - Shivashankar Halan, Brent Rossen, Michael Crary, Benjamin Lok:
Constructionism of virtual humans to improve perceptions of conversational partners. 2387-2392 - Pascal Landry, Narcís Parés:
Controlling the amount of physical activity in a specific exertion interface. 2393-2398 - Luuk Beursgens, Annick Timmermans, Panos Markopoulos:
Playful ARM hand training after stroke. 2399-2404 - Neema Moraveji, Athman Adiseshan, Takehiro Hagiwara:
BreathTray: augmenting respiration self-regulation without cognitive deficit. 2405-2410 - Shawn Nikkila, Gaurav Patel, Hari Sundaram, Aisling Kelliher, Ashutosh Sabharwal:
Wind runners: designing a game to encourage medical adherence for children with asthma. 2411-2416 - Aisling Ann O'Kane, Helena M. Mentis:
Sharing medical data vs. health knowledge in chronic illness care. 2417-2422 - Ji Hyun Park, Bretagne Abirached, Yan Zhang:
A framework for designing assistive technologies for teaching children with ASDs emotions. 2423-2428 - Olga Pykhtina, Madeline Balaam, Sue Pattison, Gavin Wood, Patrick Olivier:
Magic land: play therapy on interactive tabletops. 2429-2434 - Rebecca Randell, Gordon G. A. Hutchins, John Sandars, Thilina Ambepitiya, Darren Treanor, Rhys Thomas, Roy A. Ruddle:
Using a high-resolution wall-sized virtual microscope to teach undergraduate medical students. 2435-2440 - Tali Swann-Sternberg, Aneesha Singh, Nadia Bianchi-Berthouze, Amanda C. de C. Williams:
User needs for technology supporting physical activity in chronic pain. 2441-2446 - Lieven Van den Audenaeren, Vero Vanden Abeele, Luc Geurts, Jelle Husson, Jan-Henk Annema, Stef Desmet:
Boneshaker: a generic framework for building physical therapy games. 2447-2452 - Dave Krebs, Alexander Conrad, Jingtao Wang:
Combining visual block programming and graph manipulation for clinical alert rule building. 2453-2458 - Julie R. Williamson, Marilyn Rose McGee-Lennon, Stephen A. Brewster:
What colour is 'exercise?': designing multimodal reminders for the home. 2459-2464 - Jeana Frost, Nora Boukris, Peter Roelofsma:
We like to move it move it!: motivation and parasocial interaction. 2465-2470 - Anke M. Brock, Samuel Lebaz, Bernard Oriola, Delphine Picard, Christophe Jouffrais, Philippe Truillet:
Kin'touch: understanding how visually impaired people explore tactile maps. 2471-2476 - Niloofar Dezfuli, Jochen Huber, Simon Olberding, Max Mühlhäuser:
CoStream: in-situ co-construction of shared experiences through mobile video sharing during live events. 2477-2482 - Niloofar Dezfuli, Mohammadreza Khalilbeigi, Jochen Huber, Florian Müller, Max Mühlhäuser:
Leveraging the palm surface as an eyes-free tv remote control. 2483-2488 - Ribel Fares, Dustin Downing, Oleg Komogortsev:
Magic-sense: dynamic cursor sensitivity-based magic pointing. 2489-2494 - Brian Frey, Kate Rosier, Caleb Southern, Mario Romero:
From texting app to braille literacy. 2495-2500 - Shaojian Zhu, Shaun K. Kane, Jinjuan Feng, Andrew Sears:
A crowdsourcing quality control model for tasks distributed in parallel. 2501-2506 - Sascha Herr, Andreas Rösch, Christoph Beckmann, Tom Gross:
Informing the design of group recommender systems. 2507-2512 - Jochen Huber, Jürgen Steimle, Chunyuan Liao, Qiong Liu, Max Mühlhäuser:
LightBeam: nomadic pico projector interaction with real world objects. 2513-2518 - Mikkel Rønne Jakobsen, Kasper Hornbæk:
Proximity and physical navigation in collaborative work with a multi-touch wall-display. 2519-2524 - Christian P. Janssen, Duncan P. Brumby, Andrew Howes:
Towards a better understanding of adaptive multitasking by individuals. 2525-2530 - Mohammadreza Khalilbeigi, Patrik Schmittat, Max Mühlhäuser, Jürgen Steimle:
Occlusion-aware interaction techniques for tabletop systems. 2531-2536 - Philip Koene, Felix Köbler, Sebastian Esch, Jan Marco Leimeister, Helmut Krcmar:
Design and evaluation of a service-oriented collaborative consumption platform for the elderly. 2537-2542 - Alan J. Wecker, Tsvi Kuflik, Joel Lanir, Oliviero Stock:
Evaluating mobile projectors as a shared display option for small groups. 2543-2548 - Yu Zhong, Phyo Thiha, Grant He, Walter S. Lasecki, Jeffrey P. Bigham:
Using real-time feedback to improve visual question answering. 2549-2554 - Walter S. Lasecki, Jeffrey P. Bigham:
Self-correcting crowds. 2555-2560 - Grégoire Lefebvre:
Multi-touch based video selection with an audio emotional curve. 2561-2566 - Nan Li, Frédéric Kaplan, Omar Mubin, Pierre Dillenbourg:
Supporting opportunistic search in meetings with tangible tabletop. 2567-2572 - Han Lin, Lin Qiu:
Sharing emotion on Facebook: network size, density, and individual motivation. 2573-2578 - Roman Lissermann, Simon Olberding, Max Mühlhäuser, Jürgen Steimle:
Interacting with videos on paper-like displays. 2579-2584 - I. Scott MacKenzie, Steven J. Castellucci:
Reducing visual demand for gestural text input on touchscreen devices. 2585-2590 - David K. McGookin, Stephen A. Brewster, Georgi Christov:
DigiGraff: considering graffiti as a location based social network. 2591-2596 - Martez E. Mott, Thomas J. Donahue, G. Michael Poor, Laura M. Leventhal:
Leveraging motor learning for a tangible password system. 2597-2602 - Anicia Peters, Michael Oren, Nicola J. Bidwell:
Namibian and american cultural orientations toward facebook. 2603-2608 - Rahul Rajan, Cliff Chen, Ted Selker:
Considerate supervisor: an audio-only facilitator for multiparty conference calls. 2609-2614 - Soraia Reis, Raquel O. Prates:
An initial analysis of communicability evaluation methods through a case study. 2615-2620 - Glívia Angélica Rodrigues Barbosa, Ismael Santana Silva, Mohammed Javeed Zaki, Wagner Meira Jr., Raquel O. Prates, Adriano Veloso:
Characterizing the effectiveness of twitter hashtags to detect and track online population sentiment. 2621-2626 - Lauren E. Scissors:
Making the switch: channel switching in romantic couple conflict. 2627-2632 - Heesook Shin, Jeong-Mook Lim, Jong-uk Lee, Ki-Uk Kyung, Geehyuk Lee:
Tactile feedback for button GUI on touch devices. 2633-2636 - Andrea Taylor, Lorna Bernard, Hugh Pizey, Craig Whittet:
TeleWEAR: engaging users and suppliers of telecare in product design. 2637-2642 - Himanshu Verma, Flaviu Roman, Patrick Jermann, Pierre Dillenbourg:
Effects of input device familiarity on content creation and sharing in meetings. 2643-2648 - Alyson Leigh Young, David Gurzick, Wayne G. Lutters, Caroline Dombrowski, Jeffrey Y. Kim:
Exploring infrastructure assemblage in volunteer virtual organizations. 2649-2654 - Chen-Hsiang Yu, Robert C. Miller:
Enhancing web page skimmability. 2655-2660 - Chun Yu, Yue Shi, Xinliang Wang, Yuanchun Shi:
Watching you moving the mouse, i know who you are. 2661-2666 - Jacob Bank, Zachary Cain, Yoav Shoham, Caroline Suen, Dan Ariely:
Turning personal calendars into scheduling assistants. 2667-2672 - Hiroki Nishino:
How can a DSL for expert end-users be designed for better usability?: a case study in computer music. 2673-2678
Workshop summaries
- Magy Seif El-Nasr, Heather Desurvire, Lennart E. Nacke, Anders Drachen, Licia Calvi, Katherine Isbister, Regina Bernhaupt:
Game user research. 2679-2682 - Janice Rohn, Dennis R. Wixon:
Managing user experience teams: lessons from case studies, and establishing best practices. 2683-2686 - Paul André, Michael S. Bernstein, Mira Dontcheva, Elizabeth Gerber, Aniket Kittur, Rob Miller:
CrowdCamp: rapidly iterating ideas related to collective intelligence & crowdsourcing. 2687-2690 - Edward Tse, Lynn Marentette, Syed Ishtiaque Ahmed, Alexander Thayer, Jochen Huber, Max Mühlhäuser, Si-Jung Kim, Quincy Brown:
Educational interfaces, software, and technology. 2691-2694 - Frank Steinicke, Hrvoje Benko, Antonio Krüger, Daniel F. Keefe, Jean-Baptiste de la Rivière, Ken Anderson, Jonna Häkkilä, Leena Arhippainen, Minna Pakanen:
The 3rd dimension of CHI (3DCHI): touching and designing 3D user interfaces. 2695-2698 - Tracy L. Mitzner, Marita A. O'Brien, Wendy A. Rogers:
Emerging technologies for healthcare and aging. 2699-2702 - Juan Pablo Hourcade, Natasha E. Bullock-Rest, Janet Davis, Lahiru Jayatilaka, Neema Moraveji, Lisa P. Nathan, Panayiotis Zaphiris:
HCI for peace: preventing, de-escalating and recovering from conflict. 2703-2706 - Sally Fincher, Paul A. Cairns, Alan F. Blackwell:
A contextualised curriculum for HCI. 2707-2710 - Charline Poirier, Calum Pringle:
Defamiliarization in innovation and usability. 2711-2714 - Eli Blevis, Elizabeth F. Churchill, William Odom, James Pierce, David Roedl, Ron Wakkary:
Visual thinking & digital imagery. 2715-2718 - Ricardo Tesoriero, María Dolores Lozano, Jean Vanderdonckt, José A. Gallud, Victor M. Ruiz Penichet:
distributed user interfaces: collaboration and usability. 2719-2722 - Yunan Chen, Charlotte Tang, Karen G. Cheng, Sun Young Park:
Bridging clinical and non-clinical health practices: opportunities and challenges. 2723-2726 - Evangelos Karapanos, Jhilmil Jain, Marc Hassenzahl:
Theories, methods and case studies of longitudinal HCI research. 2727-2730 - Jettie Hoonhout, Bernt Meerbeek, Elizabeth A. Buie:
I just love this product!: looking into wow products, from analysis to heuristics. 2731-2734 - Christian Detweiler, Alina Pommeranz, Luke Stark:
Methods to account for values in human-centered computing. 2735-2738 - Jerry Alan Fails, Mona Leigh Guha, Michael S. Horn, Sara Isola:
Technology for today's family. 2739-2742 - Nicholas Sheep Dalton, Keith E. Green, Paul Marshall, Ruth Conroy Dalton, Christoph Hölscher, Anijo P. Mathew, Gerd Kortuem, Tasos Varoudis:
Ar-CHI-Tecture: architecture and interaction. 2743-2746 - Per Ola Kristensson, James Clawson, Mark D. Dunlop, Poika Isokoski, Brian Roark, Keith Vertanen, Annalu Waller, Jacob O. Wobbrock:
Designing and evaluating text entry methods. 2747-2750 - Marianna Obrist, Virpi Roto, Effie Lai-Chong Law, Kaisa Väänänen-Vainio-Mattila, Arnold P. O. S. Vermeeren, Elizabeth A. Buie:
Theories behind UX research and how they are used in practice. 2751-2754 - Simone Stumpf, Margaret M. Burnett, Volkmar Pipek, Weng-Keen Wong:
End-user interactions with intelligent and autonomous systems. 2755-2758 - Michael Massimi, Wendy Moncur, William Odom, Richard Banks, David S. Kirk:
Memento mori: technology design for the end of life. 2759-2762 - Gopinaath Kannabiran, Ann Light, Tuck Wah Leong:
Identity, performativity, and HCI. 2763-2766 - Rob Comber, Eva Ganglbauer, Jaz Hee-jeong Choi, Jettie Hoonhout, Yvonne Rogers, Kenton O'Hara, Julie Maitland:
Food and interaction design: designing for food in everyday life. 2767-2770 - Jonathan Hook, Guy Schofield, Robyn Taylor, Tom Bartindale, John C. McCarthy, Peter C. Wright:
Exploring HCI's relationship with liveness. 2771-2774 - David Coyle, Conor Linehan, Karen Tang, Siân E. Lindley:
Interaction design and emotional wellbeing. 2775-2778 - Kasper Løvborg Jensen, Gary Marsden, Edward Cutrell, Matt Jones, Ann Morrison:
NUIs for new worlds: new interaction forms and interfaces for mobile applications in developing countries. 2779-2782 - Elisa Giaccardi, Elizabeth F. Churchill, Sophia Liu:
Heritage matters: designing for current and future values through digital and social technologies. 2783-2786 - Daniela Karin Rosner, Jean-François Blanchette, Leah Buechley, Paul Dourish, Melissa Mazmanian:
From materials to materiality: connecting practice and theory in hc. 2787-2790 - Janet C. Read, Daniel Fitton, Linda Little, Matthew Horton:
Cool across continents, cultures and communities. 2791-2794 - Maria Håkansson, Gilly Leshed, Eli Blevis, Lisa P. Nathan, Samuel Mann:
Simple, sustainable living. 2795-2798 - Ian Li, Yevgeniy Eugene Medynskiy, Jon Froehlich, Jakob Eg Larsen:
Personal informatics in practice: improving quality of life through data. 2799-2802 - Jennifer A. Rode, Mark Blythe, Bonnie A. Nardi:
Qualitative research in HCI. 2803-2806
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