Jan 24, 2025 Godot Port Update


Wait, what?

I had been toying around with the idea of porting MewnBase to Godot for a bit - the engine's been a lot of fun to play in and learn, but wasn't sure about redoing a whole game in it.  But over this past winter/holiday break I finally had some time to test things out, and so far it's been really fun! So in 2025, one of my plans is to continue slowly chipping away at rebuilding the game in Godot. It solves a lot of problems and challenges that always drove me nuts with how I had stuff setup in the Java version, and opens the doors for cool, easier possibilities down the road... such as...

Things I've worked on over the last couple weeks:

Local LAN multiplayer!

Right now you join a host's world via IP address, and spawn your own local SpaceCat to control, and uhhh... have headlamp/flashlight raves together? ^_^

With the eventual goal of playing with your friends through Steam, but baby steps lol

A few things synced and working across clients:
  • SpaceCat movement
  • Some player animations
  • Flashlights
  • Visor colors
  • Health / status stuff
  • Very basic chat system
  • New tiles get spawned across all peers
  • Day/night cycle and lighting is synced

Tiles and Base Modules

  • Can spawn Tiles and Base Modules in the world that attach themselves to the grid.
  • Started on Base Groups and Base Module Resources (air/power/water/fuel)
  • Testing out some old "3D" habitat module sprites I had made - prob won't keep, but was curious how they'd look.
  • Some basic Resource / Item Dropper tiles (plant, ore) spawning via terrain generation.

And also...

  • Hooked up main menu music
  • Gamepad support
  • Loading screen animation progress
  • Death and respawning - In MewnBase, if you run out of health and die, you get a Game Over, but that doesn't work as well in a chill co-op game, so currently trying out the common "you die, drop items (maybe not all), and respawn back at your Lander" kind of flow.  Although right now it's all rather morbid since your old SpaceCat never goes away after you die and respawn ... a little Moon (2009) feeling lol
  • General menu theme work
  • Tech Tree popup started
  • Misc other shader work / improvements
  • Now all that said, most of the game still doesn't exist yet haha, but slowly just tackling features as they feel fun and interesting to work on!


Cheers!
- Cairn4

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Comments

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Hey this is really exciting! I keep revisiting your game when I need some cozy crafting and being able to enjoy with a friend would be amazing!

Great ! Thanks !

oh nice!

Awesome! Thanks for the read and have fun! Will follow closely this new development. 🙂

Holy toebeans, I hope you have fun with the process!

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Hoo that is GREAT! My little dreams (to share this casual game with friends!) are becoming a reality! Good luck with the fun/job! ₍ᐢ•ﻌ•ᐢ₎

Here is a free idea: a crashed octopus friend on the moon that give you little quests to fulfill (like a NPC) in order to have chosen rewards (like an item apart from the tech-tree, or deep in it) to spice up the gameplay. ʕ♡ᴥ♡ʔ 
[=> Mine me 15 uranium and you can choose between a crystal lamp, 20 hearty meal OR an auto-crafter! something like that! lol
[get me 25 scraps and you can haz 3 orange-tree seeds, 9 uranium OR a paintbrush to customise the color of modules!]
[get me 5 grilled steaks/artefacts, and i would give you a free air-tank every day here, a better scrap conversion of 2 to 1 iron here, or a free chocolate speed boost bar every day!] ... something to iron out some bottleneck in the gameplay so.

It could even be a way to collect all random artefacts purposefully (to get it out of the planet as a second goal to the game for hard fans) to drag the story after completing all of it for the cat (like i do often) and use current vehicle and bases for a wider purpose (it is hard to do with random luck each time we scan an artefact to complete them all!).

The fun could be real! (basically it gives something to do purposefully apart & after the main mission; the octopuss [get it?!] friend could have a story and a mission too, and you help it get it done along with you! (for easy added hours of gameplay!)

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mewnbase was my first purchases here in Itch.io like some 8 years ago if i can trust the page.

When the Godot version is out i check to buy it again 😁


Maybe i should also play the 1.0 i think i never played something newer then the 0.38 or 0.39

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Try the 1.0! it tied together the gameplay very nicely! (trust the one that played a full game to experience the fun AgAiN when an update came out! lol)

Super news ! I hope you can do a better game with Godot.

Awesome news! I have been tooling with behavior trees and other various things in godot. Struggling with class-heavy things like WFC. Wish you all the best. Let me know if I can help in any way.

Wow, I love the new trend of porting games from Unity/Java/RenPy/etc to Godot. I wish you all the best!